Twilight Gallade
The Gallade of Night
Okay, so I'm trying again for the Battle Tower, this time on my Diamond game (the one I usually frequently reset for splurging goodies to my main Pearl game), and I'd like opinions on this threesome.
Spiritomb
Bold nature
Ability: Pressure
Item Held: Leftovers
Toxic
Will o' Wisp
Calm Mind
Dark Pulse
Double Status/Wall/Annoyance. I'm actually pretty fond of this guy. He has no weaknesses (barring use of Foresight), and can just stall out the opponent. Will 'o Wisp is there in case of Steels and Poison-types (which Toxic cannot affect). Dark Pulse is there for extra damage. I wanted to put Sucker Punch in, but since Bold lowers Attack, I chose Dark Pulse instead, which also benefits from Calm Mind.
Luxray
Naive nature
Ability: Intimidate
Item held: Choice Band
Ice Fang
Thunder Fang
Crunch
Thunderbolt
I've never been keen on using a Choice item, but I'm giving them a shot this time around. Wasn't sure between using the Band or the Scarf, so I'm going with the Band for now. The first three moves explain themselves, but Thunderbolt is there in case I need to handle Skarmory.
Infernape
Lonely nature
Ability: Blaze
Item held: Life Orb
Close Combat
Flamethrower
Grass Knot
Earthquake
Mixed Sweeper Infernape. Not much to say there.
So, think this team stands a good chance? Or does it need some tweaking?
Spiritomb
Bold nature
Ability: Pressure
Item Held: Leftovers
Toxic
Will o' Wisp
Calm Mind
Dark Pulse
Double Status/Wall/Annoyance. I'm actually pretty fond of this guy. He has no weaknesses (barring use of Foresight), and can just stall out the opponent. Will 'o Wisp is there in case of Steels and Poison-types (which Toxic cannot affect). Dark Pulse is there for extra damage. I wanted to put Sucker Punch in, but since Bold lowers Attack, I chose Dark Pulse instead, which also benefits from Calm Mind.
Luxray
Naive nature
Ability: Intimidate
Item held: Choice Band
Ice Fang
Thunder Fang
Crunch
Thunderbolt
I've never been keen on using a Choice item, but I'm giving them a shot this time around. Wasn't sure between using the Band or the Scarf, so I'm going with the Band for now. The first three moves explain themselves, but Thunderbolt is there in case I need to handle Skarmory.
Infernape
Lonely nature
Ability: Blaze
Item held: Life Orb
Close Combat
Flamethrower
Grass Knot
Earthquake
Mixed Sweeper Infernape. Not much to say there.
So, think this team stands a good chance? Or does it need some tweaking?