Fair warning: this is going to be a meandering review. But then, this is a meandering film. Diancie and the Cocoon of Destruction is an overstuffed, disorganized, plodding mess of a story with a frustrating lazy streak to its plotting…but it’s not without its charms.
Let’s tackle the big problem up front: the over-stuffing. There is too much going on here, with too many characters competing for narrative space. You have Diancie’s search for Xerneas for help making a Heart Diamond, ostensibly the primary story thread. You have three different groups of thieves after Diancie (four, if you count Team Rocket, who once again have no real reason to be here), all with the same cliché motive and only the father/daughter team possessing something like personalities. You have Yveltal, who’s so late in coming into the plot that he feels tacked on, yet consumes most of the film’s oxygen in the final third. And you have our main cast who, as in so many of these films, just kind of stumble into the middle of things.
Rather loaded, no?
The problem that having so many plot threads creates is easy to spot: they interrupt one another constantly. And when one of those threads is meant to be the A Plot, the interruptions, rather than serving as effective complications, can end up as unwelcome disruptions that drag the story out, as is the case here IMO. Other distractions hurt the story, the most baffling being Serena literally telling Diancie to forget about Xerneas for a while so the film can stop and indulge in a shopping montage, something I never wanted or needed from Pokémon.
Laziness dogs the plot as well. For all the fuss over finding Xerneas, she helps Diancie with shocking ease and lack of fanfare once they meet up. Her defeat, if you can call it that, of Yveltal is similarly easy and underwhelming. When Yveltal’s destructive power kills the thieves’ pokemon, they get over it quickly, and as they have so little character, their own deaths carry no weight. The means by which Xerneas revives the dead is easy to guess thanks to the opening backstory, and by having the revival happen so quickly after Pikachu’s death, the film robs that moment of any chance to build a sense of loss. Granted, all the fake-out deaths with Ash over the years, and Pikachu’s untouchable mascot status, don’t help that cause, but still…
I’ve mentioned in past reviews that some of these movies lack a certain scale or scope for a movie. I wish I could articulate what I mean by that better, but it’s hard to explain. It’s not fair to say that, say, the Sinnoh trilogy is made up of nothing but overlong episodes. Most of these movies tackle subject matter beyond what the show usually would, they all have bigger budgets and higher quality animation, and they all make some stab at cinematic staging - multi-plane, moving camera, etc. But it’s the way such elements are used that makes the difference, I think. It’s where they’re placed in the story. It’s the use of other elements, like music, art direction, and color timing. It’s the way the plot is organized, the choice of which story elements to linger on, the pace, and the use of character. In all these things, the films of the OS, and Lucario, just felt more cinematic, whereas most of the later entries, were more akin to an episode of the show, even if they aimed somewhat past that level of storytelling. In the case of Diancie, up until Yveltal enters the plot, the stakes of the story are not unlike a standard episode - “Clefairy and the Moon Stone” comes to mind.
And there were a few aspects of this movie that just plain bugged me. Such as:
- We all know Ash is no brainiac, but how does the boy not know what diamonds are!?
- More annoying than that - how does Diancie not know what friends are!? We see her getting along just fine with the Carbink down in the caves; you’re telling me they have no conception of friendship? And don’t tell me they wouldn’t recognize the word - they speak English!
- OK, TCPi, let’s go through this: when XY/Z materials started appearing on your desk, they would’ve included the character design of Clemont. You see this guy, shorter than Ash, in a onesie, with round head, round glasses, rounded points on his hair - an altogether roly-poly figure. Upon seeing this design, you think to yourself, “you know what kind of voice this guy should have? One that sounds older than Eric Stuart’s Brock.” Talk me through that logic, please.
But I said that this film was not without its charms, and Diancie herself is the big one. She’s a very sweet character, delightfully polite and naive, and one of TCPi’s better casting jobs. If her wandering about exploring life outside the caves can drag the pace down at times, it can also be charming, and her ultimate mastery of the Heart Diamond technique is satisfying to see in spite of the serious flaws in the story leading up to that moment.
This film also offered a pleasant surprise: the travelling companions have something to do in the plot! Their shepherding Diancie to safety while Ash holds off the thieves is comparable to Brock and Misty’s role in Spell of the Unown. That film gave the individual companions a chance to shine, whereas here, they function as a unit without individual distinction, but it was still nice to see.
On the other hand, outside that one moment, they have as little to do as in most of these movies. And Ash himself has a greatly reduced role. He’s not personally invested in the conflict, he’s not pegged into saving the world, he’s not the deus ex machina for defeating the antagonists, and he’s not even the back-up to the real hero the way he was in 4Ever or Heroes. He’s just along for the ride.
And the prequel included on the DVD really didn’t explain anything that one couldn’t pick up just by watching the movie.