This is a sequel of sorts to my old Hail team.
Abomasnow @ Leftovers
Timid Nature (+Spd, -Atk)
Trait: Snow Warning
EVs: 252 HP / 116 Sp. Atk / 140 Spd
- Blizzard
- Grass Knot
- Leech Seed
- Substitute
Leads, and saps health. The EVs have been pretty good so far, so I'll stick with them unless someone says otherwise.
Hitmontop @ Leftovers
Impish Nature (+Def, -Sp. Atk)
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
- Rapid Spin
- Hi-Jump Kick
- Pursuit
- Stone Edge
Spinner, and Tyranitar resist. Never used Hitmontop before, so it'll be interesting to see how I go with him.
Rotom-S @ Leftovers
Bold Nature (+Def, -Atk)
Trait: Levitate
EVs: 252 HP / 164 Def / 92 Sp. Def
- Thunder Wave
- Reflect
- Hidden Power [Fire]
- Air Slash
Blue Ace's Spin Rotom. Main Fighting resist. He's not too happy with the EVs, so expect them to change.
Heatran @ Choice Scarf
Timid Nature (+Spd, -Atk)
Trait: Flash Fire
EVs: 20 HP / 252 Sp. Atk / 236 Spd
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Explosion
Fire / Dragon resist. Timid allows it to outspeed Skymin.
Clefable @ Toxic Orb
Calm Nature (+Sp. Def, -Atk)
Trait: Magic Guard
EVs: 252 HP / 152 Def / 100 Sp. Def / 4 Spd
- Wish
- Seismic Toss
- Thunder Wave
- Encore
WishPasser and status taker.
Walrein @ Leftovers
Bold Nature (+Def, -Atk)
Trait: Ice Body
EVs: 252 HP / 252 Def / 4 Sp. Def
- Surf
- Toxic
- Substitute
- Protect
StallRein. You all know how this works, surely.
My main problem with the team is the lack of offensive options. I'd like to change that, but I'm also aware that the team has a fair bit of synergy as a stall team.
Abomasnow @ Leftovers
Timid Nature (+Spd, -Atk)
Trait: Snow Warning
EVs: 252 HP / 116 Sp. Atk / 140 Spd
- Blizzard
- Grass Knot
- Leech Seed
- Substitute
Leads, and saps health. The EVs have been pretty good so far, so I'll stick with them unless someone says otherwise.
Hitmontop @ Leftovers
Impish Nature (+Def, -Sp. Atk)
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
- Rapid Spin
- Hi-Jump Kick
- Pursuit
- Stone Edge
Spinner, and Tyranitar resist. Never used Hitmontop before, so it'll be interesting to see how I go with him.
Rotom-S @ Leftovers
Bold Nature (+Def, -Atk)
Trait: Levitate
EVs: 252 HP / 164 Def / 92 Sp. Def
- Thunder Wave
- Reflect
- Hidden Power [Fire]
- Air Slash
Blue Ace's Spin Rotom. Main Fighting resist. He's not too happy with the EVs, so expect them to change.
Heatran @ Choice Scarf
Timid Nature (+Spd, -Atk)
Trait: Flash Fire
EVs: 20 HP / 252 Sp. Atk / 236 Spd
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Explosion
Fire / Dragon resist. Timid allows it to outspeed Skymin.
Clefable @ Toxic Orb
Calm Nature (+Sp. Def, -Atk)
Trait: Magic Guard
EVs: 252 HP / 152 Def / 100 Sp. Def / 4 Spd
- Wish
- Seismic Toss
- Thunder Wave
- Encore
WishPasser and status taker.
Walrein @ Leftovers
Bold Nature (+Def, -Atk)
Trait: Ice Body
EVs: 252 HP / 252 Def / 4 Sp. Def
- Surf
- Toxic
- Substitute
- Protect
StallRein. You all know how this works, surely.
My main problem with the team is the lack of offensive options. I'd like to change that, but I'm also aware that the team has a fair bit of synergy as a stall team.
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