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Digimon: Unholy Crusade - the *Reboot* (Discussion)

Kamotz

God of Monsters
Digimon: Unholy Crusade
[the Reboot]

PG - 13


(Approved by Psychic)


This will be our Discussion thread. It's where I'll be giving you all of the OOC information on the current plot-points and where you can ask me (and the rest of the players) questions on the specifics. It's also a great place to gather and brainstorm/collaborate on developments specific to your character(s) that you want to make sure everyone is aware of (so that we don't skip ahead of it or mess it up).

Here's the info from the signup post:

Creation began at a single point: Yggdrasil. The World Tree. The Tree of Life. All-Father. All-Mother. God. Goddess. Alpha. Omega. Genesis. Yggdrasil was the font of all Creation: the Miracle of Dawn. From the first spark of Yggdrasil's consciousness the Multiverse and all things within it came into being.

When the Multiverse was young and small, Yggdrasil walked among its creations. It guided them; it helped them and watched them grow. It provided laws and rules; peace and order. It provided its creations with the free will to follow or defy it as they saw fit. But as Creation changed - as Free Will and Life took hold and moved things beyond even Yggdrasil's wildest dreams - it became harder for Yggdrasil to maintain alone. So Yggdrasil called upon its most noble acolytes to govern the minutia of the Multiverse in its stead.

Saga is a digital world that exists alongside our own, closely interconnected to the growing rate of human development and technology. Throughout history the two worlds have often interacted; it was the digimon of Saga that influenced the mythologies of the human world - Analog. Its gods, angels, and monsters influencing humans through a sense of shared consciousness.

On the plane of Saga, peace and order was kept by the High Council, a collection of gods that governed the digital world. Their influence and authority kept the would-be warring blocs of Saga in check; they served as mediators and peace-keepers when tensions and old feuds rose along faction lines. This served to maintain the Balance, Homeostasis - the fragile peace that allowed Saga to continue existing peacefully. The High Council accomplished this through use of the thirteen Royal Knights. This mighty order of digimon, brought together ages ago to overcome an otherwise-insurmountable foe, had protected Saga; intervening in times of cataclysm and steering the world away from destruction.

It was only in the recent decades that human technology and society advanced enough to allow crossing over into the Digital World. The first human child entered completely by accident. But as the worlds began to know of one another, more followed. These humans partnered with young digimon and set out to explore the vast reaches of Saga. The High Council saw fit to allow this, and encouraged a partnership with the human world.

At first, things seemed calm. There were negotiations with the humans - Tamers, as they were called - on their rights within the Digital World itself and the nature of their bond with digimon. The Tamers showed respect for the digimon and their bond with their partners was equal and fair. There was peace and cooperation.

For a while, at least...

Not all were happy with this declaration. Galahad, the Alphamon, the newly-appointed High Commander of the Royal Knights, saw the human-digimon partnership as an abomination, a subjugation of digimon will and freedom. Galahad decreed the Tamers a blight against digimon the world over and a threat to the very nature of Saga. He called for all loyal digimon to take up arms against the Tamers. The High Council, however, intervened and set forth a decree forbidding all military actions against humans.

Now Galahad, infuriated by this perceived betrayal by the Council, has ceded from their authority. He has called the Royal Knights and a cadre of other digimon from all cornders of the world to his cause, and launched a bloody crusade to banish the humans from the face of Saga - by force. Under his leadership, the Royal Knights carry out this campaign without mercy or restraint, destroying partner digimon, shattering digivices and attempting to force the Tamers to go home.

The Council, outraged by these bloody and pointless acts, has summoned a group of warriors to its presence with one aim: to stop the Royal Knights before the world is plunged into war and consumed by this Unholy Crusade.

=====Information=====

Saga: Saga is a Digital World unlike any other: where immortal gods and timeless angels live side-by-side with mortal digimon. The gods have had a contentious relationship with the rest of Saga. For centuries, the gods demanded worship from their mortal counterparts; until a war erupted between them. The energies expended by the gods unleashed a monstrous entity that threatened to consume the entire world. The gods finally put aside their differences and managed to put a stop to the monster, but not before many of their followers and holdings were decimated by the battle. The gods decided instead to take a more active role in the world, and formed the High Council to help guide mortals and each other.

The High Council: The High Council: The Council is the governing body of Saga, the final authority on all matters between nations, kingdoms, and cities. Their seat of governance is the free city of Axis Mundi. Comprised of thirteen immortal and ageless gods and goddesses, the Council prefers to allow the citizens of Saga to govern themselves in most instances, intervening only when matters between two independent parties spiral out of control. When they do intervene, their word is final.

Ephara, God of Civilization (Junomon) - Ephara is the god of city-states and building. Ephara represents and presides over any organized state of people, but in particular she is worshipped in Axis Mundi. Ephara is also the god of industry, civic wisdom, scholarship, religious sculpture, friezes, architecture, societal progress, social philosophy, and the protection and stability of the city. It is believed that her presence keeps a polis safe from beings of the wild; when a marble building or stone wall is erected, some representation of Ephara's face is almost always included.

Erebos, God of the Dead (Plutomon) - When the sun first shone on Saga, the first shadow was cast. When the gods saw it, they feared and banished it, sending it into the boundary between Saga and the Dark Area. That shadow became Erebos, the god of death. In time, Erebos accepted his role, and the gods in turn overcame their fear and welcomed him among their number. Erebos rules over death and the Dark Area, but these aren't his only duties. Because of his own origins, he is also the god of misfortune, ill fate, begrudging acceptance, envy, and bitterness. And because he is lord of the Underworld, where gold is common but valueless, he is also the god of wealth. He idly envies the sunlit domains of the other gods, but only in a daydream-like way. He knows that all mortal souls will eventually join him, which affords him a kind of satisfaction and certainty. When others suffer, it brings Erebos peace, but not glee, because the alienation and banishment of others enables them to identify with his own. The god of the underworld is worshipped by three distinct sets of mortal beings: those who exalt death, those who desire wealth, and those who pray for acceptance of their fates.

Heliod, God of the Sun (Apollomon) - Heliod represents law, justice, retribution, and the bonds of kinship. Heliod presides over matters of family honor, questions of morality and virtue, speeches, marriages, acts of protective bravery, dawn meals, and self-sacrifice. Heliod radiates with pride and self-assurance. His presence fills the sky with light, and in person he has the same overwhelming aura of awe and brilliance. He is convivial and gregarious, making friends and forming bonds easily, and he sees himself as the ally to all. But others know that Heliod can be fickle in his loyalty. Heliod's greatest ally today might be the target of his retribution tomorrow. Temples to Heliod often feature stairs up to a rooftop courtyard, enabling sun worship. The largest holiday aligned with Heliod is the summer solstice, celebrated with three days of ceremonious feasting, weddings, and oaths of loyalty.

Karametra, God of the Harvest (Ceresmon) - Karametra is the god of the harvest, hearth, and protection. She is a serene, wise god who values community, stability, and the balance of nature. As such, she is strongly associated with Glen Elendra, where worship of her is strongest. Karametra is also the god of maternity, family, orphans, domestication, and agriculture, but she is not a pacifist. She governs defense of home and guarding of territory. She is almost always accompanied by her massive bird companion, a legendary creature renowned for its great protective ferocity.

Keranos, God of Storms (Jupitermon) - A bolt from the blue can be both devastating and inspirational. Likewise, Keranos embodies the fury of the storm and the sudden blaze of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As the embodiment of wisdom, Keranos is intolerant of mortals, whom he sees as reckless. Yet he also respects those who take action with clear purpose, especially if they seek his approval first. Such individuals earn a two-edged blessing: momentary glimpses of the future, but the inability to change what is to come.

Kruphix, God of the Sea (Neptunmon) - Kruphix is the god of the sea and also presides over the secrets of the briny deep. But he is also the god of ancient knowledge, gradual change, introspection, vast distances, long voyages, and far-ranging searches. Kruphix might also be described as the god of patterns, such as those of tides, currents, ripples in water, and even the passage of time. Kruphix is the god who is least likely to be satisfied with the status quo, but also the least likely to rush to change. Kruphix is slow to anger but implacable once roused. His anger can grow like a rumbling, cresting, unstoppable wave, taking out whole villages with its fury—then subside with the tide, dragging the evidence of his wrath calmly out to sea. Digimon and the humans along the coast comprise most of Kruphix's worshippers, as well as all who venture out to sea, whether for exploration, commerce, or war. Although aquatic Digimon exalt him above all other gods, he shows no favoritism toward them, seeming equally impassive to all mortals.

Mogis, God of Violence (Marsmon) - Mogis is the god of wrath and pain. Both Mogis and Iroas govern the domain of war. But unlike Iroas, who thrived on noble tests of mettle and the glory of victory, Mogis feels satisfaction only through destroying his opponents utterly, reveling in pleasure at the weak survivors' fear. Sadism, revenge, malice, domination—these are Mogis's spoils. From northern berserkers, to sellswords, cutthroats, and those seeking the thrill of battle, he has no shortage of worshippers.

Nylea, God of the Moon (Dianamon) - Nylea is the god of the moon, the seasons, and the hunt. Because of her reign over the hunt, she is also associated with predation and hunger. And because of her rule of the seasons, she is also the god of metamorphosis and rebirth. Nylea is usually aloof and thoughtful, but with her companions she is playful and joyful. Nylea is quick to anger and vengeance if something threatens her realm. The seasons change at her whim, and she delays the change if angered. Nylea doesn't have temples built in her honor. Her holy sites often consist of a tree surrounded by a cloud of butterflies. Some city dwellers will come into the forest to honor her, especially to pray that the seasons will change in a timely manner. Nylea hates is notoriously hard to please. Depending on their offerings, worshippers could as easily anger her as win her blessing.

Pharika, God of Affliction (Minervamon/Mervamon) - Deadly poison can be healing medicine in small amounts, and this dichotomy is reflected in the god whose province is such tinctures. Pharika is the keeper of apothecary knowledge, the source of dark magic. To those who would oppose her, Pharika is a fearsome enemy, but mortals she favors are hard to kill. She bears a potion cup from which she dispenses draughts that simultaneously strengthen her servants and slay her enemies. Pharika also governs aging—the stretch of life and the approach of death. Stories say that the secretive god has hidden medicinal knowledge within the natural world. None know whether she did so to reward or to toy with mortals who quest to unearth them.

Phenax, God of Deception (Mercurymon) - Phenax is the god of cheats, liars, and tricksters. He governs magic, gambling, deception, betrayal, isolation, planning, and secrets. He is worshipped by criminals and others who wish to subvert the rules and gain an advantage through deception. Despite this, he is not a malevolent god, as he views pure malevolence to be rather straightforward and uninspired. Temples to Phenax are typically hidden in plain sight, but marked clearly for those who know what to look for.

Purphoros, God of the Forge (Vulcanusmon) - Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force of heat and energy that fills the souls of sentient beings. For this reason, Purphoros is also the god of artisans, of obsession, and of the cycle of creation and destruction. To sit in the presence of Purphoros is to be inspired. He forges the most ornate and delicate items only to dash them into flame and start again. He is reasonable yet ultimately follows no rules save his own creative and destructive impulses. His main flaw is that of frustration, of feeling limited and constrained. He is forever pushing against the barriers of imagination, sensing that there is much more to express. Purphoros brought the secret of Chrome Digizoid to Saga, leading to stronger objects and armaments than any created previously. But it's not only smiths who worship him. Artists, human and Digimon especially, seek his aid, ascend to altars on volcanic slopes to breathe deeply of the creative vapors. Warriors give him homage when lighting a bonfire. Potters inscribe their works with markings meant to honor him.

Thassa, God of Horizons (Venusmon) - The most enigmatic of the gods, Thassa has dominion over the potential, the distant, and the unseen. Thus, she is seen as an oracle of dreams. She also governs navigation, mystery, and the cycles of time. Mortals say that Thassa is the most ancient of the pantheon, the keeper of mysteries that no others are meant to learn. The reclusive god speaks rarely and counts few worshippers. Thassa's temple is built over a cataract at the very edge of the world. Thassa knows the truth of the origins of Saga and its deities.

Xenagos, God of Revels (Bacchusmon) - Xenagos is the reveler, renowned for his charisma and ability to whip followers into a frenzy. He has a tendency to not take anything seriously beyond his revelries, and will quickly fall to despondency and irrationality if he is kept from them for too long. Despite this, he is perhaps the god who values mortals the most on a personal level, as without them his parties would be unbearably tame. He enjoys seeing how far he can push mortals out of their comfort zones and sees the arrival of humans as a boon to his revels.

==\\=//==

The Royal Knights: The thirteen Royal Knights are an alliance of extremely powerful knight Digimon founded by an Imperialdramon Paladin Mode in ancient times. They are the highest security force on Saga, with powers surpassing even most gods. The Royal Knights had served Saga's order and justice for nearly 1000 years from their castle Camelot on the island of Avalon, part of the independent nation of Logres. The members of the order are the greatest and most noble warriors among all of Saga's mortals; who pass their knowledge, techniques, and philosophies down through the generations via their successors. Each knight will select a disciple and train them to take their place when the time comes for retirement. The order's current iteration:

Sir Galahad (Alphamon) - the staunch commander of the knights. Galahad isn't even a decade into his leadership of the order, but he has already set himself apart as one of the greatest commanders the Royal Knights have ever had.

Sir Lancelot (Omnimon) - the most senior member of the Royal Knights. Lancelot was the best friend and confidant of Galahad's predecessor, and has served as Galahad's advisor and foil. Lancelot is often slow to involve himself in the battlefield affairs of the knights, knowing full well the devastating extent of his power.

Sir Tristan (Gallantmon) - Galahad's right hand and oldest friend. Tristan is known as the "Knight of Courage" for his bravery in the face of danger and willingness to give everything for his comrades. Tristan strives to embody the spirit of the Royal Knights at all times.

Sir Percival (Magnamon) - a hotshot and a joker, he loves making unnecessary comments, and often gets himself into trouble. He's extremely competitive, often attempting to get Sir Lamorak involved in his antics. Underneath his jovial exterior, however, is the heart of a warrior, and he is one of the Royal Knights' fiercest combatants.

Sir Guinier (UlforceVeedramon) - Guinier isn’t as chivalrous as her brother, Bedivere, though some elements of his nobility have rubbed off on her. She tends to be the realist, commonly noting what she sees as flaws in plans and generally not helping morale, which can irritate Bedivere on occasion when morale really matters.

Sir Caradoc (Dynasmon) - Caradoc was born to a family shamed by his father's deeds and from an early age fought to redeem his family's disgraced name. Because of this he is driven to live up to the expectations and role of a Royal Knight.

Sir Kay (Crusadermon) - Kay always seems to have a regal air about her. She is formal and polite when the situation determines that she act so, but she really is a bit more laid back. She is a bit naive about the outside world and she is often ignorant of any special customs or responsibilities. Kay will often ask to be called by title, and get angry with those who refuse; she may also be a bit bossy to those she deems lower than herself.

Sir Bors (Sleipmon) - Bors is straightforward. He will not dodge the issue, make excuses, or go around things. That last one may apply to physical objects as well. Bors enjoys firing his entire arsenal at once, it doesn’t matter how many or how strong the enemies are. He tends to ignore formalities, and has no interest in the ranks of nobility.

Sir Dagonet (Craniamon) - Dagonet is Bors' opposite. He is refined and respectable, and he always treats his elders/superiors with the appropriate amount of respect. He has a great sense of honor, and he will always act honorably in battle no matter how dishonorable the opponent. He tends to speak with a formal tone and he chooses his words carefully. He can’t stand injustice or cruelty, and that would be the only thing that would cause him to stand up to one of his superiors.

Sir Gawain (Duftmon) - perhaps the most brilliant tactical mind anywhere on Saga, Gawain is always twenty moves ahead of anyone he interacts with. He has a flair for the dramatic and an understanding that speeches and great displays are just as important as actual tactics.

Sir Bedivere (Examon) - Bedivere is a very chivalrous Digimon. He aspires to be a true knight in every sense of the word, and would gladly follow orders provided such orders do not go against his code of chivalry. Despite his noble intent, Bedivere is very passionate and can be driven to anger easily.

Sir Gareth (Gankoomon) - Gareth prefers to work by himself, finding that he can't trust others to do his work for him. He can be ruthless and has morally questionable opinions, but he's not reckless and has enough sense to think about possible plans. Gareth prefers solitude and honing his skills to relaxing and chatting with others. He's cynical and will point out flaws in plans or even character with brutal honesty, even if it's to his leader. However, some warriors are able to win his respect, if they're impressive and skilled enough.

Sir Lamorak (Jesmon) - the youngest and greenest of the Royal Knights, Lamorak only joined the order two years ago, having spent his entire life training for the opportunity. He's a kind-hearted digimon with an incredibly strong sense of what's right. He's genuinely nice to everyone around him and he hates to kill, going out of his way to avoid it whenever possible.

Among the knights it is always the Alphamon who serves as final authority, but he is considered only "the first among equals." All knights have equal say in their affairs, and it is only rarely that their Alphamon commander serves to break that accord and invoke his or her "Right of Rule."

==\\=//==

The Gods: Saga is ruled over by a central pantheon of gods, the High Council, though each Council member claims dominion over various other cities and realms across the land. Almost every city of Saga bears a temple, from simple, one-room neighborhood shrines to six-story temples held up by phalanxes of marble columns. Every god has a temple in Saga, and many temples are devoted to multiple gods. Artisans continually improve the temples, swapping out broken marble or crumbling sculptures with fresh materials, and painting over grand friezes with even grander ones.

Gods are typically understood to be both ageless and undying; the gods that rule over Saga now are the same ones that did when the world first formed. Even when they are injured to the point that their physical bodies no longer exist, they are able to reconfigure themselves and survive. Except for one: centuries ago, the deity Iroas Rod was slain in battle and his essence was scattered, never to reform.

As an unofficial rule, gods refrain from fraternizing with mortals; though most (if not all) gods break this rule on numerous occasions. This has led to the birth of numerous demi-gods: Digimon that while lacking their parent's immortal nature, possess both a glimmer of their godly essence and a somewhat-extended lifespan. Only the now-deceased god Iroas Rod ever produced a full-god offspring.

Outside of the Council there are only two other widely-known gods:

Athreos, God of the Passage (Anubismon) - When Digimon die, their data must pass into the Dark Area. The pale god Athreos is their guide, ferrying the dead to their ultimate rest. Silent, bent, and tattered, he patiently fulfills his role. Though he is as much a god as any on the Council, Athreos has declined membership, opting instead to serve as a guide to the deceased mortals of Saga. Worshipers of Athreos are travelers and wanderers, those who stand apart from normal society on its outskirts.

Iroas Rod, God of Victory (GraceNovamon) - A deceased god. Iroas Rod was a beacon of glory in combat, and governed both personal valor and bravery in battle. Thus he also governed warfare. Iroas sought to encourage the honorable aspects of warfare in mortals. He favored the militaristic cities and has established the Iroan Games in many cities' arenas, whose podium is also the main temple to the god. Each year, during the height of summer, athletes and soldiers from all across Saga compete for the wreath that signifies the highest achievement in physical prowess. His devotees include champions of the Games and charismatic commanders of troops.

==\\=//==

The Eternals: No one is quite sure how the Eternals came to be in Saga. Even the gods remain tight-lipped about the occurrences in the ancient past that saw the Eternals' arrival. Some believe that the Eternals are a line of gods themselves, a type of "New God" with simply less-refined qualities when compared to the "old gods" of the Council. Others claim that the Eternals are descended from the gods, evolved demi-gods meant to replace the old. Still others believe that the Eternals are the next step in mortals transcending their limitations and becoming gods themselves. Whatever the truth, the uncertainty and threat of the Eternals once spurred the gods into a campaign that engulfed the entire world in a war in their attempt to exterminate the Eternals. During this time many Eternals found refuge in the faraway continent of Asgardia under the protection of Bor Burison, who was himself an Eternal from a rather noteworthy line.

It was only the emergence of a shared enemy that caused the two sides to put aside their animosity and join together. A tenuous peace has held since then, with Eternals no longer threatened by the gods with annihilation.

Unlike the gods who are both ageless and immortal, Eternals age (albeit at a significantly slower rate than mortals) and can be killed if enough damage is dealt to their physical form. Eternality is not necessarily passed by blood, though having two Eternal parents essentially guarantees it and having one or more Eternal parents does make becoming a one easier. A familial line of Eternals may stretch back to the birth of Saga itself.

Becoming Eternal is not exclusive to birth alone. Eternals can be born at random in any sapient Digimon, with no outward signs of their latent potential. There is an incredibly remote chance that any given sentient, natural being will be born with a Eternal's spark. When that being is put through a period of extreme stress -- in many cases death -- the spark can trigger, causing the individual to ascend and become a Eternal. Once ascended, an Eternal can physically manifest the full measure of their power and Eternal essence, becoming godlike themselves in their capabilities.

==\\=//==

The Holy Host: the angels of Saga are known as the "Host", and venerate the entity known as "God," considering it their "Father." The Holy Host rule over Paradise, often called "Paradise Eden." Several centuries ago, a schism divided the Host and the rebelling angels were cast into the Inferno, a pit of unrestrained dark power. The angels of the Host are the ones who select humans to become Tamers, claiming it is the word of God that guides their selection and decision to bring a human into Saga. In Paradise, time moves differently, slower. A year on Saga might equate to only a day in Paradise. Some believe this is a way to ensure the longevity of the Host's angels, as they aren't true "immortals" like the gods. Many angels also enter a sort of hibernation state where they go into stasis until they are truly needed. The rulers of the Holy Host are the Three Great Angels, who represents the true spiritual and metaphysical power of the Holy Host. The Three Great Angels are:

Raphael (Seraphimon) - Raphael is the highest-ranking of the Three and is tasked with representing God's law.

Uriel (Ophanimon) - Uriel is tasked with representing God's love.

Gabriel (Cherubimon) - Gabriel is tasked with representing God's wisdom.

==\\=//==

The Tamers: Tamers are humans brought to Saga and partnered with digimon. Most humans are brought to Saga as children and partnered with young digimon. Tamers are usually destined for specific responsibilities before being given free rein to travel the world freely. Tamers are allowed to travel freely across most of Saga's kingdoms, though there are certain places they're discouraged from venturing to. After Galahad's decree, some of the more senior Tamers have established Tamer havens where humans gather freely without fear of the Royal Knights' reprisal.

Digivolution: Permanent Digivolution in this RPG is incredibly difficult to achieve. That is why most instead use a temporary Digivolution (like that seen in the television series) It normally requires immense energy and as such, Digivolution will leave a character very drained. Mode Changing (Burst Mode, Blast Mode, Crimson Mode etc) is treated as Digivolving and fills the same criteria, namely that it requires a lot of energy to achieve. Should you receive a lot of damage, then for the purposes of realism you can regress to a lower form, however I will allow resting time between battles for us all to achieve our main form again before another battle.

DNA Digivolution is incredibly rare in this RP. Without human partners to produce the powerful emotional and psychological connections, the Digimon must rely on external sources of energy that are few and far between to generate the power needed for DNA digivolving. Only in very rare cases can two Digimon DNA digivolve on their own, and they must rely on rare sources of power such as Golden Digi-Eggs to unleash enough energy to permanently merge themselves together. Temporary DNA Digivolution is achievable more easily, but the resulting Digimon is less powerful than one permanently DNA Digivolved.

Biomerge Digivolution can be used by some of the more experienced Tamers to combine with their Digimon partner and form a powerful Mega Level Digimon. Essentially, Biomerging involves the Tamer and Digimon fusing together, with the Tamer held within the resultant Digimon’s body inside a sphere of energy. They are fully conscious and the Biomerge Digimon usually speaks with the voices of both Tamer and Digimon in synch, though one of them can speak without the other. Biomerge Digivolution produces a Digimon slightly more powerful than is usual than its Level, thus making any Biomerge Digimon a formidable ally or opponent.

Ancient Digimon are forms derived from the essence of the ancient Proemial gods. An extremely rare but powerful evolutionary form akin to a Mode Change (but perhaps even more intense), the Ancient form grants its wielder enhanced power and temporary godhood, bestowing awareness and the ability to manifest one's divine power in the form of their essential essence. The Ten Ancients have appeared at various points throughout history; mortals stumbling upon the Proemial power during their adventures and journeys. The Ten are always drawn towards one another, gathering together in all their iterations across the ages.

1. No god-modding.
2. I am not imposing a character limit - primarily because this is Digimon and I like character interaction. That said, I'm asking that you only sign up with what you can handle.
3. Only control your own character unless given permission otherwise by the other character's owner.
4. No killing another player's N/PCs without their owner's permission.
5. If you wish to make an NPC with a large part then please just state that on the sign-ups so that it doesn't get killed. Otherwise it's open season.
6. You must have good grammar! Get a proofreader for all I care! Use the spell-check! Anything, just make sure things make sense. I can tolerate some slip-ups, but nothing on a constant basis.
7. Please try to post at least once every 2-5 days (unless you give me a reason why you can't). Any longer than that and we might lose you or leave you behind.
8. No making up histories for characters (even NPCs) that aren't your own.
9. I reserve the right to kick you out of this RPG if you break one of these rules seriously enough. I will, however, give you a chance to explain or redeem yourself beforehand in case I've missed anything.
10. I don't do reservations. Let me know if you're interested and I'll keep you in mind. But I review everything on a "first completed (ie. up to standards), first approved" order.
 
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Kamotz

God of Monsters
Here's a list of Digimon that comprise the Royal Knights' forces.

Champion:
Aquilamon (air)
Veedramon (ground)
Coredramon Green (ground)
Coredramon Blue (air)

Ultimate:
Wingdramon (air)
Groundramon (ground)
AeroVeedramon (air)
Grademon (ground)
Garudamon (air)
Silphymon (air)
Knightmon (ground)
Mistymon (ground)
Hisyarumon (air)

Mega:
Slayerdramon (air)
Breakdramon (ground)
Gryphomon (air)
OwRyumon (air)

Then we have the 4 Royal Knights:
Sir Guinier (f) - UlforceVeedramon (air)
Sir Caradoc (m) - Dynasmon (air)
Sir Bedivere (m) - Examon (air)
Sir Gareth (m) - Gankoomon (ground)
 

Solsabre

The Reforged Soul
(Geek Alert)

The Breakdown of Tessa's Abilities

So, I just want to give peeps the low down on what Tessa can do, since her abilities aren't the usual power or bruiser type of attacks for battles. She's more like a Scholar/mage character found in Fantasy Games with a party of characters with different roles. Her personal skill level is that of Advanced Journeyman and as such can easily perform skills/techniques of High Coding at the Journeyman level. (The ranks I'm roughly going with for now are Apprentice, Journeyman, Master, and Adept.) Now, she does have access to knowledge for Master-level skills from her father's Book that he compiled during his lifetime. (And there may be some other stuff Nikola recorded in there from other sources...) In my mind, a wisemon reaches the master level when they craft their own book from their own experience and knowledge (the smaller journal she’s always writing in). So, in theory, Tessa can possibly perform Master level techniques with enough time and preparation, but maybe not necessarily guaranteed to be able to perform successfully in the heat of battle. It depends on how desperate she is to try. She would run a greater risk of backlash of a failed Working that would result in injury, unconsciousness, or de-evolving.

So the nature of her abilities revolve around Time and Space. Sorry, time travel is out of the question as it could end the story, before it even started. (No doubt Kamotz would nix this idea anyway) The only reference in Nikola's Book about Time Travel are warnings of 'DO NOT ATTEMPT'. However, Tessa can playback events/objects of a select time and place temporarily she has witnessed or events already recorded in her father’s Book.

Event Playback

Her attack Pandora Dialogue is an innate or preset skill for all wisemon (regardless of skill rank) where they copy and save an opponent's attack multiple times with the Space/Time Orbs (copycopycopycopycopy) and playback the attack at a high speed (pastepastepastepastepaste). This is a fast and crude execution of the playback technique for when a faster response is needed. I'm figuring a crude recording in this matter would only remained saved for the duration of a battle (like a clipboard you would copy items to before pasting them to a new location). A wisemon of higher skill rank could stretch these parameters.

Now, the playback memory Tessa recreated in the Temple Gardens is a little bit different, though it uses the same principle. A memory playback is an event/action/object that was made a permanent record with a great deal more preparation. Recreating a memory is easily a Journeyman level technique, however, the sheer size and detail incorporated in the data set for the Temple Garden memory puts it more in the Master skill category, since Tessa could only reconstruct a portion of it before stopping. Keep in mind this was not an illusion, but a hard physical copy that an individual could see, feel, smell, touch and interact with for the duration the playback lasts (kinda like Shadow Clones in Naruto). In theory, Tessa could use strictly the data streams for a visual illusion and make it easier and quicker to execute the memory playback, but it would lose overall quality and effect (think low and high resolution in pictures).

Teleportation

Pretty straightforward and I already covered a bit in Tessa’s sign up. Her attack Eternal Nirvana opens a portal to imprison a target in a dimension within the Space/Time Orbs. Tessa will seldom use this attack as she feels bad for the poor suckers stuck there. This might only work on digimon of the Perfect/Ultimate level or lower (What are your thoughts on that, Kamotz?) Creating simple portals connecting locations on the same dimensional plane is quite easy and lots of fun. More specifically, line of sight teleportation for herself or teleporting a couple of individuals in a quick matter and fairly easy to accomplish. Opening a bigger portal or keeping it open does requires more time and effort. (The dumping of massive quantities of water on the flaming buildings in Axis Mundi) Also at her current skill level, she can only do one set of portals at a time.

Healing

Healing isn’t a standard application of a Wisemon’s abilities, but rather unique to Tessa herself. It’s more the influence of the heavenly heritage from her mother, Suriel, an angel of healing. Rather than actually healing the wound, Tessa would be reversing the creation of the injury so it never happened or existed in the first place. (Like Orihime’s abilities in the Manga Bleach). This is a more instinctive ability for Tessa as it is unlikely she’ll have a pre recorded memory of any random individual she meets before sustaining said injury. It’s more like she has to gain a sense what was there previously. So far she hasn’t had a lot of practice with this skill and requires lots of concentration.

There are many creative and versatile means to apply these skills for the plot and I already have some ideas in mind for Tessa to support the other characters and npcs in battle. However, if anyone has ideas they would like for their characters specifically, let me know! It would be a great way to create character interaction! I just need to consider Tessa’s limits for each scenario and when she may advance in skill or even what knowledge is logically available to her in her father’s Book.

I will likely add more to this topic in time as I’m making much of this up as we go along.
 
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Kamotz

God of Monsters
The summary of the Royal Knights we're up against, info taken from the first post and some more added abilities.

Sir Bedivere (Examon) - Bedivere is a very chivalrous Digimon. He aspires to be a true knight in every sense of the word, and would gladly follow orders provided such orders do not go against his code of chivalry. Despite his noble intent, Bedivere is very passionate and can be driven to anger easily. He's often tasked with leading squads of Knights on various missions when Galahad and Gawain are otherwise occupied because of his personal code and ability to inspire.

Sir Guinier (UlforceVeedramon) - Guinier isn’t as chivalrous as her brother, Bedivere, though some elements of his nobility have rubbed off on her. She tends to be the realist, commonly noting what she sees as flaws in plans and generally not helping morale, which can irritate Bedivere on occasion when morale really matters. Guinier is the fastest of the Royal Knights in terms of sheer velocity and movement. Most normal Digimon aren't even capable of following her movements, nevermind keeping up with her in battle.

Sir Caradoc (Dynasmon) -
Caradoc was born to a family shamed by his father's deeds and from an early age fought to redeem his family's disgraced name. Because of this he is driven to live up to the expectations and role of a Royal Knight. Caradoc is relentless and unflinching in his duties; he believes wholeheartedly in the cause and purpose of the Royal Knights. As a fighter, Caradoc embodies the concept of the "Lightning Bruiser" archetype. As a Dynasmon, he's exceptionally fast, provided incredibly durability due to his chrome digizoid armor, and is overwhelmingly strong. As a Royal Knight, all of these attributes are heightened due to his training and the rituals that made him a Royal Knight.

Sir Gareth (Gankoomon) - Gareth prefers to work by himself, finding that he can't trust others to do his work for him. He can be ruthless and has morally questionable opinions, but he's not reckless and has enough sense to think about possible plans. Gareth prefers solitude and honing his skills to relaxing and chatting with others. He's cynical and will point out flaws in plans or even character with brutal honesty, even if it's to his leader. However, some warriors are able to win his respect, if they're impressive and skilled enough. Gareth is a martial arts master, with perfect form afforded him by the centuries of experience he has gained as a result of being a Royal Knight.
 

Solsabre

The Reforged Soul
Currently working on a section for Theo though I probably won't finish it till Sunday or Monday night (work and all those responsible adult things interferring), anyone want an assist from Tessa? Otherwise I'll be having her redirecting enemy attacks or teleporting poor haplessless 'mons around the battle field for this round.
 

Kamotz

God of Monsters
Here's a quick reference image for what Camelot and the beach battle look like in terms of geography. (not my image, not associated with this RPG. Just an image search).
 

Kamotz

God of Monsters
Sorry I haven't posted recently. Been super busy at work. I'm working on a post for this now, however.
 

Solsabre

The Reforged Soul
So, what is the status of the rp? Are we still on?
 

TheCharredDragon

Tis the Hour to Reload
I was starting to wonder too 'cause I really liked this. I hope it isn't dead, just when things were starting to get even more interesting. Same goes to CW but also add in that we made it pretty far for an RP on this site.
 

Solsabre

The Reforged Soul
This post probably won't amount to much since the rp has been dead for two months, but my brain keeps wanting to come back to this with a frenzy and see what happens next. Looking back at my last post, I feel kinda silly for putting Theo in a position that would likely kill him off. I was anticipating a last minute miraclous save to pull key characters through, if that were the case. If not I've been pondering up my own solution by bending my own laid out rules for Tessa's abilities a bit with a time displacement spell and basically plucking any characters a few seconds in the past right before being vapored by the Knights and into the present. It would pretty much burn out Tessa for a while.

Not sure if anything will come of this suggestion, just felt like throwing it out there.
 

TheCharredDragon

Tis the Hour to Reload
Me too. I really wished this wasn't dead and I don't think Kamotz can bump the thread if he comes back. So much to the point I've been tempted to do a fanfic or make an RP practically inspired by it. But yeah, I was thinking there was going to be a last minute save too or something that won't have our characters killed off. But if that doesn't happen, I think that could work. Whether Kamotz allows it is another story.
 

Solsabre

The Reforged Soul
*nods* I have an origins story for Titus from Civil War I need to finish someday and I've recently thought up a dabble of Theo and his brother, Asher, during his early with the Royal Knight's army.
 

Kamotz

God of Monsters
I'm sorry it's taken me so long to continue this. I'm not done, not at all. I've just been insanely busy the past two months and writing has become more difficult. I'm hoping to get this going of you guys are still interested (which it seems like you are). Same thing with Civil War. I'll be opening up signups for both RPGs again, too, to help bolster the player ranks.
 

TheCharredDragon

Tis the Hour to Reload
OHMYGOSH it's back

Heh, it's all right Kamotz. You coming back at all is good enough. I hope the post I just did was okay.

Also, Solsaber, I hope you don't mind what I did. But I assumed that Tessa would be on the ship and I took the oppurtunity to interact with her.
 

Solsabre

The Reforged Soul
No worries, Kamotz, I'm just happy to be back on board!

@ Charred, sounds good to me, I had wondered if you'd approach Tessa after the battle. So I've got a little something planned for both of my characters interacting with Shula and Frost in my next post, which I'm hoping to get up this weekend. We'll see it's going to be a bit long.
 

Kamotz

God of Monsters
If I tried to continue this, would anyone still be interested in rejoining/signing up new?
 

Solsabre

The Reforged Soul
Count me in.
 

TheCharredDragon

Tis the Hour to Reload
HECK YES. This especially as I'm interested in the character interactions as well as the plot but either this or Civil War is fine.
 

Solsabre

The Reforged Soul
Maybe I could have Tessa run into her and interrupt the pursuit of her current object of interest. She's single-minded enough to run into someone without realization until the last minute.

I'll see what I can get pulled together tomorrow night.
 
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