Approved by RaZoR LeAf
Announcements and New Info
I'll try to keep new stuff up top here for easy reference.
After watching things, I realized that there does need to be a group meeting for the characters right at the start. Due to one character mentioning 4 in the afternoon, the meeting will be set in the evening of when most of you arrive. It'll be a general information thing. If someone comes after the meeting, the information will most likely be the same
Also, I am allowing you to take control of NPCs like the League members; I'll take the first few in the next post or two to give a reference for things. Generally, keep them within established character
Current Main Plot: Members of the former Pokemon League have banded together over the years to avoid Plasma's forces and find a way to overthrow them. They have tried traditional methods of gathering power (training up powerful Pokemon in a team and deciding things with Pokemon battles), but this has repeatedly failed. With the help of Tao, they have come upon two new possibilities through finding people who could make a blood oath with legendary Pokemon and finding a group of gijinkas that were made by Plasma but abandoned later on. But most of these new recruits aren't ready to take on a force like Team Plasma. They need to train and prepare themselves.
History
In the region of Unova, a peculiar idea was formed. The Seven Sages of Team Plasma, led by the charismatic Ghetsis and the mysterious King N, began to tell Pokémon Trainers that maybe what they were doing was wrong. They spread stories of Pokémon suffering in captivity while humans misunderstood signs of the pain they inflicted. In the streets of every city, they put on large productions where Ghetsis and the other Sages made speeches professing their cause. The other members of Plasma were outstanding citizens; they may have been pushy with their views, but they never stole Pokémon and they volunteered for many charity efforts. And they refused to support any business or organization that used captive and trained Pokémon in any manner.
And the idea took root and grew. Citizens of Unova began releasing their Pokémon. They were initially saddened to do so, but felt that it was the right thing and tried to be friends with Pokémon without using Pokeballs. But Team Plasma advanced in ever more radical ways, such as insisting that humans belonged in the cities and towns, while Pokémon belonged in the wild. The two should live in separate realms. In this way, the Pokémon would not suffer in slavery and the humans could develop true independence and freedom.
There were signs that Plasma was not as innocent as they claimed to be. The members of Plasma were secretive about their daily lives, kept small Pokémon teams, and grew confrontational with those who wanted to keep their Pokémon. The Seven Sages all kept Pokémon teams, with Ghetsis having a well-trained and extremely powerful team. At the top was N, hailed as their King and legendary hero. He had awakened and captured the mythical Zekrom, had became the Unova League Champion, and was said to be able to fully understand any Pokémon. Even he said that people should release their Pokémon so that they didn’t suffer. Plasma said that they kept Pokémon to prove their understanding of them, and to enforce the release should people refuse.
There were people who refused, particularly the members of the Pokémon League. But as more and more people released Pokémon, the public pressure became stronger to shut down the League and make owning Pokémon in Pokeballs illegal. Team Plasma gained political power and worked to make it so. The Leauge and others resisted as best they could.
And Plasma won. The Unova Pokémon League was shut down, Pokeballs became illegal, and Pokémon were set free. Those who formerly made their living off of the Pokémon traditions, the Gym Leaders, the Nurses, the shop keepers, the Trainers, they all had to change their lives or hide their activities. While some Pokémon remained close to their human friends, most were sent off to live back in the wild.
With their goal accomplished, it was believed that Team Plasma would release their own Pokémon. But they did not. Ghetsis took control of the whole region and enforced his power through his Pokémon, having no hesitation to use them against defenseless people. He made sure that every Pokeball in the region was destroyed and that no one could stand against him. Strangely, N dropped off the face of the Earth despite being proclaimed a King. Ghetsis was the one in charge and no one was to doubt him.
Some people did try to fight him, but without Pokeballs, no one could pull together a coherent team to challenge Ghetsis. Those who still had captive Pokémon, primarily the Gym Leaders, Elite 4, and the previous Champion Alder, had been hunted mercilessly by strange men called the Shadow Trio. They went into hiding around the region after Drayden was publicly killed. While other regions have denounced Ghetsis’ actions, they are reluctant to start a war. They have placed an embargo on the area, allowing no ships or planes to go to Unova. Team Plasma makes sure that no ships or planes can leave Unova in turn. And thus Ghetsis ruled Unova with an iron fist for ten terrible years, hidden away in Plasma Castle behind the eight gates of Victory Road, which can only be opened by someone holding eight official Gym Badges.
Current Day
Over the years, several groups have rebelled and tried to overthrow the tyrant. Ghetsis himself rarely appears outside of the castle but when he does, his Pokemon are devastating and his authority is overwhelming. One group in particular has been centered around Iccirus, gathered by Brycen and others following him. About a year ago, they recruited a peculiar man named Tao who claimed to be a modern day oracle. There were certainly many strange things about him, such as being accompanied by a pair of Pidoves, one pure white and one pure black. His devotion to the cause and deep insights won over the trust of much of the group.
After proving his worth, Tao made an offer: he could awaken the legendary Pokemon around Unova in order to help overthrow Plasma. But with one catch: a blood oath must be sworn in order to get their full assistance. It is said that if a person of the right qualifications becomes linked to a legendary Pokémon, that person will be gifted with a portion of the legendary’s power. Such power was not meant for mortal hands, though, and links can only be made with one legend. Tao also said that he could pinpoint potential partners for the legends, and some were already within the rebel group.
A few of these people decided to try this and accepted a pendant that Tao had, which represented the power of the legendary Pokemon. The divine beings still slept, but their partners could contact them through dreams and prove their worth in that manner. And yet, it has not gone entirely smoothly. One of the human partners has died, and another was thrown into a catatonic state. Some others have had difficulty, but not as bad as those two. What powers have been found have proven useful, and the group has decided to allow Tao to fully awaken the legends and send out the remaining pendants to their potential partners.
Before this effort could begin, though, another breakthrough was made by Brycen, Grimsley, and Alder. They have discovered documents that prove that Plasma was plotting a regional take-over from well before they appeared. Part of this recovered history shows that a scientist within Plasma discovered how to blend Pokemon and human genes, creating beings that were a mix of both. Most of these gijinkas were possibly considered failures at the time; their powers were sealed. The successful ones were the Shadow Triad. If these people could be found, then their unique abilities could prove a great help to the rebels. Or to Plasma, if Ghetsis decides to call them back first.
The tenth anniversary of Ghetsis' reign is approaching and he is making motions to consolidate and gather power again. What is he planning on now? Could the divine partners and gijinkas be the extra edge that the rebels need to take out Team Plasma? Or will this acceleration in power lead to the destruction of everyone?
Your Role
You are one of the rebels seeking to overthrow Ghetsis. Do you mean to restore the old ways, or will you try to take over yourself? You have also become recently empowered with capabilities far beyond the human norm, either in swearing your allegiance to one of the legendary Pokemon or in discovering that you are a gijinka with sealed powers. And this person they call Tao is responsible for unlocking these supernatural powers. Are you going to investigate these mysteries, or will you simply enjoy that power? Or will you end up crushed and corrupted by trying to be more than human? The answers to those questions are things you will have to discover for yourself.
This is a large-scale long-term role-playing game in the setting of Unova where Team Plasma has won. While there is an overall plot and structure, as well as an in-depth world, I allow a lot of freedom to players to pursue their own plots and affect events in motion. This ends up with a game that may be on the challenging side; I am willing to help out, but my main idea is to give you my fan interpretation and let you play within it. Also, I run a slow and steady pace, so please don't rush.
With this restart, the game has become more complex, but I hope it is more interesting in that way. There are two roles players may fulfill: that of the partners to the divine legends, and that of the sealed and forgotten gijinkas. At the restart, you may play only one of the divine partners. The gijinkas are not as restricted in numbers, but a gijinka cannot be a divine partner. Both roles have important parts within the overall plot, but do be aware that I have yet to reveal everything (even in the first version).
The State of Unova Under Plasma
(or, a super-condensed version of world data)
Unova is completely cut off from the world at the start of the game. Other regions of the Pokemon world have a trade embargo on Unova, while Plasma's forces keep any ships or planes from coming or going across their borders. Even internet, phone, and satellite links are blocked off; this region is truly on its own. But around the northeast coast and the western mountains, Plasma seems to be building its military forces.
Civilian justice is handled in a harsh manner. There are no excuses, although leniency can be earned by entering Plasma's ranks and taking part in a re-eduction program. This program tends to break people's wills and turn them into an emotionless servant of the state. However, some psychopaths slip through the re-education and become especially cruel members of Plasma. Members of Team Plasma are disciplined internally, although they seem to be able to get away with murder (and other things) if they are fighting 'enemies of the state'.
Some people have been known to simply disappear, both civilians and errant members of Plasma. It is rumored that there is a secret high-security prison somewhere in Unova; while Plasma does not admit to having one, they do not completely deny it either. Other times, rebels and criminals are dealt with in public executions, or silent assassinations. The media is censored or state-run.
Pokeballs are extremely scarce in Unova, as many were destroyed shortly after Plasma's takeover. However, there are cases where Plasma will allow a person or family to keep a Pokemon. The Pokemon must be registered and the owner must have a license. Researchers are allowed some Pokemon as well, provided they keep Plasma informed of their data. Pokemon registry is prohibitively expensive and a Trainer's license is so complex that it requires the knowledge level of a lawyer in order to keep up.
There is a lot more to this Unova than is written here. The combined maps and characters of the original games and the sequels will be used, but until we have English release (for my personal reference), the new areas and characters are to be avoided. But since Plasma won at the end of the first game, the second game has not happened. If you have any questions, don't hesitate to ask me. The answer is probably in my notes.
Pokémon without Pokeballs
It is near impossible to acquire Pokeballs in Unova under Ghetsis’ rule. However, there are two ways in which you will be able to befriend Pokemon and gain their loyal assistance. The legendary partners can use their pendant to befriend five regular Pokemon. The gijinkas can convince Pokemon to assist them in a similar manner as Pokemon Ranger, with three permanent Pokemon partners who choose to stay with them.
For the pendant holders, they must find and befriend the Pokemon they want for their team. Once the Pokemon agrees to join you, you must touch them with the pendant and nickname them. This will allow your team to always be able to locate your pendant (and hopefully you with it). The pendant’s power will also heal them faster when they rest, but not in any battle situation.
You are allowed to befriend up to five Pokémon at a time. If you want to befriend a different one when you have a team of five, you must release one. This will sadden or anger the released Pokémon and it will run away, never to be found again. You may start your team off with one already befriended Pokémon who was your companion before you received the pendant, but no more. The sixth position is always taken up by your linked legendary.
For the gajinkas, you may look human, but you have a scent and aura that Pokemon recognize as being like their own. Most humans cannot notice either of those signs. This scent and aura will encourage Pokemon to consider you similar to them, so they will be friendlier from the start. Or, they might try to challenge you personally to a battle. This may have occurred even when your powers were sealed, but it will be more prominent when they are unsealed.
Once your power is unsealed, you can then ask Pokemon to temporarily join you. They won't be loyal and may leave if something else attracts their attention, but you should be able to get them to work with you for a little while. On the other hand, if you help out the Pokemon and work on befriending it, the Pokemon may decide that it likes you enough to travel with you. It will consider you a pack leader. Because of this, you do have responsibility to care for and lead your 'pack' as best as possible. A disgruntled member may leave, or even attempt to challenge your authority. Gijinkas do not have to nickname Pokemon, but for the vast majority of cases, getting a nickname greatly pleases a Pokemon.
For all... you cannot understand Pokémon speech. You can grow to understand a Pokémon’s body language and sounds, but it will never be on the level N had. Figuring out what a wild Pokémon wants or needs will be a big part in befriending them. Gajinkas can understand Pokemon better, although specifics and nuances will be lost.
The befriending process should take at least two good length posts. And it should show effort on your character’s part, not an unexplained instant attraction. It will be a non-legendary Pokémon in an area that makes sense to them: a Klink is probably not going to be hanging around Pinwheel Forest, for example. If you want your Pokémon to evolve, ask me and I’ll determine if it’s ready.
Because there are no Pokeballs and the PC Box program has been demolished, there is no way to store your Pokémon. They will always be out and around; they can wander off on their own, but they will come straight back if you call out their nickname. Pendant holders can call their Pokemon from anywhere by holding the pendant, while gijinkas have to hope their Pokemon are in hearing range. Also, the Pokeballs did take care of some things that made training more convenient. You will have to feed, groom, bath, and take care of your Pokémon like they are animals. The vast majority of Pokémon can take care of themselves, but you will have to keep their needs in mind in order to keep their friendship. If the Pokémon are neglected, they can break their connection to the pendant and run away. The legendary Pokemon will never run away, though they can rebel. And since your mind and soul are connected to them, that could be quite bad.
If your Pokémon faints, then you’re stuck where it fell unless you have a way to move it to a safer place. The pendant’s power will allow it to recover given rest, while medicines, berries, and some Pokémon moves will help it heal faster. There are still nurses and doctors around who know how to heal Pokémon, and they will help any who needs it.
Most people in Unova realize now that the push to release Pokémon was a sham, but they cannot do much about it. Many will be willing to help you out. But some are either afraid of or loyal to Team Plasma, and they might expose your powers.
Okay, we have a new discussion topic! Ask questions and plan out game events here.
Announcements and New Info
I'll try to keep new stuff up top here for easy reference.
After watching things, I realized that there does need to be a group meeting for the characters right at the start. Due to one character mentioning 4 in the afternoon, the meeting will be set in the evening of when most of you arrive. It'll be a general information thing. If someone comes after the meeting, the information will most likely be the same
Also, I am allowing you to take control of NPCs like the League members; I'll take the first few in the next post or two to give a reference for things. Generally, keep them within established character
Current Main Plot: Members of the former Pokemon League have banded together over the years to avoid Plasma's forces and find a way to overthrow them. They have tried traditional methods of gathering power (training up powerful Pokemon in a team and deciding things with Pokemon battles), but this has repeatedly failed. With the help of Tao, they have come upon two new possibilities through finding people who could make a blood oath with legendary Pokemon and finding a group of gijinkas that were made by Plasma but abandoned later on. But most of these new recruits aren't ready to take on a force like Team Plasma. They need to train and prepare themselves.
History
In the region of Unova, a peculiar idea was formed. The Seven Sages of Team Plasma, led by the charismatic Ghetsis and the mysterious King N, began to tell Pokémon Trainers that maybe what they were doing was wrong. They spread stories of Pokémon suffering in captivity while humans misunderstood signs of the pain they inflicted. In the streets of every city, they put on large productions where Ghetsis and the other Sages made speeches professing their cause. The other members of Plasma were outstanding citizens; they may have been pushy with their views, but they never stole Pokémon and they volunteered for many charity efforts. And they refused to support any business or organization that used captive and trained Pokémon in any manner.
And the idea took root and grew. Citizens of Unova began releasing their Pokémon. They were initially saddened to do so, but felt that it was the right thing and tried to be friends with Pokémon without using Pokeballs. But Team Plasma advanced in ever more radical ways, such as insisting that humans belonged in the cities and towns, while Pokémon belonged in the wild. The two should live in separate realms. In this way, the Pokémon would not suffer in slavery and the humans could develop true independence and freedom.
There were signs that Plasma was not as innocent as they claimed to be. The members of Plasma were secretive about their daily lives, kept small Pokémon teams, and grew confrontational with those who wanted to keep their Pokémon. The Seven Sages all kept Pokémon teams, with Ghetsis having a well-trained and extremely powerful team. At the top was N, hailed as their King and legendary hero. He had awakened and captured the mythical Zekrom, had became the Unova League Champion, and was said to be able to fully understand any Pokémon. Even he said that people should release their Pokémon so that they didn’t suffer. Plasma said that they kept Pokémon to prove their understanding of them, and to enforce the release should people refuse.
There were people who refused, particularly the members of the Pokémon League. But as more and more people released Pokémon, the public pressure became stronger to shut down the League and make owning Pokémon in Pokeballs illegal. Team Plasma gained political power and worked to make it so. The Leauge and others resisted as best they could.
And Plasma won. The Unova Pokémon League was shut down, Pokeballs became illegal, and Pokémon were set free. Those who formerly made their living off of the Pokémon traditions, the Gym Leaders, the Nurses, the shop keepers, the Trainers, they all had to change their lives or hide their activities. While some Pokémon remained close to their human friends, most were sent off to live back in the wild.
With their goal accomplished, it was believed that Team Plasma would release their own Pokémon. But they did not. Ghetsis took control of the whole region and enforced his power through his Pokémon, having no hesitation to use them against defenseless people. He made sure that every Pokeball in the region was destroyed and that no one could stand against him. Strangely, N dropped off the face of the Earth despite being proclaimed a King. Ghetsis was the one in charge and no one was to doubt him.
Some people did try to fight him, but without Pokeballs, no one could pull together a coherent team to challenge Ghetsis. Those who still had captive Pokémon, primarily the Gym Leaders, Elite 4, and the previous Champion Alder, had been hunted mercilessly by strange men called the Shadow Trio. They went into hiding around the region after Drayden was publicly killed. While other regions have denounced Ghetsis’ actions, they are reluctant to start a war. They have placed an embargo on the area, allowing no ships or planes to go to Unova. Team Plasma makes sure that no ships or planes can leave Unova in turn. And thus Ghetsis ruled Unova with an iron fist for ten terrible years, hidden away in Plasma Castle behind the eight gates of Victory Road, which can only be opened by someone holding eight official Gym Badges.
Current Day
Over the years, several groups have rebelled and tried to overthrow the tyrant. Ghetsis himself rarely appears outside of the castle but when he does, his Pokemon are devastating and his authority is overwhelming. One group in particular has been centered around Iccirus, gathered by Brycen and others following him. About a year ago, they recruited a peculiar man named Tao who claimed to be a modern day oracle. There were certainly many strange things about him, such as being accompanied by a pair of Pidoves, one pure white and one pure black. His devotion to the cause and deep insights won over the trust of much of the group.
After proving his worth, Tao made an offer: he could awaken the legendary Pokemon around Unova in order to help overthrow Plasma. But with one catch: a blood oath must be sworn in order to get their full assistance. It is said that if a person of the right qualifications becomes linked to a legendary Pokémon, that person will be gifted with a portion of the legendary’s power. Such power was not meant for mortal hands, though, and links can only be made with one legend. Tao also said that he could pinpoint potential partners for the legends, and some were already within the rebel group.
A few of these people decided to try this and accepted a pendant that Tao had, which represented the power of the legendary Pokemon. The divine beings still slept, but their partners could contact them through dreams and prove their worth in that manner. And yet, it has not gone entirely smoothly. One of the human partners has died, and another was thrown into a catatonic state. Some others have had difficulty, but not as bad as those two. What powers have been found have proven useful, and the group has decided to allow Tao to fully awaken the legends and send out the remaining pendants to their potential partners.
Before this effort could begin, though, another breakthrough was made by Brycen, Grimsley, and Alder. They have discovered documents that prove that Plasma was plotting a regional take-over from well before they appeared. Part of this recovered history shows that a scientist within Plasma discovered how to blend Pokemon and human genes, creating beings that were a mix of both. Most of these gijinkas were possibly considered failures at the time; their powers were sealed. The successful ones were the Shadow Triad. If these people could be found, then their unique abilities could prove a great help to the rebels. Or to Plasma, if Ghetsis decides to call them back first.
The tenth anniversary of Ghetsis' reign is approaching and he is making motions to consolidate and gather power again. What is he planning on now? Could the divine partners and gijinkas be the extra edge that the rebels need to take out Team Plasma? Or will this acceleration in power lead to the destruction of everyone?
Your Role
You are one of the rebels seeking to overthrow Ghetsis. Do you mean to restore the old ways, or will you try to take over yourself? You have also become recently empowered with capabilities far beyond the human norm, either in swearing your allegiance to one of the legendary Pokemon or in discovering that you are a gijinka with sealed powers. And this person they call Tao is responsible for unlocking these supernatural powers. Are you going to investigate these mysteries, or will you simply enjoy that power? Or will you end up crushed and corrupted by trying to be more than human? The answers to those questions are things you will have to discover for yourself.
This is a large-scale long-term role-playing game in the setting of Unova where Team Plasma has won. While there is an overall plot and structure, as well as an in-depth world, I allow a lot of freedom to players to pursue their own plots and affect events in motion. This ends up with a game that may be on the challenging side; I am willing to help out, but my main idea is to give you my fan interpretation and let you play within it. Also, I run a slow and steady pace, so please don't rush.
With this restart, the game has become more complex, but I hope it is more interesting in that way. There are two roles players may fulfill: that of the partners to the divine legends, and that of the sealed and forgotten gijinkas. At the restart, you may play only one of the divine partners. The gijinkas are not as restricted in numbers, but a gijinka cannot be a divine partner. Both roles have important parts within the overall plot, but do be aware that I have yet to reveal everything (even in the first version).
The State of Unova Under Plasma
(or, a super-condensed version of world data)
Unova is completely cut off from the world at the start of the game. Other regions of the Pokemon world have a trade embargo on Unova, while Plasma's forces keep any ships or planes from coming or going across their borders. Even internet, phone, and satellite links are blocked off; this region is truly on its own. But around the northeast coast and the western mountains, Plasma seems to be building its military forces.
Civilian justice is handled in a harsh manner. There are no excuses, although leniency can be earned by entering Plasma's ranks and taking part in a re-eduction program. This program tends to break people's wills and turn them into an emotionless servant of the state. However, some psychopaths slip through the re-education and become especially cruel members of Plasma. Members of Team Plasma are disciplined internally, although they seem to be able to get away with murder (and other things) if they are fighting 'enemies of the state'.
Some people have been known to simply disappear, both civilians and errant members of Plasma. It is rumored that there is a secret high-security prison somewhere in Unova; while Plasma does not admit to having one, they do not completely deny it either. Other times, rebels and criminals are dealt with in public executions, or silent assassinations. The media is censored or state-run.
Pokeballs are extremely scarce in Unova, as many were destroyed shortly after Plasma's takeover. However, there are cases where Plasma will allow a person or family to keep a Pokemon. The Pokemon must be registered and the owner must have a license. Researchers are allowed some Pokemon as well, provided they keep Plasma informed of their data. Pokemon registry is prohibitively expensive and a Trainer's license is so complex that it requires the knowledge level of a lawyer in order to keep up.
There is a lot more to this Unova than is written here. The combined maps and characters of the original games and the sequels will be used, but until we have English release (for my personal reference), the new areas and characters are to be avoided. But since Plasma won at the end of the first game, the second game has not happened. If you have any questions, don't hesitate to ask me. The answer is probably in my notes.
Pokémon without Pokeballs
It is near impossible to acquire Pokeballs in Unova under Ghetsis’ rule. However, there are two ways in which you will be able to befriend Pokemon and gain their loyal assistance. The legendary partners can use their pendant to befriend five regular Pokemon. The gijinkas can convince Pokemon to assist them in a similar manner as Pokemon Ranger, with three permanent Pokemon partners who choose to stay with them.
For the pendant holders, they must find and befriend the Pokemon they want for their team. Once the Pokemon agrees to join you, you must touch them with the pendant and nickname them. This will allow your team to always be able to locate your pendant (and hopefully you with it). The pendant’s power will also heal them faster when they rest, but not in any battle situation.
You are allowed to befriend up to five Pokémon at a time. If you want to befriend a different one when you have a team of five, you must release one. This will sadden or anger the released Pokémon and it will run away, never to be found again. You may start your team off with one already befriended Pokémon who was your companion before you received the pendant, but no more. The sixth position is always taken up by your linked legendary.
For the gajinkas, you may look human, but you have a scent and aura that Pokemon recognize as being like their own. Most humans cannot notice either of those signs. This scent and aura will encourage Pokemon to consider you similar to them, so they will be friendlier from the start. Or, they might try to challenge you personally to a battle. This may have occurred even when your powers were sealed, but it will be more prominent when they are unsealed.
Once your power is unsealed, you can then ask Pokemon to temporarily join you. They won't be loyal and may leave if something else attracts their attention, but you should be able to get them to work with you for a little while. On the other hand, if you help out the Pokemon and work on befriending it, the Pokemon may decide that it likes you enough to travel with you. It will consider you a pack leader. Because of this, you do have responsibility to care for and lead your 'pack' as best as possible. A disgruntled member may leave, or even attempt to challenge your authority. Gijinkas do not have to nickname Pokemon, but for the vast majority of cases, getting a nickname greatly pleases a Pokemon.
For all... you cannot understand Pokémon speech. You can grow to understand a Pokémon’s body language and sounds, but it will never be on the level N had. Figuring out what a wild Pokémon wants or needs will be a big part in befriending them. Gajinkas can understand Pokemon better, although specifics and nuances will be lost.
The befriending process should take at least two good length posts. And it should show effort on your character’s part, not an unexplained instant attraction. It will be a non-legendary Pokémon in an area that makes sense to them: a Klink is probably not going to be hanging around Pinwheel Forest, for example. If you want your Pokémon to evolve, ask me and I’ll determine if it’s ready.
Because there are no Pokeballs and the PC Box program has been demolished, there is no way to store your Pokémon. They will always be out and around; they can wander off on their own, but they will come straight back if you call out their nickname. Pendant holders can call their Pokemon from anywhere by holding the pendant, while gijinkas have to hope their Pokemon are in hearing range. Also, the Pokeballs did take care of some things that made training more convenient. You will have to feed, groom, bath, and take care of your Pokémon like they are animals. The vast majority of Pokémon can take care of themselves, but you will have to keep their needs in mind in order to keep their friendship. If the Pokémon are neglected, they can break their connection to the pendant and run away. The legendary Pokemon will never run away, though they can rebel. And since your mind and soul are connected to them, that could be quite bad.
If your Pokémon faints, then you’re stuck where it fell unless you have a way to move it to a safer place. The pendant’s power will allow it to recover given rest, while medicines, berries, and some Pokémon moves will help it heal faster. There are still nurses and doctors around who know how to heal Pokémon, and they will help any who needs it.
Most people in Unova realize now that the push to release Pokémon was a sham, but they cannot do much about it. Many will be willing to help you out. But some are either afraid of or loyal to Team Plasma, and they might expose your powers.
Okay, we have a new discussion topic! Ask questions and plan out game events here.
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