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Divine Discussion (version 2)

Ysavvryl

Pokedex Researcher
Approved by RaZoR LeAf

Announcements and New Info

I'll try to keep new stuff up top here for easy reference.

After watching things, I realized that there does need to be a group meeting for the characters right at the start. Due to one character mentioning 4 in the afternoon, the meeting will be set in the evening of when most of you arrive. It'll be a general information thing. If someone comes after the meeting, the information will most likely be the same

Also, I am allowing you to take control of NPCs like the League members; I'll take the first few in the next post or two to give a reference for things. Generally, keep them within established character


Current Main Plot: Members of the former Pokemon League have banded together over the years to avoid Plasma's forces and find a way to overthrow them. They have tried traditional methods of gathering power (training up powerful Pokemon in a team and deciding things with Pokemon battles), but this has repeatedly failed. With the help of Tao, they have come upon two new possibilities through finding people who could make a blood oath with legendary Pokemon and finding a group of gijinkas that were made by Plasma but abandoned later on. But most of these new recruits aren't ready to take on a force like Team Plasma. They need to train and prepare themselves.

History

In the region of Unova, a peculiar idea was formed. The Seven Sages of Team Plasma, led by the charismatic Ghetsis and the mysterious King N, began to tell Pokémon Trainers that maybe what they were doing was wrong. They spread stories of Pokémon suffering in captivity while humans misunderstood signs of the pain they inflicted. In the streets of every city, they put on large productions where Ghetsis and the other Sages made speeches professing their cause. The other members of Plasma were outstanding citizens; they may have been pushy with their views, but they never stole Pokémon and they volunteered for many charity efforts. And they refused to support any business or organization that used captive and trained Pokémon in any manner.

And the idea took root and grew. Citizens of Unova began releasing their Pokémon. They were initially saddened to do so, but felt that it was the right thing and tried to be friends with Pokémon without using Pokeballs. But Team Plasma advanced in ever more radical ways, such as insisting that humans belonged in the cities and towns, while Pokémon belonged in the wild. The two should live in separate realms. In this way, the Pokémon would not suffer in slavery and the humans could develop true independence and freedom.

There were signs that Plasma was not as innocent as they claimed to be. The members of Plasma were secretive about their daily lives, kept small Pokémon teams, and grew confrontational with those who wanted to keep their Pokémon. The Seven Sages all kept Pokémon teams, with Ghetsis having a well-trained and extremely powerful team. At the top was N, hailed as their King and legendary hero. He had awakened and captured the mythical Zekrom, had became the Unova League Champion, and was said to be able to fully understand any Pokémon. Even he said that people should release their Pokémon so that they didn’t suffer. Plasma said that they kept Pokémon to prove their understanding of them, and to enforce the release should people refuse.

There were people who refused, particularly the members of the Pokémon League. But as more and more people released Pokémon, the public pressure became stronger to shut down the League and make owning Pokémon in Pokeballs illegal. Team Plasma gained political power and worked to make it so. The Leauge and others resisted as best they could.

And Plasma won. The Unova Pokémon League was shut down, Pokeballs became illegal, and Pokémon were set free. Those who formerly made their living off of the Pokémon traditions, the Gym Leaders, the Nurses, the shop keepers, the Trainers, they all had to change their lives or hide their activities. While some Pokémon remained close to their human friends, most were sent off to live back in the wild.

With their goal accomplished, it was believed that Team Plasma would release their own Pokémon. But they did not. Ghetsis took control of the whole region and enforced his power through his Pokémon, having no hesitation to use them against defenseless people. He made sure that every Pokeball in the region was destroyed and that no one could stand against him. Strangely, N dropped off the face of the Earth despite being proclaimed a King. Ghetsis was the one in charge and no one was to doubt him.

Some people did try to fight him, but without Pokeballs, no one could pull together a coherent team to challenge Ghetsis. Those who still had captive Pokémon, primarily the Gym Leaders, Elite 4, and the previous Champion Alder, had been hunted mercilessly by strange men called the Shadow Trio. They went into hiding around the region after Drayden was publicly killed. While other regions have denounced Ghetsis’ actions, they are reluctant to start a war. They have placed an embargo on the area, allowing no ships or planes to go to Unova. Team Plasma makes sure that no ships or planes can leave Unova in turn. And thus Ghetsis ruled Unova with an iron fist for ten terrible years, hidden away in Plasma Castle behind the eight gates of Victory Road, which can only be opened by someone holding eight official Gym Badges.

Current Day

Over the years, several groups have rebelled and tried to overthrow the tyrant. Ghetsis himself rarely appears outside of the castle but when he does, his Pokemon are devastating and his authority is overwhelming. One group in particular has been centered around Iccirus, gathered by Brycen and others following him. About a year ago, they recruited a peculiar man named Tao who claimed to be a modern day oracle. There were certainly many strange things about him, such as being accompanied by a pair of Pidoves, one pure white and one pure black. His devotion to the cause and deep insights won over the trust of much of the group.

After proving his worth, Tao made an offer: he could awaken the legendary Pokemon around Unova in order to help overthrow Plasma. But with one catch: a blood oath must be sworn in order to get their full assistance. It is said that if a person of the right qualifications becomes linked to a legendary Pokémon, that person will be gifted with a portion of the legendary’s power. Such power was not meant for mortal hands, though, and links can only be made with one legend. Tao also said that he could pinpoint potential partners for the legends, and some were already within the rebel group.

A few of these people decided to try this and accepted a pendant that Tao had, which represented the power of the legendary Pokemon. The divine beings still slept, but their partners could contact them through dreams and prove their worth in that manner. And yet, it has not gone entirely smoothly. One of the human partners has died, and another was thrown into a catatonic state. Some others have had difficulty, but not as bad as those two. What powers have been found have proven useful, and the group has decided to allow Tao to fully awaken the legends and send out the remaining pendants to their potential partners.

Before this effort could begin, though, another breakthrough was made by Brycen, Grimsley, and Alder. They have discovered documents that prove that Plasma was plotting a regional take-over from well before they appeared. Part of this recovered history shows that a scientist within Plasma discovered how to blend Pokemon and human genes, creating beings that were a mix of both. Most of these gijinkas were possibly considered failures at the time; their powers were sealed. The successful ones were the Shadow Triad. If these people could be found, then their unique abilities could prove a great help to the rebels. Or to Plasma, if Ghetsis decides to call them back first.

The tenth anniversary of Ghetsis' reign is approaching and he is making motions to consolidate and gather power again. What is he planning on now? Could the divine partners and gijinkas be the extra edge that the rebels need to take out Team Plasma? Or will this acceleration in power lead to the destruction of everyone?

Your Role

You are one of the rebels seeking to overthrow Ghetsis. Do you mean to restore the old ways, or will you try to take over yourself? You have also become recently empowered with capabilities far beyond the human norm, either in swearing your allegiance to one of the legendary Pokemon or in discovering that you are a gijinka with sealed powers. And this person they call Tao is responsible for unlocking these supernatural powers. Are you going to investigate these mysteries, or will you simply enjoy that power? Or will you end up crushed and corrupted by trying to be more than human? The answers to those questions are things you will have to discover for yourself.

This is a large-scale long-term role-playing game in the setting of Unova where Team Plasma has won. While there is an overall plot and structure, as well as an in-depth world, I allow a lot of freedom to players to pursue their own plots and affect events in motion. This ends up with a game that may be on the challenging side; I am willing to help out, but my main idea is to give you my fan interpretation and let you play within it. Also, I run a slow and steady pace, so please don't rush.

With this restart, the game has become more complex, but I hope it is more interesting in that way. There are two roles players may fulfill: that of the partners to the divine legends, and that of the sealed and forgotten gijinkas. At the restart, you may play only one of the divine partners. The gijinkas are not as restricted in numbers, but a gijinka cannot be a divine partner. Both roles have important parts within the overall plot, but do be aware that I have yet to reveal everything (even in the first version).

The State of Unova Under Plasma
(or, a super-condensed version of world data)

Unova is completely cut off from the world at the start of the game. Other regions of the Pokemon world have a trade embargo on Unova, while Plasma's forces keep any ships or planes from coming or going across their borders. Even internet, phone, and satellite links are blocked off; this region is truly on its own. But around the northeast coast and the western mountains, Plasma seems to be building its military forces.

Civilian justice is handled in a harsh manner. There are no excuses, although leniency can be earned by entering Plasma's ranks and taking part in a re-eduction program. This program tends to break people's wills and turn them into an emotionless servant of the state. However, some psychopaths slip through the re-education and become especially cruel members of Plasma. Members of Team Plasma are disciplined internally, although they seem to be able to get away with murder (and other things) if they are fighting 'enemies of the state'.

Some people have been known to simply disappear, both civilians and errant members of Plasma. It is rumored that there is a secret high-security prison somewhere in Unova; while Plasma does not admit to having one, they do not completely deny it either. Other times, rebels and criminals are dealt with in public executions, or silent assassinations. The media is censored or state-run.

Pokeballs are extremely scarce in Unova, as many were destroyed shortly after Plasma's takeover. However, there are cases where Plasma will allow a person or family to keep a Pokemon. The Pokemon must be registered and the owner must have a license. Researchers are allowed some Pokemon as well, provided they keep Plasma informed of their data. Pokemon registry is prohibitively expensive and a Trainer's license is so complex that it requires the knowledge level of a lawyer in order to keep up.

There is a lot more to this Unova than is written here. The combined maps and characters of the original games and the sequels will be used, but until we have English release (for my personal reference), the new areas and characters are to be avoided. But since Plasma won at the end of the first game, the second game has not happened. If you have any questions, don't hesitate to ask me. The answer is probably in my notes.


Pokémon without Pokeballs


It is near impossible to acquire Pokeballs in Unova under Ghetsis’ rule. However, there are two ways in which you will be able to befriend Pokemon and gain their loyal assistance. The legendary partners can use their pendant to befriend five regular Pokemon. The gijinkas can convince Pokemon to assist them in a similar manner as Pokemon Ranger, with three permanent Pokemon partners who choose to stay with them.

For the pendant holders, they must find and befriend the Pokemon they want for their team. Once the Pokemon agrees to join you, you must touch them with the pendant and nickname them. This will allow your team to always be able to locate your pendant (and hopefully you with it). The pendant’s power will also heal them faster when they rest, but not in any battle situation.

You are allowed to befriend up to five Pokémon at a time. If you want to befriend a different one when you have a team of five, you must release one. This will sadden or anger the released Pokémon and it will run away, never to be found again. You may start your team off with one already befriended Pokémon who was your companion before you received the pendant, but no more. The sixth position is always taken up by your linked legendary.

For the gajinkas, you may look human, but you have a scent and aura that Pokemon recognize as being like their own. Most humans cannot notice either of those signs. This scent and aura will encourage Pokemon to consider you similar to them, so they will be friendlier from the start. Or, they might try to challenge you personally to a battle. This may have occurred even when your powers were sealed, but it will be more prominent when they are unsealed.

Once your power is unsealed, you can then ask Pokemon to temporarily join you. They won't be loyal and may leave if something else attracts their attention, but you should be able to get them to work with you for a little while. On the other hand, if you help out the Pokemon and work on befriending it, the Pokemon may decide that it likes you enough to travel with you. It will consider you a pack leader. Because of this, you do have responsibility to care for and lead your 'pack' as best as possible. A disgruntled member may leave, or even attempt to challenge your authority. Gijinkas do not have to nickname Pokemon, but for the vast majority of cases, getting a nickname greatly pleases a Pokemon.

For all... you cannot understand Pokémon speech. You can grow to understand a Pokémon’s body language and sounds, but it will never be on the level N had. Figuring out what a wild Pokémon wants or needs will be a big part in befriending them. Gajinkas can understand Pokemon better, although specifics and nuances will be lost.

The befriending process should take at least two good length posts. And it should show effort on your character’s part, not an unexplained instant attraction. It will be a non-legendary Pokémon in an area that makes sense to them: a Klink is probably not going to be hanging around Pinwheel Forest, for example. If you want your Pokémon to evolve, ask me and I’ll determine if it’s ready.

Because there are no Pokeballs and the PC Box program has been demolished, there is no way to store your Pokémon. They will always be out and around; they can wander off on their own, but they will come straight back if you call out their nickname. Pendant holders can call their Pokemon from anywhere by holding the pendant, while gijinkas have to hope their Pokemon are in hearing range. Also, the Pokeballs did take care of some things that made training more convenient. You will have to feed, groom, bath, and take care of your Pokémon like they are animals. The vast majority of Pokémon can take care of themselves, but you will have to keep their needs in mind in order to keep their friendship. If the Pokémon are neglected, they can break their connection to the pendant and run away. The legendary Pokemon will never run away, though they can rebel. And since your mind and soul are connected to them, that could be quite bad.

If your Pokémon faints, then you’re stuck where it fell unless you have a way to move it to a safer place. The pendant’s power will allow it to recover given rest, while medicines, berries, and some Pokémon moves will help it heal faster. There are still nurses and doctors around who know how to heal Pokémon, and they will help any who needs it.

Most people in Unova realize now that the push to release Pokémon was a sham, but they cannot do much about it. Many will be willing to help you out. But some are either afraid of or loyal to Team Plasma, and they might expose your powers.


Okay, we have a new discussion topic! Ask questions and plan out game events here.
 
Last edited:

Ysavvryl

Pokedex Researcher
Copying more info from SU topic...

Oath of the Divine

If you are just starting out in the game as a partner to a legendary, you will receive a letter and a pendant from Tao informing you of the situation. The pendant is an object that has been enchanted by the legendary Pokemon that will be your partner. In order to activate it, you will have to touch it with your own blood and ask for the legend's assistance.

The powers that you acquire through the legendary Pokémon are based on which one it is. You will not start out an instant master, although some knowledge can be innate; these powers must be practiced and learned. Most legends have requirements that you must fulfill before you can exorcise your powers too. Plus, you most likely will have to locate the legend as well.


Victini
Pendant: V-shaped and made of orange metal, with a ruby.

Tao’s Notes: Victini is the spirit of victory, but it does not seek glory for itself. Instead, it encourages others and celebrates their accomplishments. As long as you do not put yourself ahead of others, you should get along well with Victini. Once you put the pendant on, Victini will find you.

GM Notes: Victini is the ultimate cheerleader. It will seek someone who is social and enthusiastic, much like itself. Victini’s chosen will be able to learn some basic Fire and Psychic based attack spells, but much of your power will be in supporting and healing others. Also, you can cancel out the madness inducing powers of the other legendaries (especially Kyurem and Genesect) if you are near their chosen, but it will drain your energy to do so. The main danger in Victini’s power is sacrificing too much of yourself for the sake of others.


Cobalion
Pendant: A blue pearl in a heart-shaped steel pendant.

Tao’s Notes: You have been chosen by Cobalion, although it was one of the harder legendaries for me to convince to help. It is not as biased against humans as it once was, but it does want to test your courage in Mistralton Cave. Once you pass its test, it should travel with you, but I feel as though it will be strict and critical of you. It lives the life of a warrior, so it will help mold you into one.

GM Notes: Cobalion seeks a calm but focused person, someone who does well under pressure. It will be something like a drill sergeant to you, but if you don’t temper its anti-human tendencies, it may turn you into a super-strict knight against your own kind. Once you pass Cobalion’s initial test, you will be given steel armor and a steel sword, plus an innate knowledge of using both (you still have to practice to get good at it). Your defenses will be boosted.

Terrakion
Pendant: a silvery pearl in a heart-shaped stone pendant

Tao’s Notes: You have been chosen by Terrakion, even though it was reluctant to agree to this. It is pretty stubborn, but does not seem to be actively against humans at this time. In order to receive its blessing, you must pass its test in Relic Castle. It will travel with you then, but I don’t think it’s the last test you’ll be face with from Terrakion. But it will be able to turn you into a warrior much like itself.

GM Notes: Terrakion seeks a loyal person, someone who would defend the weak. It too has anti-human tendencies and could turn you against humankind unless you can prove the worth of humans to Terrakion. Once you pass the initial test, you will be given rock-like armor and a large two handed sword, plus an innate knowledge of using both (though practice is required to get it right). Your attack power will be boosted.


Virizion
Pendant: a dark green pearl in a heart-shaped bamboo pendant

Tao’s Notes: You have been chosen by Virizion, although it was suspicious of my request at first. It used to be against humans, but seems quite friendly now. In order to receive its blessing, you must find it within the lost pathways of Pinwheel Forest, then pass its test. It will then travel with you, but I’m sure it will be constantly finding challenges for you in order to turn you into a fine warrior.

GM Notes: Virizion seeks a passionate person, someone who would do anything for a friend. Unlike the previous two, Virizion isn’t against humans, but it can still warp you into a corrupt fighter who will fight at any provocation, or one who will only protect your friends and let everyone else suffer. Once you pass the initial test, you will be given leather armor and a rapier, plus an innate knowledge of using both (again, still needs practice to master). Your speed will be boosted.


Tornadus
Pendant: It’s a ‘birdcage’ sphere made up of many thin wires, with a marbled green stone floating inside.

Tao’s Notes: Tornadus is a somewhat troublesome spirit. When it awakens, it rushes all over the region, with violent wind gusts in its wake. Most of the time, we give it offerings to appease it and set it back to rest. You will need to awaken it at the hidden Wind Shrine west of Undella Town, then chase it down to prove your worth. It may be defiant to taking orders from you, so make sure to earn its respect too.

GM Notes: Tornadus seeks an energetic person. It will try to encourage your recklessness and carelessness, but because you will be granted control over the wind, that could cause a lot of damage. If you are in the presence of Thundurus’ or Kyurem’s chosen, this power will be increased. You also have the ability to fly along in a great gust of wind; the speed is very high, it works best when used with the direction of the wind, and it is difficult to control.


Thundurus
Pendant: It’s a jagged metal pendant, shaped like a lightning bolt, with a marbled yellow stone on it.

Tao’s Notes: Thundurus is a somewhat troublesome spirit. It awakens periodically, causing wild electric storms. Since most people try to keep it at rest, you’ll have to find a way to the hidden Thunder Shrine east of Mistralton City, awaken Thundurus, and then chase it down to prove your worth. Preferably, this should be done quickly, to limit the damage it can cause. It will likely be mischievous, so earn its loyalty to keep it in line.

GM Notes: Thundurus seeks a playful person. Like Tornadus, it will tempt you to just have fun and not care about what’s going on, turning you into a chaotic person of mass destruction. Once you catch up to it, you will gain control over lightning. Not electric powers; you’ll be calling down great bolts of lightning from the sky, although it takes a great deal of energy to do so. If you are in the presence of Tornadus’ or Kyurem’s chosen, your stamina at doing this will be much better. You have an ability to hover-fly, then zip off like a bolt of lightning; it must be in a straight line, it will have sudden stops, and it has only one speed: lightning fast.


Reshiram
Pendant: Known as the White King's Stone, it is a white stone on a necklace. It is formed like half of a yin-yang, and would make a sphere if combined with the Black King's Stone.

Tao’s Notes: Reshiram embraces the truth and those who pursue it. It will seek to expose lies and find out the truth in any matter. As Reshiram always chooses to stand by a hero, you should have no difficulty with it. You will also be tied to the chosen of Zekrom; whether you get along with this person or not will affect the powers you receive. In order to receive Reshiram’s full blessing, you shall have to find it first. Reshiram was last known to be with its previous chosen hero, the last person to effectively challenge Ghetsis. Team Plasma has tried to destroy all evidence that this person exists, though.

GM Notes: Hilbert was Reshiram's previous chosen (contrary to version 1). Reshiram will seek out someone who is driven and determined to find the truth of things. This person doesn’t have to be perfectly honest, but telling a lie should be guilt-inducing (not telling the whole truth is an option, though). See the GM Notes on Zekrom about your character’s relationship with Zekrom’s chosen. Reshiram’s magic will be that of fire and dragons, though.

Zekrom
Pendant: Known as the Black King's Stone, it is a black stone on a necklace. It is formed like half of a yin-yang, and would make a sphere if combined with the White King's Stone.

Tao’s Notes: Zekrom embraces ideals and those who pursue them. It will seek to change a flawed world by molding it into what it should be. As Zekrom always chooses to stand by a hero, you should not have much difficulty with it. You will also be tied to the chosen of Reshiram; whether you get along with this person or not will affect the powers you receive. In order to receive Zekrom’s full blessing, you shall have to find it first. Zekrom was last known to be with its previous chosen hero, N of Team Plasma.

GM Notes: Zekrom will seek out someone who is driven and idealistic. The person can be flawed, but s/he must desire to fulfill some ideal in the world and in his/her own life. As Tao notes, the relationship between this person and Reshiram’s chosen will determine both character’s powers. If you don’t get along, Zekrom’s power will be that of destruction, high offensive electric and dragon magic that will cause a lot of collateral damage. If you do get along, Zekrom’s power will be that of creation, weaker offensive spells but with the potential to combo with Reshiram’s powers. Destructive powers will cause a lot of damage in any action the character takes. Creation powers will repair things, heal others, and cause spontaneous generation of simple life forms.


Landorus
Pendant: It’s a diamond shaped rock pendant with a marbled tan stone in the center.

Tao’s Notes: Landorus is a gentle and kind spirit, one who admires hard work. The legends say that it does not care much for battle and would rather help keep the lands bountiful. However, it is said to be fearsome when it does defend the land of Unova. You will need to awaken it at the Abundant Shrine southwest of Undella Town, where it will probably test you to make sure that you are worthy of its power.

GM Notes: Landorus seeks a responsible person. Due to its agreeable nature, it will be overprotective in keeping you from harm; you’ll have to convince it to let you take risks in order to get things done. It is very patient, but also very slow in getting things done. When you receive its blessings, you will gain control over dirt (don’t make a face; be creative). And you will be able to fly: you will be much slower than the chosen of Thundurus or Tornadus, But you can move freely and control it better.


Kyurem
Pendant: A cord holding a stone circle that is half white and half black, with an empty interior.

Tao’s Notes: I regret to inform you that you have been chosen by a dangerous Pokémon, Kyurem. It is known to lure people into its lair, from which they never return. While it does not have the same sense of right or wrong as humans have, this can be used to your advantage. Kyurem recognizes those with power and will loyally serve a person who defeats it in battle. It will grant you immense power as well. Be careful; if you challenge it and fail, then you will possibly die. It can be found in the Giant Chasm, north of Lacunosa Town.

GM Notes: There is no particular kind of person this legend seeks. Kyurem is a mixture of a neutral force and a primal force. It is a predator who respects power, and has no qualms about killing for food (or eating anything that moves). This includes you, unless you prove yourself worthy of being its master. And the moment you accept the pendant, Kyurem will start sending telepathic thoughts to you encouraging you to think like a predator, no matter who gets hurt. It will do this to some extent after you defeat it too. In exchange, you have complete control over ice and snow once you defeat Kyurem, no matter what the weather is, as well as knowing some Dragon spells. You also understand Kyurem right from the start… but it’s not very helpful as it wants to eat you.


Keldeo
Pendant: A red pearl in a heart-shaped blue stone pendant.

Tao’s Notes: You have been chosen by Keldeo, who is known for being a showy fighter. It should get along with you fine, but it has very high standards and will push you to meet them. In order to receive its blessing, you must pass its test near the Village Bridge. It will travel with you then and teach you to be a hero.

GM Notes: Keldeo seeks someone with a strong sense of justice, who is willing to do good things for little to no reward. It has paladin tendencies, with the desire to do the right thing no matter what the consequences, personal or otherwise, which will likely transfer over to you. When you pass the initial test, you will be given armor like Team Plasma’s but in Keldeo’s colors, as well as a blue-colored sword and the innate knowledge (though not experience) to use both. You won’t have enhanced ‘stats’ like the other three, but you will be able to run across the water’s surface, weak surfaces (like leaves that shouldn’t be able to hold your weight), and even up walls to some extent. Just don’t stop or you will fall.


Meloetta
Pendant: A black musical sign with a sapphire.

Tao’s Notes: Meloetta is well-known as a muse for musicians and dancers. It is accustomed to people, so you should have few problems getting along with it. When you put the pendant on, Meloetta should find you. However, it is mute at this time. You will not be able to use any of its powers until you figure out how to get its voice back. That knowledge seems elusive.

GM Notes: Meloetta will seek out someone devoted to music, a person who has practiced for a long time to earn their ability. At the start, Meloetta will be voiceless and unable to shift to its Pirouette form. Finding the Relic Song should be a good length quest in its own right, so you won’t start out knowing it and there won’t be many clues to direct you to the answer. Once Meloetta gets Relic Song, you will have the ability to control the feelings of others through music. If you’re cunning, they won’t even notice. But if you try to make someone do something they normally wouldn’t in this manner, they will know that you manipulated them and people don’t like that. You will also be able to pick up on new songs and instruments much faster and better than before.


Genesect
Pendant: A small fossil in shale surrounded by a rim of glowing LED lights. The color of the lights depends on which type is being used for Genesect’s cannon.

Tao’s Notes: I must admit that I know almost nothing about the Pokémon that has chosen you. This pendant appeared with the others and it seems to be connected to something called Genesect. There are no myths or stories that I know of that mention it. There seems to be a strong potential for power here, but also a strong potential for corruption. Be very careful if you chose to accept a link to Genesect.

GM Notes: Okay, go read Kyurem’s entry, then turn it up to eleven. Genesect is a primal force, living off pure predatory instinct. When you accept the pendant, your mind will connect to Genesect’s so you will constantly have its thoughts alongside your own. And it cannot be understood by anything in the modern day, not even other Pokémon, so you won’t fully comprehend those thoughts at first. It is quite hostile, especially towards things it does not understand. You can defeat it and earn its total loyalty, much like Kyurem. Once you do, you will be able to copy any of its natural attacks, including all forms of Techno Blast. Oh, but there is another obstacle: Genesect is currently owned, in a Pokeball, by Ghetsis. You will have to infiltrate Plasma Castle, avoid the Shadow Trio, steal Genesect from Ghetsis, release it, and then battle it in order to obtain its blessing. Good luck with that.

Deoxys
Pendant: Star-shaped with a fragment of a meteorite on it (this fragment will not trigger Deoxys’ forme changes).

Tao’s Notes: I have heard stories that Deoxys is a Pokémon formed from a space virus. On encountering it, it seems benevolent, but its alien nature may take getting used to. In order to receive its blessing, you need to find it in Nacrene City and pass the test it presents to you. Team Plasma has a strong presence there, so be careful in doing so.

GM Notes: Deoxys seeks a quiet person. It wants to be friends with you, but does not consider things like how humans and other Pokémon need to eat and sleep, or that humans can’t survive underwater without assistance. If it gets upset or is frightened, it won’t work with you until you calm it down, or apologize (and it is a timid creature). When you receive its blessing, you will be granted a strange armor and whip that matches Deoxys. The whip can be infused with Psychic energy and the armor grants a boost in defense against special attacks and whichever 'stat' is favored in its various forms.


Latios
Pendant: A blue and white wing with an emerald.

Tao’s Notes: You have been chosen by Latios, which was surprising to me as he is not known to be in our region very often. Something troubles me when I hold the pendant, although I am not sure why. I can tell that he is at an island west of Nuvema Town, so be careful with Team Plasma’s border patrols when you seek him out. When you accept the pendant, you will also become linked to the chosen of Latias; the two of you should probably travel together.

GM Notes: Latios itself must be a male, because, well, it must be a male. Latios seeks a person who has led a rough life but is stoic about it, and is over the age of 21. You will receive his blessings once you speak with him in person. However, in order to keep that blessing, you must protect the chosen of Latias, no matter what. In exchange, you will be able to use any natural power of Latios. Plus Draco Meteor, but that is an advanced skill you won’t be able to use immediately.


Latias
Pendant: Identical to Latios’, except pink and white.

Tao's Notes: You have been chosen by Latias, who isn't around Unova often but seems to have some reason for being here. I think there's some problem besides Plasma that keeps her here, so you may need to assist her. She seems to be somewhere in the bay west of Nuvema and south of Nacrene. When you accept this pendant, you will become linked to the chosen of Latios, so you should probably find that person and help them out.

GM Notes: Latias itself must be female. She seeks a caring person with the heart of a child, so her partner is allowed to ignore the minimum age of 15. You will receive her blessing once you speak to her in person, but in order to keep it, you must assist the chosen of Latios. In exchange, you will be able to use any natural power of Latias, (plus Draco Meteor at a much later point).


Secrets of the Gijinkas

Gijinkas are known to occur naturally, but with extreme rarity. According to popular belief, one appears when the soul of a Pokemon is reborn as a human. Sometimes they are no different aside from looking a little odd. Sometimes they hold strong powers and a mind much too close to that of Pokemon. Reactions to gijinkas vary widely from place to place. Within Unova, gijinkas are seen as a lucky occurrence, usually accepted within the community. There are even a few cultural ceremonies that call for a gijinka to participate, although these are rarely practiced in recent decades.

Before Plasma started operating in the open, a portion of the group was kept secret within the secret organization. This group had figured out how to inject Pokemon genes into very young children and infants so that their DNA got changed permanently into mimicking a natural gijinka. Their reasons and plans for this are currently unknown outside the group.

What the rebel group knows is that the Shadow Triad is either one gijinka or three, and that other gijinkas were considered 'unnecessary at this time' as of twelve years ago. The decision was made to seal the gijinkas and put them back into normal society, either as children to adopt or young people given a bit of assistance before living on their own. Plasma did not want these people to know what had happened to them, so they attempted to erase the memories of all the gijinkas. Most do not remember what happened to them before that point.

If you are one of these characters, you will have received a letter from the rebel group (either Brycen or one of the Elite 4 members) informing you of this discovery. The letter will include the group's offer to unseal your powers if you agree to work with them; Tao is the one who can do this. Of course, Plasma may also know a way to unseal your powers, but they will certainly want total control over you should you reveal yourself to them.

As a gijinka, you are able to do some things that are exclusive to Pokemon, such as producing fire from nothing or enhancing your own strength. These abilities are instinctive, so while they may not be as strong as the powers of the pendant holders, it will take less time to learn them. Practice will still be necessary for a lot of them. Also, as GM I reserve the right to deny any particular power that I think will be too powerful. You should also consider that at the time of unsealing, you will be similar to a low-level Pokemon and won't know the best moves right off.

You are also an artificial gijinka, which means that you are not related to a specific Pokemon. You do have a specific type, and it is possible that the scientists tried to make you like a particular Pokemon. Also, the people who were experimented on have DNA that is mostly human. Your appearance will be that of a human, although there may be some minor signs like hair and eye color. This may also mean that your powers do not function as well as they would in a Pokemon. For instance, an Electric gijinka may suffer from seizures due to unchecked electrical buildup within their body. These disadvantages will not be as prominent in a sealed state, but once you are unsealed, they will appear.


I'm in the process of reviewing the League information again (nobody used it last time), as well as other things. I will add more information to this post or the previous one, or shuffle things around, depending on what is needed at the moment.
 

Monster Guy

Fairy type Trainer
I'm gonna wait to see what the the other two Divine partners in Straiton, (Brianna and Skye) do before continuing with Leo. Since they live in the same town, they'll most likely travel together/see each other on the way.

Shandy will just be in Iccurus the next time I post with her. She's not exactly dressed appropriately/prepared for getting through Twist Mountain, so she probably won't be a happy camper by the time she gets out. xD
 

Jason-Kun

Well-Known Member
Just popping in to say that I will make my first post within the week. Probably going to have Marec start out either somewhere close to or within Black City though I am not entirely sure since I have no planned ahead or anything.
 

Flame Mistress

Well-Known Member
Next time I post, Skye will recruit her Zebstrika. Really I don't think Skye is really the type to walk across deserts, mountains, rivers, forests, and generally harsh environments on her own despite doing ballet, so I'm planning on having her ride Blitz =P
 

Monster Guy

Fairy type Trainer
Then I wouldn't meet Blitz, would I?

You can meet Blitz, then get on the train. =P The Pendant allows the Pokemon to go far away from you, and still return.

I'm still undecided if Leo will actually walk all that way, or take a train. He wants to be a Pokemon Ranger, so he'd figure he should get used to travelling harsh environments. On the other hand, the train is faster.
 

Flame Mistress

Well-Known Member
You can meet Blitz, then get on the train. =P The Pendant allows the Pokemon to go far away from you, and still return.

I'm still undecided if Leo will actually walk all that way, or take a train. He wants to be a Pokemon Ranger, so he'd figure he should get used to travelling harsh environments. On the other hand, the train is faster.
Well, aggie's guy taking a train makes sense because he lives in Nimbasa City. But... us... maybe not...?

Meh, I guess it'll look slightly suspicious. Besides, she doesn't have much money, if at all - her family's poor, so I think she'd feel bad for stealing a bit of money... or stealing in general, really. After all, she is Reshiram's chosen.
 

Monster Guy

Fairy type Trainer
Violet also took a plane and a train... You can take it when you get to Nimbassa.

Oh right, money, I forgot about that...

Leo does not have much cash on him (Though his mother gave him a credit card for emergencies, but... there are problems that come with using a credit card, which is why it's for emergencies.) and he does not get paid for assisting Fennel. (Because, she doesn't get paid either.) Team Plasma doesn't understand the benefits of her research on Dream Mist.

I'm going to have to figure out a way for him to make an income...
 
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OkikuMew

Well-Known Member
Next time I post, Skye will recruit her Zebstrika. Really I don't think Skye is really the type to walk across deserts, mountains, rivers, forests, and generally harsh environments on her own despite doing ballet, so I'm planning on having her ride Blitz =P

Well, seems we'll end up with two player characters with a Zebstrika then! Okay, I've downgraded Alana's into a Blizle for more "realism" but... close enough? I don't mind though, might put a rivality between the two pokemon, hahaha.

On a side note into the current subject, Alana's has a good amount of money thanks to the money she put aside; not because she's savvy, but because she's the kind of gal to live only with the strict necessities (although she can complain sometimes), so she doesn't spend a lot. Not to mention, her vacation she took are paid ones, so there's money still coming in for her to use.

And in other news, I honestly don't know when exactly I'll post since I'm juggling with work and other RPGs 'n stuff, but I'll likely post by the end of this week.
 
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Billy Mays

Ace Advertiser
So I figure that sence Sid is a successful DJ and has rich adoptive parents he pretty much has all the money he could want. In other words, he can take any form of travel. Also, I'd like to add that unlike most of the Gijinkas, who actually live with their real parents, or they have adoptive parents that either work for Plasma or at least know that their child is a Gijinka, Plasma basically completely abandoned Sid and put him up for adoption so his parents have no idea about Sid's past.

Really I'm seeing Sid just following around a Divine or something and helping them. Like someone would go "I need to go to [Insert Town name here], but to take the [Insert method of transportation here] to [Insert Town name here] I need [Insert amount of money here] dollars." And Sid would come up and be like "So I heard you need money..." then they'd go on an adventure. There might be a few loose ends he needs to tie when he gets his memory back, but nothing too major. I guess that's the beauty of the Gijinkas, they can do whatever the heck they want.
 

Flame Mistress

Well-Known Member
Meh, just posted a craptacular attempt at trying to be slightly... slightly... advanced-ish. =/ Had her ride a thunder-zebra instead of a yogurt, because that is totally badass.

Will have her arriving when someone else posts.
 

Monster Guy

Fairy type Trainer
Meh, just posted a craptacular attempt at trying to be slightly... slightly... advanced-ish. =/ Had her ride a thunder-zebra instead of a yogurt, because that is totally badass.

Will have her arriving when someone else posts.

Riding a Yogurt would've been totally badass. :p

I edited my post for Keith to be just outside Driftveil rather than Mistralton, felt a little bit too quick getting there!

You'd still have to go through Twist Mountain, like Shandy is doing. It wouldn't be that quick.
 

Ysavvryl

Pokedex Researcher
For those of you with Twist Mountain in the way, there is now a dirt path that goes around it (south and east of it). It's not used much, but it is there. Tao and Alder mentioned it in my last post as being difficult, but that's getting a handicapped person through there. An able-bodied person would find it a moderately tough hike, but easier than finding the way through Twist Mountain (and less Pokemon save for grassy parts).
 

Monster Guy

Fairy type Trainer
For those of you with Twist Mountain in the way, there is now a dirt path that goes around it (south and east of it). It's not used much, but it is there. Tao and Alder mentioned it in my last post as being difficult, but that's getting a handicapped person through there. An able-bodied person would find it a moderately tough hike, but easier than finding the way through Twist Mountain (and less Pokemon save for grassy parts).

Oh, well then... That changes everything.
 

Aura Of Twilight

Forever Clueless
I'm planning on having Skyla help Katsa sneak out of her house in the next post as long as things go well. However I'm not sure where to go next. Katsa's pretty close to the tower, so should I have her go there? Or would it be best to head straight on to Iccurus instead?
 

OkikuMew

Well-Known Member
After watching things, I realized that there does need to be a group meeting for the characters right at the start. Due to one character mentioning 4 in the afternoon, the meeting will be set in the evening of when most of you arrive.

Whoa, just noticed that this won't work very well with me, or should I way with Alana... Yes, I did mention for Kory that her meeting is at 4 p.m. behind the old pokémon gym, but I also mentioned that Alana's meeting was in the morning (well afternoon, since whoever was supposed to arrive is late) at the broken bridge in front of the clinic (which by the way, for those who didn't notice, the clinic is actually the old pokémon center). I can always plan for Kory to arrive at her meeting point earlier and discover another letter somewhere saying it got moved to the broken bridge, while Alana have just misread her own letter... but I dunno about you guys, but it's kind of a stretch.
 
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