look dude... maybe I was being a bit harsh, but the people who are arguing for hyper beam are using the same argument...
The only reason I would ever use hyper beam is as a novelty act ingame. cause it looks sweet. other than that. it should not be used competitvly.
its not... practical... the arguments for its practicality have allready been hashed and rehashed... and you don't argue against those arguments you only chose to argue about "standard" movesets and whatnot. Netbatters are not elitest, we just have alot of expirence battling in a competitive environment.
We've tried things out and generally know what we're talking about somemore than others. probably with Chaos and Crazy Starwolf and most of the Smogon Admin staff being the best in the field. and by best in the field, I mean they make a good battler like me or darkeggy,look like a childs toy. except in GSC... somehow I'm good at GSC OU... anyway the point is in this hyper competitive environment really only the strongest non uber pokemon movesets can really survive, the standard movesets you're whinning about have withstood the test of time, and the creativity of some of the most cunning minds in pokemon. its true that a standard can change (I mean look at jumpman's tyranaboah) but for the most part. the standards are the sets that focus as much as possible on what a pokemon does best. THERE ARE multiple standards. that umbreon example is flawed. Umbreon can do alot. he can trap pass wish pass, he can mean look toxic taunt. he has alot of possiblities. perhaps the best example is gengar. there are hundreds of gengar sets. and gengar can pull most of them off. its just that all the "origional sets" have for sure allready been tried. unless you're a creative genious. like basics Crobat... with only sleep talk and whirl wind. put that to sleep and you're entire team gets raped up the *** by spikes. so unless you're insanly creative. you won't come up with a new "origional set" and plastering h beam to a standard set really isn't that creative.
If you want to argue argue these points:
Hyper beams just can't stand up to the practicality of return and body slam. and heres why. over 2 turns body slam has 170 power as opposed to hyperbeams 150. added to that a high para chance (30%) means that not only over 2 turns do you do more damage, but you also have a good side effect to your move. Retun has a base power of 102,(cause I assume your pokes love you) thus over 2 turns its power 204... thats alot stronger than hyper beam.
Also if I use hyper beam I commit to that damage. for instance. if I use hyper beam and my opponent *predicts* [I assume you all know that word

] and sends in rhydon, I have commited to that hyper beam, will do low damage to rhydon AND be forced to eat his EQ or watch him sub up. however. if I used body slam or return on that swich to rhydon, I havne't commited myself for 2 turns. and thus can change stratagy (unless I'm using CB obviosly) so although Body Slam or return did low damage to rhydon, on my next turn instead of being forced to recharge I can hit rhydon with something more effective, like an Earthquake of my own.
What about Slaking you say? well in a competitive enviornment Slaking is a hit and run pokemon. He has the worst trait in the game, but Equiped with a Choice band and his uber attack stat, he can do insane damage to every pokemon in the game (provided you predict right) he has decent speed, and insane power. especially since CBers are only really good as hit and runners, cause as soon as you hit something you're opponent WILL swich to something that resists it. That being said, slaking NEEDS to hit and run. if he uses hyper beam he has to commit and can't swich out. if he uses return, he can swich out after dealing damage. and come in fresh to smash something again. make sense? Hit and run.
Whats that? Hyper Beam is soo powerfull and can make a good finishing move because return won't KO but H beam will and I can't take his hit? WELCOME TO RBY. this is why hyper beam was soo good in rby. because if you did KO you're opponent you didn't have to recharge. which was hot as hell. if you ask me hyper beam got shafted when nintendo decided to make you stick to recharging even after KOing you're opponent. That means that H beam can only be used as a SUICIDE MOVE. because if you can KO with H beam but be KOed by thier attack. that probably means you're just trying to take out one more pokemon before you go. thus making it inferior to suicide moves like Explosion or Sefldestruct, because of their high base power. This also means that you'll only be KOing one pokemon with you're beam. and other moves, could be more usefull for your team than just one kill. and h beam may not even KO... so you may basically just leave you're self vulnerable while your oppent sets up or finishes you at thier leisure. added to that, there are other moves a pokemon can learn. that will be more usefull for the fight than one move that will KO one pokemon at most. leaving you with only 3 viable move options for the begining of the fight when you're pokemon is heathy.
There stands the logic. against hyper beam. stop flaming BK or "Standard Movesets" and move on to these points. these are the reasons against hyper beam. read them before posting that hyper beam is good. I have posted the counter point for all of the "reasons" you have given ok.