So one interesting thing I thought about just Pokemon adaptations in-general is what Hidenori Kusaka, the writer of Pokemon Adventures, and Satoshi Yamamoto, the artist of Pokemon Adventures, explains what is the hardest part about adapting Pokemon. What they say is really interesting as I feel it doesn't just apply to Pokemon Adventures but possibly every Pokemon story adaptation ever made including the Pokemon anime, which some of you anime fans explained that the anime production crew's jobs are far from easy, especially in the creative department.
"Working on Pokémon is difficult. Maybe the most difficult part is that we have to follow the story of another product, which is a video game. We can't afford to create a manga that people playing the video games don't like. On the other hand, if everything was exactly the same between the games and the adaptation, the manga would be boring. When you're playing a Pokémon game, you put yourself into the character, whereas an established character has to drive the story in a manga. We have to create good characters and surprise people as they're reading. That balance between what we have to change and what remains the same is probably the most difficult part." - Hidenori Kusaka, the writer of Pokemon Adventures.
"Every time there's a new video game, there's also a design team responsible for the new Pokémon creatures and human characters. I receive their work and I have to follow and respect some guidelines, so I try to attach my own creativity to all that. But there's also some parts where I have more freedom, so that's up to my imagination. For example, there's an original idea in the manga devised by me, which is that every character has their own way of catching Pokémon." - Satoshi Yamamoto, the artist of Pokemon Adventures.