If the games were switched and we got LGPE on the GBA and FRLG on the Switch, do you really think LGPE could still make that claim?
It is quite dishonest to basically ask: "If FRLG has everything that LGPE got better, would FRLG be better?", then yes I would agree. But sadly, this is not the case. You cannot discard all the flaws of the FRLG because it was like back then, while do not give credit to the newer game when they added feature or that did correct those flaws.
It would be as dishonest for myself to say: "Held Items and Abilities did not come about until the GBC and GBA games, so we cannot take those improvements. If the games were switched and we got RBY on the GBA and FRLG on the GB, do you really think FRLG could still make that claim?"
So those aren't improvements you should really put a lot of weight on because Switch games are held to higher standards like that
Even if I agree that Switch games are held to higher standard to the point of considering LGPE should not even dare to be considered as a full game, why dot you think the improvements made since then should be discarded? Isn't the whole pointof a remake?
What you should really be looking at is how it holds up compared to other Switch games and what kinds of things it does as a result of design philosophy.
Even back then, Pokémon FRLG wasn't close to be one the greatest game of the GBA, added few to no improvement to the Pokémon franchise until the next big step on the DS console. It was just "popular" and sold well. Well, exactly like all the Pokémon games so far. When we compare to Golden Sun, Mario & Luigi, Minish Cap or Metroid Zero Mission / Fusion, Pokémon was very far to achieve those design.
The questions are neither: "Which game between RBY, FRLG or LGPE used the maximum potential of the console at the time?" nor "Which game between RBY, FRLG or LGPE was the most impactful at the time?" because to all those questions, RBY would have "won". Does that mean I recommend to play RBY? No! Except you really want to dig to the origin of the Pokémon history, or want a nostalgia trip.
You seem to have FRLG in high regard, and I don't really get why. So tell me: why do you like FRLG? I really want to know your opinion about it. Sincerely. No joke. I mean, the elements that you like the most and believe it is obvious could be way different from another person perspective. Because I don't understand what make FRLG that great to the point of actually thinking it is better than LGPE.
I am quite sad you don't want to expose your point of view to share why you believe FRLG games are better. Instead, you simply answering and contradict points I thought didn't even made debate (like graphics or QoL improvement...).
Wait did we even play the same game? Animations in Let's Go take like twice as long as they did on the GBA.
Yeah... I do hope people who are answering here did have played all the Kanto games less than 2 years ago and the experience fresh enough.
I reload my GBA file, and the battle animation are around the same or a little faster. I was wrong. But I wanted to talk more about the random encounter that take around 10 seconds to flee each time. Sure, I could use a repel. But I don't like the idea to waste money in a game in order to save for the most pricey items (even my held items are more likely to be the Coin Amulet or the Lucky Egg instead of tactical one...). I am glad they changed how random encounters work since.
Also, accessing the box from anywhere is actually detrimental to the game design. Part of the experience of playing a Pokemon game is choosing a party and having to commit to traveling with them from point A to point B.
Accessing the box could be limited inside "dungeon" like area and Elite Four. They could justify it with "no Wi-Fi no phone connexion" or something since the Pokédex and all functionalities have been outsourced to Motisma. But it is a very pleasant QoL improvement. I hope they will keep it. But yeah, getting access to it in the elite four is dumb. Between "not having access" and "having access everywhere" I think there is a middle ground inbetween.
Nothing prevent to flee all wild encounter and go back to the Pokémon Center after each tough trainer, and many players did played like this since Pokémon Center has no downside to use them since RBY. That's how I played when I was a child. Already, the commitment wasn't fully there from the beginning. Then, they put a lot of overworld "medic" in the 5th generation because the new Experience formula and the length of the routine made traveling more challenging. So I don't think Gamefreak did actually value the travelling commitment.
Having a party limited to 6 is a non-issue in Let's Go. Also what is even the point of the Elite Four without this limit? I thought the whole point was for it to be a challenge because you have to beat all 5 Trainers with just one team of 6.
On top of that Let's Go is too unbalanced for me to take seriously. Trainer Battles give hardly any experience and instead I just have to grind Gravellers in Rock Tunnel for an hour and then my Pokemon are all level 65 and can overpower everything in my way. How riveting.
Not to mention only the original 151 Pokemon in the game, I guess wanting to evolve my Golbat was just too much to ask for.
Agree, even if I was never bothered by the lack of experience from trainer in the adventure since... well the game is pretty easy anyway. In the post game, Chansey Combo in Cerulean Cave is a very good experience generator.
The unbalance is real. In one way, they rebalanced many moves but made the adventure even more a joke than RBY or FRLG.
The difficulty in Pokémon games were barely mild (even in the 4th that wasn't hard). LGPE achieved to completely remove it. Congratulations LGPE, well done (sarcasm). Don't get me wrong: LGPE is flawed. A lot. But they are clearly nice and pleaseant game. I wanted a Crobat too.