Sorry for my last thread, I have the correct format here
;036;
Clefable @ Leftovers
Bold Nature (+Def , -Atk)
Trait: Magic Guard
EVs: 252 HP / 152 Def / 104 SpA
- Follow Me
- Softboiled
- Cosmic Power
- Toxic
Basically, it can set up Cosmic Power while Ninjask uses Protect. After that it uses Follow Me while Ninjask uses a stat-boosting move. Then Ninjask Protects again and Clefable uses Cosmic Power again, and if necessary, Softboiled.
;291;
Ninjask @ Focus Sash
Jolly Nature (+Spd , -SpA)
Trait: Speed Boost
EVs: 176 HP / 252 Atk / 80 Spe
- Protect
- Baton Pass
- Swords Dance
- X-Scissor/Aerial Ace/Roost
The same bug that Baton Passes. It now has Focus Sash to help it and is a great partner with Clefable. Basically, it passes Stat boosts while Clefable Follow Mes all directed damage to her instead of Ninjask.
;392;
Infernape @ Life Orb
Naive Nature (+Spd , -SpD)
Trait: Blaze
EVs: 24 Atk / 252 SpA / 232 Spe
- Flamethrower / Fire Blast
- Close Combat
- Nasty Plot
- Grass Knot / HP (Ice)
Mixed Sweeper. Can receive nice stat-boosts from Ninjask, but can do well on its own. Nasty Plot if necessary.
;424;
Ambipom @ Choice Band
Jolly Nature (+Spd , -SpA)
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spe
- Return
- Focus Punch/Brick Break
- Payback
- Fake Out/U-Turn
The second PKMN Ninjask can Baton Pass to. Speed boosts and added +2 Attack can greatly help this Choice Bander. Return is for STAB, Focus Punch can deal with Steels, but if accuracy is a problem, Brick Break instead. Payback to deal with Ghosts. Fake Out is optional, so U-Turn may be a better option for it.
;430;
Honchkrow @ Expert Belt
Hasty Nature (+Spd , -Def)
Trait: Super Luck
EVs: 4 HP / 252 Atk / 252 Spe
- Night Slash/Sucker Punch
- Drill Peck
- Superpower
- Rain Dance
Random Physical Attacker. Night Slash for Super Luck to go with it, but Sucker Punch is good for faster hard-hitters. Drill Peck is for STAB. Superpower is for Steels and Ice-types if necessary. Rain Dance to help Ludicolo if necessary, but because there is Infernape, be cautious on when you'll use it.
;272;
Ludicolo @ Choice Specs
Modest Nature (+SpA , -Atk)
Trait: Swift Swim
EVs: 252 HP / 252 SpA / 4 Spe
-Surf / Hydro Pump
-Grass Knot / Energy Ball / Giga Drain
-Ice Beam / Blizzard
-Focus Punch / Brick Break
Choice Specser. Can get generous benefits from Honchkrow if Infernape has been knocked out.
I hope this is alright than the last useless thread I made...
;036;
Clefable @ Leftovers
Bold Nature (+Def , -Atk)
Trait: Magic Guard
EVs: 252 HP / 152 Def / 104 SpA
- Follow Me
- Softboiled
- Cosmic Power
- Toxic
Basically, it can set up Cosmic Power while Ninjask uses Protect. After that it uses Follow Me while Ninjask uses a stat-boosting move. Then Ninjask Protects again and Clefable uses Cosmic Power again, and if necessary, Softboiled.
;291;
Ninjask @ Focus Sash
Jolly Nature (+Spd , -SpA)
Trait: Speed Boost
EVs: 176 HP / 252 Atk / 80 Spe
- Protect
- Baton Pass
- Swords Dance
- X-Scissor/Aerial Ace/Roost
The same bug that Baton Passes. It now has Focus Sash to help it and is a great partner with Clefable. Basically, it passes Stat boosts while Clefable Follow Mes all directed damage to her instead of Ninjask.
;392;
Infernape @ Life Orb
Naive Nature (+Spd , -SpD)
Trait: Blaze
EVs: 24 Atk / 252 SpA / 232 Spe
- Flamethrower / Fire Blast
- Close Combat
- Nasty Plot
- Grass Knot / HP (Ice)
Mixed Sweeper. Can receive nice stat-boosts from Ninjask, but can do well on its own. Nasty Plot if necessary.
;424;
Ambipom @ Choice Band
Jolly Nature (+Spd , -SpA)
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spe
- Return
- Focus Punch/Brick Break
- Payback
- Fake Out/U-Turn
The second PKMN Ninjask can Baton Pass to. Speed boosts and added +2 Attack can greatly help this Choice Bander. Return is for STAB, Focus Punch can deal with Steels, but if accuracy is a problem, Brick Break instead. Payback to deal with Ghosts. Fake Out is optional, so U-Turn may be a better option for it.
;430;
Honchkrow @ Expert Belt
Hasty Nature (+Spd , -Def)
Trait: Super Luck
EVs: 4 HP / 252 Atk / 252 Spe
- Night Slash/Sucker Punch
- Drill Peck
- Superpower
- Rain Dance
Random Physical Attacker. Night Slash for Super Luck to go with it, but Sucker Punch is good for faster hard-hitters. Drill Peck is for STAB. Superpower is for Steels and Ice-types if necessary. Rain Dance to help Ludicolo if necessary, but because there is Infernape, be cautious on when you'll use it.
;272;
Ludicolo @ Choice Specs
Modest Nature (+SpA , -Atk)
Trait: Swift Swim
EVs: 252 HP / 252 SpA / 4 Spe
-Surf / Hydro Pump
-Grass Knot / Energy Ball / Giga Drain
-Ice Beam / Blizzard
-Focus Punch / Brick Break
Choice Specser. Can get generous benefits from Honchkrow if Infernape has been knocked out.
I hope this is alright than the last useless thread I made...