1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

Double Scarves of cuteness

Discussion in 'Older Gen RMT' started by silverangel, Dec 11, 2012.

?

Which Cleric should I use?

Poll closed Dec 30, 2012.
  1. Darwin the Umbreon

    3 vote(s)
    100.0%
  2. Zelda the Uxie

    0 vote(s)
    0.0%
  1. silverangel

    silverangel Metal Fairy

    So I just decided to slap together this team for OU and using a Misdreavus. I have made a successful stall team with her, but now I decided to make another one. To be honest, she is only in this team because she can be a cleric and spinblock at the same time.

    Here it is, suggestions are well welcomed!!

    Nike the Victini @ Choice Scarf :494:
    Ability: Victory Star
    Adamant Nature. 252 Atk, 252 spd, 4 HP.
    V-Create
    Bolt Strike
    U-Turn
    Trick

    As a lot of people know, unless you're in rain or you're resistant to it, V-Create will burn your ***. Choice Scarf allows me to out-speed base 100s after the speed drop and nail another pokemon with another V-Create. Bolt Strike crushes about every water type that tries to switch in, and U-Turn is great for scouting purposes. Last but still very important, Trick allows me to shut down a setup sweeper or a defensive pokemon like Chansey.


    Kirin the Keldeo @ Choice Scarf :647:
    Ability: Justified
    Modest Nature. 252 sp. Atk, 252 spd, 4 HP.
    Surf
    Hydro Pump
    Secret Sword
    Hidden Power Ice

    Victini uses a physical scarf set, while Keldeo is the special Scarfer. Victini works great in sun, while Keldeo is amazing in rain. Don't these two just work great together? Aside from all that, Secret Sword makes sure that Blissey and Chansey can't wall him, and Surf is there in case Hydro Pump runs out of PP. Hidden Power Ice is mostly filler, but there is one thing bugging me: why doesn't it learn freaking Ice Beam. That's about 10 times better than a hidden power, and then Keldeo could get some more coverage with a different types Hidden Power.


    Nurse the Chansey @ Eviolite ;113;
    Ability: Natural Cure
    Bold Nature. 252 HP, 200 def, 56 sp. def.
    Wish
    Protect
    Seismic Toss
    Toxic

    Chansey is the 'nurse' of the team, wish-passing to either better the longevity of my sweepers or allowing my rapid spinner to spin another day. The EVs allow Chansey to be very bulky on both sides. Seismic Toss and Toxic allow Chansey to wear down defensive threats. It's completely walled by Gengar, though.


    Stan the Skarmory @ Leftovers ;227;
    Ability: Sturdy
    Impish Nature. 252 HP, 252 Def, 4 sp. def
    Brave Bird
    Roost
    Stealth Rock
    Whirlwind

    The second part of a 'Skarmbliss' set. He can set up hazards and is the only phazer on the team. Being able to take a huge amount of physical attacks helps as well. He can't take a special hit, but that's what Chansey is for. If he ever got an evolution, he would be a lot more better, that's what I'm saying for now.


    Don the Donphan @ Leftovers ;232;
    Ability: Sturdy
    Impish Nature. 252 HP, 252 def, 4 spd.
    Roar
    Rapid Spin
    Earthquake
    Ice Shard

    The other pokemon that is used to counter dragon types, Donphan's Ice Shard allows him to get the jump on the many 4x weak dragon types in the tier. Rapid Spin allow him to spin away hazards. Earthquake is for STAB, of course. Roar is an alternative phazing move in case Skarmory goes down.

    Right now there are two pokemon vying for the cleric spot that Misdreavus used to have. Din just wasn't bulky enough.

    Zelda the Uxies @ Leftovers ;480;
    Ability: Levitate
    Impish Nature. 252 HP, 252 def, 4 sp. def.
    Foul Play
    Fire Punch
    Heal Bell
    Skill Swap/Sunny Day

    Uxie's advantage over its competitor is its better defense. Skill Swap is merely to troll people, as I don't know what else to do with it. Same case as Sunny Day, where I can troll rains teams after killing Politoed. Heal Bell is used for cleric purposes. Foul Play is pretty good, using the opponent's attack power on them, causing mass damage to pokemon with high attack and low defense, like Kyurem B and Darmanitan. Fire Punch is just for coverage.


    Darwin the Umbreon @ Leftovers ;197;
    Ability: Synchronize
    Impish Nature. 252 HP, 252 def, 4 sp. def
    Moonlight
    Toxic/Sunny Day
    Foul Play
    Heal Bell

    Chansey can already Toxic Stall foes to death, so Toxic/Protect/Wish/filler isn't needed here. Moonlight is for instant recovery, although with all the weather going on it won't be reliable. Toxic is for spreading status, Foul Play actually does more damage on average than Payback. Finally, Heal Bell is for removing status, which can be dangerous to the team. Sunny Day is for trolling rain teams.



    Din the Misdreavus @ Eviolite ;200;
    Ability: Levitate
    Calm Nature. 252 HP, 56 def, 200 sp. def.
    Shadow Ball
    Will-o-Wisp
    Pain Split
    Heal Bell

    Why the heck am I using an NFE NU pokemon, especially when it's evolution has better sp. Atk, sp. def, and speed? Well, as an NFE poke, she is able to use Eviolite, which boosts her def and sp. def to surpass her evolution. As I'm using Misdreavus to mainly act as a cleric/spinblocker, there isn't much room to act as an offensive pokemon, as Victini, Keldeo, and Donphan (to a lesser extent) can all efficiently act as my attackers. As a result, Misdreavus can focus on being a cleric. Shadow Ball is for STAB, Will-o-Wisp to cripple physical attackers, Pain Split as a pseudo recovery move, and Heal Bell to make Din a cleric.

    So, what do you think?
     
    Last edited: Dec 23, 2012
  2. silverangel

    silverangel Metal Fairy

    No suggestions? Oh well.
     
  3. Atrocious

    Atrocious Well-Known Member

    No sweeper to finish stuff off? Not even sure SkarmBliss is a reliable defensive core like it was in DPP with the new threats introduced. Espc. with rain teams having some mixed Pokemon like Tornadus or whatever, just doesn't seem that good anymore. IMO I know you like Misdrevous but you need something to keep offensive pressure, not something to throw out there and spinblock while letting Tentacruel throw up Toxic Spikes or whatever. So, you have scarfers to take out Steels very nicely so well, you obviously know what imma say(x, Dragons. Any setup dragon really would be nice. MoxieMence?
     
  4. silverangel

    silverangel Metal Fairy

    Do you think I should take out the Skarmbliss combo or replace Din with MoxieMence, as spinblocking isn't important in this team due to Stealth Rock being the only thing needed to spinblock.
    Also, what sweeper should I then run?

    If Skarmbliss isn't a reliable defensive core, then what would you recommend me?

    Also, Misdreavus can often 2HKO Starmie, which is nice, especially when it can also take two hits from LO surf.
     
  5. Angeltripper

    Angeltripper ♥ Ace ♥

    if you are going to use a NFE Ghost type for defensive purposes, I recommoned Dusclops. It's low is a bit bad but it's defenses are almost equal to that of shuckle's
     
  6. silverangel

    silverangel Metal Fairy

    I know about Dusclops, but Misdreavus can use heal bell and can actually use an attacking move outside of night shade.
     
  7. Angeltripper

    Angeltripper ♥ Ace ♥

    true about heal bell, but misdreavus has medicore attack, and can easily be walled by most pokemon
     
  8. Atrocious

    Atrocious Well-Known Member

    Most Starmies I see now run Hydro Pump. Not sure what you really want out of this team. Offensive? Balance? Defensive? Seems like a little bit of each but not as a cohesive unit.
     
  9. silverangel

    silverangel Metal Fairy

    I have two pokemon that can take Misdreavus's spot. Who do you think I should use?
     
  10. SkyDriver

    SkyDriver Hiding in the grass

    The team consisting of only 5 pokemon already has great synergy, but I'd definitely run Uxie in the final slot, as a more reliable Fighting type counter.

    For Keldeo, I suggest kerping one Water move, and replacing the other with Icy Wind, also team support, when it's about to fall. HP Ice should then become HP Ghost, for perfect neutral coverage.
     

Share This Page