Doubles Rain Team
I put this team together for a tourney I joined, and wanted to get some feedback on it before I started to train it. I’m looking for a team with all-around good synergy with each other that can use each other’s abilities to do the most damage to the opponent. So, here goes! (Note, this isn’t for any specific tier, but the only rules are no Arceus and only 2 legendaries on a team.)
Politoed @ Leftovers
Ability: Drizzle
EVs: 252 HP/252 Def/4 Sp. Def
Nature: Bold (+Def, -Atk)
- Surf
- Toxic
- Encore
- Protect
For almost any great rain team, you need a permanent rain inducer. Unfortunately, I do not have any means to get a Kyogre in the near future, so my only other option is Politoed. Politoed is more than enough to fill this role on my team though, for it has decent bulk that can keep the rain in play for my team to use.
To prolong the rain for as long as possible, I’m using a very defensive set here. Surf is its main form of attack, since it’s boosted by STAB and the rain. Toxic is to stall out other bulky waters like Vaporeon and to do some damage while trying to keep Politoed alive. Encore is to stop any boosting sweepers from setting up, for they could pose a big threat to Politoed if left unchecked. Lastly, Protect is to scout out opponents’ moves and keep Politoed alive, ensuring that rain will come down for another turn.
Ludicolo @ Absorb Bulb
Ability: Swift Swim
EVs: 252 Sp. Atk/4 Def/252 Speed
Nature: Modest (+Sp. Atk, -Atk)
- Surf
- Energy Ball Changed to Giga Drain
- Ice Beam
- Focus Blast
Swift Swim sweepers are ever-popular on offensive rain teams, and I felt that had to include at least one. Ludicolo has always been one of my favorite Pokémon, and it makes a perfect sweeper to make use of Politoed.
I gave Ludicolo four strong attacking moves to provide the most coverage, as I never know what Pokémon my opponent will send out as a lead. Thanks to Swift Swim and its Speed EVs, I’m almost sure Ludicolo will strike first and eradicate threats before they can do any damage. I also gave it an Absorb Bulb to give it a Sp. Atk boost from Politoed’s Surf, assuring it has the power to take out glass cannons with one hit.
Scizor (changed from Gyarados) @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/4 Speed
Nature: Admant (+Atk, -Sp. Atk)
- Bullet Punch
- U-Turn
- Brick Break
- Pursuit
I changed this to Scizor because Gyarados's Earthquake was too unusable when I had Volcarona, Toxicroak, or a damaged Raikou out with it. Scizor's moveset too can take down a variety of types, and has amazing power in a priority move that can function exactly how I need it to.
Choice Band gives this thing amazing power, and with STAB and Technician boosted Bullet Punch I don't have to worry about not hitting first. U-Turn works great in tandem with Rotom's Volt Switch and provides a good escape from switching into a bad matchup. The other two moves are for coverage, with Brick Break grat for taking down Blissey and Pursuit good for catching runaway Gengars and the like.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 HP/252 Atk/4 Speed
Nature: Adamant (+Atk, -Sp. Atk)
- Fake Out Changed to Bulk Up
- Drain Punch
- Sucker Punch
- Substitute
Toxicroak doesn’t exactly have the best defensive stats, so it may a bit odd to see as a bulky attacker. But with tons of healing every turn from up to three different sources, I think it’ll work pretty well.
To make up for Toxicroak’s weak defenses, it needs to heal quite a bit to remain on the battlefield for a while. With Dry Skin as its ability, Black Sludge as its item, and Drain Punch as its primary STAB move, it definitely has enough opportunities to do so. Fake Out and Sucker Punch are useful priority moves, though conditional, and Substitute gives Toxicroak immunity to a crippling burn or paralysis, as well as protection from dangerous Psychic moves.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 Sp. Atk/4 Sp. Def/252 Speed
Nature: Modest (+Sp. Atk, -Atk)
- Quiver Dance
- Bug Buzz
- Hurricane
- Fire Blast
Yes. Volcarona. On a RAIN team. I didn’t believe this when I saw it, but when looking around Smogon, I found this set. It seems like it can throw almost any opponent for a loop, so I thought it would perfect for my team.
One or two Quiver Dance boosts should be enough to make Volcarona hit first and hard every turn. Bug Buzz becomes its strongest STAB move, with Fire Blast being rain-weakened but still very useful against opposing Ferrothorn or Forretress. Hurricane also has a nifty 100% accuracy in rain, so It makes a nice move to have as well.
Rotom-W (changed from Raikou) @ Choice Scarf
Ability: Levitate
EVs: 4 Hp/252 Sp. Atk/252 Speed
Nature: Modest (+Sp. Atk, -Atk)
- Thunder
- Hydro Pump
- Trick
- Volt Switch
Raikou just wasn't living up to expectations, so I decided to give Rotom-W a try. Better typing and moveset give it great flexibility on my team.
Thunder is obviously the move of choice here, with 100% accuracy and 180 power after STAB. Hydro Pump is even stronger, boosted by both STAB and the rain. Trick is a nice move than can totally screw with a wall or anything attempting to set up, and is necessary when Rotom is the last one left and using one move just won't cut it. Lastly, Volt Switch is great in tandem with Scizor's U-Turn and allows for a quick getaway when necessary.
So, there’s my team, tell me what you think!
I put this team together for a tourney I joined, and wanted to get some feedback on it before I started to train it. I’m looking for a team with all-around good synergy with each other that can use each other’s abilities to do the most damage to the opponent. So, here goes! (Note, this isn’t for any specific tier, but the only rules are no Arceus and only 2 legendaries on a team.)
Politoed @ Leftovers
Ability: Drizzle
EVs: 252 HP/252 Def/4 Sp. Def
Nature: Bold (+Def, -Atk)
- Surf
- Toxic
- Encore
- Protect
For almost any great rain team, you need a permanent rain inducer. Unfortunately, I do not have any means to get a Kyogre in the near future, so my only other option is Politoed. Politoed is more than enough to fill this role on my team though, for it has decent bulk that can keep the rain in play for my team to use.
To prolong the rain for as long as possible, I’m using a very defensive set here. Surf is its main form of attack, since it’s boosted by STAB and the rain. Toxic is to stall out other bulky waters like Vaporeon and to do some damage while trying to keep Politoed alive. Encore is to stop any boosting sweepers from setting up, for they could pose a big threat to Politoed if left unchecked. Lastly, Protect is to scout out opponents’ moves and keep Politoed alive, ensuring that rain will come down for another turn.
Ludicolo @ Absorb Bulb
Ability: Swift Swim
EVs: 252 Sp. Atk/4 Def/252 Speed
Nature: Modest (+Sp. Atk, -Atk)
- Surf
- Energy Ball Changed to Giga Drain
- Ice Beam
- Focus Blast
Swift Swim sweepers are ever-popular on offensive rain teams, and I felt that had to include at least one. Ludicolo has always been one of my favorite Pokémon, and it makes a perfect sweeper to make use of Politoed.
I gave Ludicolo four strong attacking moves to provide the most coverage, as I never know what Pokémon my opponent will send out as a lead. Thanks to Swift Swim and its Speed EVs, I’m almost sure Ludicolo will strike first and eradicate threats before they can do any damage. I also gave it an Absorb Bulb to give it a Sp. Atk boost from Politoed’s Surf, assuring it has the power to take out glass cannons with one hit.
Scizor (changed from Gyarados) @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/4 Speed
Nature: Admant (+Atk, -Sp. Atk)
- Bullet Punch
- U-Turn
- Brick Break
- Pursuit
I changed this to Scizor because Gyarados's Earthquake was too unusable when I had Volcarona, Toxicroak, or a damaged Raikou out with it. Scizor's moveset too can take down a variety of types, and has amazing power in a priority move that can function exactly how I need it to.
Choice Band gives this thing amazing power, and with STAB and Technician boosted Bullet Punch I don't have to worry about not hitting first. U-Turn works great in tandem with Rotom's Volt Switch and provides a good escape from switching into a bad matchup. The other two moves are for coverage, with Brick Break grat for taking down Blissey and Pursuit good for catching runaway Gengars and the like.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 HP/252 Atk/4 Speed
Nature: Adamant (+Atk, -Sp. Atk)
- Fake Out Changed to Bulk Up
- Drain Punch
- Sucker Punch
- Substitute
Toxicroak doesn’t exactly have the best defensive stats, so it may a bit odd to see as a bulky attacker. But with tons of healing every turn from up to three different sources, I think it’ll work pretty well.
To make up for Toxicroak’s weak defenses, it needs to heal quite a bit to remain on the battlefield for a while. With Dry Skin as its ability, Black Sludge as its item, and Drain Punch as its primary STAB move, it definitely has enough opportunities to do so. Fake Out and Sucker Punch are useful priority moves, though conditional, and Substitute gives Toxicroak immunity to a crippling burn or paralysis, as well as protection from dangerous Psychic moves.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 Sp. Atk/4 Sp. Def/252 Speed
Nature: Modest (+Sp. Atk, -Atk)
- Quiver Dance
- Bug Buzz
- Hurricane
- Fire Blast
Yes. Volcarona. On a RAIN team. I didn’t believe this when I saw it, but when looking around Smogon, I found this set. It seems like it can throw almost any opponent for a loop, so I thought it would perfect for my team.
One or two Quiver Dance boosts should be enough to make Volcarona hit first and hard every turn. Bug Buzz becomes its strongest STAB move, with Fire Blast being rain-weakened but still very useful against opposing Ferrothorn or Forretress. Hurricane also has a nifty 100% accuracy in rain, so It makes a nice move to have as well.
Rotom-W (changed from Raikou) @ Choice Scarf
Ability: Levitate
EVs: 4 Hp/252 Sp. Atk/252 Speed
Nature: Modest (+Sp. Atk, -Atk)
- Thunder
- Hydro Pump
- Trick
- Volt Switch
Raikou just wasn't living up to expectations, so I decided to give Rotom-W a try. Better typing and moveset give it great flexibility on my team.
Thunder is obviously the move of choice here, with 100% accuracy and 180 power after STAB. Hydro Pump is even stronger, boosted by both STAB and the rain. Trick is a nice move than can totally screw with a wall or anything attempting to set up, and is necessary when Rotom is the last one left and using one move just won't cut it. Lastly, Volt Switch is great in tandem with Scizor's U-Turn and allows for a quick getaway when necessary.
So, there’s my team, tell me what you think!
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