After my last VGC, where I saw a lot of surprising tactics, I've now come up with a new team that will hopefully counter most of those threats. My current team still isn't completely stable however; my counters normally end up getting killed before they can do anything, allowing the enemy to sweep me. In particular trick room and rain teams give me tremendous grief. I've been testing this team on nuggetbrick, the stimulator VGC. Obviously in actual VGCs my pokemon will not have perfect IVs as I can't RNG on a 3ds, but I'm still hoping people can give me some advice on the threats to my team. So, here is my current team:
Furret w/choice scarf
Ability: Frisk
Nature: Jolly (+spe, -spA)
EVs: 252hp/4att/252spe
Moves:
-Trick
-U-turn
-Follow me
-Protect
I saw a guy in the last doubles VGC with a 1700+rating that had a furret. Had it not been for his furret tricking a choice scarf onto my cresselia, I would have won. When that battle ended and I had a closer look at why such a random pokemon was effective, I realised that the guy was practically scouting with frisk.
So yeah, frisk to tell me one of the items my opponent's holding (and therefore allow me to possibly determine what set). If I see a support pokemon, I trick (unless it's a prankster pokemon in team preview, in which case I'll lead with cresselia and skill swap away the prankster ability first). If both opposing pokemon are sweepers, I'll u-turn out.
Follow me is for when I've finished tricking; furret's teammate will probably appreciate a free turn of setup. The last move is there because I can't think of anything else - furret is not going to live long anyway so I highly doubt he'll live past a trick.
Cloyster w/white herb
Ability: Skill link
Nature: Jolly (+spe, -att)
EVs: 4hp/252att/252spe
Moves:
-Protect
-Shell smash
-Rock blast
-icicle crash
The standard shell smash set. I've heard rumours of how deadly this pokemon can be after a shell smash boost, so I decided to try it out myself. Unfortunately I'm not so good at predicting so cloyster tends to die a lot on my hands, but I did manage to sweep someone's team with shell smash cloyster once, and hopefully many more times to come.
White herb to bring his fragile defenses back up after a shell smash boost. Unfortunately, it gets burned up by intimidate.
Whimsicott w/Iron ball
Ability: Prankster
Nature: timid
EVs: 252hp/36def/20spD/200spe
Moves:
- Sunny day
- Switcheroo
- Taunt
- Giga drain
Sunny day to counter annoying weather and help volc. Switcheroo using iron ball to remove the levitate ability from all variants of rotom, clip thundurus' wings as well as slow down enemy terrakion and latios for my garchomp to KO. Taunt to shut down support and hopefully other pranksters, and giga drain in the event that I get taunted.
I'm giving him a positive speed nature and EVs in speed so he can outspeed enemy whimsicott and thundurus. I'm not sure just how many points of EVs I should give him to do that though (I need enough to outspeed the neutral 252EV speed prankster whimiscotts).
Cresselia w/mental herb
Ability: Levitate
Nature: Bold (+def, -att)
EVs: 200HP/144Def/20spA/144spD
Moves:
-Ice beam
-Energy ball
-Skill swap
-Toxic
She is purely hypothetical as my in-game cresselia is quirky and I haven't restarted my game yet
Skill swap is one of her best moves, sometimes it really disrupts the opponent. The only problem I have is that cresselia is so slow. Often the skill swap comes too late (READ: pokemon using substitute/taunt).
She used to run icy wind for team support, but I found that my sweepers can generally outpace opponents (barring Latios and Terrakion) so I changed it to ice beam for greater damage. My support pokemon are too slow to really benefit from the opponent's speed drops unless icy wind's been used like 3 times in a row which no right minded opponent will allow you to do.
I gave her energy ball because there's no one on my team that can take on politoed, and rain teams (well, swift swim kingdra) completely destroys my team.
The toxic was only added later on because once my volc and chomp died, I got completely walled.
While sitrus berry was useful, in the online battles I played prankster sableye often taunted me. So I switched to mental herb - I can take away Sableye's prankster with skill swap and render it completely useless.
Volcarona w/focus sash
Ability: flame body
Nature: Timid (+spe, -att)
EVs: 4HP/252spA/252Spe
Moves:
-Heat wave
-Bug buzz
-Hurricane
-Protect
The most versatile sweeper on my team. Pairs with umbreon for sunny day, or latias with rain dance. Protect for when umbreon sets up sunny day, or just general all round protection.
He originally held fire gem, but I found her got killed way too easily. Plus tyrannitar was originally on my team and he was the guy holding focus sash, but since tyrannitar didn't go well and I removed him I have a spare slot for focus sash.
By the way, the in-game volc I bred has 66 HP ice, I'm not sure if I should use that instead of bug buzz, because opposing dragons are a pain.
Garchomp w/rocky helmet
Ability: rough skin
Nature: Jolly (+spe, -spA)
EVs:4HP/252Att/252Spe
Moves:
-Earthquake
-Dragon claw
-Dragon tail
-Protect
Dragon tail is the riskiest move here - it's used to stop trick room as well forcing out cloyster's threats. Basically, it's one huge gimmick but with massive rewards if predicted right (which I still need to get the hang of). Earthquake and dragon claw are standard VGC garchomp's attacks.
While people may think rocky helmet is gimmicky, I think it stacks up with rough skin wonderfully. A bulky metagross I once failed to KO through earthquake died after it meteor mashed garchomp.
Threats
Trick room, and rain teams.
Rain teams: Kingdra. Whimsicott's the best answer with priority sun and trick iron ball, but an ice beam from any rain team sweeper can be deadly. Once my cotton ball falls, it's practically game over.
Trick room. Most of them carry mental herbs so whimisicott's taunt is no good. Once it's up, I have a really difficult time stalling.
Individual threats
Prankster sableye and taunt. Completely shuts down cresselia and umbreon. Plus nothing is super effective on it...
Latios. Only whimisicott's iron ball can check it, and maybe cloyster if I predict right and shell smash...
Heatran and substitute. I struggle to even break those darned subs...
There are so, so many others that I can't really list them all, but playing online Sableye, Heatran and Latios has murdered my team many times over so I thought they needed a mention.
Furret w/choice scarf
Ability: Frisk
Nature: Jolly (+spe, -spA)
EVs: 252hp/4att/252spe
Moves:
-Trick
-U-turn
-Follow me
-Protect
I saw a guy in the last doubles VGC with a 1700+rating that had a furret. Had it not been for his furret tricking a choice scarf onto my cresselia, I would have won. When that battle ended and I had a closer look at why such a random pokemon was effective, I realised that the guy was practically scouting with frisk.
So yeah, frisk to tell me one of the items my opponent's holding (and therefore allow me to possibly determine what set). If I see a support pokemon, I trick (unless it's a prankster pokemon in team preview, in which case I'll lead with cresselia and skill swap away the prankster ability first). If both opposing pokemon are sweepers, I'll u-turn out.
Follow me is for when I've finished tricking; furret's teammate will probably appreciate a free turn of setup. The last move is there because I can't think of anything else - furret is not going to live long anyway so I highly doubt he'll live past a trick.
Cloyster w/white herb
Ability: Skill link
Nature: Jolly (+spe, -att)
EVs: 4hp/252att/252spe
Moves:
-Protect
-Shell smash
-Rock blast
-icicle crash
The standard shell smash set. I've heard rumours of how deadly this pokemon can be after a shell smash boost, so I decided to try it out myself. Unfortunately I'm not so good at predicting so cloyster tends to die a lot on my hands, but I did manage to sweep someone's team with shell smash cloyster once, and hopefully many more times to come.
White herb to bring his fragile defenses back up after a shell smash boost. Unfortunately, it gets burned up by intimidate.
Whimsicott w/Iron ball
Ability: Prankster
Nature: timid
EVs: 252hp/36def/20spD/200spe
Moves:
- Sunny day
- Switcheroo
- Taunt
- Giga drain
Sunny day to counter annoying weather and help volc. Switcheroo using iron ball to remove the levitate ability from all variants of rotom, clip thundurus' wings as well as slow down enemy terrakion and latios for my garchomp to KO. Taunt to shut down support and hopefully other pranksters, and giga drain in the event that I get taunted.
I'm giving him a positive speed nature and EVs in speed so he can outspeed enemy whimsicott and thundurus. I'm not sure just how many points of EVs I should give him to do that though (I need enough to outspeed the neutral 252EV speed prankster whimiscotts).
Cresselia w/mental herb
Ability: Levitate
Nature: Bold (+def, -att)
EVs: 200HP/144Def/20spA/144spD
Moves:
-Ice beam
-Energy ball
-Skill swap
-Toxic
She is purely hypothetical as my in-game cresselia is quirky and I haven't restarted my game yet
Skill swap is one of her best moves, sometimes it really disrupts the opponent. The only problem I have is that cresselia is so slow. Often the skill swap comes too late (READ: pokemon using substitute/taunt).
She used to run icy wind for team support, but I found that my sweepers can generally outpace opponents (barring Latios and Terrakion) so I changed it to ice beam for greater damage. My support pokemon are too slow to really benefit from the opponent's speed drops unless icy wind's been used like 3 times in a row which no right minded opponent will allow you to do.
I gave her energy ball because there's no one on my team that can take on politoed, and rain teams (well, swift swim kingdra) completely destroys my team.
The toxic was only added later on because once my volc and chomp died, I got completely walled.
While sitrus berry was useful, in the online battles I played prankster sableye often taunted me. So I switched to mental herb - I can take away Sableye's prankster with skill swap and render it completely useless.
Volcarona w/focus sash
Ability: flame body
Nature: Timid (+spe, -att)
EVs: 4HP/252spA/252Spe
Moves:
-Heat wave
-Bug buzz
-Hurricane
-Protect
The most versatile sweeper on my team. Pairs with umbreon for sunny day, or latias with rain dance. Protect for when umbreon sets up sunny day, or just general all round protection.
He originally held fire gem, but I found her got killed way too easily. Plus tyrannitar was originally on my team and he was the guy holding focus sash, but since tyrannitar didn't go well and I removed him I have a spare slot for focus sash.
By the way, the in-game volc I bred has 66 HP ice, I'm not sure if I should use that instead of bug buzz, because opposing dragons are a pain.
Garchomp w/rocky helmet
Ability: rough skin
Nature: Jolly (+spe, -spA)
EVs:4HP/252Att/252Spe
Moves:
-Earthquake
-Dragon claw
-Dragon tail
-Protect
Dragon tail is the riskiest move here - it's used to stop trick room as well forcing out cloyster's threats. Basically, it's one huge gimmick but with massive rewards if predicted right (which I still need to get the hang of). Earthquake and dragon claw are standard VGC garchomp's attacks.
While people may think rocky helmet is gimmicky, I think it stacks up with rough skin wonderfully. A bulky metagross I once failed to KO through earthquake died after it meteor mashed garchomp.
Threats
Trick room, and rain teams.
Rain teams: Kingdra. Whimsicott's the best answer with priority sun and trick iron ball, but an ice beam from any rain team sweeper can be deadly. Once my cotton ball falls, it's practically game over.
Trick room. Most of them carry mental herbs so whimisicott's taunt is no good. Once it's up, I have a really difficult time stalling.
Individual threats
Prankster sableye and taunt. Completely shuts down cresselia and umbreon. Plus nothing is super effective on it...
Latios. Only whimisicott's iron ball can check it, and maybe cloyster if I predict right and shell smash...
Heatran and substitute. I struggle to even break those darned subs...
There are so, so many others that I can't really list them all, but playing online Sableye, Heatran and Latios has murdered my team many times over so I thought they needed a mention.
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