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Dream Team

Discussion in 'Older Gen RMT' started by TrainerOreo, Jan 20, 2013.

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  1. TrainerOreo

    TrainerOreo Member

    Hi I was wondering if there is any flaws in my "dream team". I have all the Pokemon needed to finish this team... I just need to level them up and get the movesets/evolutions needed for this team. Anyway, please if you have any advice it would be highly appreciated. This is for Pokemon White btw:

    -Stone Edge
    -Draco Meteor

    -Sludge Bomb
    -Giga Drain
    -Hidden Power
    -Sleep Powder

    -Brave Bird
    -Crush Claw
    -Rock Slide
    -Hone Claws

    Chandelure (Evolve at lv.53)
    -Shadow Ball
    -Fire Blast
    -Energy Ball
    -Hidden Power

    -Air Slash

    -Meteor Mash
    -Zen Headbutt
    -Hyper Beam
  2. Chingchar

    Chingchar Well-Known Member

    for people to rate this properly please add natures and what EVs they have :)
  3. TrainerOreo

    TrainerOreo Member

    I would if I knew.. I'm not so good at calculating EVs although I wish I was, and I don't see a difference in what Natures do :/. But feel free to enlighten me! I'd love to improve my team as much as possible.
  4. TrainerOreo

    TrainerOreo Member

    So I'm guessing I won't get any help on this?
  5. fire r a g e

    fire r a g e Banned

    Wait a bit longer. You won't get a response this quickly.
  6. 725roy

    725roy ambivolent

    The thing about this team is that it doesn't appear to be for the metagame and more for ingame stuff. Seeing as you are in fact playing this on your White version, you may find more help in the ingame RMT section.
  7. TrainerOreo

    TrainerOreo Member

    See but the thing is, is that's what I'm here for. I want to do more competitive gameplay. I've already beaten the game, so there's no point in improving my in-game team, rather than my competitive team. Thanks for your feedback though.

    Edit: My in-game team got me through the game quite easily but I haven't won more than 1 battle with that team over wifi.
    Last edited: Jan 21, 2013
  8. loco1234


    Yeah, the game's an absolute joke compared to competitive play.

    For competitive we do need to know your held items and EV spreads, and we assume flawless IVs unless either otherwise mentioned or in the case of Hidden Power, in which case we assume the best possible IV spread for that Hidden Power type.

    With what you have here:

    Hydreigon's a bit of an unusual set, mixed Hydreigon typically look like:

    Hydreigon @ Life Orb/Expert Belt
    Trait: Levitate
    Mild/Rash Nature
    EVs: 4 HP / 252 SpA / 252 Spe
    - Draco Meteor
    - Fire Blast
    - Superpower
    - Roost / Earthquake / Dark Pulse

    The reason for this is that Hydreigon has insane coverage and great mixed offensive stats. Draco Meteor usually means something's going to die. Fire Blast hits the Steels that can take a Draco Meteor. Superpower can break down common Special sponges like Blissey and Tyranitar. For the last slot, you want Roost if you're using a Life Orb, definitely. If you go for Expert Belt, one of the coverage moves is probably a better choice.

    Venusaur shouldn't be used outside the sun. I'm going to suggest a Ferrothorn here.

    Ferrothorn @ Leftovers
    Trait: Iron Barbs
    Impish Nature
    EVs: 252 HP / 88 Def / 168 SpD
    - Leech Seed
    - Thunder Wave
    - Stealth Rock
    - Power Whip

    Ferrothorn is amazing and I've almost never made an OU team without it. Even when I do skip out on it, it's only for Amoonguss. Leech Seed is for recovery and forcing switches, which goes very well with Thunder Wave. Thunder Wave cripples set-up sweepers and Scarfers. And everything that isn't Ground, really. Nothing enjoys paralysis. Stealth Rock is quite possibly the best move in the game. Competitive teams that don't run it better have a REALLY good reason they aren't. Power Whip is your attack. 120 Base Power and 85% accuracy with STAB to boot is great. It isn't quite Gyro Ball's 150 Base Power with 100% accuracy, but there are reasons for that. Gyro Ball, first off, is not reliable damage-wise. Second, Thunder Wave is a large part of what makes this Ferrothorn so good utility-wise. Gyro Ball is pretty bad alongside Thunder Wave. You get pathetic Base Power by comparison to Power Whip. Third, Steel has atrocious coverage offensively. Grass hits common Water-types like Jellicent and Gastrodon very nicely.

    Braviary is a bad idea in OU. It's outsped by most of the tier, it has a glaring Stealth Rock weakness and... It's just not OU material. Fantastic in NU, where it has literally no hard counters, but Ferrothorn is everywhere in OU and it's Braviary's worst nightmare. I feel like a Skarmory would be pretty good here.

    Skarmory @ Leftovers
    Trait: Sturdy
    Impish Nature
    EVs: 252 HP / 232 Def / 24 Spe
    - Roost
    - Spikes
    - Whirlwind
    - Brave Bird

    Skarmory's extremely useful for a number of reasons. It's one of the best physical walls in the tier, it has reliable recovery, it has access to another hazard you can use in Spikes and it gets Whirlwind. Roost is that recovery I mentioned and it sheds an Electric weakness for the turn if you happen to be faster, which is nice. It does give you a Ground weakness for the turn too though. Spikes is not quite as good as Stealth Rock but it's still great to have. Whirlwind is also really useful, since what you pull in takes damage from whatever hazards you have set. It also phazes, which means nothing's going to set up on you without a Sub. Brave Bird is your attack and despite the defensive spread it still hits pretty hard.

    Chandelure, yes. Keep this. The Fire immunity is great (you have several Steels, so it's kinda essential) and it spinblocks at the same time, the reason to use it over Heatran. Spinblocking is important if you're running Skarmory and Ferrothorn, since you'll be stacking hazards quite a bit. But I'd suggest using a Choice Scarf with it. The set's the same as what you have (IF that Hidden Power is Fighting. You want HP Fighting). You'd want an EV spread of 4 HP / 252 SpA / 252 Spe and a Modest Nature to go with that too.

    Samurott is, again, bad in OU. You have a ton of Water-types to choose from, but I'd suggest Keldeo.

    Keldeo @ Leftovers
    Trait: Justified (Useless on Keldeo, but hey, no other options)
    Timid Nature
    EVs: 252 SpA / 4 SpD / 252 Spe
    - Calm Mind
    - Hydro Pump
    - Secret Sword
    - Hidden Power Ghost

    Keldeo is obscenely strong after a Calm Mind. After 2, it's probably going to sweep. Hydro Pump gets STAB and just destroys things in general. Secret Sword breaks Blissey, hitting its pitiful Def stat with your staggering SpA stat. HP Ghost is here for Jellicent that otherwise walls you, and it deals with Latias too.

    Finally, Metagross. The one problem I see here is Hyper Beam, which is a godawful move competitively. You will get set up on and swept if you ever use stuff like Hyper Beam. I'd suggest replacing it with Agility, using a Life Orb on the set and an EV spread of 4 HP / 252 Atk / 252 Spe with a Jolly Nature. Otherwise, good.
  9. TrainerOreo

    TrainerOreo Member

    I was told that you can't get Keldeo in white without the Event that is long over?

    Edit: I'm also refraining from using legendaries.
    Last edited: Jan 21, 2013
  10. loco1234


    Legendaries mean nothing in competitive play. Regigigas is legendary. It's NU. Phione, also NU. Shaymin, UU. Articuno, NU. Moltres, UU. Rotom's various forms are scattered throughout the tiers.
  11. TrainerOreo

    TrainerOreo Member

    What I'm saying is, I don't want to use legendaries. Although I like legendaries, I want to stick to regular pokemon, aside from psuedo legendaries such as Hydreigon.
  12. [​IMG]

    If this is for In-Game, then you need to post in the appropriate section. If not, you need to add descriptions, items, abilities, natures, and EVs in order for this to be legal.
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