Dragonicwari
Artistically angry
Introduction
Hey everyone, welcome to my latest RMT. I feel like this team has a lot of weaknesses but it seems to get by. I peaked at 1883 on the PS ladder, which was about 40 points until I would have hit the top 100. Unfortunately ever since I battled Psilo I have been on a HUGE losing streak with very occasional wins. I had the inspiration to do this team since my friend Thatcrazyrussian use to run dual weather all the time and I wanted to give every combination of dual weather a try. So here is my first dual weather team; Drizzle Warning.
The Team
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Encore
- Protect
- Scald
- Toxic
So I had been doing a little battle subway lately and I just loved using this set to mess up the NPC's. This set is also the best at taking on opposing weather starters in my opinion and that's always a plus. Scald boosts my physical bulk if I get the burn and I already have more than enough physical bulk. Toxic is abuse on walls that switch in and that's always useful. Encore is great for when people think they can get away with setting up or status abusing my team. It's one of my most used moves. Protect is used for scouting, toxic damage, and some recovery and I abuse that more than I should.
Abomasnow @ Choice Scarf
Trait: Snow Warning
EVs: 140 Atk / 128 SAtk / 240 Spd
Hasty Nature
- Blizzard
- Wood Hammer
- Earthquake
- Hidden Power [Fire]
I personally feel like this is Abomasnow's best set. It allows him to take on other weather starters 1v1 or deal some solid damage to almost any of them. The scarf let's me outspeed a solid amount of threats. I use hasty nature since this Abomasnow was a gift from a friend and I'm to lazy/ don't care enough to replace it with a naive abomasnow. Blizzard and Wood hammer are Stab's that deal a lot of damage and have fairly good neutral coverage. Hp fire is there for scizor and Ferrothorn while Earthquake's primary purpose is to hit Ninetails.
Raikou @ Life orb
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Thunder
- Extrasensory
I use to run specs but ever since I added wish vaporeon I have felt comfortable with all the residual danage this guy will take. Thunder is for rain abuse while volt switch is a solid alternative to give myself some switch initiative. I chose extrasenory over shadow ball because flinching is fun and Raikou is faster than every non scarfed fighting type I can think of plus it helps with a lot of random theats. The Ev's maximize damage output and my nature makes me faster than most of the unboosted ou tier which is the main reason I use Raikou over Thundurus. Lastly Raikou's bulk is why I use him over Jolteon.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower
This is the standard choice band set on scizor and I'm convinced anyone that has been into the competitive seen for more than a month knows how this guy functions. Lately I have been considering changing the set to a life orb set and dropping pursuit for roost. Here's how the current set works though; I have maxed out attack and near max hp so I can switch in with rocks up for an extra turn. I spam bullet punch 90% of the time and occasionally use u-turn or superpower if it appears to be my only way to win. I think I have used pursuit once so that's why I'm considering using a life orb set.
Vaporeon @ leftovers
Hydration
Bold
248 hp/ 252 def/ 8 spd
Scald
Wish
Heal bell
Ice beam/ toxic/ baton pass
So I use to use Tentacruel for my rain abusing wall, however Tentacruel just didn't do as much as I liked. My team really needed a cleric since almost every form of status seems to wreck me. So heal bell is a must, I added wish instead of rest since I won't be able to wake up in the hail. Scald is the stab of choice, letting me possibly burn any physical sweepers. I'm kind of torn on the last spot as Ice beam would give me nice coverage over Dragons and grass types, while toxic would be really fun on top of hail for residual damage and baton pass can give me switch initiative. Lately I have been using Baton Pass since it almost always guarantees I pass the wish.
Donphan @ leftovers
Sturdy
Impish
252 hp/ 252 def/ 4 sp def
Stealth rock
Rapid spin
Knock off/ ice shard/ roar
Eathquake
So when I dropped Tentacruel and Skarmory I lost on a spinner and a physical wall. I also really wanted an electric immunity on my team so nobody made better sense than to add Donphan. I went with physically defensive Donphan to take on just about any physical threat as my other walls would still rather take a special hit than a physical one. Earthquake is stab and let's me not be taunt bait. Rapid spin is one of the main reasons I picked Donphan over something like Tangrowth. Stealth Rocks are useful for entry hazard damage and I'm sure you all know that by now. Knock off can potentially wreck lives as pokemon who rely on their item are suddenly a lot less useful (eviolite+choice users). Ice shard could be useful for priority (who doesn't like priority) while roar is a solid phasing move that my team wouldn't mind. I have been using ice shard since the extra priority gives me some protection if scizor and raikou go down.
Threats
Chansey
Defensive rotom w
Nothing really likes to take EQ's
My team is really weak to grass types synergy wise
Thing's I'm considering changing;
Changing scizor's band to a life orb set
Vaporeon's set
Finding something that can resist/ is immune to EQ
Healing wish dual screen latias or defensive Celebi> Vaporeon
Kyurem B > Scizor
This is pretty far from my best team, but let me know what you guys think could improve the team and I will see how it works, thanks for reading
Hey everyone, welcome to my latest RMT. I feel like this team has a lot of weaknesses but it seems to get by. I peaked at 1883 on the PS ladder, which was about 40 points until I would have hit the top 100. Unfortunately ever since I battled Psilo I have been on a HUGE losing streak with very occasional wins. I had the inspiration to do this team since my friend Thatcrazyrussian use to run dual weather all the time and I wanted to give every combination of dual weather a try. So here is my first dual weather team; Drizzle Warning.
The Team
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Encore
- Protect
- Scald
- Toxic
So I had been doing a little battle subway lately and I just loved using this set to mess up the NPC's. This set is also the best at taking on opposing weather starters in my opinion and that's always a plus. Scald boosts my physical bulk if I get the burn and I already have more than enough physical bulk. Toxic is abuse on walls that switch in and that's always useful. Encore is great for when people think they can get away with setting up or status abusing my team. It's one of my most used moves. Protect is used for scouting, toxic damage, and some recovery and I abuse that more than I should.
Abomasnow @ Choice Scarf
Trait: Snow Warning
EVs: 140 Atk / 128 SAtk / 240 Spd
Hasty Nature
- Blizzard
- Wood Hammer
- Earthquake
- Hidden Power [Fire]
I personally feel like this is Abomasnow's best set. It allows him to take on other weather starters 1v1 or deal some solid damage to almost any of them. The scarf let's me outspeed a solid amount of threats. I use hasty nature since this Abomasnow was a gift from a friend and I'm to lazy/ don't care enough to replace it with a naive abomasnow. Blizzard and Wood hammer are Stab's that deal a lot of damage and have fairly good neutral coverage. Hp fire is there for scizor and Ferrothorn while Earthquake's primary purpose is to hit Ninetails.
Raikou @ Life orb
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Thunder
- Extrasensory
I use to run specs but ever since I added wish vaporeon I have felt comfortable with all the residual danage this guy will take. Thunder is for rain abuse while volt switch is a solid alternative to give myself some switch initiative. I chose extrasenory over shadow ball because flinching is fun and Raikou is faster than every non scarfed fighting type I can think of plus it helps with a lot of random theats. The Ev's maximize damage output and my nature makes me faster than most of the unboosted ou tier which is the main reason I use Raikou over Thundurus. Lastly Raikou's bulk is why I use him over Jolteon.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower
This is the standard choice band set on scizor and I'm convinced anyone that has been into the competitive seen for more than a month knows how this guy functions. Lately I have been considering changing the set to a life orb set and dropping pursuit for roost. Here's how the current set works though; I have maxed out attack and near max hp so I can switch in with rocks up for an extra turn. I spam bullet punch 90% of the time and occasionally use u-turn or superpower if it appears to be my only way to win. I think I have used pursuit once so that's why I'm considering using a life orb set.
Vaporeon @ leftovers
Hydration
Bold
248 hp/ 252 def/ 8 spd
Scald
Wish
Heal bell
Ice beam/ toxic/ baton pass
So I use to use Tentacruel for my rain abusing wall, however Tentacruel just didn't do as much as I liked. My team really needed a cleric since almost every form of status seems to wreck me. So heal bell is a must, I added wish instead of rest since I won't be able to wake up in the hail. Scald is the stab of choice, letting me possibly burn any physical sweepers. I'm kind of torn on the last spot as Ice beam would give me nice coverage over Dragons and grass types, while toxic would be really fun on top of hail for residual damage and baton pass can give me switch initiative. Lately I have been using Baton Pass since it almost always guarantees I pass the wish.
Donphan @ leftovers
Sturdy
Impish
252 hp/ 252 def/ 4 sp def
Stealth rock
Rapid spin
Knock off/ ice shard/ roar
Eathquake
So when I dropped Tentacruel and Skarmory I lost on a spinner and a physical wall. I also really wanted an electric immunity on my team so nobody made better sense than to add Donphan. I went with physically defensive Donphan to take on just about any physical threat as my other walls would still rather take a special hit than a physical one. Earthquake is stab and let's me not be taunt bait. Rapid spin is one of the main reasons I picked Donphan over something like Tangrowth. Stealth Rocks are useful for entry hazard damage and I'm sure you all know that by now. Knock off can potentially wreck lives as pokemon who rely on their item are suddenly a lot less useful (eviolite+choice users). Ice shard could be useful for priority (who doesn't like priority) while roar is a solid phasing move that my team wouldn't mind. I have been using ice shard since the extra priority gives me some protection if scizor and raikou go down.
Threats
Chansey
Defensive rotom w
Nothing really likes to take EQ's
My team is really weak to grass types synergy wise
http://www.pokemonshowdown.com/replay/ou9842636 1st match
http://www.pokemonshowdown.com/replay/ou9843224 1798 aint good enough
http://www.pokemonshowdown.com/replay/ou9845216 almost top 100
http://www.pokemonshowdown.com/replay/ou9845820 1883
52-66455-14857 Really close match, it became a stall war at 4v4
49-54311-64705 Abomasnow sweep
http://www.pokemonshowdown.com/replay/ou9922722 Lost to psilo's team of amazingness
http://www.pokemonshowdown.com/replay/ou9923713 vs Psilo using an nu team
http://www.pokemonshowdown.com/replay/ou9925062 vs 1950's
http://www.pokemonshowdown.com/replay/ou9925870 Losing streak continues
http://www.pokemonshowdown.com/replay/ou9973161 Took a break and got a win
2 losses here, both of which I got hash mis matches to
http://www.pokemonshowdown.com/replay/ou9975598 Turn 4 forfeit
http://www.pokemonshowdown.com/replay/ou9977373 7 battles in a row is to much for me I guess
http://www.pokemonshowdown.com/replay/ou10254714 Scraping by
http://www.pokemonshowdown.com/replay/ou10255724 Won because of hax, I need to revamp my team
http://www.pokemonshowdown.com/replay/ou10256639 Ironically haxed to death
http://www.pokemonshowdown.com/replay/ou10406392 Latias might be a new member of the team?
http://www.pokemonshowdown.com/replay/ou10408078 Over prediction, it's not good
http://www.pokemonshowdown.com/replay/ou9843224 1798 aint good enough
http://www.pokemonshowdown.com/replay/ou9845216 almost top 100
http://www.pokemonshowdown.com/replay/ou9845820 1883
52-66455-14857 Really close match, it became a stall war at 4v4
49-54311-64705 Abomasnow sweep
http://www.pokemonshowdown.com/replay/ou9922722 Lost to psilo's team of amazingness
http://www.pokemonshowdown.com/replay/ou9923713 vs Psilo using an nu team
http://www.pokemonshowdown.com/replay/ou9925062 vs 1950's
http://www.pokemonshowdown.com/replay/ou9925870 Losing streak continues
http://www.pokemonshowdown.com/replay/ou9973161 Took a break and got a win
2 losses here, both of which I got hash mis matches to
http://www.pokemonshowdown.com/replay/ou9975598 Turn 4 forfeit
http://www.pokemonshowdown.com/replay/ou9977373 7 battles in a row is to much for me I guess
http://www.pokemonshowdown.com/replay/ou10254714 Scraping by
http://www.pokemonshowdown.com/replay/ou10255724 Won because of hax, I need to revamp my team
http://www.pokemonshowdown.com/replay/ou10256639 Ironically haxed to death
http://www.pokemonshowdown.com/replay/ou10406392 Latias might be a new member of the team?
http://www.pokemonshowdown.com/replay/ou10408078 Over prediction, it's not good
Thing's I'm considering changing;
Changing scizor's band to a life orb set
Vaporeon's set
Finding something that can resist/ is immune to EQ
Healing wish dual screen latias or defensive Celebi> Vaporeon
Kyurem B > Scizor
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Rapid Spin
- Protect
- Scald
- Ice Beam
Tentacruel is commonly used on rain and hail teams, so it took me less than half a second to add him. In the rain he heals 12% a turn and be takes hit's like they are nothing. I have Ice beam for grass and dragon types but lately I've kinda wanted giga drain more so everyone let me know what you think about that. Scald is to help his weaker defense by burning stuff. I chose to maximize his special defense because I wanted a dedicated special wall and I don't think Tentacruel is anything to be proud about even when he is maximized in defense. Rapid spin is for clearing entry hazards and protect is pretty much for the same reasons toed has it. Black sludge is so people don't trick me.
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Stealth Rock
- Whirlwind
- Brave Bird
- Roost
Skarmory is here to be the physical wall my team needs. While he adds another electric weakness he has reliable recovery and the ability to phase, which are the two main reason's I chose him over ferrothorn. This is a fairly straight forward set, I needed something to tank physical hits and Skarm does that very well with maximized defense and HP. Whirlwind is for phasing, rocks are rocks, and brave bird has done more damage than I expected it to on more than one occasion. Other than the whole electric weak thing he works really well on my team
Trait: Rain Dish
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Rapid Spin
- Protect
- Scald
- Ice Beam
Tentacruel is commonly used on rain and hail teams, so it took me less than half a second to add him. In the rain he heals 12% a turn and be takes hit's like they are nothing. I have Ice beam for grass and dragon types but lately I've kinda wanted giga drain more so everyone let me know what you think about that. Scald is to help his weaker defense by burning stuff. I chose to maximize his special defense because I wanted a dedicated special wall and I don't think Tentacruel is anything to be proud about even when he is maximized in defense. Rapid spin is for clearing entry hazards and protect is pretty much for the same reasons toed has it. Black sludge is so people don't trick me.
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Stealth Rock
- Whirlwind
- Brave Bird
- Roost
Skarmory is here to be the physical wall my team needs. While he adds another electric weakness he has reliable recovery and the ability to phase, which are the two main reason's I chose him over ferrothorn. This is a fairly straight forward set, I needed something to tank physical hits and Skarm does that very well with maximized defense and HP. Whirlwind is for phasing, rocks are rocks, and brave bird has done more damage than I expected it to on more than one occasion. Other than the whole electric weak thing he works really well on my team
This is pretty far from my best team, but let me know what you guys think could improve the team and I will see how it works, thanks for reading
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