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Ds

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NESOTM

Guest
Alright I know I'll probably get flamed for this, cause I know this is from the TCG and isnt like by some people, but what if in D/P they had Delta species. Where, like shinies, in 1/(whatever) encounters with a wild pokemon there'd be a small chance it could be a Delta Species. Which for those who arent familiar with the TCG is a pokemon with an abnormal type. Like a lightning pidgey....>.>; Any ideas?
 

malcolm_n

Pokemon Collector
This is far too unlikely to happen. I say this because they'd have to program the game to recognize that this is a "different" pokemon. It couldn't actually be a Pidgeot because Pidgeot is a flying/normal pokemon who learns specific moves and breeds with certain other pokemon. They could call the new pokemon Pidgeot, but it wouldn't be, so there's no reason for it.

The TCG needs to remain the TCG. it =/= videogame because to do so would require too much overwrite of existing pokemon that they wouldn't have room for the new ones.

In addition, giving mewtwo fire/steel type would be incredibly powerful with his stats. Then you only need to give him levitate and nothing can beat him. Most DS pokemon are steel/??? type or dark/??? type because Nintendo wanted to have more of those particular types available to TCG players without revealing 4th gen pokemon too soon (Weavile...)
 
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Eszett

one love
I don't even think this is technically possible, considering that Pokemon species are hard-coded into the game, but for the purposes of illustrating why this would be a bad idea I'll assume by miraculous chance that the game can manage it.

First of all, this is a feature from the TCG, which has a radically different system than that found in the main series of games. First of all (I'm hazy on the details but I have the core concepts), each Pokemon can only sport a single type, and there are some seven to nine types in the game, with resistances and weaknesses defined for each Pokemon. Consider, on the other hand, that in the main series of the game that weaknesses are defined for each type and stack upon each other, but even more pressing is the much greater variability in typings of Pokemon.

From seven to nine possible typings in the TCG, you can raise that number to 289 type combinations and you'll get the idea that determining which one to use won't be the easiest of feats. Moreover, many of those combos would worsen off the Pokemon that possessed them. Say, for instance, you happen to get a Water/Poison Slugma: so what? How do you expect a Pokemon that gets no good Water or Poison moves to be able to use its STAB to its full advantage? Simply put, Pokemon like this would be the Sneasels of the game, having intriguing typings that they have no potential to use.

In all, this would be a programmer's nightmare that is not worth the effort of implementation and will likely not be given any appreciation from the fans.
 
I would love this to happen!
It should be very rare encounter rate (like 1 in 400). I have a few delta species and it is so cool, I have a steel type Pikachu and a steel type Sandslash.
I really like this idea and it would bring a new feel to the game.
 

Totoro

O hai you guysh !
Rukario-Wave Rider said:
I would love this to happen!
It should be very rare encounter rate (like 1 in 400). I have a few delta species and it is so cool, I have a steel type Pikachu and a steel type Sandslash.
I really like this idea and it would bring a new feel to the game.

In all due respect, if Delta Species did appear in D/P, wouldn't they become rarer than a shiny? Therefore, the encounter rate would be a lot more than 1 in 400...
 
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NESOTM

Guest
Well the thing about Delta species was it was just a different type, making their attacks now super effective agaisnt whatever(like fire horsea's attacks are super effective to a bulbasaur) However they kept the same weakness they had, such as Pidgeot would be weak to lightning. So it wouldnt create any super powerful pokemon. Im not sure on game mechanics, kinda my weak point, but I wouldnt see it being impossible for them to make it like a 1/10,000 chance in finding one, and then when you do find one the game kinda does another random number and you get a new type. So there wouldnt only be lightning pidgeys, pidgey could be any type.
 
N

NESOTM

Guest
I dont see how it would RUIN the pokemon games, if the chance of finding one would be rare than finding a shiny. I know lots of people whove played pokemon for years and still havent found a shiny x.o;
 

Twitch

Well-Known Member
;227; No, because it would ruin the entire game. Y halo thar Dark/Ghost Shedinja. ;)
 
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NESOTM

Guest
Alright, well what if they only put one or two in the game. Like Red Gyrados in G/S/C would that be plausible. Like a side story in the game about a delta species?
 

Zera

lolforumz.
I dont know much about the TCG, haven't played it in almost 8 years, but i'm willing o bet that some form of a 'delta' species in the video games would be interesting. maybe not an exact corrilation the the delta species of the tcg, but the video games own rendition of them, done in a different way etc etc.
 

Trooper Guy

Lost in history...
I like that idea, but i think it would f**k up the metagame too much, what with the same creatures and different types (goes off to search for codes). I think there should be another game made with these creatures. And what about Glitch pokemon, dark, light, crystal type (from Skyridge & Aquapolis), and EX pokemon? Shouldn't be just about Delta species.
 

Samayowa

you amaze me.
To make this short and sweet..

It's NEVER going to happen.
 

Golden_Latias

#SlayQueenSlay
No, just. . . no. It wouldn't be right to mix the TCG and games, as that would require tons of recoding and stuff.
 

Greek Saw

Banned
NESOTM said:
I dont see how it would RUIN the pokemon games, if the chance of finding one would be rare than finding a shiny. I know lots of people whove played pokemon for years and still havent found a shiny x.o;
Yeah. I agree with you, Nestom. It wouldn't really ruin the game at all, just maybe make the game a bit more slow. I would like a Dragon Dark Pokemon.
 

Eszett

one love
What exactly would this do, anyway? Why bother having Pokemon of different types if (1) this feature will not be invoked often and (2) if they can't learn the moves of that type? It will only serve to ruin what might be an otherwise strong candidate for a team member and be difficult for the programmers to implement.

There is no reason we need this amalgam of features. We are dealing with two entirely different and mutually exclusive environments here.
 

Torrey_the_Demon_Trainer

Ultimate Genious
Okay guys, Eszett has a good point
 

HarleyScarow

Emerald Shinigami
Well this would be nice for the sake of the game being played more.
 
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