Darkerones
SlowpokeHunter
Hello everyone this is my first successful weather team! Ive been runnning it for a while now on PO with stellar results but i feel that it could be better.
Alright,the purpose of this team is to win the weather war straight off the bat and set up one of my lovely dragons for a sweep!
Closer look:
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 128 HP / 252 SAtk / 20 SDef / 108 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Fire Blast
- SolarBeam
- Will-O-Wisp
Sunny Day on Ninetales may seem ridiculous but it serves the great purpose of scaring off other weather inducers that switch into it and leaving their team at the mercy of powerful STAB Fire Blasts,a huge step forward in winning a weather war. I can also enjoy the option of using the more powerful Solarbeam instead of Energy Ball since I can now set up the sun consistently. I didnt go for Heat Rock because the purpose of using Sunny Day is to gain a temporary upper hand against other weather teams,for long term sun i can just switch out and back in. Will o Wisp punishes Tyranitar that tries to EQ me to death and devastates Landorus and Toxicroak. The given EVs give Ninetales the ability to hit at its hardest as well as maintain respectable bulk,all the while out speeding other auto-weathers.
Charizard (F) @ Choice Scarf
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- SolarBeam
- Fire Blast
- Focus Blast
- Hidden Power [Ice]
Oh Charizard,the Pokemon I that used to solo the E4 with on my Pokemon Red game when i was six or seven has always been special to me among other Pokemon,and to finally be able to put the classic fan favorite to Competitive use is exciting truly. I chose that particular image from the anime because it no longer depicts an exaggeration of how powerful Charizard is. Thanks to Solar Power,Charizard is able to hit like two trucks when the sun is shining,and with a Choice Scarf alongside a decent base 100 speed he becomes the ultimate revenge killer/cleaner. Charizard's go-to move will almost always be Fire Blast,which is why i didn't mind Choice locking him,as I will hardly ever use another move. But of course there are circumstances where Fire Blast cannot just plow through everything,Solarbeam stops bulky waters like RotomW and Gastrodon dead in their tracks,while HP Ice prevents dragons from walling me and lets me hit Landorus and Gliscor slightly harder. Focus Blast is all I got against Heatran and gives T-tar a nasty surprise.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 36 Def / 180 SDef / 44 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Shadow Ball
- Recover
- Taunt
While it may seem impractical to use Jellicent on a sun team,Jellicent is my answer to rainstall and to popular fighting types as well as to rapid spinners. The given EVs and Nature allow it to outspeed and Taunt Forretress,Ferrothorn,Donphan,Skarmory,Blissey and Hippowdon,(all popular team supporters) as well as tank hits fairly well on both sides. Will o wisp does a good job of crippling Donphan,Gyarados and even more physical attackers that try to take a shot at Jellicent. Since Jellicent's Water STAB is nerfed by the sun I instead opted for his Ghost STAB in case I do end up using him in the sun to wear down opponents in conjunction with reliable recovery in Recover. I just wish Jellicent wouldnt be brought down so much by the sun,other than that he is great.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Def / 176 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Forretress is extremely good at what it does and what it does is exactly what this team needs. Thanks to the sun Forretress can now tank assaults from Water type attacks much better and while it makes his susceptibility to Fire even greater,it isnt like he could take a Flamethrower anyway,plus he has Sturdy. Rapid Spin is Forretress' main move as it is nearly essential to the success of half of this team, especially Charizard. I use Spikes and Stealth Rock to rack up that little bit extra necessary for my attackers to pull off key OHKOs. I didnt use Toxic Spikes because that would clash with Ninetales and jellicent spreading burn with Will O wisp. Gyro Ball helps Forretress rough up frailer threats like Latios or Virizion. The EVs allow Forretress to be sufficiently bulky physically and at the same time take advantage of that Steel typing to take Draco Meteors when it needs to.
Salamence (F) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Dragon Claw
- Fire Blast
- Earthquake
Some may disagree but I think Moxie Salamence is brilliant,I can get away with Fire Blasting some poor Ferrothorn and getting a free Attack boost,and considering that she's Naive,I could probably annihilate half of the opposition just using Moxie to pump Salamence's Attack. Things are even more bleak for my opponent if i actually get a chance to DD. Even with little investment in Sp.Attack a sun boosted Fire Blast hurts and roasts the likes of Scizor and Skarmory while Earthquake takes down Terrakion and Heatran. I chose Dragon Claw over Outrage because with a Moxie boost or two the extra BP isn't worth locking Salamence in and not being able to switch out,as a lot of Steel types depend on Outrage to score an easy win on a dragon. Lum berry foils anyone planning on trying to cripple Mence with Twave or Will o wisp,instead giving me a free turn to DD. Salamence is very capable of turning a hopeless battle into a glorious victory.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Protect
Ive added Gliscor to the team with the purpose of walling Terrakion and putting a halt to most physical assults then proceed to set up SD and wreck havoc. The EVs allow me to outspeed Heatran and Breloom and other threats while having tons of bulk. Earthquake is an invaluable STAB against Tentacruel,Terrakion and Magnezone. Ice Fang tears apart other Gliscor and makes Landorus cry. Finally,Protect allows me to scout my opponent's moves while enjoying the Poison Heal recovery. The sun gives Gliscor much needed neutrality against Water so it can threaten Jellicent and Gastrodon without Ice Beam better.
Please comment and make suggestions!
Alright,the purpose of this team is to win the weather war straight off the bat and set up one of my lovely dragons for a sweep!
Closer look:
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 128 HP / 252 SAtk / 20 SDef / 108 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Fire Blast
- SolarBeam
- Will-O-Wisp
Sunny Day on Ninetales may seem ridiculous but it serves the great purpose of scaring off other weather inducers that switch into it and leaving their team at the mercy of powerful STAB Fire Blasts,a huge step forward in winning a weather war. I can also enjoy the option of using the more powerful Solarbeam instead of Energy Ball since I can now set up the sun consistently. I didnt go for Heat Rock because the purpose of using Sunny Day is to gain a temporary upper hand against other weather teams,for long term sun i can just switch out and back in. Will o Wisp punishes Tyranitar that tries to EQ me to death and devastates Landorus and Toxicroak. The given EVs give Ninetales the ability to hit at its hardest as well as maintain respectable bulk,all the while out speeding other auto-weathers.
Charizard (F) @ Choice Scarf
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- SolarBeam
- Fire Blast
- Focus Blast
- Hidden Power [Ice]
Oh Charizard,the Pokemon I that used to solo the E4 with on my Pokemon Red game when i was six or seven has always been special to me among other Pokemon,and to finally be able to put the classic fan favorite to Competitive use is exciting truly. I chose that particular image from the anime because it no longer depicts an exaggeration of how powerful Charizard is. Thanks to Solar Power,Charizard is able to hit like two trucks when the sun is shining,and with a Choice Scarf alongside a decent base 100 speed he becomes the ultimate revenge killer/cleaner. Charizard's go-to move will almost always be Fire Blast,which is why i didn't mind Choice locking him,as I will hardly ever use another move. But of course there are circumstances where Fire Blast cannot just plow through everything,Solarbeam stops bulky waters like RotomW and Gastrodon dead in their tracks,while HP Ice prevents dragons from walling me and lets me hit Landorus and Gliscor slightly harder. Focus Blast is all I got against Heatran and gives T-tar a nasty surprise.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 36 Def / 180 SDef / 44 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Shadow Ball
- Recover
- Taunt
While it may seem impractical to use Jellicent on a sun team,Jellicent is my answer to rainstall and to popular fighting types as well as to rapid spinners. The given EVs and Nature allow it to outspeed and Taunt Forretress,Ferrothorn,Donphan,Skarmory,Blissey and Hippowdon,(all popular team supporters) as well as tank hits fairly well on both sides. Will o wisp does a good job of crippling Donphan,Gyarados and even more physical attackers that try to take a shot at Jellicent. Since Jellicent's Water STAB is nerfed by the sun I instead opted for his Ghost STAB in case I do end up using him in the sun to wear down opponents in conjunction with reliable recovery in Recover. I just wish Jellicent wouldnt be brought down so much by the sun,other than that he is great.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Def / 176 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Forretress is extremely good at what it does and what it does is exactly what this team needs. Thanks to the sun Forretress can now tank assaults from Water type attacks much better and while it makes his susceptibility to Fire even greater,it isnt like he could take a Flamethrower anyway,plus he has Sturdy. Rapid Spin is Forretress' main move as it is nearly essential to the success of half of this team, especially Charizard. I use Spikes and Stealth Rock to rack up that little bit extra necessary for my attackers to pull off key OHKOs. I didnt use Toxic Spikes because that would clash with Ninetales and jellicent spreading burn with Will O wisp. Gyro Ball helps Forretress rough up frailer threats like Latios or Virizion. The EVs allow Forretress to be sufficiently bulky physically and at the same time take advantage of that Steel typing to take Draco Meteors when it needs to.
Salamence (F) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Dragon Claw
- Fire Blast
- Earthquake
Some may disagree but I think Moxie Salamence is brilliant,I can get away with Fire Blasting some poor Ferrothorn and getting a free Attack boost,and considering that she's Naive,I could probably annihilate half of the opposition just using Moxie to pump Salamence's Attack. Things are even more bleak for my opponent if i actually get a chance to DD. Even with little investment in Sp.Attack a sun boosted Fire Blast hurts and roasts the likes of Scizor and Skarmory while Earthquake takes down Terrakion and Heatran. I chose Dragon Claw over Outrage because with a Moxie boost or two the extra BP isn't worth locking Salamence in and not being able to switch out,as a lot of Steel types depend on Outrage to score an easy win on a dragon. Lum berry foils anyone planning on trying to cripple Mence with Twave or Will o wisp,instead giving me a free turn to DD. Salamence is very capable of turning a hopeless battle into a glorious victory.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Protect
Ive added Gliscor to the team with the purpose of walling Terrakion and putting a halt to most physical assults then proceed to set up SD and wreck havoc. The EVs allow me to outspeed Heatran and Breloom and other threats while having tons of bulk. Earthquake is an invaluable STAB against Tentacruel,Terrakion and Magnezone. Ice Fang tears apart other Gliscor and makes Landorus cry. Finally,Protect allows me to scout my opponent's moves while enjoying the Poison Heal recovery. The sun gives Gliscor much needed neutrality against Water so it can threaten Jellicent and Gastrodon without Ice Beam better.
Please comment and make suggestions!
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