Xenomata
MS Paint Sableye
I didn't know what to look for regarding this topic, nor where to ask a question like this, so for now this will have to do for now. I apologize if this is wrong.
Anyways, I'm about ready to start IV breeding Eevee's for competitive play, and I intend to get every Eeveelution for variety. Looking at the stats, abilities, and movesets for each eeveelution, I THINK I have a few sets in mind, but unfortunately I am nowhere near as competitively smart as I wish I were, so I need help in Judging the sets I have in mind for each one.
I will try my best to explain each set in as much detail as possible, so if something doesn't make sense, please tell me.
They will all have perfect IV's in HP, Defense, and Special Defense, regardless of how poor these stats are for each one. They will have perfect IV's in their main offensive stat, and Speed IV's will depend.
Vaporeon
Hydration Ability
Modest Nature
Effort Values: 252 HP, 252 Sp. Att, 4 Sp. Def
Item: Damp Rock
~Rain Dance
~Wish
~Scald
~Helping Hand/Protect
Best intended for Double/Triple battles, this Rain Dance Set is based off of a few different suggested movepools I seen for Vaporeon, and has been tweeked a bit to revolve around Rain Dance, with Scald being the only form of attack, which might seem not as good, but considering the whole double/triple battle thing, I think it won't be as big an issue. Wish of course will heal anyone up to what Vaporeons max hp is, and the last move can be Protect to stall for the one turn it takes for wish to activate. OR it can be replaced with Helping Hand to power up any attacks a partner is using, prime examples being Thunder and Surf.
If there was a nature that could increase HP, then I would so be using it, but unfortunately the only nature that could possibly best work for Vaporeon is Modest in order to power up Scald.
Flareon
(Yeah I know Flareon isn't exactly a competitive pokemon to use, but I feel like this set can work)
Flash Fire Ability
Adamant Nature
Effort Values: 252 HP, 252 Attack, 4 Sp. Def
Item: Life Orb/Muscle Band
~Flare Blitz
~Quick Attack
~Protect
~Last Resort
I call this the Kamikaze Flareon set, what with Life orb and Flare Blitz bringing Flareon's HP down fast, however Muscle Band can help as well if Life Orb is too risky.
Quick Attack is just priority in case something fast comes into play. Protect is basically there as a filler move for the next attack, but it can help as well. And finally, Last Resort will be there for once everything else has been used, and is quite powerful.
Let me explain the EV's being put into HP. Flareon may only have base 65 HP, but Flare Blitz and Life Orb will ebb down Flareon's HP down to nothing eventually, so this is just to stall out the inevitable.
Jolteon
Volt Absorb Ability
Timid Nature
Effort Values: 4 HP, 252 Sp. Att, 252 Speed
Item: Wise Glasses/Magnet/Zap Plate
~Thunderbolt/Thunder
~Shadow Ball
~Charge Beam/Thunder/Hidden Power (uknown type)
~Volt Switch
Ok, so Chain Lightning Storm set as I call it. Item depends on if I would want to power up Shadow Ball and Hidden Power or not, but even without the small boost they still can offer coverage for most ground types.
Thunderbolt is a basic attack to have, although if Jolteron were to be paired with a Rain Dancer (such as the Vaporeon above), then Thunder would be optimal. Charge Beam isn't very strong, but the Sp. Att boost that sometimes applies can be helpful in many cases. This would also be where once could also apply Thunder if wanting to keep Thunderbolt, or Hidden Power if the whole Sp. Att boost thing doesn't sell. And finally, Volt Switch to, put it bluntly, GTFO when ready.
I would put Choice Specs in there, but wouldn't that ruin the point of having Volt Switch in the first place?
Espeon
Magic Bounce Ability
Timid Nature
Effort Values: 4 HP, 252 Sp Attack, 252 Speed
Item: Life Orb/Wise Glasses
~Psychic/Psyshock
~Dazzling Gleam
~Helping Hand/Shadow Ball/Baton Pass
~Calm Mind
This can work in Singles or Multiplies, either way, this is an Offensive set.
Psychic/Psyshock are stab, basic stuff here. Dazzling Gleam is a reliable Fairy Type move that is especially good in Doubles/Triples, Shadow Ball is also basic stuff, and Calm Mind boosts the power of all these moves. Although Shadow isn't needed, so this can also be where Helping Hand applies in doubles, or Baton Pass to get out and pass on the boosts from Calm Mind.
Life orb is a risky item that gives more power, and Wise Glasses isn't as risky, but also isn't as powerful. This is actually a pretty simple Espeon...
Umbreon
Synchronize Ability
Careful/Calm Nature
Effort Values: 252 HP, 128 Defense, 128 Sp. Def
Item: Leftovers
~Toxic
~Substitute
~Protect
~Moonlight/Helping Hand/Taunt/Payback/Feint Attack/Snarl/Charm/Refresh
Basing this off of an Umbreon I seen in the Battle Subway of Gen 5, it is pretty basic Stalling stuff I imagine.
Toxic is an HP deadly status condition, Substitute paired with Protect and constantly healing HP is just annoying, and the last move depends. In fact, the last move deserves its own few paragraphs.
Moonlight to recover HP faster, Helping Hand for double/triple battles, and Taunt for... I dunno, for the sake of taunting. Force the foe into constantly attacking while Umbreon laughs and Protects once more.
Of course, an attack could be used as well, which is where the nature used and the attack used come into play. Payback will increase in power if Umbreon is attacked, and Snarl will lower Sp. Att as well.
Of course, Charm can be used to lower Attack by quite a bit, and last but not least, Refresh can pair with Synchronize and heal Umbreon of a status condition it just passed to something else.
Dividing the 256 EV's between the defensive stats evenly, although I'm sure a few can be taken out of one or the other if need be.
Leafeon
Chlorophyll ability
Adamant Nature
Effort Values: 252 Attack, 4 Defense, 252 Speed
Item: Heat Rock
~Sunny Day
~Leaf Blade
~Helping Hand/Swords Dance
~Last Resort/Refresh/Baton Pass
Sunny Day Sweeper set, with Leafeon being the Sunny Day-er.
Leaf Blade is what is needed of course, Helping hand is for the Double Battles, Swords Dance makes Leafeon Deadly, and Last Resort is for, like Flareon above, once everything else has been used, which I guarantee everything else will have been used. On the other hand, Refresh does what Leafeon's basic ability does as well, so it could be used... I guess...
Baton Pass is there just to be able to pass on Swords Dance boosts to something else.
Glaceon
Ice Body Ability
Modest Nature
Effort Values: 128 Defense, 252 Sp. Att, 128 Sp. Def
Item: Life Orb/Wise Glasses/NeverMeltIce/Icicle Plate
~Blizzard
~Hail
~Frost Breath
~Shadow Ball
Hail Sweeper... all I can say...
Hail is needed of course, Blizzard is powerful, Frost Breath should always crit, and therefore ignores Sp. Def boosts, and Shadow Ball is just... there.
Not much to say here... Items could be better. I might go with the Ice type move boosting ones, but Life Orb could work as well, especially with Ice Body, and Wise Glasses is sort of the if-nothing-else-works item...
Sylveon
Cute Charm/Pixilate Ability
Modest Nature
Effort Values: 4 HP, 252 Sp. Att, 252 Sp. Def
Item: Pixie Plate/Light Clay/Leftovers
~Dazzling Gleam
~Hyper Beam/Reflect
~Shadow Ball/Light Screen
~Swift/Hidden Power (uknown type)/Helping Hand/Substitute
Kind of a weird one, however I can see two paths for Sylveon. One made of Full Offense, and one of Dual Screening. Either way, the main attack will always be Dazzling Gleam.
For the Full offense route, Hyper Beam is turned into a Fairy Type move by Pixilate, and is powered up by the Pixie Plate, so most everything will be dead. Shadow Ball is, like all the others, just there, and Swift is there to be there as well. Hidden Power could be used instead of course.
For the Dual Screening Route, Reflect and Light Screen are no ders, and the last one is sort of a toss up between Helping Hand and Substitute. Helping Hand will make anothers attack more powerful of course, and Substitute can pair well with the Leftovers if those are picked over the Light Clay.
Either way, the EV spread and nature remain the same.
Sorry for such a large question to ask, however I'm just not smart enough for competitive battling yet. Anything that will help me is welcome.
As for these movesets... well if you have the time to test them out, then by all means. I can't be the first one to have come up with them after all.
Anyways, I'm about ready to start IV breeding Eevee's for competitive play, and I intend to get every Eeveelution for variety. Looking at the stats, abilities, and movesets for each eeveelution, I THINK I have a few sets in mind, but unfortunately I am nowhere near as competitively smart as I wish I were, so I need help in Judging the sets I have in mind for each one.
I will try my best to explain each set in as much detail as possible, so if something doesn't make sense, please tell me.
They will all have perfect IV's in HP, Defense, and Special Defense, regardless of how poor these stats are for each one. They will have perfect IV's in their main offensive stat, and Speed IV's will depend.
Vaporeon
Hydration Ability
Modest Nature
Effort Values: 252 HP, 252 Sp. Att, 4 Sp. Def
Item: Damp Rock
~Rain Dance
~Wish
~Scald
~Helping Hand/Protect
Best intended for Double/Triple battles, this Rain Dance Set is based off of a few different suggested movepools I seen for Vaporeon, and has been tweeked a bit to revolve around Rain Dance, with Scald being the only form of attack, which might seem not as good, but considering the whole double/triple battle thing, I think it won't be as big an issue. Wish of course will heal anyone up to what Vaporeons max hp is, and the last move can be Protect to stall for the one turn it takes for wish to activate. OR it can be replaced with Helping Hand to power up any attacks a partner is using, prime examples being Thunder and Surf.
If there was a nature that could increase HP, then I would so be using it, but unfortunately the only nature that could possibly best work for Vaporeon is Modest in order to power up Scald.
Flareon
(Yeah I know Flareon isn't exactly a competitive pokemon to use, but I feel like this set can work)
Flash Fire Ability
Adamant Nature
Effort Values: 252 HP, 252 Attack, 4 Sp. Def
Item: Life Orb/Muscle Band
~Flare Blitz
~Quick Attack
~Protect
~Last Resort
I call this the Kamikaze Flareon set, what with Life orb and Flare Blitz bringing Flareon's HP down fast, however Muscle Band can help as well if Life Orb is too risky.
Quick Attack is just priority in case something fast comes into play. Protect is basically there as a filler move for the next attack, but it can help as well. And finally, Last Resort will be there for once everything else has been used, and is quite powerful.
Let me explain the EV's being put into HP. Flareon may only have base 65 HP, but Flare Blitz and Life Orb will ebb down Flareon's HP down to nothing eventually, so this is just to stall out the inevitable.
Jolteon
Volt Absorb Ability
Timid Nature
Effort Values: 4 HP, 252 Sp. Att, 252 Speed
Item: Wise Glasses/Magnet/Zap Plate
~Thunderbolt/Thunder
~Shadow Ball
~Charge Beam/Thunder/Hidden Power (uknown type)
~Volt Switch
Ok, so Chain Lightning Storm set as I call it. Item depends on if I would want to power up Shadow Ball and Hidden Power or not, but even without the small boost they still can offer coverage for most ground types.
Thunderbolt is a basic attack to have, although if Jolteron were to be paired with a Rain Dancer (such as the Vaporeon above), then Thunder would be optimal. Charge Beam isn't very strong, but the Sp. Att boost that sometimes applies can be helpful in many cases. This would also be where once could also apply Thunder if wanting to keep Thunderbolt, or Hidden Power if the whole Sp. Att boost thing doesn't sell. And finally, Volt Switch to, put it bluntly, GTFO when ready.
I would put Choice Specs in there, but wouldn't that ruin the point of having Volt Switch in the first place?
Espeon
Magic Bounce Ability
Timid Nature
Effort Values: 4 HP, 252 Sp Attack, 252 Speed
Item: Life Orb/Wise Glasses
~Psychic/Psyshock
~Dazzling Gleam
~Helping Hand/Shadow Ball/Baton Pass
~Calm Mind
This can work in Singles or Multiplies, either way, this is an Offensive set.
Psychic/Psyshock are stab, basic stuff here. Dazzling Gleam is a reliable Fairy Type move that is especially good in Doubles/Triples, Shadow Ball is also basic stuff, and Calm Mind boosts the power of all these moves. Although Shadow isn't needed, so this can also be where Helping Hand applies in doubles, or Baton Pass to get out and pass on the boosts from Calm Mind.
Life orb is a risky item that gives more power, and Wise Glasses isn't as risky, but also isn't as powerful. This is actually a pretty simple Espeon...
Umbreon
Synchronize Ability
Careful/Calm Nature
Effort Values: 252 HP, 128 Defense, 128 Sp. Def
Item: Leftovers
~Toxic
~Substitute
~Protect
~Moonlight/Helping Hand/Taunt/Payback/Feint Attack/Snarl/Charm/Refresh
Basing this off of an Umbreon I seen in the Battle Subway of Gen 5, it is pretty basic Stalling stuff I imagine.
Toxic is an HP deadly status condition, Substitute paired with Protect and constantly healing HP is just annoying, and the last move depends. In fact, the last move deserves its own few paragraphs.
Moonlight to recover HP faster, Helping Hand for double/triple battles, and Taunt for... I dunno, for the sake of taunting. Force the foe into constantly attacking while Umbreon laughs and Protects once more.
Of course, an attack could be used as well, which is where the nature used and the attack used come into play. Payback will increase in power if Umbreon is attacked, and Snarl will lower Sp. Att as well.
Of course, Charm can be used to lower Attack by quite a bit, and last but not least, Refresh can pair with Synchronize and heal Umbreon of a status condition it just passed to something else.
Dividing the 256 EV's between the defensive stats evenly, although I'm sure a few can be taken out of one or the other if need be.
Leafeon
Chlorophyll ability
Adamant Nature
Effort Values: 252 Attack, 4 Defense, 252 Speed
Item: Heat Rock
~Sunny Day
~Leaf Blade
~Helping Hand/Swords Dance
~Last Resort/Refresh/Baton Pass
Sunny Day Sweeper set, with Leafeon being the Sunny Day-er.
Leaf Blade is what is needed of course, Helping hand is for the Double Battles, Swords Dance makes Leafeon Deadly, and Last Resort is for, like Flareon above, once everything else has been used, which I guarantee everything else will have been used. On the other hand, Refresh does what Leafeon's basic ability does as well, so it could be used... I guess...
Baton Pass is there just to be able to pass on Swords Dance boosts to something else.
Glaceon
Ice Body Ability
Modest Nature
Effort Values: 128 Defense, 252 Sp. Att, 128 Sp. Def
Item: Life Orb/Wise Glasses/NeverMeltIce/Icicle Plate
~Blizzard
~Hail
~Frost Breath
~Shadow Ball
Hail Sweeper... all I can say...
Hail is needed of course, Blizzard is powerful, Frost Breath should always crit, and therefore ignores Sp. Def boosts, and Shadow Ball is just... there.
Not much to say here... Items could be better. I might go with the Ice type move boosting ones, but Life Orb could work as well, especially with Ice Body, and Wise Glasses is sort of the if-nothing-else-works item...
Sylveon
Cute Charm/Pixilate Ability
Modest Nature
Effort Values: 4 HP, 252 Sp. Att, 252 Sp. Def
Item: Pixie Plate/Light Clay/Leftovers
~Dazzling Gleam
~Hyper Beam/Reflect
~Shadow Ball/Light Screen
~Swift/Hidden Power (uknown type)/Helping Hand/Substitute
Kind of a weird one, however I can see two paths for Sylveon. One made of Full Offense, and one of Dual Screening. Either way, the main attack will always be Dazzling Gleam.
For the Full offense route, Hyper Beam is turned into a Fairy Type move by Pixilate, and is powered up by the Pixie Plate, so most everything will be dead. Shadow Ball is, like all the others, just there, and Swift is there to be there as well. Hidden Power could be used instead of course.
For the Dual Screening Route, Reflect and Light Screen are no ders, and the last one is sort of a toss up between Helping Hand and Substitute. Helping Hand will make anothers attack more powerful of course, and Substitute can pair well with the Leftovers if those are picked over the Light Clay.
Either way, the EV spread and nature remain the same.
Sorry for such a large question to ask, however I'm just not smart enough for competitive battling yet. Anything that will help me is welcome.
As for these movesets... well if you have the time to test them out, then by all means. I can't be the first one to have come up with them after all.