1. yes... anyone with a half a wit about them regarding math could figure this out... find the damage, divide by the total HP, and multiply by 100. That is merely how it would be done, but since you cannot see your foe's HP, and you cannot know exactly how much damage was done, it's impossible to do ingame, and you will only see this on NB.

2. IIrc, there's a list of this in CRMT. I'll see if I can find it. Evasion isn't really anything I worry about much, as messing with it is banned in competitive play.

3. A paralyzed poke has a 75% chance of attacking iirc (or a 25% chance of not, depending on how you want to look at it).

4. Wonder Guard

*can* be Traced, however it cannot be Role Played or Skill Swapped.

5. There might be more. I dunno. If I felt like it I could go through the list of attacks to find exactly what will get passed (which I don't, and I don't plan on it).

6. I could test this for you. I would just have to get someone to help, as my comp crashes when I try to battle myself on NB.

7. You *should* still fall asleep. I'm not certain but the way the attacks work in this game I wouldn't be surprised.

8. I think Synthesis resores 2/3 of your HP in sun.

EDIT: well, guess I was a little late in responding as there are already more there...

9. Poison Fang is the only one I can think of.

10. 1/8

11. I dunno. Probably 120.

Now all you have to do is get some ubergeek to fit those into a formula.

You're so kind. So anyone who happens to be involved in competitive battling is an "ubergeek"?

Anyway, if you need the formula (I thought I gave this last time), here it is:

[(42AB/D/50) + 2]STOR/255

A = (Sp.) Atk of attacking poke

includes statups, the burn cut, item boosts, etc

B = Base power

D = (Sp.) Def of defending poke

includes statups, item boosts, etc.

S = STAB (1.5 or 1.0)

T = Typing (0.25, 0.5, 1.0, 2.0, or 4.0)

O = Other

This is where you put things like:

- Weather effects

- Reflect/Light Screen

R = Random number between 217 and 255

Note: The rounding notation Math.Floor is used after every step (in other words, round down to the nearest whole number).