Eurypterid (Drapion) (M) holding Black Sludge
Ability: Battle Armor
EVs: 252 HP / 140 Def / 76 SpD
Careful Nature
- Acupressure
- Toxic Spikes
- Protect
- Knock Off
Main lead along with Wigglytuff, sets up Toxic Spikes to badly poison, Protect to stall turns for recovery and avoid dangerous attacks.
Knock Off for knocking off items from walls, and having some way to do damage.
Acupressure for giving itself and allies random stat boosts. Wich is total chaos. And fun.
Jiggly (Wigglytuff) (F) holding Light Clay
Ability: Competitive
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Dazzling Gleam
- Wish
- Reflect
- Light Screen
Basically sets up screens and does some wishing support and then goes out, mostly using screens to lengthen Drapions survivability so he can get up double Toxic Spikes or more Acupressures.
Stegosaurus (Venusaur-Mega) (M) holding Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Petal Blizzard
- Earthquake
- Leech Seed
- Outrage
Mega Venusaur has great stats overall, it's really bulky and deals loads of damage. Even though it's better specially than physically and it doesn't get any physical poison stab, I chose to make it special mostly for Petal Blizzard hitting both opponents and in the ideal situation, also Azumarill.
The other moves are either coverage or in the case of Leech Seed, to increase survivability.
Innocence (Azumarill) (F) holding Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Mostly here to take Petal Blizzards and special hits for days while dealing hard blows back with things like stab Play Rough and Waterfall, while Aqua Jet is priority and Knock Off acts as both coverage and knocking off items, wich is always a good thing, right?
Evangelion (Togekiss) (F) holding Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Air Slash
- Follow Me
- Roost
- Heal Bell
Air Slash for the much hated 60% flinch, and some way to do damage.
Follow Me to distract enemy attacks, to either give Volcarona time to set up some extra Quiver Dances, give Drapion some extra Acupressures, getting up double screens, etc.
Roost to heal, obviously.
Heal Bell to cure the entire team of status ailments, wich I found to be a problem, especially on Drapion and the Pokemon it can useAcupressure on.
Iblis (Volcarona) (M) holding Life Orb
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Heat Wave
- Giga Drain
- Protect
Sets up, sweeps, done.
Quiver Dance, for said setup.
Heat Wave over Fiery Dance because it hits both opponents.
Giga Drain over Bug Buzz to heal away Life Orb damage and other small damages, even though it's pretty frail.
Protect because a set up Volcarona attracts most attacks, thus giving extra time to anyone.
This is my first post here so try to be kinda nice :3
~Elfy
Sidenote: for copypasting into Showdown, you'll have to replace the "holding" with the email symbol, wich I can't use because I don't have 10+ posts yet and it triggers links so... Deal with it.
Ability: Battle Armor
EVs: 252 HP / 140 Def / 76 SpD
Careful Nature
- Acupressure
- Toxic Spikes
- Protect
- Knock Off
Main lead along with Wigglytuff, sets up Toxic Spikes to badly poison, Protect to stall turns for recovery and avoid dangerous attacks.
Knock Off for knocking off items from walls, and having some way to do damage.
Acupressure for giving itself and allies random stat boosts. Wich is total chaos. And fun.
Jiggly (Wigglytuff) (F) holding Light Clay
Ability: Competitive
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Dazzling Gleam
- Wish
- Reflect
- Light Screen
Basically sets up screens and does some wishing support and then goes out, mostly using screens to lengthen Drapions survivability so he can get up double Toxic Spikes or more Acupressures.
Stegosaurus (Venusaur-Mega) (M) holding Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Petal Blizzard
- Earthquake
- Leech Seed
- Outrage
Mega Venusaur has great stats overall, it's really bulky and deals loads of damage. Even though it's better specially than physically and it doesn't get any physical poison stab, I chose to make it special mostly for Petal Blizzard hitting both opponents and in the ideal situation, also Azumarill.
The other moves are either coverage or in the case of Leech Seed, to increase survivability.
Innocence (Azumarill) (F) holding Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Mostly here to take Petal Blizzards and special hits for days while dealing hard blows back with things like stab Play Rough and Waterfall, while Aqua Jet is priority and Knock Off acts as both coverage and knocking off items, wich is always a good thing, right?
Evangelion (Togekiss) (F) holding Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Air Slash
- Follow Me
- Roost
- Heal Bell
Air Slash for the much hated 60% flinch, and some way to do damage.
Follow Me to distract enemy attacks, to either give Volcarona time to set up some extra Quiver Dances, give Drapion some extra Acupressures, getting up double screens, etc.
Roost to heal, obviously.
Heal Bell to cure the entire team of status ailments, wich I found to be a problem, especially on Drapion and the Pokemon it can useAcupressure on.
Iblis (Volcarona) (M) holding Life Orb
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Heat Wave
- Giga Drain
- Protect
Sets up, sweeps, done.
Quiver Dance, for said setup.
Heat Wave over Fiery Dance because it hits both opponents.
Giga Drain over Bug Buzz to heal away Life Orb damage and other small damages, even though it's pretty frail.
Protect because a set up Volcarona attracts most attacks, thus giving extra time to anyone.
This is my first post here so try to be kinda nice :3
~Elfy
Sidenote: for copypasting into Showdown, you'll have to replace the "holding" with the email symbol, wich I can't use because I don't have 10+ posts yet and it triggers links so... Deal with it.
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