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Emerald Team (Aftergame)

Metalhead9838772

Fearless Trainer
I was messing around with ideas for a Pokémon Emerald team for the aftergame and came up with this team: (please note that this is NOT a Battle Frontier team, just an aftergame team for battling Steven and my friends.)

Electrode @Magnet?
Trait: Static
Mild Nature (+ Sp.Atk - Def) OR Rash Nature (+ Sp.Atk - Sp.Def)
-Thunderbolt
-Explosion
-Rollout
-Thunderwave

Heracross @Black Belt?
Trait: Guts
Impish Nature (+ Def - Sp.Atk)
-Brick Break
-Megahorn
-Earthquake
-Strength

Milotic @Sea Incense?
Trait: Marvel Scale
Bold Nature (+ Def - Atk)
-Surf
-Ice Beam
-Rain Dance
-Recover

Houndoom @Blackglasses or Lum Berry?
Trait: Flash Fire OR Early Bird (which one is better?)
Brave Nature (+ Atk - Speed)
-Flamethrower
-Crunch
-Shadow Ball/Toxic
-Overheat

Cradily @Hard Stone/Miracle Seed?
Trait: Suction Cups
Relaxed Nature (+ Def - Speed)
-Ingrain/Toxic
-Solarbeam
-Rock Slide
-Sunny Day

Salamence @Dragon Fang
Trait: Intimidate
Quiet Nature (+ Sp.Atk - Speed)
-Fly
-Dragon Claw
-Crunch
-Double Edge

So here it is, my final team as of yet. Feel free to change whatever you think should be changed, as long as you explain a bit :D

Cheers!
 

Emeraldfan

Well-Known Member
Salamence
Mild
~ Dragon Dance
~ Fly
~ Earthquake
~ Dragon Claw

Milotic
Modest
~ Surf
~ Ice Beam
~ Hypnosis
~ Recover

Houndoom
Hasty / Naive
~ Flamethrower
~ Crunch
~ Return
~ Will-O-Wisp

Cradily
Relaxed
~ Recover
~ Rock Slide
~ Earthquake
~ Giga Drain

Electrode
Mild / Rash
~ Thunderbolt
~ Thunder Wave / Light Screen
~ Explosion
~ Rollout / SonicBoom

Heracross @ Choice Band
Jolly
~ Megahorn
~ Brick Break
~ Rock Slide
~ Earthquake

Flash Fire is the superior ability on Houndoom.
 
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