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Emerald Team Rate (2 Teams)

Discussion in '3rd Gen RMT' started by The Dignified, Apr 25, 2007.

  1. The Dignified

    The Dignified #1 Dragon Tamer

    Please rate 1-10.

    Normal Team (Use irl and in-game)

    All are Level 100

    Absol @ Leftovers
    Presure
    Careful
    - Slash
    - Shadow Ball
    - Swords Dance
    - Return

    Arcanine @ Leftovers
    Flash Fire
    Naughty
    - Flamethrower
    - Fire Blast
    - Extremespeed
    - Iron Tail

    Gengar @ Leftovers
    Levitate
    Jolly
    - Giga Drain
    - Thunderbolt
    - Ice Punch
    - Fire Punch

    Milotic @ Leftovers
    Marvel Scale
    Quiet
    - Surf
    - Hydro Pump
    - Ice Beam
    - Rain Dance

    Metagross @ Leftovers
    Clear Body
    Bold
    - Meteor Mash
    - Earthquake
    - Psychic
    - Hyper Beam

    Gardevoir @ Leftovers
    Trace
    Naive
    - Psychic
    - Confusion
    - Double Team
    - Calm Mind


    Second Team. In-Game ONLY.

    Dragon Team. (all level 100)

    Dragonite @ Leftovers
    Inner Focus
    Sassy
    - Fire Blast
    - Aerial Ace
    - Earthquake
    - Thunderbolt

    Flygon @ Leftovers
    Levitate
    Relaxed
    - Eathquake
    - Iron Tail
    - Rock Slide
    - Fly

    Gyarados @ Leftovers
    Intimidate
    Impish
    - Dragon Dance
    - Surf
    - Eathquake
    - Thunderwave

    Charizard @ Leftovers
    Blaze
    Jolly
    - Slash
    - Aerial Ace
    - Earthquake
    - Fire Blast

    Aerodactyl @ Leftovers
    Rock Head
    Adamant
    - Rock Slide
    - Dragon Claw
    - Take Down
    - Aerial Ace

    Salamance @ Leftovers
    Intimidate
    Lonely
    - Aerial Ace
    - Earthquake
    - Rock Slide
    - Fire Blast
     
  2. Scepgatr

    Scepgatr Well-Known Member

    Absol @ Leftovers
    Pressure
    Jollly
    - Aerial Ace
    - Shadow Ball
    - Swords Dance
    - Return

    Arcanine @ Leftovers
    Intimidate
    Lonely
    - Howl
    - Fire Blast/Flamethrower/Overheat
    - Extremespeed
    - Iron Tail

    Gengar @ Leftovers
    Levitate
    Modest/Timid
    - Giga Drain
    - Thunderbolt
    - Ice Punch
    - Fire Punch

    Have Hypnosis over one of those moves, otherwise make Gengar hold Shell Bell.

    Milotic @ Leftovers
    Marvel Scale
    Bold
    - Surf
    - Rest
    - Ice Beam
    - Sleep Talk

    Metagross @ Leftovers
    Clear Body
    Adamant
    - Meteor Mash
    - Earthquake
    - Agility
    - Explosion

    Gardevoir @ Leftovers
    Trace
    Modest
    - Psychic
    - Thunderbolt
    - Will-O-Wisp
    - Calm Mind


    Second Team. In-Game ONLY.

    Dragon Team. (all level 100)

    Dragonite @ Leftovers
    Inner Focus
    Quiet
    - Substitute
    - Focus Punch
    - Ice Beam
    - Thunderbolt

    Flygon @ Choice Band
    Levitate
    Adamant
    - Eathquake
    - Iron Tail/Quick Attack
    - Rock Slide
    - Fire Blast

    Gyarados @ Leftovers
    Intimidate
    Lonely
    - Dragon Dance
    - Hydro Pump
    - Eathquake
    - Return

    Charizard @ Leftovers
    Blaze
    Lonely
    - Swords Dance
    - Aerial Ace
    - Earthquake
    - Fire Blast

    Aerodactyl @ Choice Band
    Rock Head
    Adamant
    - Rock Slide
    - Earthquake
    - Double-Edge
    - Aerial Ace

    Salamance @ Choice Band
    Intimidate
    Lonely
    - Aerial Ace
    - Earthquake
    - Rock Slide
    - Fire Blast
     
  3. The Mighty Wurmple

    The Mighty Wurmple Well-Known Member

    3 Choice Banders in-game?

    I'd use DDMence in-game, and Screech Flygon.
     
  4. Scepgatr

    Scepgatr Well-Known Member

    Its pretty much left to to personal preference on the number of CBers s/he wants.
     
  5. crudent

    crudent Well-Known Member

    Agreed with Scepgatr. Choice Banders aren't bad, they just require some switching on your part. CBmence is better than DDmence, and I don't really see what Screech can do that CBed Flygon can't KO in one hit.
     

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