Gravy said:
EV training isn't 'hard' or 'challenging' once you read into it a little. Its just that the whole system is brain-meltingly boring.
You've got a point there. The thing with this new system is that, while EVs DID exist since RBY, you didn't need to count them, for all Stats could be maxed out. This messed up pretty much everyone. Also, while I don't mind much to EV Train, I can see how it can be boring. A good solution would be to remove the Vitamin cap, or at least raise it to 15/20 Vitamins per Stat. That'd reduce the EV Training time to an estrict minimum.
Another con of this system is that it doesn't allows roles to be exploited. Maybe that was made to prevent stuff like Tyranitar to become even more br0ken, but they allowed Substitute back without a check on learnability, as Reflect did, so...
Still, I think an increase of the cap from 510 to 765 would allow defensive tactics to come back, mixed strategies to brew on again, and would allow balance with 3 maxed Stats out of 6. Still, I doubt it'll be implemented...
I do hope that they increase the Vitamin cap. Also, a bit of proper info on EVs inside the game (At least mildly explained, not with almost undecipherable hints...) would help newbies get the hang of it. Maybe even make it not hidden anymore...
Oh well. I'm rambling now... XD