Lord_Sunday
Remember me from RSE
I'm trying out waaaaaaaaaay too many new, slightly improv pokes all at once in this team. Well, lets see how it's going.
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 64 Atk/192 Spd/252 SAtk
Rash nature (+Satk, -SDef)
- Hypnosis
- Shadow Ball
- Thunderbolt
- Explosion
Most standard lead nowerdays, but I actually haven't had much experience with it. So I decided it was high time I tried it out.
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/192 Spd/64 SDef
Calm nature (+SDef, -Atk)
- Ancientpower
- Tri Attack
- Roost
- Baton Pass
Haha, don't ask. Oh, well if you insist I'm attempting to Batton Pass Ancientpower boosts to the next Pokemon. Tri Attack provides a reasonable chance of statusing the opponents Pokemon, and Roost eleviates Ice + Elec weak and makes it easier to Batton Pass. Anyway, AP only has Eight PP, so I need some luck to get more than one boost off in a match. I usually don't have trouble getting one in so far, and when people see the walls of text their first reaction is:
"..."
then:
"OMG"
then I Batton Pass and they're like:
"shut."
Anyway if it works it's all great fun.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Taunt
- Ice Beam
- Crunch
- Earthquake
Now here's my prime recipient for Batton Passes. Does wonders with every aspecs of the boost. Decent Def and Sdef (Plus Sandstorm boost) makes him hard to take down. The Satk boost is useful to 1HKO Gliscor and 2HKO Hippowdon (who, incidentally, can't do much back against that Def boost). The Attack and Speed increase work in the same way as a DDTar. The EVs were a bit of guess work. It was either Jolly and 252 Speed to outspeed Starmie and Co after receiving a boost or Adamant + Atk EVs which I thought was best if I was going to do some damage with only one Atk boost.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/16 Atk/240 SAtk
Brave nature (+Atk, -Spd)
- Ice Beam
- Focus Punch
- Substitute
- Earthquake
Cool Mixpert(ish thingo... Boah anyone?) to take electric attacks for me. From behind a substitute Pert wreaks havak, 2HKOing major walls with a combination of Eq, Focus Punch and Ice Beam. Unfortunatly draining Swamperts PP often works against me but most opponents take a bundle... Perhaps I should be running an Endeavor set, it certainly would work with Substitute... but then It can't recieve Batton Pass boosts if it needs to, which I really want it to be able to do.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/72 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Drill Peck
- Roost
- Swords Dance
- Night Slash
SD Skarm. I'm concidering swapping to Impish as I feel Adamant doesn't provide me with the Defence needed to get a SD off. Oftern I'm a 2HKO for strong sweepers, expecially if their STAB is nuteral. Night Slash can hurt Starmie and Gengar on the switch in as they hope to get a Thunderbolt on me!
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Rapid Spin
- Recover
- Surf
Skarm tents to attract Heatrans, so I needed a spinner who doesn't die to Overheat / Earth Power. Recovery is a nice added bonus. Also takes down a few other key threats, although I don't know if I need Thunderbolt for Gyara or Ice Beam more...?
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 64 Atk/192 Spd/252 SAtk
Rash nature (+Satk, -SDef)
- Hypnosis
- Shadow Ball
- Thunderbolt
- Explosion
Most standard lead nowerdays, but I actually haven't had much experience with it. So I decided it was high time I tried it out.
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/192 Spd/64 SDef
Calm nature (+SDef, -Atk)
- Ancientpower
- Tri Attack
- Roost
- Baton Pass
Haha, don't ask. Oh, well if you insist I'm attempting to Batton Pass Ancientpower boosts to the next Pokemon. Tri Attack provides a reasonable chance of statusing the opponents Pokemon, and Roost eleviates Ice + Elec weak and makes it easier to Batton Pass. Anyway, AP only has Eight PP, so I need some luck to get more than one boost off in a match. I usually don't have trouble getting one in so far, and when people see the walls of text their first reaction is:
"..."
then:
"OMG"
then I Batton Pass and they're like:
"shut."
Anyway if it works it's all great fun.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Taunt
- Ice Beam
- Crunch
- Earthquake
Now here's my prime recipient for Batton Passes. Does wonders with every aspecs of the boost. Decent Def and Sdef (Plus Sandstorm boost) makes him hard to take down. The Satk boost is useful to 1HKO Gliscor and 2HKO Hippowdon (who, incidentally, can't do much back against that Def boost). The Attack and Speed increase work in the same way as a DDTar. The EVs were a bit of guess work. It was either Jolly and 252 Speed to outspeed Starmie and Co after receiving a boost or Adamant + Atk EVs which I thought was best if I was going to do some damage with only one Atk boost.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/16 Atk/240 SAtk
Brave nature (+Atk, -Spd)
- Ice Beam
- Focus Punch
- Substitute
- Earthquake
Cool Mixpert(ish thingo... Boah anyone?) to take electric attacks for me. From behind a substitute Pert wreaks havak, 2HKOing major walls with a combination of Eq, Focus Punch and Ice Beam. Unfortunatly draining Swamperts PP often works against me but most opponents take a bundle... Perhaps I should be running an Endeavor set, it certainly would work with Substitute... but then It can't recieve Batton Pass boosts if it needs to, which I really want it to be able to do.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/72 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Drill Peck
- Roost
- Swords Dance
- Night Slash
SD Skarm. I'm concidering swapping to Impish as I feel Adamant doesn't provide me with the Defence needed to get a SD off. Oftern I'm a 2HKO for strong sweepers, expecially if their STAB is nuteral. Night Slash can hurt Starmie and Gengar on the switch in as they hope to get a Thunderbolt on me!
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Rapid Spin
- Recover
- Surf
Skarm tents to attract Heatrans, so I needed a spinner who doesn't die to Overheat / Earth Power. Recovery is a nice added bonus. Also takes down a few other key threats, although I don't know if I need Thunderbolt for Gyara or Ice Beam more...?
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