Naoto Shirogane
The Detective Prince
A lot of things have changed since last gen such as weather only last 5 turns. so I decided to try out baton pass this gen to see how it is. the results so far are good due to the lack of skarmorys and roar/whirlwind users.
The Team
Ninjask @ Leftovers
Ability: Speed Boost
EVs: 252 Spd / 252 HP
Jolly Nature
- Substitute
- Protect
- Swords Dance
- Baton Pass
here we have a standard ninjask set. 252 speed to out speed scarf pokes. 252 hp to make sure i can keep subbing to abuse speed boost. sword dance is only used when I play against people who can't break the sub or just try set up on me. baton pass is used to pass the boost onto whatever poke i want to set up next or just to sweep right away with maw.
Sylveon (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 SDef/4 Sp Atk
Careful Nature
- Wish
- Baton Pass
- Calm Mind
- Hyper Voice
Sylveon is the sp def wall which likes to set on on sp atks. Syveon fits perfectly into this team because it can set on choice scarf dragons using outrage, even with 4 sp atk evds it can hit hard with hyper voice after one calm mind thanks to it's ability and it can hit past subs. wish is used to recover and it lets me keep setting up or it can be used to heal another poke so I can carry on the chain. 252 hp and 252 sp def so it can take on sp atks and set up.
Mawile (F) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Fire Fang
Here is the star of the team after I have boosted speed 3 or 2 times and set up one sword dance the game is pretty much over thanks to huge power this mawile because very strong and can ko most pokemon. 252 attack to make sure it can beat all pokemon left. 252 speed to help less speed needed to pass to it so it can outspeed everything. iron head is used to get a boost from stab and ko everything which don't resist it. play rough is used to get a boost from stab and beat rotom. Sucker punch is used to beat anything when i have no passed enough speed or just to get rid poke so i can get ninjask to start passing. fire fang is used to kill steels but may replace it for brick break as heatran is a pain to beat. maw does not need any defence or sp def boosts all it needs is the attack and speed and it's good ga
me.
Scolipede @ Weakness policy
Ability: Speed Boost
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Baton Pass
- Swords Dance
- Substitute
- Protect/ megahorn/ eq
Scolipede is used when ninjask cannot set up or is dead. with the boost from vaporeon and Sylveon it can set up and pass the boost onto maw. weakness policy is used when I am I have not set calm mind up fully so I can take like 2 hits by fire so why not abuse weakness policy to help set up maw thanks to the 2+ attack it gives, 252 speed to give it 355 speed to out pace a lot of pokes. 252 hp to help it set up subs for longer. baton pass is used to pass on boosts, sword dance to boost attack for maw to sweep. sub to help abuse the bulky boosts i got and help boost speed without taking hits. Protect to help boost speed but thinking bout using megahorn to take out pokes when maw is dead or eq to take out heatran so maw can sweep.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP/4 sp def
Bold Nature
- Baton Pass
- Acid Armor
- Wish
- Substitute
Here is the defence wall of the team, vaporeon is used to receive sp def boosts from Sylveon so it can set up defence or it can be used the other way round depends if your against a physical attacker or sp atker. 252 def to give it strong bulk with 252 hp to let it take its and make subs hard to break. Sylveon and Vaporeon are the greatest partners in this team. one cannot take hits without taking the boosts by the other poke. after all boosts are set it can be passed to maw and give me the win
Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 Spd / 252 HP
Timid Nature
- Transform
ditto is used as a late game sweeper or can be used right away if the person tries to set up a threat then it can be taken out right away with ditto. People doubt ditto a lot but if you use it right it is really good in ou, the evds don't matter as they do nothing, transform is useless as it's ability does it's job for it.
Theats
skarmory (rarely seen :S )
heatran
roar or whirlwind uses (rarely seen)
The Team
Ninjask @ Leftovers
Ability: Speed Boost
EVs: 252 Spd / 252 HP
Jolly Nature
- Substitute
- Protect
- Swords Dance
- Baton Pass
here we have a standard ninjask set. 252 speed to out speed scarf pokes. 252 hp to make sure i can keep subbing to abuse speed boost. sword dance is only used when I play against people who can't break the sub or just try set up on me. baton pass is used to pass the boost onto whatever poke i want to set up next or just to sweep right away with maw.
Sylveon (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 SDef/4 Sp Atk
Careful Nature
- Wish
- Baton Pass
- Calm Mind
- Hyper Voice
Sylveon is the sp def wall which likes to set on on sp atks. Syveon fits perfectly into this team because it can set on choice scarf dragons using outrage, even with 4 sp atk evds it can hit hard with hyper voice after one calm mind thanks to it's ability and it can hit past subs. wish is used to recover and it lets me keep setting up or it can be used to heal another poke so I can carry on the chain. 252 hp and 252 sp def so it can take on sp atks and set up.
Mawile (F) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Fire Fang
Here is the star of the team after I have boosted speed 3 or 2 times and set up one sword dance the game is pretty much over thanks to huge power this mawile because very strong and can ko most pokemon. 252 attack to make sure it can beat all pokemon left. 252 speed to help less speed needed to pass to it so it can outspeed everything. iron head is used to get a boost from stab and ko everything which don't resist it. play rough is used to get a boost from stab and beat rotom. Sucker punch is used to beat anything when i have no passed enough speed or just to get rid poke so i can get ninjask to start passing. fire fang is used to kill steels but may replace it for brick break as heatran is a pain to beat. maw does not need any defence or sp def boosts all it needs is the attack and speed and it's good ga
me.
Scolipede @ Weakness policy
Ability: Speed Boost
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Baton Pass
- Swords Dance
- Substitute
- Protect/ megahorn/ eq
Scolipede is used when ninjask cannot set up or is dead. with the boost from vaporeon and Sylveon it can set up and pass the boost onto maw. weakness policy is used when I am I have not set calm mind up fully so I can take like 2 hits by fire so why not abuse weakness policy to help set up maw thanks to the 2+ attack it gives, 252 speed to give it 355 speed to out pace a lot of pokes. 252 hp to help it set up subs for longer. baton pass is used to pass on boosts, sword dance to boost attack for maw to sweep. sub to help abuse the bulky boosts i got and help boost speed without taking hits. Protect to help boost speed but thinking bout using megahorn to take out pokes when maw is dead or eq to take out heatran so maw can sweep.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP/4 sp def
Bold Nature
- Baton Pass
- Acid Armor
- Wish
- Substitute
Here is the defence wall of the team, vaporeon is used to receive sp def boosts from Sylveon so it can set up defence or it can be used the other way round depends if your against a physical attacker or sp atker. 252 def to give it strong bulk with 252 hp to let it take its and make subs hard to break. Sylveon and Vaporeon are the greatest partners in this team. one cannot take hits without taking the boosts by the other poke. after all boosts are set it can be passed to maw and give me the win
Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 Spd / 252 HP
Timid Nature
- Transform
ditto is used as a late game sweeper or can be used right away if the person tries to set up a threat then it can be taken out right away with ditto. People doubt ditto a lot but if you use it right it is really good in ou, the evds don't matter as they do nothing, transform is useless as it's ability does it's job for it.
Theats
skarmory (rarely seen :S )
heatran
roar or whirlwind uses (rarely seen)