1. What’s your favorite TYPE?
I'd have to say Psychic. The powers of the mind have always fascinated me.
2. What's your favorite STAT?
Ermm... HP or Attack.
3. What’s your favorite MOVE?
I just might have to go with Fly.
4. What’s your favorite SPECIAL ABILITY?
The water-hits-Pokemon-Pokemon-heals one.
5. What’s your favorite POKEBALL?
The Great Ball.
6. What’s your favorite BERRY?
Sitrus.
7. What's your favorite ITEM?
The Map, naturally.
8. What's your favorite STATUS AILMENT?
Status Ailment? Favorite status ailment? Let off the interrogation, will you!
9. What's your favorite piece of GAME MUSIC?
For individual pieces of music, I will have to go with the ending credits theme of Pokemon Black and White. It is one of the best pieces of music ever created in videogaming history. This isn't just a triumph in Pokemon music or videogame music, this is an achievement in compositional skill and one of the best pieces of music ever made flat-out.
As for game soundtracks...
Ruby/Sapphire/Emerald. Sure, Gold was my first, and FR/LG probably came after, but FR/LG also quietly seemed a touch off. The graphics were... staid, and the soundpalette, in my opinion, was poor. R/S/E, though... they were a revelation. The soundfont is one of the most unique, and for lack of a better word 'exotic' sounding I've ever heard, lending Hoenn a very unique feel. Each track suited its area to a T (and a Q!) and was magnificently composed anyways. Particular highlights are Mt. Pyre's Outer Wall, which starts slowly with drums before bringing in horns along with a dreary backing-sound before going into a Middle Eastern-like instrument with a synth dominator, then adding in eight-bit-like beats and a new woodwind instrument, letting up with a brief dither with another synth noise, a ranging synth, and tired drums, then going straight back to the horns and progressing from there.
And of course the Victory Road theme - it is perhaps the only one to truely capture the challenge that Victory Road should represent for the player... for you hath come this far, there lieth only one more obstacle before thy final challenge. It opens with rising horn, using solely bells, percussion, and a 8-bit-beat, throwing a horn here and there, before going straight into the horn & trumpet mixture, taking us to another part with an even higher horn, implementing the bell here and there, representing the slog, and in the back a continually progression drumbeat, then going into a synth sound (woodwind, I'd guess) with a ranging synth, this time not from ear-to-ear but from pitch-to-pitch - which incidentally has served as a minor background element along with another primitive 8-bit sounding noise - avoiding the trumpets in favor of aforementioned woodwind, bringing back in the the horns for a reprise of the opening bells with the addition of strings (a primitive soundpalette, with imperfect samples, but nevertheless with a bit of experience at listening to them along with a touch of familiarity helps) - again serving something of a background role when they are taking a place in the theme.
Well, that's a lot on music. Someof which may not have made any sense.
10. What's your favorite example of GRAPHICS in a Pokemon game?
Still R/S/E. Hoenn is simply so unique, so different, so distinctive compared to other Pokemon games.
I'd have to say Psychic. The powers of the mind have always fascinated me.
2. What's your favorite STAT?
Ermm... HP or Attack.
3. What’s your favorite MOVE?
I just might have to go with Fly.
4. What’s your favorite SPECIAL ABILITY?
The water-hits-Pokemon-Pokemon-heals one.
5. What’s your favorite POKEBALL?
The Great Ball.
6. What’s your favorite BERRY?
Sitrus.
7. What's your favorite ITEM?
The Map, naturally.
8. What's your favorite STATUS AILMENT?
Status Ailment? Favorite status ailment? Let off the interrogation, will you!
9. What's your favorite piece of GAME MUSIC?
For individual pieces of music, I will have to go with the ending credits theme of Pokemon Black and White. It is one of the best pieces of music ever created in videogaming history. This isn't just a triumph in Pokemon music or videogame music, this is an achievement in compositional skill and one of the best pieces of music ever made flat-out.
As for game soundtracks...
Ruby/Sapphire/Emerald. Sure, Gold was my first, and FR/LG probably came after, but FR/LG also quietly seemed a touch off. The graphics were... staid, and the soundpalette, in my opinion, was poor. R/S/E, though... they were a revelation. The soundfont is one of the most unique, and for lack of a better word 'exotic' sounding I've ever heard, lending Hoenn a very unique feel. Each track suited its area to a T (and a Q!) and was magnificently composed anyways. Particular highlights are Mt. Pyre's Outer Wall, which starts slowly with drums before bringing in horns along with a dreary backing-sound before going into a Middle Eastern-like instrument with a synth dominator, then adding in eight-bit-like beats and a new woodwind instrument, letting up with a brief dither with another synth noise, a ranging synth, and tired drums, then going straight back to the horns and progressing from there.
And of course the Victory Road theme - it is perhaps the only one to truely capture the challenge that Victory Road should represent for the player... for you hath come this far, there lieth only one more obstacle before thy final challenge. It opens with rising horn, using solely bells, percussion, and a 8-bit-beat, throwing a horn here and there, before going straight into the horn & trumpet mixture, taking us to another part with an even higher horn, implementing the bell here and there, representing the slog, and in the back a continually progression drumbeat, then going into a synth sound (woodwind, I'd guess) with a ranging synth, this time not from ear-to-ear but from pitch-to-pitch - which incidentally has served as a minor background element along with another primitive 8-bit sounding noise - avoiding the trumpets in favor of aforementioned woodwind, bringing back in the the horns for a reprise of the opening bells with the addition of strings (a primitive soundpalette, with imperfect samples, but nevertheless with a bit of experience at listening to them along with a touch of familiarity helps) - again serving something of a background role when they are taking a place in the theme.
Well, that's a lot on music. Someof which may not have made any sense.
10. What's your favorite example of GRAPHICS in a Pokemon game?
Still R/S/E. Hoenn is simply so unique, so different, so distinctive compared to other Pokemon games.