Hello, This is my first RMT of Gen 6. I've choosen a playstyle that has paid off for me in previous gens. And that's Hyper Offense or HO for short. I'm not too good with introductions so let's just get to the team.
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Spikes
- Taunt
- Magic Coat
- Stealth Rock
At first my lead was Custap Berry Skarmory, which i used often in gen 5 but it just didn't cut it. I was thrilled to find out Deo-D was moved into OU again and i just knew it would be my lead. The choosen spread effectivly can get hazards down quickly and prevent hazards from being layed down on my side. Spikes/Rocks is standard hazards, Taunt if for slower stuff and for set up sweepers thinking they can set up while i get hazards down. Magic Coat is for faster taunt/hazards/set up type of pokemon. Red Card can stop a sweeper from doing too much damage and can phaze a spinner or any pokemon out.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Ice Punch
- Superpower
- Play Rough
Pretty Standard Azumarril, maintains it's nice bulk and hit's hard with Choice Band. Aqua Jet is for priorty spam, Play Rough for secondary STAB. Ice Punch and Superpower fill out the rest of the coverage.
Scizor @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor/Mega Scizor is a nice mon to keep momentum up, it could bluff the choice band before going Mega. I've choosen a more quicker spread for i can quickly U-Turn out of counters for i can maintain an advantage along with being able to be a effective cleaner late game.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Sludge Wave
- Earth Power
- Focus Blast
- Rock Polish
My only truely special based pokemon on this team. I've choosen a Rock Polish to be able to sweep with, after one RP it can be game over as long as priorty users are gone. Earth Power is for STAB , Focus Blast hit's stuff like Ferro, while Sludge Wave can hit fairies and stuff like Azumarril on a switch in.
Breloom @ Leftovers
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
The classic Spore/Swords Dance Breloom. It may not be good as it once was but is still very good once you got stuff like Aegislash and Talonflame out of the way. Pretty simple here get down a spore then set up and try to sweep.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 HP / 172 Atk / 40 SAtk / 240 Spd
Naive Nature
- Substitute
- Dragon Claw
- Earth Power
- Ice Beam
A very underated threat currently, and it's something that helps me break stall teams. This is a play on the Gen 5 Sub + 3 Attacks except that i've added more speed for i can outspeed more threats and KO with Dragon Claw. Earth Power is mainly for Aegislash, Ice Beam is for stuff like Lando-T as well as provide nice coverage with Dragon Claw and Earth Power.
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Spikes
- Taunt
- Magic Coat
- Stealth Rock
At first my lead was Custap Berry Skarmory, which i used often in gen 5 but it just didn't cut it. I was thrilled to find out Deo-D was moved into OU again and i just knew it would be my lead. The choosen spread effectivly can get hazards down quickly and prevent hazards from being layed down on my side. Spikes/Rocks is standard hazards, Taunt if for slower stuff and for set up sweepers thinking they can set up while i get hazards down. Magic Coat is for faster taunt/hazards/set up type of pokemon. Red Card can stop a sweeper from doing too much damage and can phaze a spinner or any pokemon out.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Ice Punch
- Superpower
- Play Rough
Pretty Standard Azumarril, maintains it's nice bulk and hit's hard with Choice Band. Aqua Jet is for priorty spam, Play Rough for secondary STAB. Ice Punch and Superpower fill out the rest of the coverage.
Scizor @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor/Mega Scizor is a nice mon to keep momentum up, it could bluff the choice band before going Mega. I've choosen a more quicker spread for i can quickly U-Turn out of counters for i can maintain an advantage along with being able to be a effective cleaner late game.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Sludge Wave
- Earth Power
- Focus Blast
- Rock Polish
My only truely special based pokemon on this team. I've choosen a Rock Polish to be able to sweep with, after one RP it can be game over as long as priorty users are gone. Earth Power is for STAB , Focus Blast hit's stuff like Ferro, while Sludge Wave can hit fairies and stuff like Azumarril on a switch in.
Breloom @ Leftovers
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
The classic Spore/Swords Dance Breloom. It may not be good as it once was but is still very good once you got stuff like Aegislash and Talonflame out of the way. Pretty simple here get down a spore then set up and try to sweep.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 HP / 172 Atk / 40 SAtk / 240 Spd
Naive Nature
- Substitute
- Dragon Claw
- Earth Power
- Ice Beam
A very underated threat currently, and it's something that helps me break stall teams. This is a play on the Gen 5 Sub + 3 Attacks except that i've added more speed for i can outspeed more threats and KO with Dragon Claw. Earth Power is mainly for Aegislash, Ice Beam is for stuff like Lando-T as well as provide nice coverage with Dragon Claw and Earth Power.