I decided to make a team that is not trickrom or weather related, but related to Pokemon with few or no weaknesses. Here it is:
Scizor@Focus Band
Technician
Adamant, Likes to Thrash about
252 Attack, 252 Defense
U-turn
Bullet Punch
Super Power
Pursuit
A Tank I thought would be useful. Bullet Punch will let Scizor hit first. Super Power will do some fine damage, but will be used for Steel, Normal, and Rock types only. Pursuit will damage those who are attempting to switch out, and U-turn will be used to high tail outta there.
Ursarang@Burn Orb
Guts
Brave, Likes to Thrash About.
252 Attack, 252 HP
Facade
Shadow Claw
Taunt
Brick Break
My Wall breaker/Revenge Killer. Taunt will be used at the beginning of the battle. Because of the Toxic Orb, Guts activates and Facade's power increases as well. Shadow Claw is added just for extra coverage, and Brick Break stops any Protects, Light Screens, and Reflects.
Drapion@Scope Lens
Sniper
Impish, Capable of Taking Hits
252 Attack, 252 Defense
Cross Poison
Crunch
Hone Claws
Ice Fang
Another Tank. Scope Lens boosts Critical ratio, and Sniper influences the ratio as well. Cross Poison has a high Critical Hit ratio, so crits will land often. Crunch will be used for STAB, Ice Fang for coverage against the only weakness to this thing: Ground. Hone Claws will be used before for extra attack and accuracy.
Snorlax@Leftovers
Thick Fat
Hardy, Often Dozes Off
252 HP, 128 Attack, 128 Defense
Rest
Sleep Talk
Heavy Slam
Curse
My Wall. Curse shall be applied to increase Attack and Defense, making it bulkier. When my HP is low, Rest will be used, and Sleep Talk will be spammed until awakening. Heavy Slam is added because of Snorlax's 1014 pound weight.
Eelektross@Expert belt
Levitate
Lonely, Proud of it's Power
252 Attack, 252 Sp. Attack
Brick Break
Crunch
Dragon Claw
Wild Charge
My Wild Card, if you will. Brick Break will destroy Protect, Light Screen, and Reflect. Crunch will be used for extra coverage. Dragon Claw to take out those pesky Dragons, and Wild Charge for STAB
Spiritomb@Life Orb
Pressure
Relaxed, Somewhat Vain
252 Defense, 252 Sp. Defense
Hypnosis
Dream Eater
Sucker Punch
Rock Tomb
A last Resort. This Spiritomb will use the classic Hypnosis/Dream Eater technique. Rock Tomb will lower their speed, and Sucker Punch for any attack moves issued at Spiritomb.
Please rate this team, and change anything that must be changed.
Scizor@Focus Band
Technician
Adamant, Likes to Thrash about
252 Attack, 252 Defense
U-turn
Bullet Punch
Super Power
Pursuit
A Tank I thought would be useful. Bullet Punch will let Scizor hit first. Super Power will do some fine damage, but will be used for Steel, Normal, and Rock types only. Pursuit will damage those who are attempting to switch out, and U-turn will be used to high tail outta there.
Ursarang@Burn Orb
Guts
Brave, Likes to Thrash About.
252 Attack, 252 HP
Facade
Shadow Claw
Taunt
Brick Break
My Wall breaker/Revenge Killer. Taunt will be used at the beginning of the battle. Because of the Toxic Orb, Guts activates and Facade's power increases as well. Shadow Claw is added just for extra coverage, and Brick Break stops any Protects, Light Screens, and Reflects.
Drapion@Scope Lens
Sniper
Impish, Capable of Taking Hits
252 Attack, 252 Defense
Cross Poison
Crunch
Hone Claws
Ice Fang
Another Tank. Scope Lens boosts Critical ratio, and Sniper influences the ratio as well. Cross Poison has a high Critical Hit ratio, so crits will land often. Crunch will be used for STAB, Ice Fang for coverage against the only weakness to this thing: Ground. Hone Claws will be used before for extra attack and accuracy.
Snorlax@Leftovers
Thick Fat
Hardy, Often Dozes Off
252 HP, 128 Attack, 128 Defense
Rest
Sleep Talk
Heavy Slam
Curse
My Wall. Curse shall be applied to increase Attack and Defense, making it bulkier. When my HP is low, Rest will be used, and Sleep Talk will be spammed until awakening. Heavy Slam is added because of Snorlax's 1014 pound weight.
Eelektross@Expert belt
Levitate
Lonely, Proud of it's Power
252 Attack, 252 Sp. Attack
Brick Break
Crunch
Dragon Claw
Wild Charge
My Wild Card, if you will. Brick Break will destroy Protect, Light Screen, and Reflect. Crunch will be used for extra coverage. Dragon Claw to take out those pesky Dragons, and Wild Charge for STAB
Spiritomb@Life Orb
Pressure
Relaxed, Somewhat Vain
252 Defense, 252 Sp. Defense
Hypnosis
Dream Eater
Sucker Punch
Rock Tomb
A last Resort. This Spiritomb will use the classic Hypnosis/Dream Eater technique. Rock Tomb will lower their speed, and Sucker Punch for any attack moves issued at Spiritomb.
Please rate this team, and change anything that must be changed.
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