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Fiction tips and "tutors"

D

Da' dude

Guest
Sup guys. I thought I'd start a little section here to help ya'll out, so I suggested it to Dragonfree, and he thought it was a good idea, so I started it up.

K, here's how it works, if you guys have any tips for fics for specific genres, post them here. Like let's say a person wants some tips on how to make a horror more horrifying, make a comedy funnier, or how to make a romance more romantic, well, if anyone has any tips, post em here.

Your tips can fit under these categories (down here I'll put a list of tutors):

Trainer
Negrek
Dilasc

Action
Ledian X

Adventure
Ledian X

Fantasy
Timid Kyogre
La Carlotta

Horror
Monk76

Comedy
FlamingRuby

Romance
Nylf
Ledian X

Drama

Poetry
Monk76

Mystery

Suspense

Sci Fi
Ledian X

Fan Made
Dilasc
Nylf

Comic style
Ledian X

Characters...
 
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D

Da' dude

Guest
hmm, wonder why no one's showin up. There's over 30 views, but 0 replies...whatever...hope this thread can be used for something useful...;munchlax;
 

PDL

disenchanted
Da' dude said:
hmm, wonder why no one's showin up. There's over 30 views, but 0 replies...whatever...hope this thread can be used for something useful...;munchlax;

just be patient, they'll come...
 

FlamingRuby

The magic of Pokemon
I have a tip for comedy fics-

If you need gag ideas, watch cartoons...many classic cartoon gags will work in other universes.
 

PDL

disenchanted
FlamingRuby said:
If you need gag ideas, watch cartoons...many classic cartoon gags will work in other universes.

the only problem is that you shouldn't blatantly borrow stuff from other sources...

if you've written a gag that's been on TV, don't expect it to be as funny as it was on TV...

This goes triple for most of the jokes on Monty Python and the Holy Grail
 
D

Da' dude

Guest
FlamingRuby said:
I have a tip for comedy fics-

If you need gag ideas, watch cartoons...many classic cartoon gags will work in other universes.

thanks, I'll ad your tip

Note: Ughh, I can't edit on this computer, I've got to add you with my dad's computer, so wait until then.

By the way, do you want to be a comedy "tutor", if not, that's cool. PM me when you make up your mind.
 

Eternal Daydreamer

Surrender to the Sea
Weeell, I have a tip for fantasy/adventure fics:

Think big. For Example:

Say you have a wicked witch as a villian. (Cliche but humor me.) Say that this witch wants to steal virgins from the local village. So, you make her as ugly or as beautiful as you want. Give her an evil personality, maybe a crony or two. Then boom, you got your villian.

Another is introduction:

I'm going to use the start of A Lost Fairytale for an example.

I wanted the Controller's introduction to mysterious but not so much that people get lost. Solution? Have them ride into town near dusk on Rapidashes. Make your audiences feel the oddness of a situtation.

I have a few other tips but I'll wait.
 
D

Da' dude

Guest
La Carlotta said:
Weeell, I have a tip for fantasy/adventure fics:

Think big. For Example:

Say you have a wicked witch as a villian. (Cliche but humor me.) Say that this witch wants to steal virgins from the local village. So, you make her as ugly or as beautiful as you want. Give her an evil personality, maybe a crony or two. Then boom, you got your villian.

Another is introduction:

I'm going to use the start of A Lost Fairytale for an example.

I wanted the Controller's introduction to mysterious but not so much that people get lost. Solution? Have them ride into town near dusk on Rapidashes. Make your audiences feel the oddness of a situtation.

I have a few other tips but I'll wait.

Thank you for contributing with your tips

Note:as said before, I can only edit on my other computer, which I want have access to until tommorow.

Remember you guys, if you really think you'd be good at it and wouldn't mind contributing your time and talent, you can sign up to become a private "tutor". But PM me first.
 

Nylf

Well-Known Member
General tip for OT fics.

If you have a huge/epic plot, keep it vague, but hint subtly. Then, when the big twist comes, all the little hints come into place and the reader get's a 'so that's what it was about' feeling. Taking an example from Final Fantasy VII(sorry those who have yet to get far enough), frequently at the start of the game the screen flashes when Cloud tries to remeber his past, before it comes out very cooly and completely perfectly. Then we find out his memeories are false and he created an illusionary past, so the flashes was where he created his past, and you go 'ahh, that explains it'. Or at least think it.
 

Ledian_X

Don Ledianni
Make sure to take notes!

Taken from my other thread:

Guidelines to Creating Comic Book Style Characters.

1.) Superpowers:

By the early 21st century, basically every superpower you can think of has been used by Marvel, DC, Image, etc. It's important to create a character that isn't a blatant ripoff of said character. If you have a character that can stretch..do not make him a comedian like Plastic Man or a scientific genius like Mr. Fantastic.

You can have similar superpowers but you can't make them too much like someone else who has the same power anywhere in fiction. Even videogames. You can start with something like a fire lady like my character Jenna and build on it. From that, we go to..

2.) Personality/Background:

A superhero nowadays needs to have a rich, multilayered background with a deep personality. You can't have someone with a 2D personality running around saving the day. The person needs to feel, think and act. As a writer, you shout put heart and realisim into the superhero. Regardless if he or she has the ability to fly around or something.

How he or she deals with her powers has an impact on his/her personality. Take Power Shot's Chronos. Chronos is one tough metal guy and he's cold just like metal. Sometimes even tragedy can mould a hero. Spider-Man didn't decide to put on the tights to fight crime the second he was bit by that spider.

It took the death of his Uncle Ben and his irresponsible act that cost his uncle his life to make him the hero he is today.

Backgrounds have to be deep, full of facts and crativity. Nothing watered down. Details need to be used to create an image in the reader's mind. You have to base the guy you're making on reality. Nothing cookie-cutter or Golden Age because that mentality died in 1961 with the birth of the Fantastic Four.

You might say my heroes don't have a history, but they do. I've written the stories since 1996 and wrote detail after detail about every single one of them. Each character has been through a lot and if you read my story, I put parts of each character's history in despite it being the most current story.

Heroes need to have deep histories and be deep. Remember that.

3.) Plot

The plot of the story is important for anything. Not just superheroes. So, if you're like me, you wonder what's the theme of the story you're making? Why do these heroes do what they do? Who tries to stop them? A plot has to be deep.

4.) Bring on the Bad Guys

Ahh the bad guys. These guys and gals need to have deep substance in the. Why do they do what they do? What's got them so hot and bothered when dealing with the heroes? The main villians need to be deep and not corny if they're to be a real threat to the hero.


These are just four of the major guidelines for the story ideas you want to send to me or Power Shot if you want to be a part of this universe. If you have questions, please ask here. Offer any comments too while you're at it. The same thing is expected of would be comic writers as it is for Pokemon writers.

Now as for the other genres listed: *NEW STUFF*

Scifi

1.) Nothing cheesy or cartoony. But, If your story takes place in the future, make sure you actually say "This story takes place in the year 23XX" or something like that. If you use future tech, make sure it isn't really like the Jetsons. If you want to look at possible ways futures can be done, look at: Star Trek (All 5 series and 10 movies), X-Men: Days of Future Past, etc.

2.) If you use time travel, make it believable and realisitc. Same thing with technology you use.

3.) Aliens. Aliens can be good guys or bad guys and if you use space travel, make sure the line's been drawn clear and if you do venture into space, look into stars, constellations and other things about the galaxy. Research is key here. Especially if you want to make an alien world where life eveolved from mammalian/anphibian creatures. You got to make things plausible.

It''d be best to do what Star Trek did. Create some humanoid life for your character to relate to. Some non humanoid life is good too. But in aliens, the possibilities are endless. Same thing applies to biology.

What I did when I created Aquans was look at a frog's anatomy and biological history to find that prehistoric anphibians had gills too as well as a "lung". We call those creatures mudskippers, today. But, they needed something to make them mammalian so they skipped a few rungs on the evolutionary ladder.

4.) Planets. If you create a strange new world remember this: It's up to you to make it as alien as possible. It can have an environment suitable for life to develop. But, don't make it too much like our world. It can be similar with similar animal life forms. But, things can be different. For example, a shark on Aquarius, a world I created has 6 perpendicular finds and a whip like tail. The landscape should be different too. Different colored trees, grass and water. Creating a world that's truly alien but similar to Earth can be tricky but it can be done. Look at several worlds in Star Trek.

Just remember to base some science fiction on real life science. For example, the lays of physics. Cloning is now possible so that's science now. Years ago it was science fiction. Tomorrow's science fiction can always become today's science. Even now, scientists and enginneers are coming close to creating similar gaddgests found in Star Trek.

Action/Adventure:

1.) When creating an action scene remember to put in high drama, fists, lasers, superpowers flying and sometimes even the possibility to the protagonist losing. Sure he'll win but you want to give the reader the perception that he/she might not make it out alive.

2. ) In adventures you always want to describe where they are, where they're going, where they've been and how they got there. Description is key in adventure and a little background would help too. History plays an important role. Background is important when you're on the adventure.


Romance:

1.) Ah Le Amor. There's nothing like writing two characters that love each other deeply. Make sure though that you have given them a romantic history of being together. Their love needs to be explained and felt by the reader. A kiss there, a hug here. Even a love scene if you're so inclined. Nothing too graphic but nice nonetheless.

2.) You need to make the love realistic and sometimes you may want to include love triangles and obstacles both physical and mental. Kevin in my story thought he couldn't get Angela because of his obstacle, ocular implants. Not going to spoil how that ended.

In the end, all of these can be employed in the same story including humor. Romance can also be involved in tense action scenes. Nothing like professing love in the heat of an intense fight.

That's all for now, class.

LX
 
D

Da' dude

Guest
Keep those tips coming people! As a reminder, I can't update this until Sunday. I still need some tutors to volunteer...I also hope I can get a little help with this thread, because I can't be on all the time...

If you want to be a tutor or want to help out with the thread, PM me.
 

Keleri

I pinch.
One thing that always irks me in all forms of entertainment are bad villains--specifically, villains that aren't a threat to the hero. To me, this is why a lot of shows with recurring villains are boring--the hero has beaten them a hundred times before, so we don't feel the slightest lick of anxiety about what will happen. Case in point: the pokémon anime. Does anyone worry that Jesse and James are going to actually steal pikachu this time? Well, you know what they say--467th time's the charm... Superhero shows seem to try to avoid this by having a number of different recurring villains, which works for a little while, but after a few episodes it's pretty much the same thing.

I would, therefore, say that it would be good form to have an antagonist, once beaten, either be removed from the story (i.e. they are killed/destroyed or simply leave and disappear), side with the protagonist (this happens a lot in Bleach, I've noticed--a lot of Ichigo's former foes are now his allies) or, if they do absolutely have to come back, be much improved in 'power' (whatever this means for the series you're writing), although I would not suggest that this happen very often.

And even if you do change antagonists fairly regularly, if your villains are bumbling and hilariously incompetent, well... other people may not mind it, but for me it's become an intolerable cliché after years of Saturday morning cartoons and action movies. Villains should be a threat, otherwise there's little point in even besting them. In that same vein, not every villain has to be Satan's Regent on Earth or certifiably insane. For instance, the 'villain' in Mononoke Hime was simply an expanding human town, who saw the destruction of the surrounding forest as a necessary consequence of their growth (I think. It's been a while since I saw it.). Not every conflict is the result of one side being OMGEVIL.

So yeah--for me at least, truly worthy 'villains' (whatever this means for you, whether it's the foe of the minute or Evil Incarnate) make a story really worthwhile. Enemies that are no trouble to beat and/or comical in their ineptitude have no substance, and if your 'fic is filled with them it's the same as putting in some other junky filler.

The Evil Overlord List may give you some food for thought vis-à-vis bad-guy clichés to watch out for or mock Terry Pratchett-style, should the mood take you.
 
D

Da' dude

Guest
Welcome to the crew FR!

Just wanted to make a statement. Welcome to the crew our new Comedy tutor! Give it up for...me!...just kiddin, the real man behind it is....FlamingRuby! Give him a hand folks!

So if you want him to tutor you, just give him a PM!
 

Ledian_X

Don Ledianni
Lesson 2: Bring on the bad guys..

FlaminRuby's a lady. And about supervillains..

Don't make them corny at all. Make them a real substantial threat. Jesse, James and Meowth aren't a threat. Not when you consider likes of the Green Goblin, Joker, Lex Luthor, Dr. Doom, Apocalypse and Magneto on a bad day.(Magneto's more an anti-hero now). He's an on again off again baddie. But I digress.


Keleri, all of Team Rocket aren't credible threats. Same with Magma and Aqua. Sure there are serious agents but on the whole their M.O. is silly and too overdone. They want to take over the world. Whoopie do.

If youu want to see comic heroes done right, check out what the Masters of Evil did to the Avengers. They distroyed the mansion, put Hercules in a coma, destroyed what was lft of Captain America's mom (a pic) and more. They caught Earth's mightiest with their pants down. Supervillians and regular villians need to shock the reader with their actions.

When you write villany..Jesse, James and Meowth don't cut it. Bad guys shouldn't be completely removed, though. They can come back but only once in a while. Every comic's villian has come back from time to time. Green Goblin's died and come back. So has Sabretooth and now Apocalypse is back for what? his fifth life?

They come back because they show they're hard to kill and in Apoccy's case he's an essence now. Not a solid being any more. He moves from host to host. There's many reasons why a baddie comes back. You just have to make it credible as to why they return.

I will agree that comical villians like TR are laughable. Can you imagine them vs someone who deals with serious threats? Them and their organization would be gone in days.

LX

Edit: And, I'll help with Action, Adventure, Scifi, Supercharacters
 
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Power Shot

Reignited with Ego!
And I'm your guy to go to for suspense. ANYONE who reads my stuff will tell you that I love the suspense part. I hide anything until the last minute, building up such a need to read the next part.

An example: It is now four days after I lasted posted Chapter Eight in After Hoenn. It has had more then 500 hits because of the suspense I generate.
 

Dilasc

Boip!
Fan Made: Grab a cup of Joeseph, this's gonna be a long one.

I suppose I will start with fanmade Pokemon. When making up your own Pokemon, STOP! Think! Think some more! The first and foremost question you want to ask is how you can make your Pokemon unique and interesting, while still being original, yet not going over the top. Yes, you must think carefully. A good start, as I have found, is to build backstories and specie rituals to build upon the characteristics of their abilities. Basically, it's the stuff you'd find in a game version Pokedex.

I'll give you an example through my creations. I may not be the best, but I know I'm not the worst by far, so basically, if you suck at making Pokemon, this stuff's for you.

Example: In Dust to Deceit, there exists a creature made of poisonous, sugary chocolate. Its name is Fudgie, and its typing is poison. By appearance, you're sweet teeth want to sunder it to shreds! Just looking at it, you see the brown chocolate appeal of a brownie, and a sniff of the air brings that fresh baked brownie scent. Even its eyes look good, being made of whipped cream. No, those fangs in its mouth are yummy pieces of orange, candy corn, even if they are sharp fangs that drip of venom and glucose.

Fudgie lives by releasing its aphrodesiac of an aroma. Even amongst sewers, fudgie's scent is very strong. It hides under the camoflauge of its brownie appearance, and waits for the unfortunate soul to take a bite. When bitten, the foe will find their teeth (if they have any) aching in pain from all the sugar and hot poisons. Even if they do swallow the chunk of Fudgie, it will grow back in due time. When bitten, or attacked, Fudgie's sugar rushes about its body like adrenaline and pumps it up, making it a fierce contender in battle. When evolved by trade, Fudgie becomes Mt.Fudgie, and gains a rock typing. Mt.Fudgie lives much like its earlier form, but uses its thickened skin and large grey hump on its head to look like a rock to avoid enemies or ambush prey.

Well, did you get all that? Good! Don't try to be that complex yet if you're still new at it. As long as YOU know that your new specie is complex, then all is not lost!

Next, we have starters. Starters are more specific and they usually serve a purpose. Starters introduce the reader to a taste of new Pokemon found in the region that you're in. Starters need pizzazz, and many of the rules of any Pokemon you will make, as I state above, should still be followed. Still, you must think carefully, and make them unique. Want an example from my story? No? Well, it's on the house, and get yourself another sconde while you're at it, would you? Oh, and get me one too!

Example: In Kertonmel, the starter Pokemon that are commonly given out are Corvolden, the electrical, one eyed ear of corn. Corvolden is unique in that it has no green on its body. The leafy arms of corn that surround its body are a brownish coloe, much like a dried leaf. Its stem tail ends in a spark plug. Its typing is electric/grass, which is a very unique combo. Corvolden's kernels are charged, and if not neutralized, can cause heart problems, comas, and other sorts of problems. When that's dealt with, feast upon the corn, it's a-maize-ing!

After that, we have the fire starter, Fiyrant. Fiyrant is a bug type army, a.k.a. fire ant. Fiyrant gains its fire type at its first evolution. It also might has swarm instead of blaze. Simple enough, considering that Swarm is to bug, as Blaze is to Fire. Basically, the idea is that Fiyrant creates hot sparks by digging rapidly and creating friction, mixed with the burning acidic bile it produces naturally.

Doing an interesting thing like this is a risk to your readers. Fiyrant is supposed to be a fire starter, but its just a crummy bug, and is quite a ule breaker amongst starters. You can be sure Gamefreaks won't use an idea such as that, but don't let that stop you. We have only one more starter to go.

Aqwerd is the water starter. It is unique in its appearance. It is an amorphous Undine. For those of you who don't know what a Undine is, its an elemental nymph of the water. Aqwerd is thusly Awkward aqua, hence the combined name. Like all things, a clever name is important for your Pokemon. Aqwerd has the appearance of a small, reddish-purple mermaid that hovers about a half an inch off the surface. When Aqwerd evolves, it gains a ghost typing. Why upon evolution? Alright, lets think here. Could you really lose with a ghostly lady traipsing through Newb Forest? You hate the thought too, right? Surely by later, most things have bite, thunder shock or absorb to handle its weaknesses.

Now, Aqwerd serves a few purposes. First, lets remember something about starters, they're more often male than female. You don't have to follow this rule. Its mostly just in place so you don't overbreed starters. Aqwerd however, serves the story's purpose of breeding, namely as a big link between water and indeterminate breeding groups. So, a Genger or Magcargo (freakishly enough) with Hydro Pump? Aqwerd's to blame. Does that Lanturn know Night Shade? Yea, that's the stuff. EGADS! Is that Squirtle using Will-o-wisp? Yup yup! That's the story behind the Aqwerd line. Its mostly female for obvious reasons, but it serves a plothole filling purpose of expanding capabilities.

Well, I hope that didn't sound too much like an advertisment for anything, but the point is clear. You want unique starters that will draw the interest of your audience! They must be unique, for they're likely the first of the new species your reader will see. In my case, it's not the case.

Next, we have legendaries. Let's start with the big triad, or rather, those not so uber legendaries who really are still powerful. In my story, these are the Oni, demonic masks with the goal of destruction. Legendaries are special Pokemon. They are mighty, they rare, and they are earthshattering if needbe. In the case of the Oni, there are five of them, and they all have unique personalities and typings as well to befit them. It is likely that your region is going to have its own legends. Like all your Pokemon, think em over carefully! They are often a powerful force in many a story, so don't neglect, or misuse them.

Now that you've heard a bit about how to make good Pokemon (and don't be afraid to show me your creations either, folks,) its time to make a region. First, take a puzzel piece out of Middle Earth, and cast it into the fires of Mt. Doo... god dang it! Who switched my script on me? Oh, here we go. Find an area on the planet, and set your region there. I picked Mongolia, because I loved the history of the warring conquests of Mongols, and the Huns long before their trek to Rome, back when they would harass China and Russia. As such, there is little water,and deserts, steppes, and tundras.

That reminds me! If you make a region, while keeping it unique, don't make it TOO unique. You want it to be a somewhat believable habitat. If not, your region may be worthy of being called (Mary)Suetopia! You don't want to make Suetopia, because a perfect region gets perfect bombings from imperfect, jealous neighbors.

Even still on this subject, remember the size of the world. If your story considers the only regions in the world to be Kanto, Johto, Oore, and Hoenn, then man should just transport life to the moon. The moon would dwarf your five region planet!

Well, is your region uniquely realistic? Remember, don't make it dull, but if it's too amazing, that's not good either.

Anyway, you probably want to set up gyms now, right?

I would like to volunteer as a tutor. I will help with making Trainer fics. Lets face it, they're a hot topic amongst writers, but not amongst readers. I wish to help bring respect and an idea of 'we mean business' to the world of Original Trainer Fics. Also, of course, I would like to help with Fanmade. I'm willing to guide people through making their fanmade Pokemon, and even giving them ideas, provided that they give me credit for my assistance. Still, I feel that there is a lot of potential out there, but it just isn't expressed right. I wish to fix that.

I can also do drama. When writing drama, remember that angst will likely be a common element. Don't let it envelope the story though.

So, yea, I'll be a Trainer, and Fanmade tutor, if I may. Trust me, I won't bite. In fact, I applaud such a precautious measure as to go for a secon opinion.
 

Timid Kyogre

Endangered Creature
My tip is for Fantasy fics...I'll add more advices as the chapters of The Forgotten Enchantment increase:

If you want to write fantasy, make it a special plot. Make it unpredictable and nice, and never try to spoil anything. This is where your imagination could be used, freaky or not just use it, you never know. Mine is a superpower family idea, but it has its unique twist. Seven sisters, six have powers while one doesn't and the youngest was kidnapped. The story is kind of long but the whole thing is unpredictable for sure. Use different stuff, don't make everything the same thing. Like a city full of psychics, change it to something like this: A city that is mostly filled with psychics, while one person named (Lia, for example) is pretending to be a psychic while she has the most feared power in the whole town...The dark power. Wasn't my best idea but yeah, just an example.

Fantasy is all about imagination, don't let it be too silly, just nice. Again, you never know, somebody may like your freaky five headed dragon who is a scaredy cat ;)

Oh yeah and another general tip: Well, this may not be true to everyone but it is to me. You can't force yourself to think of a story, it just comes. I'd seriously love to write other stuff than Fantasy but Fantasy is what I'm good at, I'm practicing.

If you'd like to write Fantasy just send me a PM and I'll give you more advice, but I'd seriously want an advice from an author who writes Horror (and is good at it)

~Timid Kyogre
 
D

Da' dude

Guest
Dilasc
So, yea, I'll be a Trainer, and Fanmade tutor, if I may. Trust me, I won't bite. In fact, I applaud such a precautious measure as to go for a secon opinion.

Timid Kyogre
If you'd like to write Fantasy just send me a PM and I'll give you more advice

Cool! Welcome aboard!
 
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