This team is almost identical to the one I used in fourth gen, with a few adjustments. This team is designed to be used in double battles, mostly against other mono type teams, but also against standard teams. I'm making this team on Black, as I don't have access to PO anymore.
Hitmontop @ Life Orb
Ability: Technician
EVs: 252 Atk, 252 HP, 4 Def
Nature: Adamant
- Fake Out
- Mach Punch
- Sucker Punch
- Close Combat
Fake Out one opponent while Infernape does the same to the other. Life Orb gives power to the already powered up Fake Out and Mach Punch. Sucker Punch covers Ghosts, but only if they're going to attack me. Close Combat provides extra power if needed.
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Sp. Atk, 252 Spe, 4 Atk
Nature: Hasty/Naïve
- Fake Out
- Grass Knot
- Heat Wave
- Vacuum Wave
Fake Out removes the opponent's Focus Sash while keeping my own. Grass Knot and Heat Wave provide coverage, and Vacuum Wave provides priority. With a Focus Sash and already low defenses, 4 Attack EVs and a defense hindering nature will give Fake Out a small boost.
Lucario @ Choice Specs
Ability: Inner Focus
EVs: 252 Sp. Atk, 252 Spe, 4 Sp. Def
Nature: Timid
- Aura Sphere
- Dragon Pulse
- Dark Pulse
- Vacuum Wave
Although Aura Sphere and Vacuum Wave cover the same thing, Aura Sphere provides power while Vacuum Wave provides priority, obviously. The rest is for coverage, since I can't set up with Choice Specs.
This is the only Pokémon I have on my game, and so it is the only Pokémon I cannot make changes to. Useful changes, that is.
Gallade @ Muscle Band
Ability: Justified
EVs: 252 Atk, 252 Spe, 4 Def
Nature: Jolly
- Bulk Up
- Shadow Sneak
- Rock Slide
- Close Combat
I normally play with Item Clause, and I don't like the idea of having two Choiced Pokémon on my team, especially in doubles. Close Combat is the best STAB move available, and Rock Slide and Shadow Sneak are for coverage, as well as priority in the case of Shadow Sneak. I find that Rock Slide is superior to Stone Edge, mostly for its accuracy, but this is completely true in doubles. While Stone Edge is strong, Rock Slide will hit both opponents, it can also cause flinching. Bulk Up increases Attack and Defense. Being the only Pokémon on this team that doesn't resist Dark, Justified is a good way to set up.
Poliwrath @ Leftovers
Ability: Swift Swim
EVs: 200 HP, 200 Atk, 48 Sp. Def, 52 Spe
Nature: Quiet
- Surf
- Payback
- Bulk Up
- Brick Break
Surf allows Toxicroak to heal as well as hit both opponents. Bulk Up increases Attack and Defense, enabling me to hit harder and take more hits, which will be useful for Payback. Brick Break is a good STAB move that will remove Reflect and Light Screen if my opponent has either one up. The Quiet nature gives Surf a little more power, but lowers Speed. This is accommodated with the givin Speed EVS and Swift Swim.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Jolly
- Rain Dance
- Ice Punch
- ?
- Thunderpunch
Rain Dance allows Toxicroak to heal and power up Poliwrath. Ice Punch and Thunderpunch give it the "BoltBeam" combo.
I had Sucker Punch and Rock Slide on Toxicroak before, but Gallade and Poliwrath lost access to Ice Punch and Thunderpunch with their DW abilities.
I was unable to test this team out much when I had PO, so I don't know how well it actually works.
Hitmontop @ Life Orb
Ability: Technician
EVs: 252 Atk, 252 HP, 4 Def
Nature: Adamant
- Fake Out
- Mach Punch
- Sucker Punch
- Close Combat
Fake Out one opponent while Infernape does the same to the other. Life Orb gives power to the already powered up Fake Out and Mach Punch. Sucker Punch covers Ghosts, but only if they're going to attack me. Close Combat provides extra power if needed.
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Sp. Atk, 252 Spe, 4 Atk
Nature: Hasty/Naïve
- Fake Out
- Grass Knot
- Heat Wave
- Vacuum Wave
Fake Out removes the opponent's Focus Sash while keeping my own. Grass Knot and Heat Wave provide coverage, and Vacuum Wave provides priority. With a Focus Sash and already low defenses, 4 Attack EVs and a defense hindering nature will give Fake Out a small boost.
Lucario @ Choice Specs
Ability: Inner Focus
EVs: 252 Sp. Atk, 252 Spe, 4 Sp. Def
Nature: Timid
- Aura Sphere
- Dragon Pulse
- Dark Pulse
- Vacuum Wave
Although Aura Sphere and Vacuum Wave cover the same thing, Aura Sphere provides power while Vacuum Wave provides priority, obviously. The rest is for coverage, since I can't set up with Choice Specs.
This is the only Pokémon I have on my game, and so it is the only Pokémon I cannot make changes to. Useful changes, that is.
Gallade @ Muscle Band
Ability: Justified
EVs: 252 Atk, 252 Spe, 4 Def
Nature: Jolly
- Bulk Up
- Shadow Sneak
- Rock Slide
- Close Combat
I normally play with Item Clause, and I don't like the idea of having two Choiced Pokémon on my team, especially in doubles. Close Combat is the best STAB move available, and Rock Slide and Shadow Sneak are for coverage, as well as priority in the case of Shadow Sneak. I find that Rock Slide is superior to Stone Edge, mostly for its accuracy, but this is completely true in doubles. While Stone Edge is strong, Rock Slide will hit both opponents, it can also cause flinching. Bulk Up increases Attack and Defense. Being the only Pokémon on this team that doesn't resist Dark, Justified is a good way to set up.
Poliwrath @ Leftovers
Ability: Swift Swim
EVs: 200 HP, 200 Atk, 48 Sp. Def, 52 Spe
Nature: Quiet
- Surf
- Payback
- Bulk Up
- Brick Break
Surf allows Toxicroak to heal as well as hit both opponents. Bulk Up increases Attack and Defense, enabling me to hit harder and take more hits, which will be useful for Payback. Brick Break is a good STAB move that will remove Reflect and Light Screen if my opponent has either one up. The Quiet nature gives Surf a little more power, but lowers Speed. This is accommodated with the givin Speed EVS and Swift Swim.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 Atk, 252 Spe, 4 HP
Nature: Jolly
- Rain Dance
- Ice Punch
- ?
- Thunderpunch
Rain Dance allows Toxicroak to heal and power up Poliwrath. Ice Punch and Thunderpunch give it the "BoltBeam" combo.
I had Sucker Punch and Rock Slide on Toxicroak before, but Gallade and Poliwrath lost access to Ice Punch and Thunderpunch with their DW abilities.
I was unable to test this team out much when I had PO, so I don't know how well it actually works.
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