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Final SM Pokémon of the Week

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Serebii

And, as if by magic, the webmaster appeared...
Staff member
Admin
Time for the final one and we're going to give a sendoff to Mega Evolution with the original overpowered Mega Evolution

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It's Kangaskhan
 

XaelOstigian

Competitive...kinda
Behold the ultimate mother-daughter tag team:
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Big Mama and Slaughter Daughter
Item: Mega Stone
Nature: Jolly
EV's: HP: 4. Att: 252. Speed: 252

Moves:
Return
Earthquake
Sucker Punch
Power-up Punch

Set Detail:
Return is a strong and reliable STAB, Earthquake handles Rock and Steel types and provides good general coverage, Sucker Punch takes care of Ghosts as well as faster and frailer threats, and Power-up Punch (Transfer) allows you to attack AND boost your attack stat twice with Parental Bond.
Set-up, crush the opposition, get banned, and then get left behind by the removal of Mega evolutions and be forgotten to the footnotes of competitive history.
 

Sceptile Leaf Blade

Nighttime Guardian
It's not the removal of mega evolutions that hurts Kangaskhan in gen 8, it's the removal of Kangaskhan itself that hurts it. It's about as useful in gen 8 as Unown is.
 

Det. Viper

That’s Detective Viper to you
It's not the removal of mega evolutions that hurts Kangaskhan in gen 8, it's the removal of Kangaskhan itself that hurts it. It's about as useful in gen 8 as Unown is.
Agreed. Plus Sword/Shield just came out this weekend and after one week we’re supposed to come up with a moveset for a Pokémon before the meta for the generation is even established. Remember when Mimikyu was potw and it’s entry was to be updated after USUM was released? I’d personality would rather focus on the Ultra meta while it is still in use then turn to the new one once it’s been established.
 

Aduro

Mt.BtlMaster
I think it'll be fun to try and come up with sets for SwSh early on. Even if we don't know what the tiers or meta are like, its a good time for blue sky thinking. I don't think as many people want to talk about the old meta as much as they want to talk about the new mons.

That said, when it comes to the new POTW entries, should we avoid checking how they do competitively against mons that don't exist in SwSh? I mean they'll be on Showdown, but not in official games.


Back on the topic of Kangaskhan, parental bond took quite a hit in Gen VII, but that just reminded everyone of how good the bulky variants could be.

Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 188 HP / 196 Atk / 124 Spe
Adamant Nature
- Seismic Toss
- Body Slam
- Fake Out
- Ice Punch

Ice punch is for lando. Seismic toss if for when you've been intimidated about three times because its VGC 2019. Ice punch is for that lando that just intimidated you, still OHKO's at 196 Adamant with ice punch. Fake out covers your setup mons or screens or whatever. 124 speed EVs outspeeds max speed modest fini. Although it might be worth investing a little more to outspeed any bulu or smeargle's natural speed stats. Body slam or return are both good, double edge kinda defeats the purpose of having a little extra bulk.
 

Sceptile Leaf Blade

Nighttime Guardian
Seismic Toss and Body Slam are illegal in VGC2019, they're transfer moves from gen 3, VGC2019 only allows gen 7 origin. Although for formats that do allow it, Body Slam on the mega is amazing as it gets that double paralysis roll. What I generally see in doubles is something like this:

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP, 252 Attack, 252 Speed
Jolly nature
- Fake Out
- Rock Slide
- Double-Edge / Return
- Drain Punch

Kangaskhan can run a lot of moves, but one of its primary utilities is Fake Out support which you see on virtually every Kangaskhan in doubles. With STAB and that extra hit it actually deals significant damage with Fake Out too. The normal move depends on preference, Double-Edge hits harder while Return avoids recoil. You might want to run Stomp here if Minimize Chansey really bothers you, it also gets a double flinch roll, but it's somewhat weak otherwise. Rock Slide is spread damage and can cause flinching, and has a double flinch roll if the opponent only has a single pokémon on the field, although it doesn't benefit from Parental Bond if attacking while the enemy has two pokémon on the field. Drain Punch is recovery.

For the Battle Spot doubles it can also run Power-Up Punch from the 6th generation, which acts like a Swords Dance that deals a bit of damage. It also has other moves like Sucker Punch, Low Kick, and elemental punches that it can use. As long as you run Fake Out and a normal STAB move the other two moves can be a lot of different things depending on your team and what you want to cover. It's quite a flexible pokémon in that regard.
 
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