Dragalge
"Orange" Magical Girl
~A Fire Emblem Role-Play~
Rated PG-16 for some foul language and violence
Prologue to Ascension
A huge continent full of life and nature named Vinream stands separate from the other continents around it. Created by Pythes, the dragon god of abundance, Vinream was a landmass that evolved throughout time thanks to the efforts made by those that thrived on Pythes’s creation. Eventually, three kingdoms were created that stood on top of Vinream: Rostiffe, Ji’Torian, and Malevfal, named after their respective kings. Rostiffe was built south of Vinream and usually had an arsenal of powerfully trained soldiers while having lush green grass around the capital. Malevfal was built upon the north in the hot climate and was full of hardworking citizens and soldiers like Rostiffe. Finally, there was Ji’Torian who stood between Rostiffe and Malevfal on a secluded island where the ocean was a beautiful sight to look at as well as the kingdom being full of cheer. Pythes had blessed each kingdom a weapon or two created by himself. Rostiffe was blessed with the almighty sword Arundil, Malevfal was gifted with a fiery tome named Blazefury, and Ji’Torian was granted a divine lance and sword both named Stormlyte (the lance) and Stormdawn (the sword).
These three would often trade goods, assist other kingdoms in need, and make sure each of them were on equal grounds. Over time however, the kingdom of Malevfal began to get greedy for more land and goods and so they started to collaborate with the other two kingdoms to try and gain more of what they desired. Unfortunately for them, Malevfal was denied more territory and resources as the kings of Rostiffe and Ji’Torian wanted equality to be ensured. That said, should any sign of war break out, the king of Ji’Torian did not want to be involved in a potential conflict and thus declared themselves a neutral kingdom altogether. Rostiffe on the other hand made sure to keep an eye out on Malevfal should any attacking from them occur.
One day, the king of Malevfal grew tired of not having any more land and having his deals with the other two kingdoms shut down. He immediately ordered the soldiers of his capital to prepare for an unexpected journey towards one of the kingdoms. Knowing that Rostiffe was on their tail, the king ordered a surprise siege toward Ji’Torian during the night in which most people slept. Because of Malevfal’s king’s clever plan, his army easily penetrated the walls of Ji’Torian and their kingdom began to fall quickly. Realizing that it was the end of Ji’Torian, the king prayed to Pythes to make sure both Stormlyte and Stormdawn did not fall into Malevfal’s hands. Hearing the king’s words, Pythes turned both weapons into mere rubble so that Malevfal’s king would not have access to both. Pythes stated to the king of Ji’Torian that only those who truly are devoted into ending all conflict will be able to wield Stormlyte and Stormdawn once more. Afterwards, Malevfal took control of the island and left Ji’Torian in ruin.
After hearing the dreadful news of Malevfal’s surprise victory against the fallen Ji’Torian kingdom, Rostiffe prepared their soldiers to fight against Malevfal to protect their kingdom from being conquered as well. Thus, the war between Rostiffe and Malevfal began, with the former hoping to avenge Ji’Torian while the latter wanting all of Vinream to themselves now. It was a long-fought war with many casualties and damage to both kingdoms respectively. It wasn’t until both kings from Rostiffe and Malevfal battled each other in an attempt to end the war. Blazefury proved to be a powerful tome that nearly took out Rostiffe’s king, but in the end, Anduril managed to overpower Blazefury and thus their evil king was killed. Because of Rostiffe’s victory, the king ordered Malevfal to stay away from any temptation of war ever again. Malevfal, in its loss, gave up the Ji’Torian Island to be neutral territory like the kingdom that used to stand on it did. Afterwards, a border was created to divide both sides and the new king of Maleval conceded to no more war.
In the present time, a year before the current events, a new king and queen named Abel and Amelia watched over Malevfal. King Abel was the calm and collected one between the two whereas Amelia desired to achieve what the first king of Malevfal could not do and thus scolded Abel for not going with her dream. Due to her thirsty desire of wanting all of Vinream, one day Amelia offered a drink to Abel as an apology for all of her terrible wishes. Abel accepted the drink and drank the wine until the glass was empty, but little did he know that Amelia actually put a lethal poison in the drink and thus killed her own husband. Afterwards, Amelia quickly hid her true intention by claiming that Abel was struck with a terrible poison while practicing outside and with that, Amelia became the new ruler of Malevfal and the new wielder of the divine tome, Blazefury. Her first order was that she wanted the troops to be trained vigorously until they were deemed fit for battle. Any soldier who did not comply would either have themselves or their families killed for opposing Amelia.
Six months after Abel’s death, Amelia ordered her soldiers to head towards Rostiffe and attack the capital. King Marcus, the new ruler of Rostiffe, had trained for this day to come and thus ordered his own troops to defend against Amelia and her soldiers. Marcus’ two children in training, Martin and Maria, were also forced to fight alongside their father in the battles both sides had. Eventually, neither side was gaining the upper hand. Tired by the stagnation, Amelia planned a crafty way to take out King Marcus. One day, a letter was sent to Rostiffe, requesting that King Marcus meet with Queen Amelia for a “peace conference”. Martin and Maria had both warned their father about a possible trick from Amelia. King Marcus then told his children that he would be prepared of any issues that may arrive and brought a few elite soldiers with him and the divine sword Arundil along the journey to Malevfal.
Upon arrival, the capital seemed normal, but King Marcus and his men kept their guard up - until a few arrows, covered with the same poison used to kill Abel, fired at Marcus’ soldiers. With Marcus all alone, many more arrows quickly shot at King Marcus to where he could barely hold Arundil on the ground. Amelia then came up to King Marcus, telling him how weak he was, and burned his entire body with Blazefury. Afterwards, she took Arundil from King Marcus’s burned corpse and then had the thought of having both Blazefury and Arundil’s powers combined in one weapon. Back at her tower, she harnessed the power from Blazefury and implemented its power upon Arundil, giving it the new name Smiteflare. When Martin and Maria heard the unfortunate news, they as well as the kingdom were deeply saddened by the loss of their king. Along with their mother, Queen Maryam, it was Martin and Maria’s job to ensure Rostiffe was in good hands. Like in the past where Rostiffe wanted to avenge the fallen Ji’Torian kingdom, these two wanted to avenge their father’s death and end Amelia’s evil plans and cruelty. Martin and Maria weren’t going to be able to do it alone. With strong and supportive allies, Martin and Maria agreed that they could end Amelia finally and bring peace once again to Vinream.
Below is the entire explanation of the continent of Vinream with its various towns, capitals, and other places. I have put them in separate spoiler tags to make it easier to follow.
The Continent of Vinream
----------
Rated PG-16 for some foul language and violence
Prologue to Ascension
A huge continent full of life and nature named Vinream stands separate from the other continents around it. Created by Pythes, the dragon god of abundance, Vinream was a landmass that evolved throughout time thanks to the efforts made by those that thrived on Pythes’s creation. Eventually, three kingdoms were created that stood on top of Vinream: Rostiffe, Ji’Torian, and Malevfal, named after their respective kings. Rostiffe was built south of Vinream and usually had an arsenal of powerfully trained soldiers while having lush green grass around the capital. Malevfal was built upon the north in the hot climate and was full of hardworking citizens and soldiers like Rostiffe. Finally, there was Ji’Torian who stood between Rostiffe and Malevfal on a secluded island where the ocean was a beautiful sight to look at as well as the kingdom being full of cheer. Pythes had blessed each kingdom a weapon or two created by himself. Rostiffe was blessed with the almighty sword Arundil, Malevfal was gifted with a fiery tome named Blazefury, and Ji’Torian was granted a divine lance and sword both named Stormlyte (the lance) and Stormdawn (the sword).
These three would often trade goods, assist other kingdoms in need, and make sure each of them were on equal grounds. Over time however, the kingdom of Malevfal began to get greedy for more land and goods and so they started to collaborate with the other two kingdoms to try and gain more of what they desired. Unfortunately for them, Malevfal was denied more territory and resources as the kings of Rostiffe and Ji’Torian wanted equality to be ensured. That said, should any sign of war break out, the king of Ji’Torian did not want to be involved in a potential conflict and thus declared themselves a neutral kingdom altogether. Rostiffe on the other hand made sure to keep an eye out on Malevfal should any attacking from them occur.
One day, the king of Malevfal grew tired of not having any more land and having his deals with the other two kingdoms shut down. He immediately ordered the soldiers of his capital to prepare for an unexpected journey towards one of the kingdoms. Knowing that Rostiffe was on their tail, the king ordered a surprise siege toward Ji’Torian during the night in which most people slept. Because of Malevfal’s king’s clever plan, his army easily penetrated the walls of Ji’Torian and their kingdom began to fall quickly. Realizing that it was the end of Ji’Torian, the king prayed to Pythes to make sure both Stormlyte and Stormdawn did not fall into Malevfal’s hands. Hearing the king’s words, Pythes turned both weapons into mere rubble so that Malevfal’s king would not have access to both. Pythes stated to the king of Ji’Torian that only those who truly are devoted into ending all conflict will be able to wield Stormlyte and Stormdawn once more. Afterwards, Malevfal took control of the island and left Ji’Torian in ruin.
After hearing the dreadful news of Malevfal’s surprise victory against the fallen Ji’Torian kingdom, Rostiffe prepared their soldiers to fight against Malevfal to protect their kingdom from being conquered as well. Thus, the war between Rostiffe and Malevfal began, with the former hoping to avenge Ji’Torian while the latter wanting all of Vinream to themselves now. It was a long-fought war with many casualties and damage to both kingdoms respectively. It wasn’t until both kings from Rostiffe and Malevfal battled each other in an attempt to end the war. Blazefury proved to be a powerful tome that nearly took out Rostiffe’s king, but in the end, Anduril managed to overpower Blazefury and thus their evil king was killed. Because of Rostiffe’s victory, the king ordered Malevfal to stay away from any temptation of war ever again. Malevfal, in its loss, gave up the Ji’Torian Island to be neutral territory like the kingdom that used to stand on it did. Afterwards, a border was created to divide both sides and the new king of Maleval conceded to no more war.
In the present time, a year before the current events, a new king and queen named Abel and Amelia watched over Malevfal. King Abel was the calm and collected one between the two whereas Amelia desired to achieve what the first king of Malevfal could not do and thus scolded Abel for not going with her dream. Due to her thirsty desire of wanting all of Vinream, one day Amelia offered a drink to Abel as an apology for all of her terrible wishes. Abel accepted the drink and drank the wine until the glass was empty, but little did he know that Amelia actually put a lethal poison in the drink and thus killed her own husband. Afterwards, Amelia quickly hid her true intention by claiming that Abel was struck with a terrible poison while practicing outside and with that, Amelia became the new ruler of Malevfal and the new wielder of the divine tome, Blazefury. Her first order was that she wanted the troops to be trained vigorously until they were deemed fit for battle. Any soldier who did not comply would either have themselves or their families killed for opposing Amelia.
Six months after Abel’s death, Amelia ordered her soldiers to head towards Rostiffe and attack the capital. King Marcus, the new ruler of Rostiffe, had trained for this day to come and thus ordered his own troops to defend against Amelia and her soldiers. Marcus’ two children in training, Martin and Maria, were also forced to fight alongside their father in the battles both sides had. Eventually, neither side was gaining the upper hand. Tired by the stagnation, Amelia planned a crafty way to take out King Marcus. One day, a letter was sent to Rostiffe, requesting that King Marcus meet with Queen Amelia for a “peace conference”. Martin and Maria had both warned their father about a possible trick from Amelia. King Marcus then told his children that he would be prepared of any issues that may arrive and brought a few elite soldiers with him and the divine sword Arundil along the journey to Malevfal.
Upon arrival, the capital seemed normal, but King Marcus and his men kept their guard up - until a few arrows, covered with the same poison used to kill Abel, fired at Marcus’ soldiers. With Marcus all alone, many more arrows quickly shot at King Marcus to where he could barely hold Arundil on the ground. Amelia then came up to King Marcus, telling him how weak he was, and burned his entire body with Blazefury. Afterwards, she took Arundil from King Marcus’s burned corpse and then had the thought of having both Blazefury and Arundil’s powers combined in one weapon. Back at her tower, she harnessed the power from Blazefury and implemented its power upon Arundil, giving it the new name Smiteflare. When Martin and Maria heard the unfortunate news, they as well as the kingdom were deeply saddened by the loss of their king. Along with their mother, Queen Maryam, it was Martin and Maria’s job to ensure Rostiffe was in good hands. Like in the past where Rostiffe wanted to avenge the fallen Ji’Torian kingdom, these two wanted to avenge their father’s death and end Amelia’s evil plans and cruelty. Martin and Maria weren’t going to be able to do it alone. With strong and supportive allies, Martin and Maria agreed that they could end Amelia finally and bring peace once again to Vinream.
-------
Below is the entire explanation of the continent of Vinream with its various towns, capitals, and other places. I have put them in separate spoiler tags to make it easier to follow.
The Continent of Vinream

Rostiffe
The capital Rostiffe stands south from Malevfal. Rostiffe is brimming with life at every corner and is home to several markets, theatres, and other shops. North of Rostiffe is the castle where Martin and Maria, the prince and princess of Rostiffe, reside as well as their mother, Maryam, who is also the queen of Rostiffe. At the castle, many soldiers train hard every day to ensure they’re not only at their best but to prepare for anything that may attack their beloved capital.
Malevfal
Unlike Rostiffe, Malevfal resides northwest most from Rostiffe and unlike the green grass usually seen there, Malevfal is surrounded by dreadful wastelands and a mountain range behind them, making crop life nonexistent. While life isn’t as exciting nor abundant as Rostiffe, Malevfal is still home to several soldiers ready to do damage to either the capital of Rostiffe or anywhere else on the continent of Vinream. Dark magic is practiced here as well as other evil ways of fighting others.
Tower of Pythes
Named after the dragon god of Vinream, this tower watches over Malevfal and one can see a vast portion of Vinream at its peak. Only the strongest soldiers of Malevfal reside in this tower and Amelia lives at the top of it, always thinking of what her next evil plan of action will be. To get to here, one will have to venture through the dangerous Nellgra Mountains where Malevfal soldiers also reside.
Rasdam Town
West of Rostiffe, Rasdam is a town bustling with people just like the capital east of it. There’s some schools located here specifically for mastering swords, axes, and lances. In addition to that, there’s also a prestigious magic school where they teach students the art of casting spells from tomes as well as a training ground for upcoming archers. A couple of blacksmiths and a few mess halls are here in addition to the schools and houses scattered across Rasdam.
Ghondig Town & Ghondig Hall
Where Rostiffe and Rasdam are a hive for activity, Ghondig Town prefers a quieter and calming atmosphere. This town is home to various priests and clerics as well as other kinds of people. The Ghondig Hall is located here too, in which people pray to the gods watching over the continent. It’s said that whoever enters the Ghondig Hall will have their mind soothed of any frustration.
Emblem Lake
Not much is known about this lake other than that its shape resembles that of the Fire Emblem itself. The waters in the Emblem Lake are always clear no matter what pollution may come to it. Rumor has it that what the Emblem Lake contains is a far bigger secret, but whether this rumor is true or not remains to be seen.
Divragus Town
Near the Seigefrid Mountains, Divragus Town stands in front of the mountain range housing people who prefer colder and harsher environments. While always cold, sometimes snow will drop down here and there too. The armor created here is usually popular at Divragus due to the material used coming from the area around it as well as resources being abundant in the mountains behind it. In addition to armor, sometimes the people of Divragus Town will trade weapons they have forged to Rasdam and Rostiffe in exchange for other goods.
Seigefrid Mountains & Ice Manakete Ruins
Behind Divargus contains a large mountain range known as the Seigefrid Mountains. A variety of resources are mined here but with the usual cold and snowy environment, this task can prove to be a challenge. There was once a thriving community of Ice Manaketes here, but due to them being hunted down and poached, their own commute has since been nothing but rubble. They say there areone or two left, but no one has seen an Ice Manakete in a long time.
Oceanbound Village
Located on the west and near the ocean, the Oceanbound Village is a small hub of simpler life. The villagers who live here are usually friendly and they put in a lot of effort to get what they want done. From growing crops to fishing and other things related to that, Oceanbound is a nice place that separates itself from the other areas in Vinream due to its more relaxing atmosphere. The pier to the west has boats that allow one to travel across to Ji’Torian Island where some ruins are located.
Border Watchtower
This is the area where the border between Rostiffe and Malevfal is at. Surrounded by hills, this place is heavily guarded and only those that are deemed safe may pass between both sides at free will. That said, less people from Malevfal have been able to leave recently…
Howlingmoon Forest
West of the border lies a forest home to the Wolfskin, a group of shapeshifting humanoid creatures. In this forest, the Wolfskin protect their homeland with great pride and are skilled fighters. Many have tried to poach them for their fur but little have survived this daunting task. It’s especially dangerous to walk in the forest at night when the Wolfskin are most active.
Shirunek Village
A village located north near Malevfal, this place is home to the ninjas, a unique group of people who train in the shadows. Entering the village isn’t simple as it’s scattered with various traps like spiked ground and even illusions created by the ninjas themselves. Sometimes even the village itself is disguised to capture unwanted strangers. The ninjas train hard every day to protect their liege with just one meal a day. If the ninjas don’t see a traveler as a threat, then they will expose themselves and allow them to freely roam their village during their visit.
Ji’Torian Island and Ji’Torian Ruins
West from Oceanbound, the Jitorian Island stands above the ocean away from the bigger continent of Vinream. There was once a third capital that stood here which took a neutral stance unlike Rostiffe and Malevfal, but the latter raided the area and thus destroyed the capital of Ji’Torian. It was said that the reason for Malevfal’s invasion was because of greed and to search for two legendary treasures that were housed there, but such items were never found during the conflict. Nowadays it’s usually a place for tourists to come and take a gander at the area, wondering about the story of the two legendary treasures that were thought to exist.
Nellgra Mountains
Standing between the capital of Malevfal and the Tower of Pythes, the Nellgra Mountains is a treacherous mountain range where even Malevfal soldiers reside. With little access to food, the soldiers who reside here have a hard life but are forced to guard the area by Amelia in case any Rostiffian soldiers manages to come their way to the Nellgra Mountains.
The capital Rostiffe stands south from Malevfal. Rostiffe is brimming with life at every corner and is home to several markets, theatres, and other shops. North of Rostiffe is the castle where Martin and Maria, the prince and princess of Rostiffe, reside as well as their mother, Maryam, who is also the queen of Rostiffe. At the castle, many soldiers train hard every day to ensure they’re not only at their best but to prepare for anything that may attack their beloved capital.
Malevfal
Unlike Rostiffe, Malevfal resides northwest most from Rostiffe and unlike the green grass usually seen there, Malevfal is surrounded by dreadful wastelands and a mountain range behind them, making crop life nonexistent. While life isn’t as exciting nor abundant as Rostiffe, Malevfal is still home to several soldiers ready to do damage to either the capital of Rostiffe or anywhere else on the continent of Vinream. Dark magic is practiced here as well as other evil ways of fighting others.
Tower of Pythes
Named after the dragon god of Vinream, this tower watches over Malevfal and one can see a vast portion of Vinream at its peak. Only the strongest soldiers of Malevfal reside in this tower and Amelia lives at the top of it, always thinking of what her next evil plan of action will be. To get to here, one will have to venture through the dangerous Nellgra Mountains where Malevfal soldiers also reside.
Rasdam Town
West of Rostiffe, Rasdam is a town bustling with people just like the capital east of it. There’s some schools located here specifically for mastering swords, axes, and lances. In addition to that, there’s also a prestigious magic school where they teach students the art of casting spells from tomes as well as a training ground for upcoming archers. A couple of blacksmiths and a few mess halls are here in addition to the schools and houses scattered across Rasdam.
Ghondig Town & Ghondig Hall
Where Rostiffe and Rasdam are a hive for activity, Ghondig Town prefers a quieter and calming atmosphere. This town is home to various priests and clerics as well as other kinds of people. The Ghondig Hall is located here too, in which people pray to the gods watching over the continent. It’s said that whoever enters the Ghondig Hall will have their mind soothed of any frustration.
Emblem Lake
Not much is known about this lake other than that its shape resembles that of the Fire Emblem itself. The waters in the Emblem Lake are always clear no matter what pollution may come to it. Rumor has it that what the Emblem Lake contains is a far bigger secret, but whether this rumor is true or not remains to be seen.
Divragus Town
Near the Seigefrid Mountains, Divragus Town stands in front of the mountain range housing people who prefer colder and harsher environments. While always cold, sometimes snow will drop down here and there too. The armor created here is usually popular at Divragus due to the material used coming from the area around it as well as resources being abundant in the mountains behind it. In addition to armor, sometimes the people of Divragus Town will trade weapons they have forged to Rasdam and Rostiffe in exchange for other goods.
Seigefrid Mountains & Ice Manakete Ruins
Behind Divargus contains a large mountain range known as the Seigefrid Mountains. A variety of resources are mined here but with the usual cold and snowy environment, this task can prove to be a challenge. There was once a thriving community of Ice Manaketes here, but due to them being hunted down and poached, their own commute has since been nothing but rubble. They say there areone or two left, but no one has seen an Ice Manakete in a long time.
Oceanbound Village
Located on the west and near the ocean, the Oceanbound Village is a small hub of simpler life. The villagers who live here are usually friendly and they put in a lot of effort to get what they want done. From growing crops to fishing and other things related to that, Oceanbound is a nice place that separates itself from the other areas in Vinream due to its more relaxing atmosphere. The pier to the west has boats that allow one to travel across to Ji’Torian Island where some ruins are located.
Border Watchtower
This is the area where the border between Rostiffe and Malevfal is at. Surrounded by hills, this place is heavily guarded and only those that are deemed safe may pass between both sides at free will. That said, less people from Malevfal have been able to leave recently…
Howlingmoon Forest
West of the border lies a forest home to the Wolfskin, a group of shapeshifting humanoid creatures. In this forest, the Wolfskin protect their homeland with great pride and are skilled fighters. Many have tried to poach them for their fur but little have survived this daunting task. It’s especially dangerous to walk in the forest at night when the Wolfskin are most active.
Shirunek Village
A village located north near Malevfal, this place is home to the ninjas, a unique group of people who train in the shadows. Entering the village isn’t simple as it’s scattered with various traps like spiked ground and even illusions created by the ninjas themselves. Sometimes even the village itself is disguised to capture unwanted strangers. The ninjas train hard every day to protect their liege with just one meal a day. If the ninjas don’t see a traveler as a threat, then they will expose themselves and allow them to freely roam their village during their visit.
Ji’Torian Island and Ji’Torian Ruins
West from Oceanbound, the Jitorian Island stands above the ocean away from the bigger continent of Vinream. There was once a third capital that stood here which took a neutral stance unlike Rostiffe and Malevfal, but the latter raided the area and thus destroyed the capital of Ji’Torian. It was said that the reason for Malevfal’s invasion was because of greed and to search for two legendary treasures that were housed there, but such items were never found during the conflict. Nowadays it’s usually a place for tourists to come and take a gander at the area, wondering about the story of the two legendary treasures that were thought to exist.
Nellgra Mountains
Standing between the capital of Malevfal and the Tower of Pythes, the Nellgra Mountains is a treacherous mountain range where even Malevfal soldiers reside. With little access to food, the soldiers who reside here have a hard life but are forced to guard the area by Amelia in case any Rostiffian soldiers manages to come their way to the Nellgra Mountains.
----------
In Vinream, every soldier wields a weapon that they use to battle against others. There are eight types of weapons altogether plus staves in this roleplay. Most weapons like Swords have a counterpart to them like Katanas. They have the same functionality but are just different kinds of the same weapon is all. Usually the “first weapon” will be mentioned more often (Swords, Bows, Tomes, Shurikens, etc) but definitely make note of what was stated previously. With that said, here they are:
1) Sword/Katana: Weapon that has power weaker to axes and lances but are very accurate.
2) Axe/Club: Weapon that has power greater then swords and lances but are less accurate
3) Lances/Naginata: Weapons that have the perfect balance between power and accuracy.
4) Bow/Yumi: Weapons that shoot from a distance. Their power is stronger than tomes/scrolls and shurikens/daggers but they do not work up close against enemies.
5) Tome/Scroll: Magical weapons that strike from a distance and up close. Usually effect against armored units and those in the Fighter/Barbarian classes.
6) Staves: Items that help heal an opponent in battle. Leaves the user vulnerable to attacks however.
7) Shurikens/Daggers: Weapons that can strike from a distance and up close. Their power is weaker than bows/yumi and tomes/scrolls but they can leave an enemy more vulnerable to damage after being used.
8) Dragon Breath: An attack that deals magical damage. Power is weaker than Claws but can hit opponents faster.
9) Claws: An attack using the user’s own claws to deal great damage. Power is stronger than Dragon Breath but can be slow to use.
2) Axe/Club: Weapon that has power greater then swords and lances but are less accurate
3) Lances/Naginata: Weapons that have the perfect balance between power and accuracy.
4) Bow/Yumi: Weapons that shoot from a distance. Their power is stronger than tomes/scrolls and shurikens/daggers but they do not work up close against enemies.
5) Tome/Scroll: Magical weapons that strike from a distance and up close. Usually effect against armored units and those in the Fighter/Barbarian classes.
6) Staves: Items that help heal an opponent in battle. Leaves the user vulnerable to attacks however.
7) Shurikens/Daggers: Weapons that can strike from a distance and up close. Their power is weaker than bows/yumi and tomes/scrolls but they can leave an enemy more vulnerable to damage after being used.
8) Dragon Breath: An attack that deals magical damage. Power is weaker than Claws but can hit opponents faster.
9) Claws: An attack using the user’s own claws to deal great damage. Power is stronger than Dragon Breath but can be slow to use.
Before I delve into the list of classes and the kinds of weapons, I’ll explain two things I will implement from the Fire Emblem games into this roleplay: The weapon triangle and promotion. The weapon triangle will follow that from Fire Emblem: Fates. An “->” indicates that the weapon is strong against another weapon Breath and Claw attacks deals neutral damage to other weapons and vice-versa. With that said here’s how it goes:
Sword/Katana & Tome/Scroll -> Axe/Club & Bow/Yumi
Axe/Club & Bow/Yumi -> Lance/Naginata & Shuriken/Dagger
Lance Naginata & Shuriken/Dagger -> Sword/Katana & Tome/Scroll
The second thing to know is Promotion. Basic Classes may only promote to a Promoted Class if their Base Class follows the guidelines shown in the list of classes below. You won’t be able to promote now if your character starts in a Basic Class but eventually he or she will in the future!
Here is the grand list of all classes that can be chosen for your character. While not mentioned, classes like Note that the Lord/Great Lord class is exclusive to Martin and Maria but other than that, feel free to choose which class your character would like to be. Your character may be in a basic or promoted class. It’s up to you!
Classes that can use Swords/Katanas:
Classes that can use Axes/Clubs:
Classes that can use Lances/Naginata:
Classes that can use Bows/Yumi:
Classes that can use Tomes/Scrolls:
Classes that can use Staves:
Classes that have Shurikens/Daggers:
Classes that have Dragonstones:
Classes that have Beaststones:
Basic Classes
S1) Lord (Promotes to Great Lord (S8). Has access to Lances too)
S2) Myrmidon (Promotes to Swordmaster (S9) OR Assassin (S10))
S3) Samurai (Promotes to Swordmaster (S9) OR Master of Arms (S14))
S4) Thief (Promotes to Assassin (S10) OR Trickster (S13))
S5) Cavalier (Promotes to Paladin (S11) OR Great Knight (S15). Has access to Lances too)
S6) Mercenary (Promotes to Hero (S12))
S7) Dancer
Promoted Classes
S8) Great Lord (Keeps access to Lances)
S9) Swordmaster
S10) Assassin (Gains access to Bows)
S11) Paladin (Keeps access to Lances)
S12) Hero (Gains access to Axes)
S13) Trickster (Gains access to Staves)
S14) Master of Arms (Gains access to Axes and Lances)
S15) Great Knight (Keeps access to Lances and gains access to use Axes)
S16) Bow Knights (Gains access to Bows. Archers do not have Swords prior to promotion)
S17) Dark Knights Gains access to Tomes. Mages do not have Swords prior to promotion)
S18) Blacksmith (Gains access to Axes. Oni Savages do not have Swords prior to promotion)
S19) Master Ninja (Gains access to Shurikens. Ninjas do not have Swords prior to promotion)
S1) Lord (Promotes to Great Lord (S8). Has access to Lances too)
S2) Myrmidon (Promotes to Swordmaster (S9) OR Assassin (S10))
S3) Samurai (Promotes to Swordmaster (S9) OR Master of Arms (S14))
S4) Thief (Promotes to Assassin (S10) OR Trickster (S13))
S5) Cavalier (Promotes to Paladin (S11) OR Great Knight (S15). Has access to Lances too)
S6) Mercenary (Promotes to Hero (S12))
S7) Dancer
Promoted Classes
S8) Great Lord (Keeps access to Lances)
S9) Swordmaster
S10) Assassin (Gains access to Bows)
S11) Paladin (Keeps access to Lances)
S12) Hero (Gains access to Axes)
S13) Trickster (Gains access to Staves)
S14) Master of Arms (Gains access to Axes and Lances)
S15) Great Knight (Keeps access to Lances and gains access to use Axes)
S16) Bow Knights (Gains access to Bows. Archers do not have Swords prior to promotion)
S17) Dark Knights Gains access to Tomes. Mages do not have Swords prior to promotion)
S18) Blacksmith (Gains access to Axes. Oni Savages do not have Swords prior to promotion)
S19) Master Ninja (Gains access to Shurikens. Ninjas do not have Swords prior to promotion)
Classes that can use Axes/Clubs:
Basic Classes
A1) Fighter (Promotes to Warrior (A5))
A2) Barbarian (Promotes to Berzerker (A6))
A3) Oni Savage (Promotes to Oni Chieftain (A7) OR Blacksmith (S18))
A4) Wyvern Rider (Promote to Wyvern Lord (A8) OR Malig Knight (A9))
Promoted Classes
A5) Warrior (Gains access to Bows)
A6) Berzerker
A7) Oni Chieftain (Gains access to Tomes)
A8) Wyvern Lord (Gains access to Lances)
A9) Malig Knight (Gains access to Tomes)
A10) General (Gains access to Lances. Knights do not have Axes prior to promotion)
A11) War Monk/War Cleric (Gains access to Staves. Clerics/Monks do not have Axes prior to promotion)
S15) Great Knight (Gains access to Swords and Lances. Must be a Cavalier to gain axes)
S18) Blacksmith (Gains access to Swords)
A1) Fighter (Promotes to Warrior (A5))
A2) Barbarian (Promotes to Berzerker (A6))
A3) Oni Savage (Promotes to Oni Chieftain (A7) OR Blacksmith (S18))
A4) Wyvern Rider (Promote to Wyvern Lord (A8) OR Malig Knight (A9))
Promoted Classes
A5) Warrior (Gains access to Bows)
A6) Berzerker
A7) Oni Chieftain (Gains access to Tomes)
A8) Wyvern Lord (Gains access to Lances)
A9) Malig Knight (Gains access to Tomes)
A10) General (Gains access to Lances. Knights do not have Axes prior to promotion)
A11) War Monk/War Cleric (Gains access to Staves. Clerics/Monks do not have Axes prior to promotion)
S15) Great Knight (Gains access to Swords and Lances. Must be a Cavalier to gain axes)
S18) Blacksmith (Gains access to Swords)
Classes that can use Lances/Naginata:
Basic Classes
L1) Villager (Promotes to Merchant (L5) OR Master of Arms (S14))
L2) Knight (Promote to General (A11))
L3) Spear Fighter (Promotes to Spear Master (L6) OR Basara (L7))
L4) Pegasus/Sky Knight (Promotes to Falcon Knight (L9) OR Kinshi Knight (L10))
S5) Cavalier (Promotes to Paladin (S11) OR Great Knight (S15). Has access to Swords too)
Promoted Classes
L5) Merchant (Gains access to Bows)
L6) Spear Master
L7) Basara (Gains access to Tomes)
L8) Great Master (Gains access to Lances. Monks do not have Lances prior to promotion)
L9) Falcon Knight (Gains access to Staves)
L10) Kinshi Knight (Gains access to Bows)
S8) Great Lord (Gains access to Swords. Lords do not have Lances prior to promotion)
S14) Master of Arms (Gains access to Swords and Axes)
S12) Paladin (Keeps access to Swords)
S15) Great Knight (Gains access to Swords and Axes)
A8) Wyvern Lord (Gains access to Axes. Wyvern Riders do not have Lances prior to promotion)
A11) General (Gains access to Axes)
L1) Villager (Promotes to Merchant (L5) OR Master of Arms (S14))
L2) Knight (Promote to General (A11))
L3) Spear Fighter (Promotes to Spear Master (L6) OR Basara (L7))
L4) Pegasus/Sky Knight (Promotes to Falcon Knight (L9) OR Kinshi Knight (L10))
S5) Cavalier (Promotes to Paladin (S11) OR Great Knight (S15). Has access to Swords too)
Promoted Classes
L5) Merchant (Gains access to Bows)
L6) Spear Master
L7) Basara (Gains access to Tomes)
L8) Great Master (Gains access to Lances. Monks do not have Lances prior to promotion)
L9) Falcon Knight (Gains access to Staves)
L10) Kinshi Knight (Gains access to Bows)
S8) Great Lord (Gains access to Swords. Lords do not have Lances prior to promotion)
S14) Master of Arms (Gains access to Swords and Axes)
S12) Paladin (Keeps access to Swords)
S15) Great Knight (Gains access to Swords and Axes)
A8) Wyvern Lord (Gains access to Axes. Wyvern Riders do not have Lances prior to promotion)
A11) General (Gains access to Axes)
Classes that can use Bows/Yumi:
Basic Classes
B1) Archer (Promotes to Sniper (B3) OR Bow Knight (S16))
B2) Outlaw (Promotes to Adventurer (B4))
Promoted Classes
B3) Sniper
B4) Adventurer (Gains access to Staves)
B5) Priestess (Gains access to staves. Priestess’ do not have Bows prior to promotion)
B6) Mechanist (Gains access to Shurikens. Mechanists do not have Shurikens prior to promotion)
S16) Bow Knight (Gains access to Swords)
A5) Warrior (Gains access to Axes. Fighters do not have Bows prior to promotion)
A10) Assassin (Gains access to Swords. Thieves do not have Bows prior to promotion)
L5) Merchant (Gains access to Lances. Merchants do not have Bows prior to promotion)
L10) Kinshi Knight (Gains access to Lances. Kinshi Knights do not have Bows prior to promotion)
B1) Archer (Promotes to Sniper (B3) OR Bow Knight (S16))
B2) Outlaw (Promotes to Adventurer (B4))
Promoted Classes
B3) Sniper
B4) Adventurer (Gains access to Staves)
B5) Priestess (Gains access to staves. Priestess’ do not have Bows prior to promotion)
B6) Mechanist (Gains access to Shurikens. Mechanists do not have Shurikens prior to promotion)
S16) Bow Knight (Gains access to Swords)
A5) Warrior (Gains access to Axes. Fighters do not have Bows prior to promotion)
A10) Assassin (Gains access to Swords. Thieves do not have Bows prior to promotion)
L5) Merchant (Gains access to Lances. Merchants do not have Bows prior to promotion)
L10) Kinshi Knight (Gains access to Lances. Kinshi Knights do not have Bows prior to promotion)
Classes that can use Tomes/Scrolls:
Basic Classes
T1) Mage (Promotes to Sage (T4) OR Dark Knight (S17))
T2) Dark Mage (Promotes to Sorcerer (T5))
T3) Diviner (Promotes to Onmyoji (T6) OR Basara (L6))
Promoted Classes
T4) Sage (Gains access to Staves)
T5) Sorcerer
T6) Onmyoji (Gains access to Staves)
T7) Strategists/Valkyrie (Gains access to Staves. Troubadours do not have Tomes prior to promotion)
S17) Dark Night (Gains access to Swords. Dark Mages do not have Swords prior to promotion)
A7) Oni Chieftain (Gains access to Axes. Oni Savages do not have Tomes prior to promotion)
A9) Malig Knight (Gains access to Axes)
L7) Basara (Gains access to Lances)
T1) Mage (Promotes to Sage (T4) OR Dark Knight (S17))
T2) Dark Mage (Promotes to Sorcerer (T5))
T3) Diviner (Promotes to Onmyoji (T6) OR Basara (L6))
Promoted Classes
T4) Sage (Gains access to Staves)
T5) Sorcerer
T6) Onmyoji (Gains access to Staves)
T7) Strategists/Valkyrie (Gains access to Staves. Troubadours do not have Tomes prior to promotion)
S17) Dark Night (Gains access to Swords. Dark Mages do not have Swords prior to promotion)
A7) Oni Chieftain (Gains access to Axes. Oni Savages do not have Tomes prior to promotion)
A9) Malig Knight (Gains access to Axes)
L7) Basara (Gains access to Lances)
Classes that can use Staves:
Basic Classes
V1) Cleric (Promotes to War Cleric (A11) OR Priestess (B5))
V2) Monk (Promotes to War Monk (A11) OR Great Master (L8))
V3) Troubadour (Promotes to Strategist/Valkyrie (T7) OR Maid/Butler (V4))
Promoted Classes
V4) Maid/Butler (Gains access to Shurikens)
S13) Trickster (Gains access to Swords. Thieves do not have Staves prior to promotion)
A11) War Monk/War Cleric (Gains access to Axes)
L8) Great Master (Gains access to Lances)
L9) Falcon Knight (Gains access to Lances. Pegasus/Sky Knights do not have Staves prior to promotion)
B4) Adventurer (Gains access to Bows. Outlaws do not have Staves prior to promotion)
B5) Priestess (Gains access to Bows)
T7) Strategist/Valkyrie (Gains access to Tomes)
V1) Cleric (Promotes to War Cleric (A11) OR Priestess (B5))
V2) Monk (Promotes to War Monk (A11) OR Great Master (L8))
V3) Troubadour (Promotes to Strategist/Valkyrie (T7) OR Maid/Butler (V4))
Promoted Classes
V4) Maid/Butler (Gains access to Shurikens)
S13) Trickster (Gains access to Swords. Thieves do not have Staves prior to promotion)
A11) War Monk/War Cleric (Gains access to Axes)
L8) Great Master (Gains access to Lances)
L9) Falcon Knight (Gains access to Lances. Pegasus/Sky Knights do not have Staves prior to promotion)
B4) Adventurer (Gains access to Bows. Outlaws do not have Staves prior to promotion)
B5) Priestess (Gains access to Bows)
T7) Strategist/Valkyrie (Gains access to Tomes)
Classes that have Shurikens/Daggers:
Basic Classes
H1) Ninja (Promotes to Master Ninja (H2) OR Mechanist (B6))
Promoted Classes
H2) Master Ninja
B6) Mechanist (Gains access to Bows)
V4) Maid/Butler (Gains access to Staves. Troubadours do not have Shurikens prior to promotion)
H1) Ninja (Promotes to Master Ninja (H2) OR Mechanist (B6))
Promoted Classes
H2) Master Ninja
B6) Mechanist (Gains access to Bows)
V4) Maid/Butler (Gains access to Staves. Troubadours do not have Shurikens prior to promotion)
Classes that have Dragonstones:
Basic Classes
DS1) Flame Manakete – Fire Dragonstone
DS2) Ice Manakete – Ice Dragonstone
DS3) Thunder Manakete – Thunder Dragonstone
DS1) Flame Manakete – Fire Dragonstone
DS2) Ice Manakete – Ice Dragonstone
DS3) Thunder Manakete – Thunder Dragonstone
Classes that have Beaststones:
]
Basic Class
BS1) Wolfskin – Beaststone (promotes to Wolfssegner (BS2))
Promoted Classes
BS2) Wolfssegner (Upgrades from Claws to Sharp Claws)
Basic Class
BS1) Wolfskin – Beaststone (promotes to Wolfssegner (BS2))
Promoted Classes
BS2) Wolfssegner (Upgrades from Claws to Sharp Claws)
And here’s the master list of all weapons that are in their respective weapon types:
Swords/Katana:
Axes/Clubs:
Lances/Naginata:
Bows/Yumi:
Tomes/Scrolls:
Staves:
Shurikens/Daggers
Dragon Breath
Claws:
Bronze Sword/Katana – Weakest of all swords/Katana available. Perfect for beginners.
Iron Sword/Katana – Stronger than the Bronze Sword/Katana but still weak in power.
Steel Sword/Katana – A sturdier and more powerful sword/katana than its predecessors.
Silver Sword/Katana – A superior sword/katana compared to the others with great power.
Brave Sword/Katana – This sword/katana allows the user to strike twice although it’s weaker than the Silver Sword/Katana.
Killing Edge – A sword with a deadly blade. Strong as the Steel Sword but great for powerful last minute blows.
Levin Sword – Unlike the other swords/katanas, this sword strikes with magical power, allowing one to hit targets from afar. Lacks power in melee combat however.
Wo Dao – A sword whose blade stretches the longest out of any other weapon. Only slightly stronger than the Steel Sword but has fantastic accuracy due to its length.
Armorslayer – This sword is the perfect weapon for taking out armored units with ease due to its ability to deal extra damage to them.
Wyrmslayer – Like the Armorslayer’s niche, this weapon allows one to deal extra damage to manaketes and wyvern fliers.
Kodachi – A sword that can be used for melee and ranged uses. It’s far from the strongest sword but unlike the Levin Sword, its power remains the same in both situations mentioned.
Iron Sword/Katana – Stronger than the Bronze Sword/Katana but still weak in power.
Steel Sword/Katana – A sturdier and more powerful sword/katana than its predecessors.
Silver Sword/Katana – A superior sword/katana compared to the others with great power.
Brave Sword/Katana – This sword/katana allows the user to strike twice although it’s weaker than the Silver Sword/Katana.
Killing Edge – A sword with a deadly blade. Strong as the Steel Sword but great for powerful last minute blows.
Levin Sword – Unlike the other swords/katanas, this sword strikes with magical power, allowing one to hit targets from afar. Lacks power in melee combat however.
Wo Dao – A sword whose blade stretches the longest out of any other weapon. Only slightly stronger than the Steel Sword but has fantastic accuracy due to its length.
Armorslayer – This sword is the perfect weapon for taking out armored units with ease due to its ability to deal extra damage to them.
Wyrmslayer – Like the Armorslayer’s niche, this weapon allows one to deal extra damage to manaketes and wyvern fliers.
Kodachi – A sword that can be used for melee and ranged uses. It’s far from the strongest sword but unlike the Levin Sword, its power remains the same in both situations mentioned.
Axes/Clubs:
Bronze Axe/Club - Weakest of all Axes/Clubs available. Perfect for beginners.
Iron Axe/Club - Stronger than the Bronze Axe/Club but still weak in power.
Steel Axe/Club - A sturdier and more powerful axe/club than its predecessors.
Silver Axe/Club - A superior axe/club compared to the others with great power.
Brave Axe/Club - This axe/club allows the user to strike twice, although it’s weaker than the Silver Axe/Club.
Killer Axe – An axe with deadly edges. Strong as the Steel Axe/Club but great for powerful last minute blows.
Bolt Axe - Unlike the other axes/clubs, this axe strikes with magical power, allowing one to hit targets from afar. Lacks power in melee combat however.
Venge Club: While not the most accurate Axe/Club, it’s main niche is being able to deal extra damage when counterattacking.
Volant Axe – An axe that’s almost as powerful as the Steel Sword as it can be used in ranged and melee combat while dealing extra damage to flying units.
Hammer – This weapon is great for taking out armored units with ease due to the extra damage it deals against them.
Tomahawk – Unlike the Volant Axe, this weapon doesn’t have anything that allows it to deal extra damage to certain units but it makes up for that with its superior power.
Iron Axe/Club - Stronger than the Bronze Axe/Club but still weak in power.
Steel Axe/Club - A sturdier and more powerful axe/club than its predecessors.
Silver Axe/Club - A superior axe/club compared to the others with great power.
Brave Axe/Club - This axe/club allows the user to strike twice, although it’s weaker than the Silver Axe/Club.
Killer Axe – An axe with deadly edges. Strong as the Steel Axe/Club but great for powerful last minute blows.
Bolt Axe - Unlike the other axes/clubs, this axe strikes with magical power, allowing one to hit targets from afar. Lacks power in melee combat however.
Venge Club: While not the most accurate Axe/Club, it’s main niche is being able to deal extra damage when counterattacking.
Volant Axe – An axe that’s almost as powerful as the Steel Sword as it can be used in ranged and melee combat while dealing extra damage to flying units.
Hammer – This weapon is great for taking out armored units with ease due to the extra damage it deals against them.
Tomahawk – Unlike the Volant Axe, this weapon doesn’t have anything that allows it to deal extra damage to certain units but it makes up for that with its superior power.
Lances/Naginata:
Bronze Lance/Naginata - Weakest of all Lances/Naginata available. Perfect for beginners.
Iron Lance/Naginata - Stronger than the Bronze Lance/Naginata but still weak in power.
Steel Lance/Naginata - A sturdier and more powerful lance/naginata than its predecessors.
Silver Lance/Naginata - A superior lance/naginata compared to the others with great power.
Brave Lance/Naginata - This lance/naginata allows the user to strike twice, although it’s weaker than the Silver Lance/Naginata.
Killer Lance – A lance with a deadly end. Strong as the Steel Lance/Naginata but great for powerful last minute blows.
Bolt Naginata - Unlike the other lances/naginatas, this lance/naginata strikes with magical power, allowing one to hit targets from afar. Lacks power in melee combat however
Blessed Lance – A strange lance that has the same strength as a Steel Lance/Naginata but can help reduce the damage done by arrows better.
Beast Killer – This lance specializes in taking out cavalry and beast units as it deals extra damage to them.
Spear – A lance that can be used to hits opponents near and far although it doesn’t do magic damage unlike the Bolt Naginata.
Hexlock Spear – This lance is perfect for battling against wielders of magic as it allows the user to take magical hits better at the cost of an average base power.
Iron Lance/Naginata - Stronger than the Bronze Lance/Naginata but still weak in power.
Steel Lance/Naginata - A sturdier and more powerful lance/naginata than its predecessors.
Silver Lance/Naginata - A superior lance/naginata compared to the others with great power.
Brave Lance/Naginata - This lance/naginata allows the user to strike twice, although it’s weaker than the Silver Lance/Naginata.
Killer Lance – A lance with a deadly end. Strong as the Steel Lance/Naginata but great for powerful last minute blows.
Bolt Naginata - Unlike the other lances/naginatas, this lance/naginata strikes with magical power, allowing one to hit targets from afar. Lacks power in melee combat however
Blessed Lance – A strange lance that has the same strength as a Steel Lance/Naginata but can help reduce the damage done by arrows better.
Beast Killer – This lance specializes in taking out cavalry and beast units as it deals extra damage to them.
Spear – A lance that can be used to hits opponents near and far although it doesn’t do magic damage unlike the Bolt Naginata.
Hexlock Spear – This lance is perfect for battling against wielders of magic as it allows the user to take magical hits better at the cost of an average base power.
Bows/Yumi:
Brass Bow/Yumi - Weakest of all Bows/Yumi available. Perfect for beginners.
Iron Bow/Yumi - Stronger than the Bronze Bow/Yumi but still weak in power.
Steel Bow/Yumi - A sturdier and more powerful bow/yumi than its predecessors.
Silver Bow/Yumi - A superior bow/yumi compared to the others with great power.
Brave Bow/Crescent Bow – This bow/tumi allows the user to strike twice, although it’s weaker than the Silver Bow/Yumi.
Killer Bow - A bow with a deadly end. Strong as the Steel Bow/Yumi but great for powerful last minute blows.
Hunter’s Bow – A unique bow in that instead of dealing extra damage to flying units, it deals bonus damage to both cavalry and beast units.
Shining Bow – This bow uses magic power and allows one to deal damage even in melee range, typically a weak area for bows.
Blessed Bow – A strange bow that allows the user to stand against magic better due to its unique power within. Strength is the same as a Steel Bow/Yumi.
Longbow – A tall bow, this allows the user to strike from an even farther distance while being slightly weaker than Steel Bow/Yumi.
Surefire Yumi – This Yumi has the best accuracy of any bow/yumi with good power but at a cost of having themselves be exposed by counterattacks more easily.
Iron Bow/Yumi - Stronger than the Bronze Bow/Yumi but still weak in power.
Steel Bow/Yumi - A sturdier and more powerful bow/yumi than its predecessors.
Silver Bow/Yumi - A superior bow/yumi compared to the others with great power.
Brave Bow/Crescent Bow – This bow/tumi allows the user to strike twice, although it’s weaker than the Silver Bow/Yumi.
Killer Bow - A bow with a deadly end. Strong as the Steel Bow/Yumi but great for powerful last minute blows.
Hunter’s Bow – A unique bow in that instead of dealing extra damage to flying units, it deals bonus damage to both cavalry and beast units.
Shining Bow – This bow uses magic power and allows one to deal damage even in melee range, typically a weak area for bows.
Blessed Bow – A strange bow that allows the user to stand against magic better due to its unique power within. Strength is the same as a Steel Bow/Yumi.
Longbow – A tall bow, this allows the user to strike from an even farther distance while being slightly weaker than Steel Bow/Yumi.
Surefire Yumi – This Yumi has the best accuracy of any bow/yumi with good power but at a cost of having themselves be exposed by counterattacks more easily.
Tomes/Scrolls:
Fire – Basic fire magic.
Elfire – A stronger version of the Fire tome.
Arcfire – Flaming tome that is superior to Elfire and Fire.
Bolganone – Devastating fire magic. Powerful but less accurate then its counterparts.
Thunder – Basic lightning magic.
Elthunder – A stronger version of the Thunder Tome.
Arcthunder – Lightning tome that is superior to Elthunder and Thunder.
Thoron – Devastating lightning magic. Power isn’t the greatest but the accuracy is the best compared to its counterparts.
Wind – Basic wind magic.
Elwind – A stronger version of the Wind tome.
Arcwind – Windy tome that is superior to Elwind and Arcwind.
Rexcalibur – Devastating wind magic. Balanced in both power and accuracy.
Flux – Basic dark magic.
Nosferatu – A stronger version of the Flux tome.
Ruin – Slightly stronger than the Nosferatu tome and can give a last-minute push in power in battle.
Waste – Powerful dark magic. Can strike twice but gets weaker with consecutive use.
Rat Spirit: The weakest of all scrolls available. Perfect for beginners.
Ox Spirit: A stronger version of the Rat Scroll.
Tiger Spirit: A scroll that is superior to the Rat and Ox Scrolls.
Snake Spirit: A scroll that allows the user to strike twice but gets weaker after each consecutive use.
Elfire – A stronger version of the Fire tome.
Arcfire – Flaming tome that is superior to Elfire and Fire.
Bolganone – Devastating fire magic. Powerful but less accurate then its counterparts.
Thunder – Basic lightning magic.
Elthunder – A stronger version of the Thunder Tome.
Arcthunder – Lightning tome that is superior to Elthunder and Thunder.
Thoron – Devastating lightning magic. Power isn’t the greatest but the accuracy is the best compared to its counterparts.
Wind – Basic wind magic.
Elwind – A stronger version of the Wind tome.
Arcwind – Windy tome that is superior to Elwind and Arcwind.
Rexcalibur – Devastating wind magic. Balanced in both power and accuracy.
Flux – Basic dark magic.
Nosferatu – A stronger version of the Flux tome.
Ruin – Slightly stronger than the Nosferatu tome and can give a last-minute push in power in battle.
Waste – Powerful dark magic. Can strike twice but gets weaker with consecutive use.
Rat Spirit: The weakest of all scrolls available. Perfect for beginners.
Ox Spirit: A stronger version of the Rat Scroll.
Tiger Spirit: A scroll that is superior to the Rat and Ox Scrolls.
Snake Spirit: A scroll that allows the user to strike twice but gets weaker after each consecutive use.
Staves:
Heal – A basic healing staff. Perfect for beginners.
Mend – Staff that heals a unit better than the Heal staff.
Recover – A healing staff that greatly restores health to a unit better than the Heal and Mend staves.
Physic – Healing staff with a wider range whose healing power is slightly stronger then Mend’s.
Fortify – A healing staff with the healing power that of Heal but restores health to all units.
Balmwood Staff = A variant of the Mend staff that also allows the user to heal their own HP in moderate level.
Warp – A different kind of staff which can bring a unit from afar next to the staff wielder.
Catharsis – A staff whose recovery power exceeds that of Recover’s healing prowess.
Ward – A staff that helps a nearby unit withstand magic attacks better temporarily.
Freeze – A staff that slows down the movement of an enemy greatly.
Mend – Staff that heals a unit better than the Heal staff.
Recover – A healing staff that greatly restores health to a unit better than the Heal and Mend staves.
Physic – Healing staff with a wider range whose healing power is slightly stronger then Mend’s.
Fortify – A healing staff with the healing power that of Heal but restores health to all units.
Balmwood Staff = A variant of the Mend staff that also allows the user to heal their own HP in moderate level.
Warp – A different kind of staff which can bring a unit from afar next to the staff wielder.
Catharsis – A staff whose recovery power exceeds that of Recover’s healing prowess.
Ward – A staff that helps a nearby unit withstand magic attacks better temporarily.
Freeze – A staff that slows down the movement of an enemy greatly.
Shurikens/Daggers
Brass Shuriken/Dagger - Weakest of all shurikens/daggers available. Perfect for beginners.
Iron Shuriken/Dagger - Stronger than the Bronze Shuriken/Dagger but still weak in power.
Steel Shuriken/Dagger - A sturdier and more powerful shuriken/dagger than its predecessors.
Silver Shuriken/Dagger - A superior shuriken/dagger compared to the others with great power.
Barb Shuriken - A shuriken with deadly blades. Strong as the Steel Shuriken/Dagger but great for powerful last minute blows.
Spy’s Shuriken – A Shuriken with greater range then that of the other shurikens with a cost of low power.
Flame Shuriken – A magical weapon, the Flame Shuriken’s power is slightly stronger than the Steel Shuriken/Dagger.
Sting Shuriken – A special shuriken that’s great against armored units due to dealing extra damage to them.
Hunter’s Knife – A dagger which deals extra damage to cavalry units and beasts units.
Dual Shuriken – Inverts weapon triangle by dealing extra damage to axe/club and bow/yumi wielding units while being weak to sword/katana and tome users while neutral against lances/naginata.
Iron Shuriken/Dagger - Stronger than the Bronze Shuriken/Dagger but still weak in power.
Steel Shuriken/Dagger - A sturdier and more powerful shuriken/dagger than its predecessors.
Silver Shuriken/Dagger - A superior shuriken/dagger compared to the others with great power.
Barb Shuriken - A shuriken with deadly blades. Strong as the Steel Shuriken/Dagger but great for powerful last minute blows.
Spy’s Shuriken – A Shuriken with greater range then that of the other shurikens with a cost of low power.
Flame Shuriken – A magical weapon, the Flame Shuriken’s power is slightly stronger than the Steel Shuriken/Dagger.
Sting Shuriken – A special shuriken that’s great against armored units due to dealing extra damage to them.
Hunter’s Knife – A dagger which deals extra damage to cavalry units and beasts units.
Dual Shuriken – Inverts weapon triangle by dealing extra damage to axe/club and bow/yumi wielding units while being weak to sword/katana and tome users while neutral against lances/naginata.
Dragon Breath
Fire Breath – Powerful breath attack that can counter even when ranged. Powerful but less accurate compared to its counterparts.
Ice Breath – Powerful breath attack that can counter even when ranged. Balanced in both power and accuracy.
Lightning Breath – Powerful breath attack that can counter even when ranged. Accurate but less powerful compared than its counterparts.
Ice Breath – Powerful breath attack that can counter even when ranged. Balanced in both power and accuracy.
Lightning Breath – Powerful breath attack that can counter even when ranged. Accurate but less powerful compared than its counterparts.
Claws:
Claws – Physical attack where the unit attacks with claws at moderate power.
Sharp Claws – Physical attack where the unit attacks with devastating power with his or her claws.
Sharp Claws – Physical attack where the unit attacks with devastating power with his or her claws.
Here's a list of notable NPCs in the RP:
Queen Maryam: Queen of Rostiffe and the mother to Martin and Maria. Kindhearted and welcoming, she is able to figure out who has a pure
Queen Amelia: Ruler of Malevfal. Murdered Prince Marcus after tricking him into coming over to her capital. Ambitious and cunning.
Rai: A cruel electric manakete who’s flirtatious in a harmful way. Sided with Amelia in hopes to expand his race’s territory and to hopefully pick up a mate.
Nathan: Known as the “Merciless Mercenary”, Nathan slays his targets in exchange for a high price. Very few have crossed blades with him and lived.
Maximus: Captain of the Divragus Order of Knights and a friend to Martin. He was born in a faraway continent but has lived in Divragus for a long time and is devoted to protecting Divragus. Dreams of revisiting his original motherland one day. Wields the mysterious lance Ranstuer.
Jasmine: An exceptional archer who envies Maria greatly. She joins Amelia’s army as a bounty hunter in hopes of achieving her goal of killing Maria. Very strict but yearns for company
Queen Amelia: Ruler of Malevfal. Murdered Prince Marcus after tricking him into coming over to her capital. Ambitious and cunning.
Rai: A cruel electric manakete who’s flirtatious in a harmful way. Sided with Amelia in hopes to expand his race’s territory and to hopefully pick up a mate.
Nathan: Known as the “Merciless Mercenary”, Nathan slays his targets in exchange for a high price. Very few have crossed blades with him and lived.
Maximus: Captain of the Divragus Order of Knights and a friend to Martin. He was born in a faraway continent but has lived in Divragus for a long time and is devoted to protecting Divragus. Dreams of revisiting his original motherland one day. Wields the mysterious lance Ranstuer.
Jasmine: An exceptional archer who envies Maria greatly. She joins Amelia’s army as a bounty hunter in hopes of achieving her goal of killing Maria. Very strict but yearns for company
Up next are a couple things to note for this Role-Play regarding Fire Emblem:
1) You do not need to know a lot of Fire Emblem information to participate nor do you need to know the past Fire Emblem games too! As Vinream is a standalone continent, no references to the other continents and games from the franchise will be mentioned!
2) This ties in to #1: More complex mechanics like stats, inventory, Pair Up, skills, etc. will not be in this Role-Play. I don’t intend this RP to be deep at any means so do not worry about this! It’s just your character, his/her class, and his/her weapon of choice!
Rules:
1. No god-modding/Mary Sues. We’re in a war and you’re obviously going to get hurt at some point in time. Not every battle will have your character be at an advantage.
2. No powerplaying (bunnying) without my permission at all costs. Unless the RPer states that you may use his/her character, do not try and control anyone’s characters. There may be exceptions in time but for now, please avoid this.
3. If you do any of these two things, I will remind you calmly at first but the more you do it, the angrier I might get. I have the right to kick you out of the RP if things are getting out of control on your end.
4. Character interaction is encouraged in this RP. One of the defining aspects of Fire Emblem is the conversations the characters have so I would like this to be reflected on the Role-Play!
5. You are limited to one character in your SU. The exception is me as I’m controlling the two Lords: Martin and Maria.
6. I am strongly encouraging diversity in this Role-Play so up to two people may share the same class for their characters. Any more will be asked to change their class for their character to something else.
7. Sign-ups are limited and will close after the RP begins. Make sure you are active in this Role-Play because it would be unfair to take a spot that someone else might had wanted only for you to hardly get involved.
8. Have fun!
Here’s the SU form below for you to fill out. Make sure to fill in each category well! Your character may be from any place except for the following locations: Ji’Torian Island, Ji’Torian Ruins, Emblem Lake, and the Tower of Pythes.
Name:
Gender:
Age: (Optional):
Class:
Weapon of Choice (Choose 1):
Appearance: (at least 100 words)
Personality: (at least 100 words)
History: (at least 100 words)
Here are my SU’s for Martin and Maria:

Name: Martin
Gender: Male
Age: (Optional): 22
Class: Lord
Weapon of Choice (Choose 1): Steel Lance
Appearance: Martin is a tall and somewhat pale, white man whose physique is very muscular unlike her twin sister, Maria. He sports dark brown hair and eyebrows much like his family does and has blue eyes just like his mother. Martin wears a long sleeved green shirt with a dark blue vest over it as well as armor partially emblazoned with gold that protects his chest area. Perhaps Martin’s most defining feature is the dark green cape that he wears over his back while wearing a pair of red, armored shoulder pads created from Divragus Town. His brown pants are quite sturdy and sports buckles all around them. Martin wears small, dark brown boots to compliment the color of his pants as well.
Personality: Where Maria is a gentle, kind butterfly who takes things slowly, Martin is a reckless person who is eager to protect his loved ones and Rostiffe at any moment. He deeply loves his twin sister Maria and his mother a lot and will always come to aid her at any time should something terrible happen to her. That said, his decision-thinking skills are not always the best and will quickly suggest charging into battle without any hesitation. This can usually put Martin in danger because of how brash he is. Despite this, Martin has vowed to learn from his mistakes each time this happens. When Martin is not battling against Malevfal, he’s a glutton when it comes to food. He will always try to eat until his stomach fills up and believes that a lot of food in one’s body will grant that person better strength. Whenever the times are bad, Maria will cheer Martin up with a meal she cooked personally that helps brighten up Martin immediately. Martin may be a daredevil with a gluttonous side to him, but he values his status being Prince of Rostiffe a lot and proudly serves up to his title.
History: Born in the capital of Rostiffe with his twin sister Maria, Martin always loved to play in his room and hear stories of his father, Marcus, when he partook in battle told by Marcus himself. Martin however knew that eventually he would need to defend for his own capital soon enough. This lead him to being frightened of the idea of fighting. Sometimes he would even cry to Maryam, his mother, whenever he thought of the idea of himself fighting in a war.
When Martin was 14 years old, his father began to train his children for combat. King Marcus gave them both the choice of a sword, an axe, or a lance. Knowing that the first two had more blades to them, Martin chose the lance because it was the safest option to him. In his first few training sessions, he struggled with how to use his lance, often swinging it aimlessly and almost injuring his trainer by accident. It was not until King Marcus stepped in and calmed him. With some guidance from King Marcus, Martin could gradually master the lance, often winning in a lot of practice battles against other soldiers. The more he won, the better he could go into battle with full confidence to the point where he showed no fear facing against anyone anymore.
Six months after the war between Malevfal and Rostiffe began, King Marcus was given a letter by his messenger saying that Queen Amelia would like to meet with him to discuss a way to bring peace to both sides. This left both Martin and Maria worried about the possibility of Queen Amelia tricking King Marcus into something far worse. Unfortunately, the results of the supposed discussion for peace wasn’t all that great. Contrary to the premise of the meeting, Amelia had tricked Martin and Maria’s father into a trap that ended his life. Heartbroken by the news, Martin hardly could eat for two weeks due to being saddened by the loss of his father. It was not until Maria came and told him that his father would want him to stay strong and confident like how Martin always was when he was growing up. Because of Maria’s words, Martin was able to regain his confidence that was known for and swore to avenge his father much like his twin sister. During the war now, he protects Maria, their mother Queen Maryam, and Rostiffe to ensure the walls of the capital are not penetrated by the forces of Malevfal.

Name: Maria
Gender: Female
Age: (Optional): 22
Class: Lord
Weapon of Choice (Choose 1): Steel Sword
Appearance: Much like her twin brother Martin, Maria is a skinny, pale white woman but unlike Martin, Maria is a lightweight and thus she is less muscular than her twin brother. She shares the same hair color as her family as well, being dark brown as well as her eyebrows. Maria’s eyes are a light purple, which gets the attention of most male soldiers from all over Rostiffe. Her clothing consists of a yellow shirt with a breast plate on top that is covered by her bright red cape. She also wears a necklace with a charm given to her by her mother, Queen Maryam. Maria wears a red and pink skirt around her waist which allows her to move better in battle. She wears long, dark brown boots which extends almost to her knees.
Personality: Whereas Martin is quick to battle almost without thinking, Maria is a kindhearted person who rather takes her time before putting plans into action. She deeply cares about her twin brother and her mother and like Martin, has vowed to protect them no matter what the stakes are. Maria isn’t all too fond of battling like her brother Martin which, like Martin’s overconfidence, puts her at tight situations in battle. Most male soldiers of Rostiffe swoon over Maria for her beautiful appearance, especially her eyes. That said, none have able to win her heart unfortunately. When Maria is not battling against the soldiers of Malevfal, she likes to organize the weapons in the castle for fun, often trying out new ways to make them easily accessible to the soldiers of Rostiffe. During rough times, Martin will try to stuff a bunch of food in his mouth which makes Maria giggle all the time. Despite her kindness not making her all of a battling fanatic like her twin brother Martin, Maria still seeks for peace in Vinream and lives up to her title of princess proudly in front of everyone in Rostiffe.
History: Maria was born in the capital like her twin brother Martin and she would love to study about the history of Vinream a lot as a kid. Her father, King Marcus, told her that much like Martin, she will eventually fight in his army someday. Because of this, Maria vowed to study more but this time about the weapons and all their uses and lore. This made Maria eager to know what events would come when she would begin training for the Rostiffian army. She even wanted King Marcus to show her a weapon here and there in which he agreed to.
When Maria was 14, her first training sessions began and she did not disappoint at all in the beginning. The sword was her preferred choice of weaponry as she chose it due to being light and her father wielding Arundil. Because she studied a lot as a child, she would often do well in her training sessions with her trainer. Eventually it led to her practicing against other soldiers in the army. During these times, Maria began to take notice of how violent battling can be. While she could win her practice battles, at the same time, she did not like how people would get injured in battle. This made Maria less hesitant to battle until King Marcus and Queen Maryam told her that she needed to protect herself no matter what. While she still was not lovey-dovey like Martin, she took her parents word for it and regained the urge to battle again.
A new war between Malevfal and Rostiffe began that was started by Queen Amelia herself. Both Martin and Maria had fought in the war for six months along with their father with little to no progress being made by either side. It was not until Queen Amelia had requested King Marcus to come over to Malevfal for a peace conference. Maria and Martin warned their father on Amelia possibly deceiving him into something catastrophic but King Marcus took their word for it and headed off with a few elite soldiers. Unfortunately, there was not a peace conference as promised as King Marcus had been killed by Queen Amelia herself at Malevfal. Upon hearing the news, Maria was saddened like her brother Martin. Unlike Martin however, Maria quickly knew that her father was watching over and remained strong. Maria then tried to cheer up Martin as best as she could until she brought up that their father was watching them over the heavens, saying that they both must fight on. With both being happy once more, they knew they both had a job to do: To avenge their father’s death and end Queen Amelia once and for all.
RPer List/Reserves (Closed):
1. Dragalge – Martin/Maria (Lord – Steel Lance /Lord - Steel Sword)
2. Tangeh - Luka (Wolfskin - Beaststone)
3. Schade - Nichol (Ice Manakete - Ice Dragonstone)
4. Hydrangea - Natsume (Samurai - Brave Katana)
5. Monster Guy - Tim, Timmy (Troubadour - Mend Staff)
6. *Jean Grey* - Sylvia (Wyvern Rider - Killer Axe)
7. Liltwick - Nim (Kinshi Knight - Killer Bow)
8. Cometstarlight - Siri (Diviner - Arcthunder)
1. Dragalge – Martin/Maria (Lord – Steel Lance /Lord - Steel Sword)
2. Tangeh - Luka (Wolfskin - Beaststone)
3. Schade - Nichol (Ice Manakete - Ice Dragonstone)
4. Hydrangea - Natsume (Samurai - Brave Katana)
5. Monster Guy - Tim, Timmy (Troubadour - Mend Staff)
6. *Jean Grey* - Sylvia (Wyvern Rider - Killer Axe)
7. Liltwick - Nim (Kinshi Knight - Killer Bow)
8. Cometstarlight - Siri (Diviner - Arcthunder)
Last edited: