Moogles4ever said:
Can we talk about how Sacred Stones is bad and should be ashamed of itself?
Probably.
I am honestly a little disenchanted with
Fire Emblem nowadays. It keeps falling into the same trappings, it keeps favoring certain characters enormously, and it still can't come up with a better way to level up than a
random number generator, which also means that even if you do choose the better characters, there's a chance they may be screwed. (Except Ike; Ike is undefeatable.) And of course, I particularly love it when the developers choose to
force you to play with some of those mediocre characters (see: Micaiah, Sothe) on pretty much every single chapter.
Admittedly, I still played through
Radiant Dawn, seeing as it continues to exploit a lot of the series' strengths. Namely the fact that every single character who joins your militia has a face and personality of his/her own, even if it is minimally developed in most cases. And of course, the story is always entertaining if nothing else, although in
Radiant Dawn they did a notably good job with it thanks to its presentation through a multitude of viewpoints.
But honestly, why is Nintendo so lazy with that series? I mean look at
Radiant Dawn's graphics. Granted it was actually a Gamecube game that was ported to the Wii (with minimal change), but even if you take that into consideration it looks pretty bland. Spell effects aren't nearly as impressive as you would hope, and the excrutiating, seemingly
endless time you have to wait for a lumbering General to walk up to a Wyvern Knight and try whacking it with his axe (and fail) is simply unacceptable. And that's not to mention
Path of Radiance, which was even
lazier, with its bland, largely samey backgrounds, something that at least
Radiant Dawn improved upon.
And on that point, I suppose the series
is improving. The re-introduction of Skills and Bonus EXP, which I'm sure nobody expected to see again, have added some important dimensions to the mechanics. But I'm still not wowed by the series' recent developments, and I kind of feel it's a series that should stay portable.
(Although, on the portable side of things, I've been enjoying the
Advance Wars series, Nintendo's
other SRPG series, more.)
Electivirus said:
I've wanted to get into this series for a while, but I'm kind of turned off by it's apparent crazy hardness. The whole "units die permanently" is a minus as well.
It seriously isn't hard, unless you intentionally play with the worst characters. Weapon degradation and permanent unit death can take some time to get used to, but the former is a question of micro-management and the latter just requires patience. (Or a willingness to leave dead comrades behind.)