Tangeh
Well-Known Member
- Fire Emblem: Dissident -
(An AU RP based on Fire Emblem: Three Houses)
[Rated PG-13 for fighting and mild language]
(An AU RP based on Fire Emblem: Three Houses)
[Rated PG-13 for fighting and mild language]
*RP thread
*Discussion thread
Long ago...
It is presumed that thousands of years ago, the young continent of Fódlan lived in relative peace. It possessed a large and diverse topography, and a few ancient artifacts showed its people devout in their worship of its Goddess.
The earliest recorded history of the continent of Fódlan, however, was not one of a peaceful nation, but of a conquered realm ruled by violence and disorder. The leader of the army, the self-proclaimed King of Liberation, Nemesis, sought to destroy and uproot the religion and values of Fódlan's people. Rather than rebel, many people sided with him in his quest for ultimate power, causing an epidemic of thievery, murders, and other crimes across the nation.
It has been said that the Goddess gifted Fódlan with the appearance of Saint Seiros, whose appearance brought light back to the land and inspired those purest of heart to establish the Church of Seiros. The Adrestian Empire was subsequently founded, which marked with it the beginning of recorded time. The Empire was said to be blessed by the Goddess, and in Year 32, the first emperor raised an army to unify Fódlan and fight Nemesis.
This began what would in present day be known as the War of Heroes. The allies of Nemesis clashed with the Empire's Imperial army. Among the allies of the Empire were the Ten Elites and Four Saints. These legendary figures possessed inhuman strength gifted to them by the Goddess and were able to use Sacred Weapons to great effect in the battle.
It wasn't until Year 91 that Nemesis was personally defeated by Seiros herself, but the war would not end for another seven years, at which point Fódlan had been wholly conquered by the Adrestian Empire.
Even now, one thousand years later, the descendants of the Ten Elites and Four Saints occasionally possess what's known as a “Crest”. It is believed that the appearance of a Crest signifies that the blood of one of the great heroes runs through their veins, and it has evolved to become an essential mark for nobility. The nation is run by the major families possessing one of the fourteen sacred Crests, and possession of the correct Crest is necessary for inheritance of this power. Noble families whose children are born without Crests have sometimes been known to adopt children of lesser houses or even commoners who have spontaneously inherited a Crest, just to secure an heir. Noble children born without crests are overlooked in favour of siblings with crests.
Hundreds of years ago, the Church of Seiros took it upon itself to establish the Officers Academy for these noble children in Garreg Mach – a central nation within Fódlan – giving easy access to all citizens, and together with the Church it became known as Garreg Mach Monastery.
Nowadays the Officers Academy primarily teaches noble children, but commoners are also welcome to attend, provided they can afford the very high entrance fee. Typically commoners that attend are those with special talent that have been sponsored by their village or a noble. Well known as the best institution in Fódlan for training in the art of warfare, students routinely engage in various competitions and are even tasked with real combat missions across the continent to help the people, gain practical experience, and affirm the strength and benevolence of the Church.
CONFUSED? THERE'S SOME DIFFERENCES FROM CANON:
- Neither The War of the Eagle and Lion nor the Crescent Moon War ever occurred. The entirety of Fódlan is still united under the control of the Adrestian Empire. Therefore, neither the Holy Kingdom of Faerghus nor the Leicester Alliance exist in this RP. That's not to say there aren't tensions within certain areas of the Empire, and lesser power quarrels have occurred between the noble houses over the centuries.
- Crests show up physically somewhere on their bearer's body, similar to Brands from previous Fire Emblem games. This marks an individual as having a strong blood connection to one of the Ten Elites or Four Saints. They typically appear either at birth or sometime in childhood, though the presence or absence of a mark can be detected by certain spells and technologies before it physically manifests. This could range from a large mark in an obvious place, to a small mark that is easily hidden. These grant an enhanced power of some sort, be it proficiency with a weapon, abnormally strong healing abilities, or faster speed.
- Crests are a universal requirement to become an heir to a noble house as proof of birthright (similar to how House Gautier functions in canon, for example).
- The basic map and Crests are the same, but we can rename areas / Crests and alter their powers to suit your needs. Political NPCs similarly will be altered from canon as needed by players.
You have been enrolled as a student at the Officers Academy. Maybe this was because you were born of a noble house and it is a basic expectation, or maybe it's a blessing beyond your wildest dreams that you were ever sponsored to attend. Either way, you've settled into your dorm room, made a few friends, and were just starting to get into the swing of your lessons. But political tensions are getting higher, allegiances are starting to waver, and the Empire is teetering on the edge of a civil war. Though students are routinely asked to engage in real combat missions, the tasks are beginning to hit closer and closer to home. Now in the odd position of being simultaneously sheltered yet having the ability to go where much of your homeland cannot, you must make a decision. Who will you fight for... and who must die in the process?
NPCs:
Professors:
Gloriana:
Reason, Faith, Bow, Sword
A brilliant scholar and powerful sorceress, Gloriana was coaxed into a teaching role in exchange for access to the church's resources to aid her own pursuits. Her intelligence on the topic of black magic were so groundbreaking that she served in the Army of Seiros for a period of time as a tactician, training the Church's army in magic spells and related strategies that had never been used before. Recently her interests have shifted to the science behind crests. Mysteriously, despite being well past the age where a crest should first appear, within the last year several crests – of indiscernible origin and unknown power - have intertwined themselves onto her right arm.
Moritz:
Axe, Brawl, Bow, Heavy Armor
His impressive height and generous muscles make Mortiz appear much more intimidating and imposing than he really is. Older students lightheartedly call him a big teddy bear due to easygoing nature and lax attitude when it comes to studies, often giving out bonus points for ridiculous reasons and shrugging off late assignments. Make no mistake though: his experience in the Imperial army have made him a formidable opponent, and outside of a classroom setting he is a ruthless opponent.
Estevan:
Sword, Lance, Riding, Reason
If not evidenced by his accent and odd marking under his left eye, Estevan hails from the vassal state of Brigid. The firstborn son to a high ranking noble family, he was shipped over to serve in the Empire's army as a teenager to keep up good relations with the mainland. A dominating commander in his younger years, his reflexes and talent are still as sharp as ever. A strict man who tolerates little except perfection, he's renowned for pushing his students to their fullest potential. Why he uses a cane and wears glasses is a bit of a mystery, as he doesn't appear to require either of them. He does have a habit of wielding his cane as if it were his old sword, swinging it swiftly to demonstrate fighting techniques or to deal a swift whack to any students acting out of line.
Indra:
Flying, Riding, Lance, Axe
Born with both an obvious Crest of Charon on her left arm and three elder siblings that bear the same mark, Indra was determined very unlikely to become an heir of House Charon. That was a good thing, as her interests lay very far from political pressures. Having had a way with animals from a very young age, she jumped at the chance to train as a pegasus knight. She served briefly in the Imperial army, but retired in favor of studying and teaching others the art of pegasus and wyvern riding. Her pegasus's name is Dalanie, and they are typically seen together.
Gloriana:
Reason, Faith, Bow, Sword
A brilliant scholar and powerful sorceress, Gloriana was coaxed into a teaching role in exchange for access to the church's resources to aid her own pursuits. Her intelligence on the topic of black magic were so groundbreaking that she served in the Army of Seiros for a period of time as a tactician, training the Church's army in magic spells and related strategies that had never been used before. Recently her interests have shifted to the science behind crests. Mysteriously, despite being well past the age where a crest should first appear, within the last year several crests – of indiscernible origin and unknown power - have intertwined themselves onto her right arm.
Moritz:
Axe, Brawl, Bow, Heavy Armor
His impressive height and generous muscles make Mortiz appear much more intimidating and imposing than he really is. Older students lightheartedly call him a big teddy bear due to easygoing nature and lax attitude when it comes to studies, often giving out bonus points for ridiculous reasons and shrugging off late assignments. Make no mistake though: his experience in the Imperial army have made him a formidable opponent, and outside of a classroom setting he is a ruthless opponent.
Estevan:
Sword, Lance, Riding, Reason
If not evidenced by his accent and odd marking under his left eye, Estevan hails from the vassal state of Brigid. The firstborn son to a high ranking noble family, he was shipped over to serve in the Empire's army as a teenager to keep up good relations with the mainland. A dominating commander in his younger years, his reflexes and talent are still as sharp as ever. A strict man who tolerates little except perfection, he's renowned for pushing his students to their fullest potential. Why he uses a cane and wears glasses is a bit of a mystery, as he doesn't appear to require either of them. He does have a habit of wielding his cane as if it were his old sword, swinging it swiftly to demonstrate fighting techniques or to deal a swift whack to any students acting out of line.
Indra:
Flying, Riding, Lance, Axe
Born with both an obvious Crest of Charon on her left arm and three elder siblings that bear the same mark, Indra was determined very unlikely to become an heir of House Charon. That was a good thing, as her interests lay very far from political pressures. Having had a way with animals from a very young age, she jumped at the chance to train as a pegasus knight. She served briefly in the Imperial army, but retired in favor of studying and teaching others the art of pegasus and wyvern riding. Her pegasus's name is Dalanie, and they are typically seen together.
Church of Seiros:
Archbishop Vitalis: The archbishop and leader of the Church of Seiros, and therefore also the head of the Army of Seiros and the Officers Academy. A level headed and compassionate man, he seems to exert a calm aura wherever he goes. His track record of good and fair decisions have earned the trust of devotees across the nation, and though he holds no actual political power, he holds good relations with the Empire's Monarch. After all, he's been tasked with training many of their top soldiers – and, now, their Princess.
Aislinn & Michan: Orphaned eight-year-old twins that now reside under the care of the Church. Their mother was a devoted member of the church, and the Archbishop took in her children when she passed away unexpectedly. Its only been in the last month that the Crest of Gloucester appeared on Aislinn's forehead. This is the only clue of their ancestry, as they otherwise have no known relatives. Well mannered and curious, they have an unbreakable bond and are usually seen exploring the monastery together.
Ivetta: The Head Knight of the Church of Seiros. Ivetta is a stern, serious woman who is deft with her sword and blunt with her words. Rumour has it that she possesses a Crest of some sort which has gifted her with her signature strength, but it isn't visible to the naked eye. In fact, she never allows herself to be seen without a full set of armor on, as she feels she has an image to uphold.
Remy: One of the newest recruits to the Knights of Seiros, Remy is more outgoing than the other guards and eager to prove himself. Something of a gossip, he is probably too liberal with telling outsiders the current goings-on of the army and the Church.
Archbishop Vitalis: The archbishop and leader of the Church of Seiros, and therefore also the head of the Army of Seiros and the Officers Academy. A level headed and compassionate man, he seems to exert a calm aura wherever he goes. His track record of good and fair decisions have earned the trust of devotees across the nation, and though he holds no actual political power, he holds good relations with the Empire's Monarch. After all, he's been tasked with training many of their top soldiers – and, now, their Princess.
Aislinn & Michan: Orphaned eight-year-old twins that now reside under the care of the Church. Their mother was a devoted member of the church, and the Archbishop took in her children when she passed away unexpectedly. Its only been in the last month that the Crest of Gloucester appeared on Aislinn's forehead. This is the only clue of their ancestry, as they otherwise have no known relatives. Well mannered and curious, they have an unbreakable bond and are usually seen exploring the monastery together.
Ivetta: The Head Knight of the Church of Seiros. Ivetta is a stern, serious woman who is deft with her sword and blunt with her words. Rumour has it that she possesses a Crest of some sort which has gifted her with her signature strength, but it isn't visible to the naked eye. In fact, she never allows herself to be seen without a full set of armor on, as she feels she has an image to uphold.
Remy: One of the newest recruits to the Knights of Seiros, Remy is more outgoing than the other guards and eager to prove himself. Something of a gossip, he is probably too liberal with telling outsiders the current goings-on of the army and the Church.
RULES
1. No god-modding / no Mary Sues (no perfect/ invincible characters. You cannot dodge every hit or land every strike!). Characters should be well-balanced, with defined strengths and weaknesses. Remember that you are still only a student, and would not be expected to be a perfect little soldier yet, and be reasonable with your Crest abilities should you choose to have one. The Academy offers training weapons to students for use without additional fees.
2. The character limit is one per RPer.
3. Your character is limited to a maximum of ONE crest, and a maximum of either TWO of ANY skill (see the list below), or up to three ONLY if they wish to eventually become a canon class in Fire Emblem: Three Houses that specializes in three skills.
Example: Your character could specialize in Flying and Reason [which does not line up with any canon class], or they could specialize in Lance, Bow, and Riding [which lines up with the canon Bow Knight].
4. Please do not use any classes that are canon in other Fire Emblem games but are not featured in Three Houses. (for example, Manakete)
5. Please ask if you have any questions, or want to suggest something to add to the world. This is a flexible alternate universe that will be melded based on the characters that are accepted into it. Please keep in mind other characters when you are designing your own and feel free to PM me if you have an idea for a specific niche in the plot that you don't want others to know about just yet.
List of weapon skills:
Sword
Axe
Lance
Bow
Brawl
Reason [black magic]
Faith [white magic]
Riding
Heavy Armor
Flying
Sign-Up Form:
Name: (first and last)
Gender: (sexuality can optionally be listed)
Age: (age 15-22)
Crest: (OPTIONAL, you can either use canon crests and modify the abilities to whatever you'd like, or make up your own. You are also welcome to rename existing crests)
Region / House: (where you are from. House would only be applicable to those of Nobel birth. Again, you are welcome to rename canon places or use existing names, just give a general descriptor of where this would be on the continent, or alternatively the region you are overwriting)
Skills: (recommended 1-2 skills from the above, maximum 3 if they correlate to a canon class)
Appearance: (minimum 100 words, avatar optional)
Personality: (minimum 100 words)
History: (minimum 100 words. Feel free to modify existing canon, but please be mindful of changes others have made and do not override them)
Other: (anything else not covered above)
RPer List:
1. Tangeh - Zella Redstone
2. Monster Guy - Princess Lillian Valecourt
3. Vern - Niko Arkwright
4. Schade- Luca Von Aurochs
5. GoldenHouou - Rowan Valecourt
6. Dragalge - Phina Bennett
7. TheSequelReturns - Risali LaFlamme
8. InnerFlame - Maximus Rothslyn
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