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Fire Emblem Heroes: Behold my final Fjorm! *cough*cough*cough*

Discussion in 'Other Video Game Discussion' started by bobjr, Feb 5, 2017.

  1. Theo-92

    Theo-92 Well-Known Member

    I think adding a way to talk to teamates would be good. That way you can form a plan instead of having to guess were is best to attack/defend. Even something like showing who is currently battling were so you can attack somewhere else would help.
     
  2. Rakurai

    Rakurai Well-Known Member

    The number one thing that annoys me about conquests is the reinforcements occurring every turn.

    Making it every other turn or at least making it so units who kill themselves during the enemy phase aren't immediately replaced would make it so you can consistently make a push towards the base, because if you're unlucky and end up with several bulky defense-phase units that you can't one shot, you'll be forced to turtle and remove them before you can progress, which doesn't work out so well because of the turn limit.
     
  3. Sonic Boom

    Sonic Boom @JohanSSB4 Twitter

    There is literally no point to even play this mode until the last few rounds if you went through all the tiers. You can’t ever lose your hq, and you’d have to defend the territories conquered, so why do something over 16 hours what you can do in 6?

    The team I’m on this round has only two territories and has only ever had three max. Seems they have the same, right, idea.
     
    Dragalge likes this.
  4. Dragalge

    Dragalge I don’t like crusts on my sandwich

    I kind of wish the rewards for the upper tiers were better at least. Your first reward is three orbs which is better than the same one orb + lance that you won't see in your inventory every other tier. That and I wish they would give Refining Stones in addition to the feathers, medals, and coins you get after each battle.

    Of course IS does want feedback on how to improve GC altogether so hopefully the next one is a major improvement over this current GC.
     
  5. AuraChannelerChris

    AuraChannelerChris 2 Cool 4 8-Bit School

    So how exactly do we find out how many members each team has.
     
  6. R_N

    R_N Better Name GET

    well in my outrealm Alfonse has run rampant all over the map so like, if no one actually bothers then even the last "few" rounds wont really matter
     
  7. AuraChannelerChris

    AuraChannelerChris 2 Cool 4 8-Bit School

    I beat all of Saias' stages. Had to bait the green cavalry by putting a flying unit on that little lake so the red sword cavalier didn't pile up.

    Saias is literally a blue Arvis, except he lacks a unique B skill. Still, another mage that can possibly ploy all stats is real nice. Speaking of which, Saias has an easier time running all ploys since there isn't a SPD Ploy seal for Arvis unless he inherits SPD Ploy from...eating the guy who kind of looks like his son or Deirdre.
     
    Last edited: Apr 17, 2018
  8. R_N

    R_N Better Name GET

    It's pretty cool how speed ploy is 4*s. It's the first 4* ploy!
     
  9. Psynergy

    Psynergy Strong Winds Staff Member Super Mod

    It's actually the second! Arvis gives Def Ploy at 4* but Speed Ploy is way cooler since it's the only ploy we don't have as a seal yet. I just got my Caeda merged to +7 so now I'm wondering which of the two I want to give her in the future, probably Def Ploy.

    His map was cute though, building a Tactic squad was a nice way to simulate the insanity of leadership stars on the map this was based on. All this map is missing is Reinhardt and it would've been perfect. Not too difficult but these guys sure hit hard.
     
  10. Dragalge

    Dragalge I don’t like crusts on my sandwich

  11. AuraChannelerChris

    AuraChannelerChris 2 Cool 4 8-Bit School

    157 orbs stocked.

    Holy crap. I haven't gotten this many in a long time, but it still doesn't beat the orbs that were burned on my horrible PA banner experience.
     
  12. R_N

    R_N Better Name GET

    Oh hey you're right, i must have overlooked that while going through ploys.
     
  13. Theo-92

    Theo-92 Well-Known Member

    Had to sit Amelia (+4) in line with the green mage to reverse the boosts with Panic Ploy, I should really upgrade the seal but something else I prefer always comes along. Zelgius (+1) would then one shot the mage and the rest was a cakewalk.

    Got a 5* A!Tiki as my final roll on the Nowi and Tiki banner. Considered saving her for skill inheritance but merged her off instead (+3). Haven't rolled her in months now which is pretty irritating considering she is my current 5* 10 project.
     
  14. AuraChannelerChris

    AuraChannelerChris 2 Cool 4 8-Bit School

    If people have issues with Camus's Infernal...

    Hey, they're all lined up in range of Fallen Takumi's Skadi's effect.
     
  15. Kuvario

    Kuvario Well-Known Member

    It didn't take long for me figure out Camus's Infernal. What gave me issues is me attempting to bait only one side of the map, which resulted in losing the map. I tried baiting both sides at the same time and with a little bit of adjusting, I cleared the map.

    Saias's maps were all easy in my experience. Sigurd with DC destroyed the green mage cavalier and the sword cavalier on the first turn, and the rest of the enemies didn't take long to join their cavalry friends.

    My team was the same for both GHBs, Camus/Sigurd/Cecilia/Reinhardt.
     
  16. R_N

    R_N Better Name GET

    The blessing quests are fun just to see how stubborn I can be before popping another blessing

    surely it'd have been easier to use someone else rather than making Dorcas work on Camus Lunatic for my water blessing team but hone speed seal, distant defense 3 seal, attack ploy 1 seal and spur speed 3 seal say otherwise. It only took many...many...runs to get it to work. Incidentally with that much speed Dorcas can safely take an axe cav, the healer and camus all in one phase.
     
  17. Sonic Boom

    Sonic Boom @JohanSSB4 Twitter

    Saias's Glacies OHKO's neutral Res HP boon Fort Boosted Myrrh by 6 points, so that was fun. Had to make the Spur Res seal real quick and stack some Res buffs onto Myrrh via Mist and Gray. Refined Gray's Zanbato so he could take the mage cav hit and kill the sword cav after. But after Saias the rest was simple enough.

    I just cheesed Camus Infernal with Summer Corryn lol. Even with Grani Shield in effect Gray could take on the axe cavs, and Myrrh could take on Camus.
     
  18. Dragalge

    Dragalge I don’t like crusts on my sandwich

    I had Genny slow down some of the Sable Knights on the second turn (after getting them into position) where that lone tree is at in the middle. After that, Ayra, Axura, and Bike took them down one by one with Genny stopping Camus a second time in the process. Took me a few tries but I did it, heh.

    As for Saias, I promoted the first four star version of him only because he has probably one of the coolest animations from his tome. Shooting a laser from the sky is fun!
     
  19. Sonic Boom

    Sonic Boom @JohanSSB4 Twitter

    I feel compelled to call every Solarbeam attack in Pokemon "Wargod's Judgement" now thanks to Saias's attack animation.
     
  20. AuraChannelerChris

    AuraChannelerChris 2 Cool 4 8-Bit School

    Poor Saias is not even part of the TT lineup.
     

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