GC is...something.
They seriously need to add in either a comeback mechanic for the faction with the least areas or make attacking the winning faction more rewarding somehow, because currently, it seems like everyone tends to pile on whichever faction has the fewest areas controlled.
The layout of the areas is also fundamentally flawed due to it giving the blue team easy access to the high number of intersections, which makes it easier for them to secure a large portion of the map.
i dont know, my outrealm has been pretty neck & neck. sometimes blue takes the lead, sometiems anna, sometimes alfonse. I saw Alfonse get down to about 3 areas last night but now it's transitioned to 8/12/10
There is, kind of, a comeback mechanic. The way the level-based score boost works, the more tightly controlled your area, the bigger the boost. Inevitably, when you're getting down to the wire, everyone is probably busy defending them while your larger controlling factions spread their bonuses around. I suspect that's the idea, anyway. It obviously seems a bit iffy in practice.
I think it's pretty interesting, after getting in the groove of it and seeing you can still score well in the Hard version. I just think they need to rework the stamina a bit and please put in some slowdown function for reinforcements in the actual battles. It's very hard to make any progress towards the end unless you can reliably kill enough people AND ALSO have enough people on hand who can clog up slots.
I also think there seems like there should be some like...something you can do, against the HQ? You explicitly cannot battle on them, it feels like there's supposed to be a capture mechanic if you can dig down to it. Probably for the best that there isn't? idk