Beat on lunatic but nothing after that. And yeah, it was beyond hell. Definitely enjoyed the game more playing on the easiest difficulty with death disabled. Don't like to see my characters kick the bucketThe only time you really needed to specifically plan out the children is Lunatic+, and playing that is a mistake in the first place.
Shadow Gift is useless, he can be a Sorcerer and Sorcerer > Sage when it comes to using Dark Magic, what you lose in Magic, Skill and Speed you more than make up in with Defense and Res + the Extra skill slot. Even a filler skill like All Stats +2 brings your Magic to being equal as well as your Speed leaving the only stat that's worse than a Sage a -3 Skl meanwhile you get +12 Def and +6 ResMeh. That argument could be the reason for any of the postgame characters, except possibly Aversa, because Shadowgift's one of the best skills ever on Morgan.
Gangrel. He comes after Chapter 25, where almost all of the game will be finished let alone having to build up an S support. He's a first gen unit too who doesn't offer any extra classes, skills, great stat modifiers or anything really that other characters can't provide earlier and just as good.
Also he tries to kill you.
Sages aren't the only other magic units.Shadow Gift is useless, he can be a Sorcerer and Sorcerer > Sage when it comes to using Dark Magic, what you lose in Magic, Skill and Speed you more than make up in with Defense and Res + the Extra skill slot. Even a filler skill like All Stats +2 brings your Magic to being equal as well as your Speed leaving the only stat that's worse than a Sage a -3 Skl meanwhile you get +12 Def and +6 Res.
Sages aren't the only other magic units.
While I don't have a Shadow Gift Morgan, I do really like Dark Knights myself. It'd be pretty cool to have one who can use dark magic. Nosferatu and Aversa's Night are just too good.
Aversa's Knight and Nosferatu are far more exploitable than Lifetaker. Dark magic makes you essentially immune to damage doubly so when coupled with Vengeance and Vantage you can retaliate ad infinitum.I mean they have Lifetaker, so they really do not need Noserferatu or Aversa's Night.
The only reason you'd take something other than a Sorcerer, Sage, Grandmaster, or Dread Fighter (male only) is for movement speed. Dark Knights have low stats relative to most other classes and Dark Fliers are better than Dark Knights in the majority of cases in mobility granted that only applies to female Morgan, but for Males you have the much stronger Dread Fighter. It's a waste to gimp your best unit for slightly increased mobility so it's Sorcerer abusing Aversa's Knight, Sage abusing Celica's Gale stacking as much magic as possible or Grandmaster abusing Celica's Gale and a Brave Sword for mixed defense coverage. (Dread Fighter abusing mixed defense like the Grandmaster and the Dread Fighter is better than the Grandmaster.)Sages aren't the only other magic units.
While I don't have a Shadow Gift Morgan, I do really like Dark Knights myself. It'd be pretty cool to have one who can use dark magic. Nosferatu and Aversa's Night are just too good.
Well, I always mention Dark Knights first because they have higher defense and no arrow weaknesses in comparison to Dark Fliers...but I guess arrows aren't really a huge problem with Pair Up and Galeforce.The only reason you'd take something other than a Sorcerer, Sage, Grandmaster, or Dread Fighter (male only) is for movement speed. Dark Knights have low stats relative to most other classes and Dark Fliers are better than Dark Knights in the majority of cases in mobility granted that only applies to female Morgan, but for Males you have the much stronger Dread Fighter. It's a waste to gimp your best unit for slightly increased mobility so it's Sorcerer abusing Aversa's Knight, Sage abusing Celica's Gale stacking as much magic as possible or Grandmaster abusing Celica's Gale and a Brave Sword for mixed defense coverage. (Dread Fighter abusing mixed defense like the Grandmaster and the Dread Fighter is better than the Grandmaster.)
No one is the Lunatic+ type of player unless they hate themselves or are very stupid.
You see, I always had issues with the stats of Sorcerors. The defense payoff was never good enough. That and there are precious few decent ones on your side. Henry is god-awful at everything, Tharja's passable, Libra's meh regardless of role, Miriel's frail af, and the children... They usually have better classes than Sorceror unless they've been geared towards a Magic-based class, in which case, I usually pick the Sage, because speed and power is almost always better than defenses.
Problem is that Lunatic+ isn't harder it's just an exercise in the RNG which is pretty poor and uninteresting in design.No one is the Lunatic+ type of player unless they hate themselves or are very stupid.
...I was talking about Miriel as a Sorceror. That class does not improve her defenses much. Also, by the time you get to the stage where Brave stacking is actually viable, it's not needed because most of my units are capped anyway, and they'll drop most enemies on a round or two. As for Streetpass, I gave up on that ages back.
Or unless they want to truly be challenged.No one is the Lunatic+ type of player unless they hate themselves or are very stupid.
One of us. One of us.Guess I'm a masochist then
Or unless they want to truly be challenged.
Well that's the thing, Lunatic+ isn't even a real challenge. It's just "let's randomize 2 stupid broken skills on every enemy" to the point of creating setups that are sometimes 100% unwinnable.
Now something like FE7's Hector Hard Mode is difficulty done right.
Well that's the thing, Lunatic+ isn't even a real challenge. It's just "let's randomize 2 stupid broken skills on every enemy" to the point of creating setups that are sometimes 100% unwinnable.
Now something like FE7's Hector Hard Mode is difficulty done right.