R13 - Mild language and blood. Action also.
And this is my first rpg so sorry if it isn't that good....
Ok, hopefully i have all the parts and i posted this in the write place...
Plot/Backround:
100’s of years ago, Lycia, with help from Nabata, Sacae, Ilia and Etruria went to war with Bern, who had resurrected the mighty beasts, dragons. Lycia won the war but eventually spared Bern, dismissing the evil leaders of their high roles. They decided to share the role as leader of Elibe equally. Unfortunately, after 50 years or so, when the mighty lord Eliwood had deceased, mutant pirates crossed the sea from the continent of Magvel, which was, unlike Elibe, home to many types of zombies. They took Lycia and the other countries by surprise, wiping out all of the countries, apart from Bern, who, in secrecy had been training an army the whole time, and had made a deal with the pirates to spare them. Bern then wiped out the pirates easily.
Once Bern had taken over all of Elibe, Bern was then renamed New Bern, to symbolize the new land belonging to Bern. On the other side of the country, opposite New Bern’s main castle, a small, unknown country began on the west side of Elibe. It was only noticed by Bern once it had grown, and was located on maps. This country, Mare, grew to replace some of the countries that Bern had wiped out. Mare eventually had some of the best fighters in the continent. The king’s son, Prince Welk, who was in charge of the country’s army, has been working on the ultimate armies. The main, big army to fend off and distract Bern, and a small army, to travel around the country to the main castle of New Bern, and infiltrate the castle, to kill the new, recently crowned king of New Bern, King Strayl.
Fire Emblem:
Fire Emblem is a series of strategical games, based around the Fire Emblem, which is normally something different each time. The games have so far gone from 1-10, and they are currently making a 11th game, which is out in some countries. They are set in the past, probably ancient times. The characters you use normal use one, two or maybe even three of the following: Swords, Axes, Lances, Bows, Healing Magic, Light Magic, Dark Magic or Anima Magic (eg: fire, thunder). There are lots of different classes who use set weapons and when they are a high enough level, and have a certain item, they can be upgraded, giving them: most of the time, new weapons are usable by that character, they get stat bonuses and they become a new class. This RPG is based 100 years after Fire Emblem 7.
This RPG:
Prince Welk and his band of about 5 soldiers, travel around the country, trying to make it to the main castle of New Bern. They meet some more companions over this time, but some fall. They fight many battles that they expect to lose, but win just by the skin of their teeth. And some they end up retreating, when they've taken too much...
Meanwhile, we also follow the story of a small group of mercenaries, who live in the center of Elibe. They are against New Bern, but keep that a secret, as it could lead to prosecution. They travel quickly down to the bottom of the continent, and then plan to travel east with the small army of Mare to the main New Bern castle, wanting to recover Lycia, and the other countries that fell hundreds of years ago…
So the first four other people to join, will be in Mare's small army. Then the next 3 or 4 people will be in the band in the center of Elibe, moving down, to meet up with the other group... Then, we will need about two more people to join who meet one of the two groups as they pass through a village. And, just so this isn't a Gary-stu story, we will possibly need a few people to quit, therefore, their character dieing.
Classes and such:
Psychical
Myrmidon -> Swordmaster - Incredibly fast sword users
Thief -> Assassin - Fast knife users. Even faster when upgraded.
Can open locked doors and chests.
Pirate -> Berserker - Very strong axe users who call the sea their
home.
Fighter -> Warrior - Stong axe users who can use bows when
upgraded.
Mercenary -> Hero - Well balanced soldiers who use swords and
axes when upgraded.
Archer -> Sniper - Infantry who use bows. They are also quite fast.
Nomad -> Ranger - Infantry who use bows on horseback. They can
also use swords when upgraded.
Knight -> General - Armored warriors who use lances, and then
also axes once upgraded.
Cavalier -> Paladin - Infantry who use swords and lances while
riding a horse.
Pegasus Knight -> Falcon Knight - Infantry who ride Pegasus while fighting
with lances. Normally female. Fragile
units, mainly to bows. Can use swords
when upgraded.
Wyvern Rider -> Wyvern Lord - Infantry who ride Wyverns/Dragons while
fighting with lances. Normally male. Good
defence but fragile to bows. Can use
swords when upgraded.
Magic: (Note: When upgraded, all magic users can use healing magic)
Shaman -> Druid - Dark mages who use dark magic. Strong but inaccurate.
Mage -> Sage - Mages who use anima magic (nature: fire,thunder).
accurate.
Priest/Cleric -> Bishop - Can only use healing magic, but when upgraded
can use light magic. Fragile/normally low defense.
Monk -> Bishop - The same as Priest/Cleric but higher magic and resistance
but also, can't use healing magic until upgraded, before
being upgraded can only use light magic.
Troubadour -> Valkyrie - Healer mounted on a horse. Can use light magic
when upgraded.
If you have any other questions about eg: classes you can ask them here or in the Fire Emblem Club...
Also, Only one of each class, mabey two of some. Also, to go to the upgraded version of each class, you need one of the following items:
All magic users: Guilding Ring
Archers/Nomads: Orions Bolt
Flying Units: Elysian Whip
Cavalier and Knight: Knight Crest
Fighter and Swordmen: Hero's Crest
Pirate: Ocean Seal
Thief: Fell Contract
Note: People should start getting these items about halfway through the RPG. Around when the two groups meet up... probably a bit afterwords.
Sign up sheet:
Name:
Gender:
Age:
Class:
Personality:
Special Abilities(One at maximum, not to extreme though, not many people have them in the games...):
History/Background:
Clothes(People will most likely wear the same clothes the whole time):
Appearance:
Other:
1 other slots open:
1: +Zorg - Mare (Prince Welk-Myrmidon)
2: +Darklord18 - Mare (Kyle-Mercenary)
3: +SapphirePhoenix - Mare (Sapphire-Myrmidon)
4: +Rotrum - Mare (Cole-Shaman)
5: +Warhawk360 - Mare (Jason-Mage)
6: +Zincspider - Band of Mercenaries (Randal/Randy-Archer)
7: +TheSequilReturns - Band of Mercenaries (Lily-Mage)
8: +Emerald18 - Band of Mercenaries (Emerald-Pirate)
9: +AngryCaterpie - Band of Mercenaries (Remy-Thief)
10: +Blivsey - Village (Pirogoeth-Monk)
At the start of each post you type, you put in the number 1, if you are in the Mare group, and 2 if you are in the Band of Mercenaries, and the village person just joins onto one of the groups...
Ok that's about all i think but i think i have to do my character so... here it is, and i expect the same from other people willing to join:
Name: Prince Welk (Casual name/to friends is Chad)
Gender: Boy
Age: 16
Class: Myrmidon -> Swordmaster
Personality: Pretty sensible, smart and well raised by his father, nosy at times and very adventurous, likes to investigate small crimes in his home country, knows a lot about the economy which his father made him learn. He is normally nice and is good at making friends but can be mean at times, normally just taking jokes too far. He has some strange habits like the fact that he sometimes suddenly falls asleep for short amounts of time, which is though to ba a disease. Not only is he good at making friends, he is normally respectful of his friends parents, and is friends with some of them.
Special Abilities(One at maximum, not to extreme though, not many people have them in the games...): N/A, but might just be undiscovered.
History/Background: He was raised well as a child by his father, the king. He was taught how to fight the basics with a bow, axe lance and sword, and then choose to master the arts of the sword, and speed, as he believed speed was the key to any battle. His mother died only a few years ago and his father hasn't made any effort in finding another wife. Prince Welk is the leader of Mare's army, and he has made 'the perfect army'. He has a right hand man-Kyle who is also a close friend.
Clothes(People will most likely wear the same clothes the whole time): He likes the color blue. He wears a blue headband and a blue armband high on his left arm. He wears a dark blue robe that has long sleeves and a cape like leg piece. He also wears light brown boots with white pants tucked into them. He wears clothes that his hero wore many years ago - Karel, a legendary Swordmaster. You can look at this picture to get a better idea of the clothes, he wears these but smaller:
Appearance: He's got short, white hair and pale, white skin, but with a bit of a tan, he's also an albino. He's got a medium build, strong, and fit. He doesn't wear glasses. He has a small scar above his left eye. He has white teeth which are a bit pointed for some reason, but after tests, they know that he isn't a vampire. He has light blue eyes and looks a bit younger than he is. He is not normally recognized as the prince type, not even the warrior type.
Other: He got the scar above his left eye when training. At first he wanted to learn magic, and while sparing with his teacher using the fire spell his teacher hit him with a small fire ball there. He then took up weapons and was scared of magic for 6 months until he got over it finally.
So yea... mods please tell me anything i missed... and yea...
notes:
NO more Myrmidon -> Swordmaster
NO more psychical people in group 1
NO more Archers, they normally aren't that common...
NO more Shaman -> Druid
NO more Swordusers - Thief,Myrmidon,Mercenary
The person in the Village must be a mage...
The person in the village, please state what group you would first like to be with...
Note: The last two people must both be mages, one of them, preferably a cleric/priest or at least a Monk...
EVERYONE make sure you have read my post at the top of page 2, we don't want this to be closed!!!
And this is my first rpg so sorry if it isn't that good....
Ok, hopefully i have all the parts and i posted this in the write place...
Plot/Backround:
100’s of years ago, Lycia, with help from Nabata, Sacae, Ilia and Etruria went to war with Bern, who had resurrected the mighty beasts, dragons. Lycia won the war but eventually spared Bern, dismissing the evil leaders of their high roles. They decided to share the role as leader of Elibe equally. Unfortunately, after 50 years or so, when the mighty lord Eliwood had deceased, mutant pirates crossed the sea from the continent of Magvel, which was, unlike Elibe, home to many types of zombies. They took Lycia and the other countries by surprise, wiping out all of the countries, apart from Bern, who, in secrecy had been training an army the whole time, and had made a deal with the pirates to spare them. Bern then wiped out the pirates easily.
Once Bern had taken over all of Elibe, Bern was then renamed New Bern, to symbolize the new land belonging to Bern. On the other side of the country, opposite New Bern’s main castle, a small, unknown country began on the west side of Elibe. It was only noticed by Bern once it had grown, and was located on maps. This country, Mare, grew to replace some of the countries that Bern had wiped out. Mare eventually had some of the best fighters in the continent. The king’s son, Prince Welk, who was in charge of the country’s army, has been working on the ultimate armies. The main, big army to fend off and distract Bern, and a small army, to travel around the country to the main castle of New Bern, and infiltrate the castle, to kill the new, recently crowned king of New Bern, King Strayl.
Fire Emblem:
Fire Emblem is a series of strategical games, based around the Fire Emblem, which is normally something different each time. The games have so far gone from 1-10, and they are currently making a 11th game, which is out in some countries. They are set in the past, probably ancient times. The characters you use normal use one, two or maybe even three of the following: Swords, Axes, Lances, Bows, Healing Magic, Light Magic, Dark Magic or Anima Magic (eg: fire, thunder). There are lots of different classes who use set weapons and when they are a high enough level, and have a certain item, they can be upgraded, giving them: most of the time, new weapons are usable by that character, they get stat bonuses and they become a new class. This RPG is based 100 years after Fire Emblem 7.
This RPG:
Prince Welk and his band of about 5 soldiers, travel around the country, trying to make it to the main castle of New Bern. They meet some more companions over this time, but some fall. They fight many battles that they expect to lose, but win just by the skin of their teeth. And some they end up retreating, when they've taken too much...
Meanwhile, we also follow the story of a small group of mercenaries, who live in the center of Elibe. They are against New Bern, but keep that a secret, as it could lead to prosecution. They travel quickly down to the bottom of the continent, and then plan to travel east with the small army of Mare to the main New Bern castle, wanting to recover Lycia, and the other countries that fell hundreds of years ago…
So the first four other people to join, will be in Mare's small army. Then the next 3 or 4 people will be in the band in the center of Elibe, moving down, to meet up with the other group... Then, we will need about two more people to join who meet one of the two groups as they pass through a village. And, just so this isn't a Gary-stu story, we will possibly need a few people to quit, therefore, their character dieing.
Classes and such:
Psychical
Myrmidon -> Swordmaster - Incredibly fast sword users
Thief -> Assassin - Fast knife users. Even faster when upgraded.
Can open locked doors and chests.
Pirate -> Berserker - Very strong axe users who call the sea their
home.
Fighter -> Warrior - Stong axe users who can use bows when
upgraded.
Mercenary -> Hero - Well balanced soldiers who use swords and
axes when upgraded.
Archer -> Sniper - Infantry who use bows. They are also quite fast.
Nomad -> Ranger - Infantry who use bows on horseback. They can
also use swords when upgraded.
Knight -> General - Armored warriors who use lances, and then
also axes once upgraded.
Cavalier -> Paladin - Infantry who use swords and lances while
riding a horse.
Pegasus Knight -> Falcon Knight - Infantry who ride Pegasus while fighting
with lances. Normally female. Fragile
units, mainly to bows. Can use swords
when upgraded.
Wyvern Rider -> Wyvern Lord - Infantry who ride Wyverns/Dragons while
fighting with lances. Normally male. Good
defence but fragile to bows. Can use
swords when upgraded.
Magic: (Note: When upgraded, all magic users can use healing magic)
Shaman -> Druid - Dark mages who use dark magic. Strong but inaccurate.
Mage -> Sage - Mages who use anima magic (nature: fire,thunder).
accurate.
Priest/Cleric -> Bishop - Can only use healing magic, but when upgraded
can use light magic. Fragile/normally low defense.
Monk -> Bishop - The same as Priest/Cleric but higher magic and resistance
but also, can't use healing magic until upgraded, before
being upgraded can only use light magic.
Troubadour -> Valkyrie - Healer mounted on a horse. Can use light magic
when upgraded.
If you have any other questions about eg: classes you can ask them here or in the Fire Emblem Club...
Also, Only one of each class, mabey two of some. Also, to go to the upgraded version of each class, you need one of the following items:
All magic users: Guilding Ring
Archers/Nomads: Orions Bolt
Flying Units: Elysian Whip
Cavalier and Knight: Knight Crest
Fighter and Swordmen: Hero's Crest
Pirate: Ocean Seal
Thief: Fell Contract
Note: People should start getting these items about halfway through the RPG. Around when the two groups meet up... probably a bit afterwords.
Sign up sheet:
Name:
Gender:
Age:
Class:
Personality:
Special Abilities(One at maximum, not to extreme though, not many people have them in the games...):
History/Background:
Clothes(People will most likely wear the same clothes the whole time):
Appearance:
Other:
1 other slots open:
1: +Zorg - Mare (Prince Welk-Myrmidon)
2: +Darklord18 - Mare (Kyle-Mercenary)
3: +SapphirePhoenix - Mare (Sapphire-Myrmidon)
4: +Rotrum - Mare (Cole-Shaman)
5: +Warhawk360 - Mare (Jason-Mage)
6: +Zincspider - Band of Mercenaries (Randal/Randy-Archer)
7: +TheSequilReturns - Band of Mercenaries (Lily-Mage)
8: +Emerald18 - Band of Mercenaries (Emerald-Pirate)
9: +AngryCaterpie - Band of Mercenaries (Remy-Thief)
10: +Blivsey - Village (Pirogoeth-Monk)
At the start of each post you type, you put in the number 1, if you are in the Mare group, and 2 if you are in the Band of Mercenaries, and the village person just joins onto one of the groups...
Ok that's about all i think but i think i have to do my character so... here it is, and i expect the same from other people willing to join:
Name: Prince Welk (Casual name/to friends is Chad)
Gender: Boy
Age: 16
Class: Myrmidon -> Swordmaster
Personality: Pretty sensible, smart and well raised by his father, nosy at times and very adventurous, likes to investigate small crimes in his home country, knows a lot about the economy which his father made him learn. He is normally nice and is good at making friends but can be mean at times, normally just taking jokes too far. He has some strange habits like the fact that he sometimes suddenly falls asleep for short amounts of time, which is though to ba a disease. Not only is he good at making friends, he is normally respectful of his friends parents, and is friends with some of them.
Special Abilities(One at maximum, not to extreme though, not many people have them in the games...): N/A, but might just be undiscovered.
History/Background: He was raised well as a child by his father, the king. He was taught how to fight the basics with a bow, axe lance and sword, and then choose to master the arts of the sword, and speed, as he believed speed was the key to any battle. His mother died only a few years ago and his father hasn't made any effort in finding another wife. Prince Welk is the leader of Mare's army, and he has made 'the perfect army'. He has a right hand man-Kyle who is also a close friend.
Clothes(People will most likely wear the same clothes the whole time): He likes the color blue. He wears a blue headband and a blue armband high on his left arm. He wears a dark blue robe that has long sleeves and a cape like leg piece. He also wears light brown boots with white pants tucked into them. He wears clothes that his hero wore many years ago - Karel, a legendary Swordmaster. You can look at this picture to get a better idea of the clothes, he wears these but smaller:
Appearance: He's got short, white hair and pale, white skin, but with a bit of a tan, he's also an albino. He's got a medium build, strong, and fit. He doesn't wear glasses. He has a small scar above his left eye. He has white teeth which are a bit pointed for some reason, but after tests, they know that he isn't a vampire. He has light blue eyes and looks a bit younger than he is. He is not normally recognized as the prince type, not even the warrior type.
Other: He got the scar above his left eye when training. At first he wanted to learn magic, and while sparing with his teacher using the fire spell his teacher hit him with a small fire ball there. He then took up weapons and was scared of magic for 6 months until he got over it finally.
So yea... mods please tell me anything i missed... and yea...
notes:
NO more Myrmidon -> Swordmaster
NO more psychical people in group 1
NO more Archers, they normally aren't that common...
NO more Shaman -> Druid
NO more Swordusers - Thief,Myrmidon,Mercenary
The person in the Village must be a mage...
The person in the village, please state what group you would first like to be with...
Note: The last two people must both be mages, one of them, preferably a cleric/priest or at least a Monk...
EVERYONE make sure you have read my post at the top of page 2, we don't want this to be closed!!!
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