This is to be my first competitive team, and I've come up with three opening duos I can have. I'd like some input (like evs (which I'll often get horribly wrong) , moves, items, etc)
1)
Skarmory
Calm,
168 - speed
168 - defence
168 - special defence
Spikes
Roar
Whirlwind
Roost
Basically, this is my phazer, and nothing else. Roost provides it with great healing, and the speed evs mean it will often go first.
Swampert
Quiet,
252 - special attack.
124 - defence
124 - special defence
IceBeam,
Earthquake,
Surf/Hydro Pump
Brick Break.
Anything that threatens Skarmory will deal with this.
2)
Toxic + toxic spiker (suggestions? - must be very fast, and bulky)
Medicham
Relaxed
252 - defence
252 - special defence
has focus sash
Detect
Protect
xxx
xxx (hopefull two more stall moves)
This set is so a toxic spiker will poison the opponent's pokemon (with the help of toxic spikes, all of them within two turns) then stall for as long as with Medicham.
3)
Ninjask
Jolly
252 speed
252 special defence.
Substitute,
Double team,
sword dance,
baton pass
so, set up sub, then with luck baton pass evasiveness, speed, substitute and attack.
Machamp
252 attack,
252 speed.
No guard.
focus sash.
Fire punch,
Ice punch,
Thunder punch,
Cross Chop.
So, send in fast, attacky, protected and avasive machamp to sweep nearly everything. Any thoughts?
1)
Skarmory
Calm,
168 - speed
168 - defence
168 - special defence
Spikes
Roar
Whirlwind
Roost
Basically, this is my phazer, and nothing else. Roost provides it with great healing, and the speed evs mean it will often go first.
Swampert
Quiet,
252 - special attack.
124 - defence
124 - special defence
IceBeam,
Earthquake,
Surf/Hydro Pump
Brick Break.
Anything that threatens Skarmory will deal with this.
2)
Toxic + toxic spiker (suggestions? - must be very fast, and bulky)
Medicham
Relaxed
252 - defence
252 - special defence
has focus sash
Detect
Protect
xxx
xxx (hopefull two more stall moves)
This set is so a toxic spiker will poison the opponent's pokemon (with the help of toxic spikes, all of them within two turns) then stall for as long as with Medicham.
3)
Ninjask
Jolly
252 speed
252 special defence.
Substitute,
Double team,
sword dance,
baton pass
so, set up sub, then with luck baton pass evasiveness, speed, substitute and attack.
Machamp
252 attack,
252 speed.
No guard.
focus sash.
Fire punch,
Ice punch,
Thunder punch,
Cross Chop.
So, send in fast, attacky, protected and avasive machamp to sweep nearly everything. Any thoughts?