AnnoyingRedHead
Active Member
Tentacruel @ black sludge
Ability: clear body
bold nature (+Def, -Atk)
EV's: 252 Def / 4 S.Def / 252 HP
-toxic spike
-hydro pump
-giga drain
-rapid spin
this is my lead it is amazingly bulky. It has withstood two earth powers from a heatran (not sure what type) set up spikes then outspeed and hydro pumped. I was told i have a tentacruel that doesn't know rapid spin so this will be changed. giga drain got a boost this gen so im trying it out
terrakion @ air balloon
Ability: justified
Adamant nature (+Atk, -S.Atk)
EV's: 252 Atk/ 252 Sp.
-rock polish
-close combat
-stone edge
-x-scissor
this is my early game sweeper meant to be switched into ground type moves from opponents' leads such as t-tar and heatran set up while they switch or pop the balloon then wreck. cc and stone edge are good stab moves while x-scissor is for the possible psychic switch ins.
latias @ Leftovers
Ability:levitate
modest nature (+Sp.Atk, -Atk)
EV's: 252 Hp / 252 Sp.Atk
-wish
-draco meteor
-thunderbolt
-surf
This is my switch in when when I need to take terrakion out or revenge kill since it resists most terrakions weaknesses then heal it up if need be with wish. draco meteor is just amazing and surf and thunderbolt are there to kill those who resist draco meteor
whimsicot @ leftovers
Ability: prankster
Timid nature (+Sp., -Atk)
EV's: 252 Sp/ 252 Sp.Atk
-giga drain
-substitute
-leech seed
-cotton guard/ tailwind
ok like suggested i changed sceptile to a subseeding whimsicot. but i cant decide do i put tailwind or cotton guard as my fourth move? with cotton guard i can go for the substitute see the physical move and then go for the cotton guard and wreck with a plus three defense whimsicot or tailwind to boost my team to infinite speed?
metagross @ leftovers
Ability: clear body
adamant nature (+Atk, -S.Atk)
EV's: 252 Atk / 172 Sp/ 80 Hp
-meteor mash
-earthquake
-agility
-zen headbutt
Thanks for the comments this metagross looks better for the team then the kingler.
Archeops @ flying gem
Ability: defeatist
Jolly nature (+Sp, -S.Atk)
EV's: 252 Sp / 252 Atk
-acrobatics
-earthquake
-stone edge
-dragon claw
I really like this pokemon with its good speed and massive 140 atk, but big set back with its ability defeatist which halfs its atk and sp atk when health is below half meaning your can't send it out more than twice when rocks are up.
Ability: clear body
bold nature (+Def, -Atk)
EV's: 252 Def / 4 S.Def / 252 HP
-toxic spike
-hydro pump
-giga drain
-rapid spin
this is my lead it is amazingly bulky. It has withstood two earth powers from a heatran (not sure what type) set up spikes then outspeed and hydro pumped. I was told i have a tentacruel that doesn't know rapid spin so this will be changed. giga drain got a boost this gen so im trying it out
terrakion @ air balloon
Ability: justified
Adamant nature (+Atk, -S.Atk)
EV's: 252 Atk/ 252 Sp.
-rock polish
-close combat
-stone edge
-x-scissor
this is my early game sweeper meant to be switched into ground type moves from opponents' leads such as t-tar and heatran set up while they switch or pop the balloon then wreck. cc and stone edge are good stab moves while x-scissor is for the possible psychic switch ins.
latias @ Leftovers
Ability:levitate
modest nature (+Sp.Atk, -Atk)
EV's: 252 Hp / 252 Sp.Atk
-wish
-draco meteor
-thunderbolt
-surf
This is my switch in when when I need to take terrakion out or revenge kill since it resists most terrakions weaknesses then heal it up if need be with wish. draco meteor is just amazing and surf and thunderbolt are there to kill those who resist draco meteor
whimsicot @ leftovers
Ability: prankster
Timid nature (+Sp., -Atk)
EV's: 252 Sp/ 252 Sp.Atk
-giga drain
-substitute
-leech seed
-cotton guard/ tailwind
ok like suggested i changed sceptile to a subseeding whimsicot. but i cant decide do i put tailwind or cotton guard as my fourth move? with cotton guard i can go for the substitute see the physical move and then go for the cotton guard and wreck with a plus three defense whimsicot or tailwind to boost my team to infinite speed?
metagross @ leftovers
Ability: clear body
adamant nature (+Atk, -S.Atk)
EV's: 252 Atk / 172 Sp/ 80 Hp
-meteor mash
-earthquake
-agility
-zen headbutt
Thanks for the comments this metagross looks better for the team then the kingler.
Archeops @ flying gem
Ability: defeatist
Jolly nature (+Sp, -S.Atk)
EV's: 252 Sp / 252 Atk
-acrobatics
-earthquake
-stone edge
-dragon claw
I really like this pokemon with its good speed and massive 140 atk, but big set back with its ability defeatist which halfs its atk and sp atk when health is below half meaning your can't send it out more than twice when rocks are up.
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