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First competitive team

Discussion in '5th Gen In-Game RMT' started by MajorTemples, Dec 30, 2012.

  1. MajorTemples

    MajorTemples New Member

    Hello, this is my first team I'm going to make for competitive battling. The pokemon I chose are a selection of the ones I like and are strong at the same time. I think it worked out pretty good but just want some people to check it since I have never done this before.
    There are somethings typed bold those are the thing I couldn't figure out myself.
    Pokemon, move sets, everything can be replaced if there is a better suggestion/solution.

    Bronzong@Leftovers
    Abbility: Levitate
    EVs: 252HP/252Atk/4Def or SpD
    Nature: Relaxed/Sassy
    -Explosion
    -Stealth Rock
    -Hypnosis
    -Gyro Ball
    Extra info: will be my lead, IV of speed=0 because of the Gyro Ball

    Roserade@Leftovers
    Abbility: Natural Cure
    EVs: 252HP/160SpD/96Spe
    Nature: Calm
    -Energy Ball
    -Sludge Bomb
    -Toxic
    -Hidden Power Fire/Ice

    Garchomp@Life Orb
    Abbility: Sand Veil
    EVs: 4HP/252Atk/252Spe
    Nature: Jolly/Adamant
    -Dragon Claw
    -Earthquake
    -Stone Edge
    -Swords Dance


    Infernape@Life Orb
    Ability:Blaze
    Naive Nature
    EVs: 252 Spd/252 Atk/4 SAtk
    -Fire Blast
    -Close Combat
    -U-turn
    -Stone Edge

    Excadrill@Leftovers
    Abbility: Mold Breaker
    EVs: 4HP/252Atk/252Spe
    Nature: Adamant
    -Earthquake
    -Rapid Spin
    -Rock Slide
    -Swords Dance

    Jellicent@Leftovers
    Abbility: Water Absorb
    EVs: 252HP/200Def/60Spe
    Nature: Calm
    -Recover
    -Shadow Ball
    -Surf
    -Ice Beam
     
    Last edited: Dec 30, 2012
  2. x0MoMusica0x

    x0MoMusica0x Active Member

    your team seems pretty solid in my eyes in terms of moves and coverage. in order to get the ability Mold Breaker on your Excadrill, you have to go to the Pokemon Dream World, and hunt for one.
     
  3. Seredin

    Seredin Active Member

    This ingame, not competive.
     
  4. MajorTemples

    MajorTemples New Member

    Well it's meant to be competitive. What would you change?
     
  5. Kansas_Rocks!

    Kansas_Rocks! Awesomeness Trainer

    Nasty Plot seems a little awkward on that Infernape set. If you want something like it, I would recommend a four attack set focusing more on the physical side. This is what I see your infernape doing.

    Infernape@Life Orb
    Ability:Blaze
    Naive Nature
    EVs: 252 Spd/252 Atk/4 SAtk
    -Fire Blast
    -Close Combat
    -U-turn
    -Stone Edge/Mach Punch

    This is not too different from your Infernape. As I switched the EVs from Special Attack to Attack, I switched out Flamethrower for Fire Blast, as its accuracy isn't horrible and it has more power, which is needed. Close Combat is your main STAB fighting attack. It has great power, great accuracy, and a backlash that can be taken easily with U-turn. U-turn does decent damage, but its main reason for usage is to help it escape after its defenses are -2 or below from Close Combat. The last two moves both have their own merits. Stone Edge gives it more coverage in a decently powered move, with a downside of only decent accuracy. Mach Punch is to revenge kill faster pokes and pick off pokes with very low hit points.
     
  6. MajorTemples

    MajorTemples New Member

    Ah true that, I mainly did it so I had a 3 Attackers and 3 Special Attackers.
    But since the nasty plot is only working for flamethrower I see why it's better to go for that set, thanks :)
     

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