excaliberx18
Newb Trainer
So... this is my first competitive team that I've planned out. I'm pretty new to this so please correct any mistakes. Also, I'm still confused about EVs so I copied some from smogon. Thanks for rating (if you did.....)
Skarmory @ Leftovers
Impish
Keen Eye
Evs: 252 HP / 64 Atk / 4 Spe
- Brave Bird
- Roost
- Spikes
-Whirlwind
Skarmory is my lead and his only main job is to set up some spikes before he is threatened. Then theres whirlwind to get some damage on some of his other pokes using the spikes. Roost is for recovery and Brave Bird is to just do legitamate damage if I switch in on a grass type threatening some of my other pokemon.
Flygon @ Choice Scarf
Adamant
Levitate
Evs: 4 HP / 252 Atk / 252 Spe
-Earthquake
-Outrage
-U-turn
-Stone Edge
Choice Scarf Flygon would mostly be used to scout things out, do damage, and force a switch. I can safely come into electric, fire, and ground moves which are commonly seen. If the matchup favors me I can attack with Earthquake or Stone Edge. If I was just trying to force a switch or scout I would use U-turn to hurt and switch. Outrage is a last resort to do some good damage if its desperate.
Registeel @ Leftovers
Impish
Clear Body
Evs: 252 HP / 168Atk / 88 Def (Maybe more Def?)
-Stealth Rock
-Explosion
-Toxic
-Iron Head
Registeel is my tank/support poke. I sets up rocks and toxics which can wittle away damage quickly (especially with skarmory's spikes). Then it can stall or at least force a switch to create more damage with the rocks and spikes. Iron head is to do some decent damage and deal with some ice or rock types. Explosion is a last resort to get some solid damage. Not too much attacking on this set, so should I put on more def. or maybe sp.def.?
Mamoswine @ Life Orb
Jolly
Oblivious
Evs: 252 Atk / 252 Spe / 4 Def
-Earthquake
-Ice Shard
-Stone Edge
-Ice Fang (Maybe Superpower here?)
Mamoswine has Earthquake for great STAB and Ice Shard for revenge killing or annoying dragons. Stone Edge is for Gyra mostly. For my last move, Ice Fang would be preferable for a stronger ice move when im not trying to outspeed someone elses priority attack but superpower would give me some pretty good type coverage. Which one?
Vaporean @ Leftovers
Bold
Water Absorb
Evs: 188 HP / 252 Def / 68 Spe
-Wish
-Protect
-Surf
-Toxic
Common set for Vaporeon so I won't go into too much detail. Wish to heal itself or others switching in for support. Toxic for residual damage, and protect to scout or stall for toxic damage. Surf for good STAB.
Infernape @ Life Orb
Naïve
Blaze
Evs: 64 Atk / 252 Spa / 192 Spe
-Flamethrower
-Close Combat
-Grass Knot/Thunder Punch ????
-Hidden Power Ice
Infernape is the only special attack user besides vaporeon. Flamethrower for grasses and steels and also has good STAB. Close Combat is also a great move that can hurt pretty much everything well with STAB. Hidden Power Ice because I would like some extra security against dragons (seeing as they are like the strongest and most abused pokes). Grass knot would hurt bulky waters well which my team doesn't really have anything for, but vaporeon is virtuallt unaffected because its too light. Thunderpunch would work pretty well but not as good against buljy water but it could help against flying pokes.
Well thanks for reading my first OU team, and another thx if you rated.
Btw...2 things:
I forgot to mention that none of this team has been built so if any of you have some of these pokes or their preevolutions with some of these moves and natures i would be willing to trade, just pm.
Also....how do you get the pics of the pokes on your post, I couldnt find info. about it anywhere and I would like this post to look interesting (if thats the word for it)
Skarmory @ Leftovers
Impish
Keen Eye
Evs: 252 HP / 64 Atk / 4 Spe
- Brave Bird
- Roost
- Spikes
-Whirlwind
Skarmory is my lead and his only main job is to set up some spikes before he is threatened. Then theres whirlwind to get some damage on some of his other pokes using the spikes. Roost is for recovery and Brave Bird is to just do legitamate damage if I switch in on a grass type threatening some of my other pokemon.
Flygon @ Choice Scarf
Adamant
Levitate
Evs: 4 HP / 252 Atk / 252 Spe
-Earthquake
-Outrage
-U-turn
-Stone Edge
Choice Scarf Flygon would mostly be used to scout things out, do damage, and force a switch. I can safely come into electric, fire, and ground moves which are commonly seen. If the matchup favors me I can attack with Earthquake or Stone Edge. If I was just trying to force a switch or scout I would use U-turn to hurt and switch. Outrage is a last resort to do some good damage if its desperate.
Registeel @ Leftovers
Impish
Clear Body
Evs: 252 HP / 168Atk / 88 Def (Maybe more Def?)
-Stealth Rock
-Explosion
-Toxic
-Iron Head
Registeel is my tank/support poke. I sets up rocks and toxics which can wittle away damage quickly (especially with skarmory's spikes). Then it can stall or at least force a switch to create more damage with the rocks and spikes. Iron head is to do some decent damage and deal with some ice or rock types. Explosion is a last resort to get some solid damage. Not too much attacking on this set, so should I put on more def. or maybe sp.def.?
Mamoswine @ Life Orb
Jolly
Oblivious
Evs: 252 Atk / 252 Spe / 4 Def
-Earthquake
-Ice Shard
-Stone Edge
-Ice Fang (Maybe Superpower here?)
Mamoswine has Earthquake for great STAB and Ice Shard for revenge killing or annoying dragons. Stone Edge is for Gyra mostly. For my last move, Ice Fang would be preferable for a stronger ice move when im not trying to outspeed someone elses priority attack but superpower would give me some pretty good type coverage. Which one?
Vaporean @ Leftovers
Bold
Water Absorb
Evs: 188 HP / 252 Def / 68 Spe
-Wish
-Protect
-Surf
-Toxic
Common set for Vaporeon so I won't go into too much detail. Wish to heal itself or others switching in for support. Toxic for residual damage, and protect to scout or stall for toxic damage. Surf for good STAB.
Infernape @ Life Orb
Naïve
Blaze
Evs: 64 Atk / 252 Spa / 192 Spe
-Flamethrower
-Close Combat
-Grass Knot/Thunder Punch ????
-Hidden Power Ice
Infernape is the only special attack user besides vaporeon. Flamethrower for grasses and steels and also has good STAB. Close Combat is also a great move that can hurt pretty much everything well with STAB. Hidden Power Ice because I would like some extra security against dragons (seeing as they are like the strongest and most abused pokes). Grass knot would hurt bulky waters well which my team doesn't really have anything for, but vaporeon is virtuallt unaffected because its too light. Thunderpunch would work pretty well but not as good against buljy water but it could help against flying pokes.
Well thanks for reading my first OU team, and another thx if you rated.
Btw...2 things:
I forgot to mention that none of this team has been built so if any of you have some of these pokes or their preevolutions with some of these moves and natures i would be willing to trade, just pm.
Also....how do you get the pics of the pokes on your post, I couldnt find info. about it anywhere and I would like this post to look interesting (if thats the word for it)