JustCallMeKing
Active Member
[img139]http://fc06.deviantart.net/fs41/f/2009/036/6/6/Magnezone_by_Zaemii.png[/img139]
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Magnezone as a lead. I know, it's funny. Seems pretty pathetic, but actually comes to good use. Magnezone is here to trap steels such as Ferrothorn, Scizor, Skarmory, and Forretress that might lead, while it can just Volt-Switch/Switch if it doesn't want to deal with the opponents lead. Magnezone is used as the ultimate steel killer, too be honest, and is used as a lead for some extra damage.
[img139]http://fc03.deviantart.net/fs71/i/2011/319/2/8/103_exeggutor_lineart_by_lilly_gerbil-d4ga5vh.png[/img139]
Exeggutor (M) @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 172 Def / 84 Spd
Bold Nature (+Def, -Atk)
- Leech Seed
- Stun Spore
- Substitute
- Extrasensory
This set is my own little original thing. With 84 Speed, it can outrun a CB Scizor, which means it can Substitute before it can Pursuit or U-turn, while Bullet Punch won't even 2HK0. Now, you may be looking at this set and shaking your head in shame. I mean, Stun Spore and Extrasensory? "What the Kenny is up with this kid?" you may be thinking. A Leech Seed set needs to be much better than this. Well, here it goes. Stun Spore is the move it should always use first, since with its low speed, won't be able to outspeed much. After the para, you Sub until you get your para hax. Now, you may be thinking this set is going to be based on A LOT of luck, but with Harvest and Sitrus Berry, it can set up multiple Substitutes readily without even worrying about fainting if the opponent is paralized, since Harvest will let it re-use Sitrus. Once you get a para, you Leech Seed, which is pretty obvious. With all of that, you can make a REALLY annoying Leech Seeder that nobody likes. Now, you may be thinking about Extrasensory. Extrasensory is basically for a flinch while the foe is paralized just to make Execuggtor more annoying, and moves like Psychic/Psyshock really don't have much of a power difference, and with a 130 base SpA, it really won't matter. The rest of Execuggtor's Ev's is put into HP and Def to make it a really annoying wall that most physical threats can't even 2HK0 without a boosted super effective hit, and even some special threats can not stand to big against this, like SubCM/Choiced Keldeo and another Choiced Pokemon that used a not very effective hit.
[IMG139]http://th09.deviantart.net/fs71/PRE/f/2010/251/1/1/tentacruel_by_tojo_the_thief-d2yarmb.png[/IMG139]
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Timid Nature (+Spd, -Atk)
- Toxic
- Rapid Spin
- Scald
- Substitute
Tentacruel's role is my second favorite one on the team. It's the Rapid Spinner! Well, not just that. SubToxic Tentacruel can set up a Sub when a foe predicts a rapid spin, and with Scald and Toxic, no ghost wants to stay in on this awesome set. Tentacruel and Execuggtor have great synergy together as physical walls, and the weaknesses they don't cover up are basically covered by the rest of my team.
[img139]http://th02.deviantart.net/fs70/PRE/i/2012/298/8/0/blissey_by_joltik92-d5iwyu8.png[/img139]
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Wish
- Thunder Wave
- Seismic Toss
- Protect
Blissey is, obviously, my special wall. It can tank many SpA, even some attacks, and can pass Wishes. I use Thunder Wave over Toxic to give my Execuggtor more support, and because Blissey attracts many steels and poison types thinking it will have Toxic. Thunder Wave also slows sweepers down and has perfect accuracy, which makes me really happy.
I'm so weird..
[img139]http://fc06.deviantart.net/fs70/i/2012/130/2/5/swampert_by_fannyloo-d4zaaim.png[/img139]
Swampert (M) @ Leftovers
Trait: Damp
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
Oh, Swampert. I love you so much as a Defensive Wall, a Stealth Rocker, and a Pokemon to Roar. You make me so happy. This is basically a D/P Swampert set, but works as great as it did in D/P. STAB Earthquake hurts a lot of stuff, Ice Beam can cause a lot of damage to Dragonite and physical walls like Gliscor, and Roar forces switches. Stealth Rock gives me some hazards for my team which it really means, considering the fact that it is supposed to cause a lot of switches. Damp stops Explosion, which really doesn't matter that much, but it's still good. Wish Blissey makes this thing seem impossible to take down, too.
[img139]http://fc04.deviantart.net/fs44/i/2009/104/d/0/Random_Anime_style_Dragonite_by_Chibi_Pika.png[/img139]
Dragonite (M) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 216 SDef / 40 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Dance
- Heal Bell
- Roost
- Dragon Claw
As you can see, my team has no Cleric... but that's where Dragonite comes in. Dragonite makes a good cleric in B/W, and with Magnezone taking out steels, can also make a great late game sweeper. This is a specially defensive set, so this has pretty good synergy with Blissey, and Tentacruel takes care of Stealth Rock problems, allowing it to switch in and out over and over and over again.
This team is mixed between a defensive team and an offensive team, so it's pretty hard to say that one Pokemon can take this team down. To be honest, no Pokemon really counters or really checks this team, and it just depends how good my opponent anticipates/predicts me. Luckily for me, after a long *** time of playing competitively, I'm pretty good at prediction.
So yeah, this is my team. Please rate this and show me on how I can improve. I have used and tested this team many, many times, and I've won WAY many games then lost on PO and Showdown. As said before, not really one Pokemon counters this team, nor do most team strategies, so this team deserves some props. One Pokemon that can **** this team up the most is probably SubSalac Terrakion, though, but that's only if it has taken Swampert and Magnezone down.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Magnezone as a lead. I know, it's funny. Seems pretty pathetic, but actually comes to good use. Magnezone is here to trap steels such as Ferrothorn, Scizor, Skarmory, and Forretress that might lead, while it can just Volt-Switch/Switch if it doesn't want to deal with the opponents lead. Magnezone is used as the ultimate steel killer, too be honest, and is used as a lead for some extra damage.
[img139]http://fc03.deviantart.net/fs71/i/2011/319/2/8/103_exeggutor_lineart_by_lilly_gerbil-d4ga5vh.png[/img139]
Exeggutor (M) @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 172 Def / 84 Spd
Bold Nature (+Def, -Atk)
- Leech Seed
- Stun Spore
- Substitute
- Extrasensory
This set is my own little original thing. With 84 Speed, it can outrun a CB Scizor, which means it can Substitute before it can Pursuit or U-turn, while Bullet Punch won't even 2HK0. Now, you may be looking at this set and shaking your head in shame. I mean, Stun Spore and Extrasensory? "What the Kenny is up with this kid?" you may be thinking. A Leech Seed set needs to be much better than this. Well, here it goes. Stun Spore is the move it should always use first, since with its low speed, won't be able to outspeed much. After the para, you Sub until you get your para hax. Now, you may be thinking this set is going to be based on A LOT of luck, but with Harvest and Sitrus Berry, it can set up multiple Substitutes readily without even worrying about fainting if the opponent is paralized, since Harvest will let it re-use Sitrus. Once you get a para, you Leech Seed, which is pretty obvious. With all of that, you can make a REALLY annoying Leech Seeder that nobody likes. Now, you may be thinking about Extrasensory. Extrasensory is basically for a flinch while the foe is paralized just to make Execuggtor more annoying, and moves like Psychic/Psyshock really don't have much of a power difference, and with a 130 base SpA, it really won't matter. The rest of Execuggtor's Ev's is put into HP and Def to make it a really annoying wall that most physical threats can't even 2HK0 without a boosted super effective hit, and even some special threats can not stand to big against this, like SubCM/Choiced Keldeo and another Choiced Pokemon that used a not very effective hit.
[IMG139]http://th09.deviantart.net/fs71/PRE/f/2010/251/1/1/tentacruel_by_tojo_the_thief-d2yarmb.png[/IMG139]
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Timid Nature (+Spd, -Atk)
- Toxic
- Rapid Spin
- Scald
- Substitute
Tentacruel's role is my second favorite one on the team. It's the Rapid Spinner! Well, not just that. SubToxic Tentacruel can set up a Sub when a foe predicts a rapid spin, and with Scald and Toxic, no ghost wants to stay in on this awesome set. Tentacruel and Execuggtor have great synergy together as physical walls, and the weaknesses they don't cover up are basically covered by the rest of my team.
[img139]http://th02.deviantart.net/fs70/PRE/i/2012/298/8/0/blissey_by_joltik92-d5iwyu8.png[/img139]
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Wish
- Thunder Wave
- Seismic Toss
- Protect
Blissey is, obviously, my special wall. It can tank many SpA, even some attacks, and can pass Wishes. I use Thunder Wave over Toxic to give my Execuggtor more support, and because Blissey attracts many steels and poison types thinking it will have Toxic. Thunder Wave also slows sweepers down and has perfect accuracy, which makes me really happy.
[img139]http://fc06.deviantart.net/fs70/i/2012/130/2/5/swampert_by_fannyloo-d4zaaim.png[/img139]
Swampert (M) @ Leftovers
Trait: Damp
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
Oh, Swampert. I love you so much as a Defensive Wall, a Stealth Rocker, and a Pokemon to Roar. You make me so happy. This is basically a D/P Swampert set, but works as great as it did in D/P. STAB Earthquake hurts a lot of stuff, Ice Beam can cause a lot of damage to Dragonite and physical walls like Gliscor, and Roar forces switches. Stealth Rock gives me some hazards for my team which it really means, considering the fact that it is supposed to cause a lot of switches. Damp stops Explosion, which really doesn't matter that much, but it's still good. Wish Blissey makes this thing seem impossible to take down, too.
[img139]http://fc04.deviantart.net/fs44/i/2009/104/d/0/Random_Anime_style_Dragonite_by_Chibi_Pika.png[/img139]
Dragonite (M) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 216 SDef / 40 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Dance
- Heal Bell
- Roost
- Dragon Claw
As you can see, my team has no Cleric... but that's where Dragonite comes in. Dragonite makes a good cleric in B/W, and with Magnezone taking out steels, can also make a great late game sweeper. This is a specially defensive set, so this has pretty good synergy with Blissey, and Tentacruel takes care of Stealth Rock problems, allowing it to switch in and out over and over and over again.
This team is mixed between a defensive team and an offensive team, so it's pretty hard to say that one Pokemon can take this team down. To be honest, no Pokemon really counters or really checks this team, and it just depends how good my opponent anticipates/predicts me. Luckily for me, after a long *** time of playing competitively, I'm pretty good at prediction.
So yeah, this is my team. Please rate this and show me on how I can improve. I have used and tested this team many, many times, and I've won WAY many games then lost on PO and Showdown. As said before, not really one Pokemon counters this team, nor do most team strategies, so this team deserves some props. One Pokemon that can **** this team up the most is probably SubSalac Terrakion, though, but that's only if it has taken Swampert and Magnezone down.
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