Kommo-o-Totem @ Soft Sand
Ability: Overcoat
EVs: 127 HP / 252 Atk / 129 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Drain Punch
Tapu Bulu @ Rocky Helmet
Ability: Grassy Surge
EVs: 149 HP / 227 Atk / 129 Def / 3 Spe
Impish Nature
- Bulk Up
- Horn Leech
- Synthesis
- Rock Slide
Cobalion @ Life Orb
Ability: Justified
EVs: 93 HP / 98 Def / 189 SpA / 128 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Calm Mind
- Flash Cannon
- Hidden Power [Fire]
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 141 HP / 239 SpA / 128 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Air Slash
- Dragon Pulse
Leafeon @ Leftovers
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- X-Scissor
- Reflect
Excadrill @ BrightPowder
Ability: Sand Rush
EVs: 4 HP / 227 Atk / 168 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Earthquake
- Poison Jab
Hey, guys new team here. It's a lovely one I just came up with for the current meta. It involves the use of and reflect leafeon for the current powerhouses of the meta like physical Coballion which I combat with my own special "haha, get it? Special?" set of coballion with CM to build on the compound building of the special side where leafeon builds in physical defense. This is a battle technique that a lot of players aren't familiar with that I learned from tutors and came up with as well when I first started playing years ago. Though the relation between the two moves on each pokemon doesn't build physical defenses of each, the use of the two moves on each pokemon does create offensive pressure for working against the current defensive meta. Leafeon takes care of defensive and offensive waters and in sun pressure t-tar after the set of sun with proper predicted switches of t-tar with switches in of char-y. The use of char-y also nullifies rain, and other weather for the sake of minimizing weather effect damage. Char-y also acts as a majorly powerful SpA wall breaker of SpD walls. Making room for sweeps by the rarely used special Coballion set. Poison jab exca is for wearing down grasses and surprising fairies. Get it? Surprising fairies. It's a favorite concept from one of my favorite Shakespearean paintings and books. I also use dragon pulse on char-y for dnite and the lati twins.
I use Hp fire on special coballion to roast ferro, especially for breaking it in on the switch.
I use Kommo-O as an eccentric lead attacker that bluffs stealth rocks even though it doesn't use them. I use the physical DD set or breaking down opposing dragons, which makes room for Leafeon, and Char-Y, and Tapu Bulu. And makes sweeps for Exca and Coballion easier, as well as Char-Y. I use Soft Sand on Kommo for catching Heatran off guard and and ohkoing it with earthquake without a boost, which then allows me to set up and sweep dragons.
Hope you guys enjoy the rmt, because it's the first one I've made in awhile.
Kindly, Psilo
Ability: Overcoat
EVs: 127 HP / 252 Atk / 129 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Drain Punch
Tapu Bulu @ Rocky Helmet
Ability: Grassy Surge
EVs: 149 HP / 227 Atk / 129 Def / 3 Spe
Impish Nature
- Bulk Up
- Horn Leech
- Synthesis
- Rock Slide
Cobalion @ Life Orb
Ability: Justified
EVs: 93 HP / 98 Def / 189 SpA / 128 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Calm Mind
- Flash Cannon
- Hidden Power [Fire]
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 141 HP / 239 SpA / 128 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Air Slash
- Dragon Pulse
Leafeon @ Leftovers
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- X-Scissor
- Reflect
Excadrill @ BrightPowder
Ability: Sand Rush
EVs: 4 HP / 227 Atk / 168 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Earthquake
- Poison Jab
Hey, guys new team here. It's a lovely one I just came up with for the current meta. It involves the use of and reflect leafeon for the current powerhouses of the meta like physical Coballion which I combat with my own special "haha, get it? Special?" set of coballion with CM to build on the compound building of the special side where leafeon builds in physical defense. This is a battle technique that a lot of players aren't familiar with that I learned from tutors and came up with as well when I first started playing years ago. Though the relation between the two moves on each pokemon doesn't build physical defenses of each, the use of the two moves on each pokemon does create offensive pressure for working against the current defensive meta. Leafeon takes care of defensive and offensive waters and in sun pressure t-tar after the set of sun with proper predicted switches of t-tar with switches in of char-y. The use of char-y also nullifies rain, and other weather for the sake of minimizing weather effect damage. Char-y also acts as a majorly powerful SpA wall breaker of SpD walls. Making room for sweeps by the rarely used special Coballion set. Poison jab exca is for wearing down grasses and surprising fairies. Get it? Surprising fairies. It's a favorite concept from one of my favorite Shakespearean paintings and books. I also use dragon pulse on char-y for dnite and the lati twins.
I use Hp fire on special coballion to roast ferro, especially for breaking it in on the switch.
I use Kommo-O as an eccentric lead attacker that bluffs stealth rocks even though it doesn't use them. I use the physical DD set or breaking down opposing dragons, which makes room for Leafeon, and Char-Y, and Tapu Bulu. And makes sweeps for Exca and Coballion easier, as well as Char-Y. I use Soft Sand on Kommo for catching Heatran off guard and and ohkoing it with earthquake without a boost, which then allows me to set up and sweep dragons.
Hope you guys enjoy the rmt, because it's the first one I've made in awhile.
Kindly, Psilo