Just posted this over at smogon, but want to maximize the number the number of rates I get, so I thought I'd post here to. Keep in mind, I'm not the best with team building, but I play this team well. This is the main team that got me to 1584 on PO (I used two other teams for a couple matches on that same alt). On to the rates please.
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 124 HP / 132 Spe
Adamant Nature
- Stone Edge
- Pursuit
- Crunch
- Superpower
Running choice band on T-tar allows me to do a minimum of 95% to Deo-D, making them fall after residual damage from sandstorm. This allows only one layer of hazards to be laid, which is nice. It also allows more damage to be dealt to Heatran, Skarmory, SubToxic Gliscor, and Ferrothorn...which need to be as weak as possible for Salamence to sweep. He also checks Lati@s by pursuit trapping them. He also eases pressure from Venusar, which poses a fair threat after he falls. Pursuit also does 75% to Jellicent and OHKO's Starmie with no switch.
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SpD
Jolly Nature
- Close Combat
- Taunt
- Stone Edge
- Swords Dance
Taunt is run for the prevention hazards from Deo-D, Forretress, and Skarmory leads. It also keeps Hippowdon and Skarm from being able to recover health, a thing which can be a major pain in the ***. SubToxic Gliscor (big threat when played smart) is another set harmed by taunts function. LO on Terra makes for a sure OHKO (with no SD boosts) on Ferrothorn, which is nice. Both Keldeo and Latios are demoshiled by CC and stone edge respectively, after rocks. SD allows for pressure to be put on defensive teams and makes a flat-out sweep possible after Lati@s and opposing scarfers are down.
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SpA
Naughty Nature
- Earthquake
- Outrage
- Fire Blast
- Dragon Claw
Naughty nature makes it possible to take down Gyarados and Rotom-W in one shot after rocks. Dragon Claw is for situations in which I don't want to lock myself into outrage and set myself up for an easy kill. Fire blast is for hitting steel-types on the switch. Not much else to mention here. This guy just sweeps.
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Calm Mind
- Hydro Pump
- HP Ice
- Secret Sword
I run HP ice in place of HP ghost since Jellicent, Starmie, and Lati@s are anihillated by T-tar. HP ice hits all the same threats that HP ghost does in addition to hitting Salamence, Dragonite, Garchomp, and Venusaur hard. It's also nice to be able to take down Gliscor and the Landorus forms without having to worry about a miss from Hydro Pump.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 HP / 100 Def / 156 Spe
Naive Nature
- Stealth
- U-turn
- HP Ice
- Earthquake
A defensive leftovers spread on Lando gives me the option of stealth rock and more bulk so that Terrakion can't buzz-saw its way through my team as easily. The 156 EV's in speed allow me to outrun Lucario and Heatran, while at the same time providing enough defense to soften the blow from hard-hitting physical attackers. HP ice is certain to bring Gliscor down to just enough so that he can't set up a substitute. By hitting other Lando and Gliscor with an HP ice, I make it far easier for Salamence to sweep.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Rotom-W. Standard set. Hydro Pump for STAB. Volt-switch for STAB and maintaing momentum. WoW is great for crippling physical sweepers that pose a threat. Pain Split for recovery, hydro pump for STAB/opposing rain abuse. This guy is an excellent check to opposing weather teams and special attackers overall. I run calm over modest because this team appreciates the defenses more than it does the un-needed extra power that modest provides. The special attack investment makes it so that Gliscor is OHKO'd, so modest is not needed. The rest of the set is self-explanatory.
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 Atk / 124 HP / 132 Spe
Adamant Nature
- Stone Edge
- Pursuit
- Crunch
- Superpower
Running choice band on T-tar allows me to do a minimum of 95% to Deo-D, making them fall after residual damage from sandstorm. This allows only one layer of hazards to be laid, which is nice. It also allows more damage to be dealt to Heatran, Skarmory, SubToxic Gliscor, and Ferrothorn...which need to be as weak as possible for Salamence to sweep. He also checks Lati@s by pursuit trapping them. He also eases pressure from Venusar, which poses a fair threat after he falls. Pursuit also does 75% to Jellicent and OHKO's Starmie with no switch.
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SpD
Jolly Nature
- Close Combat
- Taunt
- Stone Edge
- Swords Dance
Taunt is run for the prevention hazards from Deo-D, Forretress, and Skarmory leads. It also keeps Hippowdon and Skarm from being able to recover health, a thing which can be a major pain in the ***. SubToxic Gliscor (big threat when played smart) is another set harmed by taunts function. LO on Terra makes for a sure OHKO (with no SD boosts) on Ferrothorn, which is nice. Both Keldeo and Latios are demoshiled by CC and stone edge respectively, after rocks. SD allows for pressure to be put on defensive teams and makes a flat-out sweep possible after Lati@s and opposing scarfers are down.
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SpA
Naughty Nature
- Earthquake
- Outrage
- Fire Blast
- Dragon Claw
Naughty nature makes it possible to take down Gyarados and Rotom-W in one shot after rocks. Dragon Claw is for situations in which I don't want to lock myself into outrage and set myself up for an easy kill. Fire blast is for hitting steel-types on the switch. Not much else to mention here. This guy just sweeps.
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Calm Mind
- Hydro Pump
- HP Ice
- Secret Sword
I run HP ice in place of HP ghost since Jellicent, Starmie, and Lati@s are anihillated by T-tar. HP ice hits all the same threats that HP ghost does in addition to hitting Salamence, Dragonite, Garchomp, and Venusaur hard. It's also nice to be able to take down Gliscor and the Landorus forms without having to worry about a miss from Hydro Pump.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 HP / 100 Def / 156 Spe
Naive Nature
- Stealth
- U-turn
- HP Ice
- Earthquake
A defensive leftovers spread on Lando gives me the option of stealth rock and more bulk so that Terrakion can't buzz-saw its way through my team as easily. The 156 EV's in speed allow me to outrun Lucario and Heatran, while at the same time providing enough defense to soften the blow from hard-hitting physical attackers. HP ice is certain to bring Gliscor down to just enough so that he can't set up a substitute. By hitting other Lando and Gliscor with an HP ice, I make it far easier for Salamence to sweep.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 HP / 28 SAtk / 228 SDef
Calm Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Rotom-W. Standard set. Hydro Pump for STAB. Volt-switch for STAB and maintaing momentum. WoW is great for crippling physical sweepers that pose a threat. Pain Split for recovery, hydro pump for STAB/opposing rain abuse. This guy is an excellent check to opposing weather teams and special attackers overall. I run calm over modest because this team appreciates the defenses more than it does the un-needed extra power that modest provides. The special attack investment makes it so that Gliscor is OHKO'd, so modest is not needed. The rest of the set is self-explanatory.
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