Mah Pokemon Online OU/ WiFi Team
So, this is my first RMT. I've made competitive teams a little before, but stopped for a while. Now I've come back to this, and completely stumped on ideas of a decent team. So can you guys help me out?
This is what I got:
Thunderus @ Leftovers
Ability: Prankster
252 SpA | 252 Spe | 4 Def
Nature: Timid (+Spe | -Att)
•Thunderbolt
•Taunt
•Thunder Wave
•U-Turn
(This is my lead of sorts. HP Ice is for those Aerodactyls or Roserades, or something. Pretty standard Thunderus w/ Prankster, T-Wave and Taunt to prevent setting up entry hazards. Thunderbolt is the main STAB attack. I'm considering substituing one of the moves for one that can switch out, like U-turn or Volt Switch.)
Scrafty @ Leftovers
Ability: Shed Skin
252 Hp | 148 Att | 108 SpD
Nature: Adamant (+Att | -SpA)
•Bulk Up
•Rest
•Drain Punch
•Payback
(It's kind of random. A physical Bulk Up one. Pretty much what I started out with at first, but I'm not sure if I should keep it or not.)
Gyarados @ Leftovers
Ability: Intimidate
156 Hp | 72 Att | 96 Def | 184 Spe
Nature: Adamant (+Att | -SpA)
•Dragon Dance
•Waterfall
•Bounce
•Ice Fang
(This is sort of like a bulky Dragon Dance. Bounce is so I can do some neutral damage against Ferrothorns and things of that nature. I am thinking of replacing it with Ice Fang or something.)
Celebi @ Life Orb
Ability: Natural Cure
220 Hp | 252 SpA | 36 Spe
Nature: Modest (+SpA | -Att)
•Nasty Plot
•Giga Drain
•Hidden Power (Fire)
•Psychic
(With all this Physical stuff, I needed a Special Attacker. Absent of a grass type, I decided to use Celebi.)
Chandelure @ Choice Scarf
Ability: Flash Fire
4 Hp | 252 SpA | 252 Spe
Nature: Modest (+SpA | -Att)
•Energy Ball
•Overheat
•Shadow Ball
•Hidden Power (Fighting)
(Also another SpA Pokemon. This is sort of like a revenge killer.)
Gliscor @ Toxic Orb
Ability: Poison Heal
40 Hp | 252 Att | 216 Spe
Nature: Jolly (+Spe | -SpA)
•Swords Dance
•Earthquake
•Ice Fang
•Night Slash
(My last slot. I had no idea what I should fill this with. I needed something that could deal out a strong Earthquake and resist electric, so I went with Gliscor. Yet another physical, so I'm kind of hesitant about this choice.)
Overall Comment(s): I would love some suggestions or helpful hints. I might be willing to replace a Pokemon or two. I'm not sure if there's any obvious weakness I should worry about. I think I am pretty weak against strong and fast Special Attackers. Probably a good Jolteon with HP Ice and Shadow Ball could take me down.
Please help!
So, this is my first RMT. I've made competitive teams a little before, but stopped for a while. Now I've come back to this, and completely stumped on ideas of a decent team. So can you guys help me out?
This is what I got:
Thunderus @ Leftovers
Ability: Prankster
252 SpA | 252 Spe | 4 Def
Nature: Timid (+Spe | -Att)
•Thunderbolt
•Taunt
•Thunder Wave
•U-Turn
(This is my lead of sorts. HP Ice is for those Aerodactyls or Roserades, or something. Pretty standard Thunderus w/ Prankster, T-Wave and Taunt to prevent setting up entry hazards. Thunderbolt is the main STAB attack. I'm considering substituing one of the moves for one that can switch out, like U-turn or Volt Switch.)
Scrafty @ Leftovers
Ability: Shed Skin
252 Hp | 148 Att | 108 SpD
Nature: Adamant (+Att | -SpA)
•Bulk Up
•Rest
•Drain Punch
•Payback
(It's kind of random. A physical Bulk Up one. Pretty much what I started out with at first, but I'm not sure if I should keep it or not.)
Gyarados @ Leftovers
Ability: Intimidate
156 Hp | 72 Att | 96 Def | 184 Spe
Nature: Adamant (+Att | -SpA)
•Dragon Dance
•Waterfall
•Bounce
•Ice Fang
(This is sort of like a bulky Dragon Dance. Bounce is so I can do some neutral damage against Ferrothorns and things of that nature. I am thinking of replacing it with Ice Fang or something.)
Celebi @ Life Orb
Ability: Natural Cure
220 Hp | 252 SpA | 36 Spe
Nature: Modest (+SpA | -Att)
•Nasty Plot
•Giga Drain
•Hidden Power (Fire)
•Psychic
(With all this Physical stuff, I needed a Special Attacker. Absent of a grass type, I decided to use Celebi.)
Chandelure @ Choice Scarf
Ability: Flash Fire
4 Hp | 252 SpA | 252 Spe
Nature: Modest (+SpA | -Att)
•Energy Ball
•Overheat
•Shadow Ball
•Hidden Power (Fighting)
(Also another SpA Pokemon. This is sort of like a revenge killer.)
Gliscor @ Toxic Orb
Ability: Poison Heal
40 Hp | 252 Att | 216 Spe
Nature: Jolly (+Spe | -SpA)
•Swords Dance
•Earthquake
•Ice Fang
•Night Slash
(My last slot. I had no idea what I should fill this with. I needed something that could deal out a strong Earthquake and resist electric, so I went with Gliscor. Yet another physical, so I'm kind of hesitant about this choice.)
Overall Comment(s): I would love some suggestions or helpful hints. I might be willing to replace a Pokemon or two. I'm not sure if there's any obvious weakness I should worry about. I think I am pretty weak against strong and fast Special Attackers. Probably a good Jolteon with HP Ice and Shadow Ball could take me down.
Please help!
Last edited: