hastydemon2
Shadow Walker
I'm sorry for lack of pictures, I'm new to the forums and still trying to figure everything out.
Anyways, the team I made looks good when put on paper and when put in battle it can hold its own, until a bulky water pokemon comes out. But they can be taken out with a little effort and setting up. I'm also trying to stay away from using Legendary Pokemons.
So heres my team:
;437; Bronzong @Light Clay
Ability: Levitate
Nature: Relaxed
EV's: 252 HP / 152 Atk / 8 Def / 96 SpD
Light Screen
Reflect
Gyro Ball
Earthquake
Bronzong made it on the team to support it with Dual Screens and its amazing resistances. Eathquake hits its Steel counters hard on the switch and Gyro Ball will cause decent damage on just about anything that doesn't resist it. I was going to use Hypnosis but the accuracy just wasn't cutting it for me.
:637: Volcarona @Chesto Berry
Ability: Flame Body
Nature: Modest
EV's: 160 HP / 252 SpA / 96 Spe
Quiver Dance
Rest
Fire Blast
Bug Buzz
Volcarona will sweep mid-late game if it can set-up two Quiver Dances, with Entry Hazard support. ChestoRest will give Volcarona a way to heal itself if it get inflicted with something while also regaining life to continue its sweep. The 4x SR weakness does hurt, but switching Volcarona out isn't a problem with enough setting-up.
;160; Feraligatr @Life Orb
Ability: Torrent
Nature: Adamant
EV's: 252 HP / 252 Atk/ 4 Def
Swords Dance
Aqua Jet
Ice Punch
Superpower
Feraligatr has been one of my favorite Pokemons since his first release. Anyways he can take down most of the Pokemon people will throw at him when he has pulled off atleast 1 SD and with Hazard damage. Ice Punch was chosen since he will be walled by bulky Grass Pokemon and to take down Dragons, the downside is that he doesn't have Crunch to take down Bulky Psychic and Ghosts.
;205; Forretress @Leftovers
Ability: Sturdy
Nature: Relaxed
EV's: 252 HP / 176 Def / 80 SpD
Toxic Spikes
Spikes
Rapid Spin
Volt Switch
Forretress was chosen over Ferrothorn mainly for the use of Rapid Spin. Volt Switch comes in handy against Water and Flying types and will atleast break any Focus Sashes or Sturdy a Pokemon may have. He also serves as another wall with Bronzong, while also being weak to Fire like Bronzong they make up most of the resistances on my team.
;373; Salamence @Lum Berry
Ability: Moxie
Nature: Naive
EV's: 252 Atk / 4 SpA / 252 Spe
Dragon Dance
Fire Blast
Outrage
Earthquake
Salamence with 2 DD will wreack some havoc when he starts getting kills due to Moxie, Intimidate is nice and all but the extra attack if a lot better. Lum Berry is not only for Outrage's confusion but also when my opponent goes to switch for somebody with T-Wave. I have considered Hydro Pump over Fire Blast but figured Steels would be a bigger problem for Salamence if Volcarona couldn't take them out before hand.
;473; Mamoswine @Life Orb
Ability: Think Fat
Nature: Adamant
EV's: 4 HP / 252 Atk / 252 Spe
Icicle Crash
Stone Edge
Earthquake
Ice Shard
With a STAB, high attack, Life Orb Ice Shard Mamoswine makes a great revenge killer for just about anything that doesn't resist it. Mamoswine could also be used for taking down Physical Defensive threats with his high attack and great STAB attacks of Earthquake and Icicle Crash.
Bulky Grass and Water Types can give me trouble, so Venusaur, Tangrowth, Vaporeon, Suicune, Jellicent etc. And the team can take quite a few of hits if they're not Super Effective Crits.
Any advice is greatly appreciated. Thanks in advance!
Anyways, the team I made looks good when put on paper and when put in battle it can hold its own, until a bulky water pokemon comes out. But they can be taken out with a little effort and setting up. I'm also trying to stay away from using Legendary Pokemons.
So heres my team:
;437; Bronzong @Light Clay
Ability: Levitate
Nature: Relaxed
EV's: 252 HP / 152 Atk / 8 Def / 96 SpD
Light Screen
Reflect
Gyro Ball
Earthquake
Bronzong made it on the team to support it with Dual Screens and its amazing resistances. Eathquake hits its Steel counters hard on the switch and Gyro Ball will cause decent damage on just about anything that doesn't resist it. I was going to use Hypnosis but the accuracy just wasn't cutting it for me.
:637: Volcarona @Chesto Berry
Ability: Flame Body
Nature: Modest
EV's: 160 HP / 252 SpA / 96 Spe
Quiver Dance
Rest
Fire Blast
Bug Buzz
Volcarona will sweep mid-late game if it can set-up two Quiver Dances, with Entry Hazard support. ChestoRest will give Volcarona a way to heal itself if it get inflicted with something while also regaining life to continue its sweep. The 4x SR weakness does hurt, but switching Volcarona out isn't a problem with enough setting-up.
;160; Feraligatr @Life Orb
Ability: Torrent
Nature: Adamant
EV's: 252 HP / 252 Atk/ 4 Def
Swords Dance
Aqua Jet
Ice Punch
Superpower
Feraligatr has been one of my favorite Pokemons since his first release. Anyways he can take down most of the Pokemon people will throw at him when he has pulled off atleast 1 SD and with Hazard damage. Ice Punch was chosen since he will be walled by bulky Grass Pokemon and to take down Dragons, the downside is that he doesn't have Crunch to take down Bulky Psychic and Ghosts.
;205; Forretress @Leftovers
Ability: Sturdy
Nature: Relaxed
EV's: 252 HP / 176 Def / 80 SpD
Toxic Spikes
Spikes
Rapid Spin
Volt Switch
Forretress was chosen over Ferrothorn mainly for the use of Rapid Spin. Volt Switch comes in handy against Water and Flying types and will atleast break any Focus Sashes or Sturdy a Pokemon may have. He also serves as another wall with Bronzong, while also being weak to Fire like Bronzong they make up most of the resistances on my team.
;373; Salamence @Lum Berry
Ability: Moxie
Nature: Naive
EV's: 252 Atk / 4 SpA / 252 Spe
Dragon Dance
Fire Blast
Outrage
Earthquake
Salamence with 2 DD will wreack some havoc when he starts getting kills due to Moxie, Intimidate is nice and all but the extra attack if a lot better. Lum Berry is not only for Outrage's confusion but also when my opponent goes to switch for somebody with T-Wave. I have considered Hydro Pump over Fire Blast but figured Steels would be a bigger problem for Salamence if Volcarona couldn't take them out before hand.
;473; Mamoswine @Life Orb
Ability: Think Fat
Nature: Adamant
EV's: 4 HP / 252 Atk / 252 Spe
Icicle Crash
Stone Edge
Earthquake
Ice Shard
With a STAB, high attack, Life Orb Ice Shard Mamoswine makes a great revenge killer for just about anything that doesn't resist it. Mamoswine could also be used for taking down Physical Defensive threats with his high attack and great STAB attacks of Earthquake and Icicle Crash.
Bulky Grass and Water Types can give me trouble, so Venusaur, Tangrowth, Vaporeon, Suicune, Jellicent etc. And the team can take quite a few of hits if they're not Super Effective Crits.
Any advice is greatly appreciated. Thanks in advance!