If I have rated a team of yours I have read your introduction. Believe me, I've read all introductions of all the teams I've rated. So, if I have one of your teams, it would be common courtesy to read my introduction.
Introduction
Hello everyone and welcome to my first RMT. Some of you know me and most of the regulars do. For the newer guys, hi, my name is JRC (don't call me JRCxyz) and I like rating here to help and to learn from people. If you look at my join date, you'll see that I joined in October 2008 but, more specifically, 28 of October 2008. Today a year since I joined has passed. A year of learning from the best this CRMT had to offer. A year of making friends and meeting new people. A year of rating.
I was first going to post my first RMT when I got my 100th post but that was when I started learning the tricks of rating and went crazy. Obviously going over the hundreth post. I even deleted 3 of my firsts posts to keep it on the number 100. After some time, I didn't care about it and thought that a nice date would be when I get my 500th post. When I got there, I got tired of Pokemon and went on a break. Then, I came back and actually forgot I could post RMT's so I didn't post any. Until now. I remembered a couple days ago that I haven't made my first RMT and as I was reading some VM's I noticed my join date was close to its birthday. After all this time, after all this rates, and after all the people that has come and gone, toady I'll post my first RMT.Today is my birthday here and I will celebrate it with my first RMT ever.
Team's Introduction
As you most likely know, I just came back recently from a one month break. Since I don't have Wi-Fi avialable, I can't use my computer and therefore Shoddy. This means everything here is Theorymon from my previous experiences and how I've documented myself since I came back to the Pokemon scene.
This is a team that probably best defines me as most of my closest friends from here has battled me with it. And I won most of those games including multiple times against them.This team may not be the most original or the most surprising. But it sure as hell isn't the most standard and, most importantly, features my favorites. This is of importance if you want to have fun while you play.This team has no main sweeper. Instead, all my sweepers are able to sweep depending on my opponent's team. This makes my team very versatile and takes advantage of free turns better than most offensive teams.
This team is all about making use of free turns given by the opponent. However, a certain level of skill is needed to make openings for the sweepers and get those free turns in the first place.
The Team
Overview
In-depth
Infernape
Item: Focus Sash
Ability: Blaze
Nature: Naïve (+Spe, -Sp.D)
Ev's: 64 Att/ 240 Sp.A/ 204 Spe
- Fire Blast
- Close Combat
- Stealth Rocks
- Encore
Infernape leads my team a bit differently than most of other LeadApes. This Infernape doesn't try to KO the opposing lead. Not at all. Instead, Infernape focuses on getting free turns of set-up or free damage on my opponent.After a succesful Encore, Infernape ends up either dead or with a free Stealth Rocks. Also, after the Encore, I go to one of my two Dragon-types depending on which move I used Encore to.
The Ev's are simple. 64 Att Ev's to OHKO Blissey and 204 Spe to outspeed tricky opposing LeadApe or Latias who aim to outspeed 196 Spe Infernape. The rest was thrown into Sp.A to get the higher damage output against common leads like Metagross and Jirachi.
Salamence
Item: Life Orb
Abilty: Intimidate
Nature: Naïve (+Spe, -Sp.D)
Ev's: 108 Att/ 216 Sp.A/ 184 Spe
- Draco Meteor
- Outrage
- Earthquake
- Fire Blast
This is where I go to when Infernape has used Encore against an Earthquake or Earth Power, which is often used against him by Metagross and Heatran respectively, and get a free turn. This free turn is most of the time used to bomb my opponent with Draco Meteor. What else can I say about him? Fire Blast and Earthquake is used to hit everything Draco Meteor and Outrage don't hit - Steel-types. Oh, and Outrage is my main late-game sweeping tool.
This Salamence is by far more useful on this team than any other wall-breaker. Why? Because he opens the team's sweepers road for a clean sweep. Salamence may not seem as a good idea at first due to his Life Orb recoil and Sandstorm is present on my team, but it is really worth it and needed.
The Spe Ev's allow Salamence to outspeed Jolly Lucario and everything that's aiming for him and a point thereafter. The Sp.A Ev's were enough to 2HKO Bronzong with Fire Blast, if I recall correctly. And the rest is dumped onto Att so my Outrage is more powerful for late-game.
Kingdra
Item: Life Orb
Ability: Swift Swim
Nature: Modest (+Sp.A, -Att)
Ev's: 92 Hp/ 252 Sp.A/ 164 Spe
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Hidden Power Electric
This Kingdra affectuosly nicknamed RAWRKingdra by me and a couple of friends after viciously destroying multiple teams, is the most potent sweeper in this team.To Kingdra is where I go to when Infernape has used Encore to a Water-type attack, which is often used by either Swampert or a Latias who switched in expecting a Fake Out as I get my Stealth Rocks up for free (sometimes even Vaporeon switches in to counter my Infernape just get their Surf into Encore).Kingdra destroys everything with Hydro Pump if it isn't resisted while in Rain Dance, bar Blissey, Snorlax. The former two are easily beaten by Tyranitar while the latter is slightly more difficult to play around. To play around Vaporeon I have to outpredict my opponent as he or she uses Protect to give my Salamence a free switch-in. This will often scare Vaporeon away or make him eat a Draco Meteor to the face. Dragon Pulse is secondary STAB and is used over Draco Meteor since instead of simply being a wall-breaker, but also as a sweeper and the constant damage is well received. Hidden Power Electric is simply there to hit the Bulky Waters super effectively and, with some softening, will 2HKO most of them.Incredibly enough, this Kingdra often needs of proper prediction to work properly instead of sweeping straightfowardly. This is because my opponent often finds him or herself on the situation that stalling my Rain Dance turns is needed.
The Spe Ev's allow Kingdra to outspeed Modest Choice Scarf Gengar and Latias. While the Hp Ev's minimize Life Orb recoil, allowing Kingdra to attack 11 times instead of 10.
Tyranitar
Item:Choice Band
Ability:Sand Stream
Nature: Adamant (+Att, -Spe)
Ev's: 252 Hp/ 252 Att/ 4 Spe
- Crunch
- Stone Edge
- Pursuit
- Earthquake
My beloved Tyranitar, called Barney, rips through most of the opposition with proper prediction. Tyranitar is my main special hits taker and is a good one at that. Being able to Pursuit and trap Latias, Rotom-A, Celebi, and Cresselia amongst others is a great addition to the team. The sheer power of Tyranitar is able to force switches and accumulates residual damage, making my team's KO's easier. Sandstorm is a mixed blessing. On the positive side, it nulifies my opponent's Leftovers effect, making sweeps easier. On the negative side, only two of my team members are actually resistant to the Sandstorm damage and 4/6 of my team uses Life Orb. The latter characteristic of Sandstorm on this team means I have to make intelligent switches to minimize the damage taken by each of my team members.Tyranitar is of incredible importance on this team because he is the only one who can actually take a Thunder Wave but also because he gets rid of the special walls in the metagame, namely Blissey, Snorlax, and defensive Latias. This means a lot to my team because without those Special Walls my opponent will be hard pressed to stop my two special sweepers.
Tyranitar is a Choice Band user - he needs of prediction to cause great amount of damage to my opponent. SinceTyranitar's teammates cause a lot of switches, they help scout my opponent's team and easing prediction.You might be wondering why in hell I am using a 252/252 spread. Well, I wanted to post my team as it is right now on my Shoddy file and that's how it is so I won't say I have some great spread if I don't. I'll change the spread after some time.
Suicune
Item: Life Orb
Ability: Preassure
Nature: Timid (+Spe, -Att)
Ev's: 24 Hp/ 252 Sp.A/ 224 Spe
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power Electric
You guessed it. Offensive Suicune. This set is a beast and is able to do some clean up after Kingdra bombarded my opponent's team early game. You know the drill; you use Calm Mind and sweep your opponent. What can I say about this fella other that is usually underestimated and I that I can't understand why? That it is incredibly easy to get a Calm Mind under my belt due to Suicune's natural bulk even without investment. Unlike my previous sets, this one doesn't need much prediction to be used effectively. This eases the preassure on me (pun not intended) while increasing it on my opponent (pun intended).
There's a really cool combo I found out after playing with this team on countless situations and it consits of switching into Suicune after Kingdra has set up Rain Dance. I mean, I don't plan on doing that, but, when my opponent is stalling my turns under the rain, a switch is usually a surprise and will get my opponent off guard with a boosted Hydro Pump.
The Ev's are pretty straightforward. Max Sp.A to deal the highest amount of damage possible. 224 Spe allows Suicune to outspeed Jolly Gyarados and Dragonite and Admant Lucario. The rest is dumped into Hp.
Lucario
Item: Life Orb
Ability: Inner Focus
Nature: Jolly (+Spe, -Sp.A)
Ev's: 4 Hp/ 252 Att/ 252 Spe
- Swords Dance
- Close Combat
- Extremspeed
- Ice Punch
The deadly Swords Dance Lucario. Lucario usually doesn't has the need to appear until late in the game. To be honest, I don't remember wether I ultimately decided to use Crunch or Ice Punch, but what I do remember is OHKO'ing Salamence with Ice Punch everytime he switched on me and winning against opposing Adamant Lucario so Jolly+Ice Punch is listed there. (I would check on Shoddy if I had my computer here but I don't have it so I can't. If you are wondering, I'm typing this on my phone.)Even though it may not seem like it, Lucario is heavily supported by this team. Zapdos is Tyranitar's personal bish, is OHKO'd by Kingdra's Hydro Pump after Stealth Rock, Suicune also OHKO's after a Calm Mind and Stealth Rock with Ice Bea, if I remember correctly, or at least should, and is OHKO'd by Salamence's Draco Meteor after Stealth Rock. Gliscor is OHKO's by Kingdra' Hydro Pump, Suicune's Ice Beam, and is heavily pounded by both Tyranitar and Salamence, specially the latter. Rotom-A is trapped and killed by Tyranitar and is OHKO'd by Kingdra's Hydro Pump. Rotom-A also takes a heavy hit from Salamence's Draco Meteor.
So, as described above, Lucario's counters are all dealt with by my team. The funny thing is that all this support was a complete coincidence. Of course, I know I wouldn't use Dragon Dance Salamence on this team over MixMence but I originally chose my team by the Pokemon itself and not with an actual plan.
Lucario's Ev's are run as a max Att, max Spe spread because there's no other point worth investment. Jolly, as mentioned before, allows Lucario to outspeed neutral Salamence, Zapdos, Celebi, Jirachi, positive Gyarados, and opposing Lucario who choose to run Adamant.
Closing Words
This is where you, the rater, come in. You tell me (what I already know xD) what my weaknesses are and I'll edit my team accordimgly. Here's a start for you: MixApe is beaten by switching into Kingdra safely, wether it is through predictions or by letting something die, and setting up Rain Dance as he uses Close Combat. Now, Infernape has to switch giving a moment to take my time and blast something with my high-powered moves. By the way, Lucario can and will hit Infernape with Extremspeed after he has switched into Stealth Rocks and taken Life Orb twice.
As I wrote this RMT I remembered a curious thought I've had everytime I was going to start wrtting the RMT.That I feel like a hipocrite because I go around CRMT saying "you need a check for X and one for Y" when, in reality, I did this team without that in mind. I only have one Steel-type and isn't bulky at all. Which is also funny since I try to always fit in a Steel-type with actual bulk into the teams I rate. The pont of this paragraph is to let you know that, even though of importance, a check for everything and the stuff that is seen as "needed" isn't really needed. That skill can get you through tough situations and win you games even though you don't have the usual staples that others have.
This has been my first team posted on Serebii. I hope you enjoyed reading it as much as I enjoyed writting it (not that I had a lot of time to do it so I didn't actually enjoy it but you get what I mean). Don't worry, next time I won't take as long to make a RMT.
Final Look
Introduction
Hello everyone and welcome to my first RMT. Some of you know me and most of the regulars do. For the newer guys, hi, my name is JRC (don't call me JRCxyz) and I like rating here to help and to learn from people. If you look at my join date, you'll see that I joined in October 2008 but, more specifically, 28 of October 2008. Today a year since I joined has passed. A year of learning from the best this CRMT had to offer. A year of making friends and meeting new people. A year of rating.
I was first going to post my first RMT when I got my 100th post but that was when I started learning the tricks of rating and went crazy. Obviously going over the hundreth post. I even deleted 3 of my firsts posts to keep it on the number 100. After some time, I didn't care about it and thought that a nice date would be when I get my 500th post. When I got there, I got tired of Pokemon and went on a break. Then, I came back and actually forgot I could post RMT's so I didn't post any. Until now. I remembered a couple days ago that I haven't made my first RMT and as I was reading some VM's I noticed my join date was close to its birthday. After all this time, after all this rates, and after all the people that has come and gone, toady I'll post my first RMT.Today is my birthday here and I will celebrate it with my first RMT ever.
Team's Introduction
As you most likely know, I just came back recently from a one month break. Since I don't have Wi-Fi avialable, I can't use my computer and therefore Shoddy. This means everything here is Theorymon from my previous experiences and how I've documented myself since I came back to the Pokemon scene.
This is a team that probably best defines me as most of my closest friends from here has battled me with it. And I won most of those games including multiple times against them.This team may not be the most original or the most surprising. But it sure as hell isn't the most standard and, most importantly, features my favorites. This is of importance if you want to have fun while you play.This team has no main sweeper. Instead, all my sweepers are able to sweep depending on my opponent's team. This makes my team very versatile and takes advantage of free turns better than most offensive teams.
This team is all about making use of free turns given by the opponent. However, a certain level of skill is needed to make openings for the sweepers and get those free turns in the first place.
The Team
Overview
In-depth
Infernape
Item: Focus Sash
Ability: Blaze
Nature: Naïve (+Spe, -Sp.D)
Ev's: 64 Att/ 240 Sp.A/ 204 Spe
- Fire Blast
- Close Combat
- Stealth Rocks
- Encore
Infernape leads my team a bit differently than most of other LeadApes. This Infernape doesn't try to KO the opposing lead. Not at all. Instead, Infernape focuses on getting free turns of set-up or free damage on my opponent.After a succesful Encore, Infernape ends up either dead or with a free Stealth Rocks. Also, after the Encore, I go to one of my two Dragon-types depending on which move I used Encore to.
The Ev's are simple. 64 Att Ev's to OHKO Blissey and 204 Spe to outspeed tricky opposing LeadApe or Latias who aim to outspeed 196 Spe Infernape. The rest was thrown into Sp.A to get the higher damage output against common leads like Metagross and Jirachi.
Salamence
Item: Life Orb
Abilty: Intimidate
Nature: Naïve (+Spe, -Sp.D)
Ev's: 108 Att/ 216 Sp.A/ 184 Spe
- Draco Meteor
- Outrage
- Earthquake
- Fire Blast
This is where I go to when Infernape has used Encore against an Earthquake or Earth Power, which is often used against him by Metagross and Heatran respectively, and get a free turn. This free turn is most of the time used to bomb my opponent with Draco Meteor. What else can I say about him? Fire Blast and Earthquake is used to hit everything Draco Meteor and Outrage don't hit - Steel-types. Oh, and Outrage is my main late-game sweeping tool.
This Salamence is by far more useful on this team than any other wall-breaker. Why? Because he opens the team's sweepers road for a clean sweep. Salamence may not seem as a good idea at first due to his Life Orb recoil and Sandstorm is present on my team, but it is really worth it and needed.
The Spe Ev's allow Salamence to outspeed Jolly Lucario and everything that's aiming for him and a point thereafter. The Sp.A Ev's were enough to 2HKO Bronzong with Fire Blast, if I recall correctly. And the rest is dumped onto Att so my Outrage is more powerful for late-game.
Kingdra
Item: Life Orb
Ability: Swift Swim
Nature: Modest (+Sp.A, -Att)
Ev's: 92 Hp/ 252 Sp.A/ 164 Spe
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Hidden Power Electric
This Kingdra affectuosly nicknamed RAWRKingdra by me and a couple of friends after viciously destroying multiple teams, is the most potent sweeper in this team.To Kingdra is where I go to when Infernape has used Encore to a Water-type attack, which is often used by either Swampert or a Latias who switched in expecting a Fake Out as I get my Stealth Rocks up for free (sometimes even Vaporeon switches in to counter my Infernape just get their Surf into Encore).Kingdra destroys everything with Hydro Pump if it isn't resisted while in Rain Dance, bar Blissey, Snorlax. The former two are easily beaten by Tyranitar while the latter is slightly more difficult to play around. To play around Vaporeon I have to outpredict my opponent as he or she uses Protect to give my Salamence a free switch-in. This will often scare Vaporeon away or make him eat a Draco Meteor to the face. Dragon Pulse is secondary STAB and is used over Draco Meteor since instead of simply being a wall-breaker, but also as a sweeper and the constant damage is well received. Hidden Power Electric is simply there to hit the Bulky Waters super effectively and, with some softening, will 2HKO most of them.Incredibly enough, this Kingdra often needs of proper prediction to work properly instead of sweeping straightfowardly. This is because my opponent often finds him or herself on the situation that stalling my Rain Dance turns is needed.
The Spe Ev's allow Kingdra to outspeed Modest Choice Scarf Gengar and Latias. While the Hp Ev's minimize Life Orb recoil, allowing Kingdra to attack 11 times instead of 10.
Tyranitar
Item:Choice Band
Ability:Sand Stream
Nature: Adamant (+Att, -Spe)
Ev's: 252 Hp/ 252 Att/ 4 Spe
- Crunch
- Stone Edge
- Pursuit
- Earthquake
My beloved Tyranitar, called Barney, rips through most of the opposition with proper prediction. Tyranitar is my main special hits taker and is a good one at that. Being able to Pursuit and trap Latias, Rotom-A, Celebi, and Cresselia amongst others is a great addition to the team. The sheer power of Tyranitar is able to force switches and accumulates residual damage, making my team's KO's easier. Sandstorm is a mixed blessing. On the positive side, it nulifies my opponent's Leftovers effect, making sweeps easier. On the negative side, only two of my team members are actually resistant to the Sandstorm damage and 4/6 of my team uses Life Orb. The latter characteristic of Sandstorm on this team means I have to make intelligent switches to minimize the damage taken by each of my team members.Tyranitar is of incredible importance on this team because he is the only one who can actually take a Thunder Wave but also because he gets rid of the special walls in the metagame, namely Blissey, Snorlax, and defensive Latias. This means a lot to my team because without those Special Walls my opponent will be hard pressed to stop my two special sweepers.
Tyranitar is a Choice Band user - he needs of prediction to cause great amount of damage to my opponent. SinceTyranitar's teammates cause a lot of switches, they help scout my opponent's team and easing prediction.You might be wondering why in hell I am using a 252/252 spread. Well, I wanted to post my team as it is right now on my Shoddy file and that's how it is so I won't say I have some great spread if I don't. I'll change the spread after some time.
Suicune
Item: Life Orb
Ability: Preassure
Nature: Timid (+Spe, -Att)
Ev's: 24 Hp/ 252 Sp.A/ 224 Spe
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power Electric
You guessed it. Offensive Suicune. This set is a beast and is able to do some clean up after Kingdra bombarded my opponent's team early game. You know the drill; you use Calm Mind and sweep your opponent. What can I say about this fella other that is usually underestimated and I that I can't understand why? That it is incredibly easy to get a Calm Mind under my belt due to Suicune's natural bulk even without investment. Unlike my previous sets, this one doesn't need much prediction to be used effectively. This eases the preassure on me (pun not intended) while increasing it on my opponent (pun intended).
There's a really cool combo I found out after playing with this team on countless situations and it consits of switching into Suicune after Kingdra has set up Rain Dance. I mean, I don't plan on doing that, but, when my opponent is stalling my turns under the rain, a switch is usually a surprise and will get my opponent off guard with a boosted Hydro Pump.
The Ev's are pretty straightforward. Max Sp.A to deal the highest amount of damage possible. 224 Spe allows Suicune to outspeed Jolly Gyarados and Dragonite and Admant Lucario. The rest is dumped into Hp.
Lucario
Item: Life Orb
Ability: Inner Focus
Nature: Jolly (+Spe, -Sp.A)
Ev's: 4 Hp/ 252 Att/ 252 Spe
- Swords Dance
- Close Combat
- Extremspeed
- Ice Punch
The deadly Swords Dance Lucario. Lucario usually doesn't has the need to appear until late in the game. To be honest, I don't remember wether I ultimately decided to use Crunch or Ice Punch, but what I do remember is OHKO'ing Salamence with Ice Punch everytime he switched on me and winning against opposing Adamant Lucario so Jolly+Ice Punch is listed there. (I would check on Shoddy if I had my computer here but I don't have it so I can't. If you are wondering, I'm typing this on my phone.)Even though it may not seem like it, Lucario is heavily supported by this team. Zapdos is Tyranitar's personal bish, is OHKO'd by Kingdra's Hydro Pump after Stealth Rock, Suicune also OHKO's after a Calm Mind and Stealth Rock with Ice Bea, if I remember correctly, or at least should, and is OHKO'd by Salamence's Draco Meteor after Stealth Rock. Gliscor is OHKO's by Kingdra' Hydro Pump, Suicune's Ice Beam, and is heavily pounded by both Tyranitar and Salamence, specially the latter. Rotom-A is trapped and killed by Tyranitar and is OHKO'd by Kingdra's Hydro Pump. Rotom-A also takes a heavy hit from Salamence's Draco Meteor.
So, as described above, Lucario's counters are all dealt with by my team. The funny thing is that all this support was a complete coincidence. Of course, I know I wouldn't use Dragon Dance Salamence on this team over MixMence but I originally chose my team by the Pokemon itself and not with an actual plan.
Lucario's Ev's are run as a max Att, max Spe spread because there's no other point worth investment. Jolly, as mentioned before, allows Lucario to outspeed neutral Salamence, Zapdos, Celebi, Jirachi, positive Gyarados, and opposing Lucario who choose to run Adamant.
Closing Words
This is where you, the rater, come in. You tell me (what I already know xD) what my weaknesses are and I'll edit my team accordimgly. Here's a start for you: MixApe is beaten by switching into Kingdra safely, wether it is through predictions or by letting something die, and setting up Rain Dance as he uses Close Combat. Now, Infernape has to switch giving a moment to take my time and blast something with my high-powered moves. By the way, Lucario can and will hit Infernape with Extremspeed after he has switched into Stealth Rocks and taken Life Orb twice.
As I wrote this RMT I remembered a curious thought I've had everytime I was going to start wrtting the RMT.That I feel like a hipocrite because I go around CRMT saying "you need a check for X and one for Y" when, in reality, I did this team without that in mind. I only have one Steel-type and isn't bulky at all. Which is also funny since I try to always fit in a Steel-type with actual bulk into the teams I rate. The pont of this paragraph is to let you know that, even though of importance, a check for everything and the stuff that is seen as "needed" isn't really needed. That skill can get you through tough situations and win you games even though you don't have the usual staples that others have.
This has been my first team posted on Serebii. I hope you enjoyed reading it as much as I enjoyed writting it (not that I had a lot of time to do it so I didn't actually enjoy it but you get what I mean). Don't worry, next time I won't take as long to make a RMT.
Final Look
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