Azure Flame
Well-Known Member
Alright, I finally got around to reading the guide to EV training and now I understand it a bit. I've finally made a team with fully EV trained level 100's Some of them I may have screwed up on, though. I'm not really sure about the IV's, but I used the IV calculator on the main site. Staraptor was the only one whom I checked it's IV's out before finishing the EV training.
;398;
Staraptor @ Shell Bell
Ability: Intimidate
Nature: Impish
EVs: 3 HP, 252 Attack, 255 Speed (for the speed, I accidentally brought it up to this and I didn't really wanna bring it back down to 100 with a berry and do it all over again)
IVs: 20, 22, 1, 14, 8, 5
- Close Combat
- Fly (thinking about dumping this for something else, not sure what)
- Aerial Ace
- Roost
My main speedy attacker. I checked it out after I maxed out it's speed EV's and saw it had 22 attack IV's as the highest so I decided to work with that. I chose Roost since it heals the user by half it's max HP, which is always good as well as a shell bell to heal whenever it lands a hit.
;405;
Luxray @ Magnet
Ability: Rivalry
Nature: Mild
EVs: 120 HP, 252 Attack, 6 Defense, 6 Sp Attack, 6 Sp Defense, 120 Speed
IVs: 5, 27, 25, 28, 17, 2
- Thunder
- Crunch
- Thunder Fang
- Rain Dance
He's my main attacker with equal speed and HP EV's. I put Rain Dance in there to boost Thunder's accuracy and power. It had Thunder Fang when it hatched, so I decided to keep it since it's somewhat decent IMO. And I added Crunch for a Dark type move. Magnet is there to boost it's electric attacks further.
;257;
Blaziken @ Charcoal
Ability: Blaze
Nature: Hardy
EVs: 109 HP, 120 Attack, 30 Defense, 101 Sp Attack, 30 Sp Defense, 120 Speed
IVs: 8, 12, 23, 1, 26, 18
- SolarBeam
- Blaze Kick
- Sky Uppercut
- Aerial Ace
He's my fire/fighting type attacker with SolarBeam for the water types. I'm thinking about getting rid of Aerial Ace and replacing it with Sunny Day, but I'm not sure. Charcoal to boost Blaze Kick.
;009;
Blaziken @ Mystic Water
Ability: Torrent
Nature: Brave
EVs: 100 HP, 33 Attack, 32 Defense, 252 Sp Attack, 31 Sp Defense, 62 Speed
IVs: 27, 29, 24, 27, 26, 12
- Hydro Pump
- Surf
- Flash Cannon
- Bite
He's my water Special Attacker with Mystic Water to boost his water attacks. Hydro Pump and Surf because they are the strongest water types besides Hydro Cannon. Bite for added darkness. And Flash Cannon was just to mix it up a little and pretty decent.
;389;
Torterra @ Miracle Seed
Ability: Overgrow
Nature: Serious
EVs: 100 HP, 100 Attack, 50 Defense, 102 Sp Attack, 50 Sp Defense, 108 Speed
IVs: 24, 29, 25, 28, 1, 26
- Leaf Storm
- Earthquake
- Crunch
- Giga Drain
My first EV experiment, mainly for Speed and Sp Attack. Leaf Storm because it's a great Grass attack. EQ is same as Leaf Storm except for ground. Crunch for more darkness and Giga Drain for HP stealing.
;143;
Snorlax @ Leftovers
Ability: Immunity
Nature: Brave
EVs: 100 HP, 60 Attack, 100 Defense, 50 Sp Attack, 100 Sp Defense, 100 Speed
IVs: 7, 13, 26, 1, 17, 16
- Focus Blast
- Crunch
- Sleep Talk
- Rest
My second experiment. I got a little confused and may have gotten the EV's wrong. He was meant to be like a wall with good HP, Defense, and Special Defense, with a little Speed thrown in, but I started using the Medicine to raise them up and got a bit confused, for some reason thinking they could only have 100 EV's in each spot. But I realized I was wrong too late. Anyway, Focus Blast for a strong fighting type attack and Crunch for dark. Rest and Sleep Talk are for when it's low on health, I'll heal it with Rest and then Sleep Talk while resting to use the other two attacks. I might EV train a Happiny into a Blissy and replace him.
Anyway, here's my first EV team for Competitive Battles. Let me know what you think!
;398;
Staraptor @ Shell Bell
Ability: Intimidate
Nature: Impish
EVs: 3 HP, 252 Attack, 255 Speed (for the speed, I accidentally brought it up to this and I didn't really wanna bring it back down to 100 with a berry and do it all over again)
IVs: 20, 22, 1, 14, 8, 5
- Close Combat
- Fly (thinking about dumping this for something else, not sure what)
- Aerial Ace
- Roost
My main speedy attacker. I checked it out after I maxed out it's speed EV's and saw it had 22 attack IV's as the highest so I decided to work with that. I chose Roost since it heals the user by half it's max HP, which is always good as well as a shell bell to heal whenever it lands a hit.
;405;
Luxray @ Magnet
Ability: Rivalry
Nature: Mild
EVs: 120 HP, 252 Attack, 6 Defense, 6 Sp Attack, 6 Sp Defense, 120 Speed
IVs: 5, 27, 25, 28, 17, 2
- Thunder
- Crunch
- Thunder Fang
- Rain Dance
He's my main attacker with equal speed and HP EV's. I put Rain Dance in there to boost Thunder's accuracy and power. It had Thunder Fang when it hatched, so I decided to keep it since it's somewhat decent IMO. And I added Crunch for a Dark type move. Magnet is there to boost it's electric attacks further.
;257;
Blaziken @ Charcoal
Ability: Blaze
Nature: Hardy
EVs: 109 HP, 120 Attack, 30 Defense, 101 Sp Attack, 30 Sp Defense, 120 Speed
IVs: 8, 12, 23, 1, 26, 18
- SolarBeam
- Blaze Kick
- Sky Uppercut
- Aerial Ace
He's my fire/fighting type attacker with SolarBeam for the water types. I'm thinking about getting rid of Aerial Ace and replacing it with Sunny Day, but I'm not sure. Charcoal to boost Blaze Kick.
;009;
Blaziken @ Mystic Water
Ability: Torrent
Nature: Brave
EVs: 100 HP, 33 Attack, 32 Defense, 252 Sp Attack, 31 Sp Defense, 62 Speed
IVs: 27, 29, 24, 27, 26, 12
- Hydro Pump
- Surf
- Flash Cannon
- Bite
He's my water Special Attacker with Mystic Water to boost his water attacks. Hydro Pump and Surf because they are the strongest water types besides Hydro Cannon. Bite for added darkness. And Flash Cannon was just to mix it up a little and pretty decent.
;389;
Torterra @ Miracle Seed
Ability: Overgrow
Nature: Serious
EVs: 100 HP, 100 Attack, 50 Defense, 102 Sp Attack, 50 Sp Defense, 108 Speed
IVs: 24, 29, 25, 28, 1, 26
- Leaf Storm
- Earthquake
- Crunch
- Giga Drain
My first EV experiment, mainly for Speed and Sp Attack. Leaf Storm because it's a great Grass attack. EQ is same as Leaf Storm except for ground. Crunch for more darkness and Giga Drain for HP stealing.
;143;
Snorlax @ Leftovers
Ability: Immunity
Nature: Brave
EVs: 100 HP, 60 Attack, 100 Defense, 50 Sp Attack, 100 Sp Defense, 100 Speed
IVs: 7, 13, 26, 1, 17, 16
- Focus Blast
- Crunch
- Sleep Talk
- Rest
My second experiment. I got a little confused and may have gotten the EV's wrong. He was meant to be like a wall with good HP, Defense, and Special Defense, with a little Speed thrown in, but I started using the Medicine to raise them up and got a bit confused, for some reason thinking they could only have 100 EV's in each spot. But I realized I was wrong too late. Anyway, Focus Blast for a strong fighting type attack and Crunch for dark. Rest and Sleep Talk are for when it's low on health, I'll heal it with Rest and then Sleep Talk while resting to use the other two attacks. I might EV train a Happiny into a Blissy and replace him.
Anyway, here's my first EV team for Competitive Battles. Let me know what you think!