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First try at a competive team

Discussion in '5th Gen In-Game RMT' started by ohjeezitskim, Feb 22, 2013.

  1. ohjeezitskim

    ohjeezitskim Well-Known Member

    Spelled competitive wrong and don't know how to change it ~_~

    So far I have;

    Rampardos -
    Adamant/Jolly
    Zen Headbutt
    Earthquake
    Stone edge
    Fire Punch
    EVs: 250 attack, the rest are undecided (input?)

    (I have an adamant with 30 IVs in HP and a Jolly with 23-31 IVs in everything besides attack, which is 6-11, should I keep trying?)

    Haxorus -
    Adamant
    Dragon Claw
    Earthquake
    Brick Break
    Aerial Ace/Shadow Claw/Night Slash
    EVs: 250 Attack, 200 Speed - the rest are undecided (input?)

    (Rampardos and Haxorus are my hard attackers. Looking for the right move set for Haxorus?)
    _________
    Accelgor -
    Modest/Timid
    Bug Buzz
    Toxic
    Focus Blast
    Giga Drain
    EVs: 200 speed, 200 special attack, the rest in defense

    Chandelure -
    Modest
    Inferno
    Shadow ball
    Energy Ball
    Flamethrower
    EVs: 250 in special - the rest in defenses?

    (These two are my special attackers with Accelgor being a speedy special. Don't know if I should change Giga Drain on Accelgor or if I should Change Chandelure with another pokemon? I need a grass move somewhere for water/ground pokemon.)
    _________

    Jolteon -
    Timid
    Thunder/Volt Switch
    Thunderbolt
    Yawn/Hidden Power
    Magnet Rise
    Evs -252 SpA / 252 Spe / 4 SpD

    Aggron -
    Impish
    Iron Defense
    Iron Head
    Dragon Claw
    Ice Punch
    EVs - 200 defense, 150 in attack, the rest in sp defense?

    Looking for suggestions and wondering about which held items I should use - not good at all in the item department!
     
    Last edited: Feb 22, 2013
  2. Zennyboiz

    Zennyboiz Herr Wailord

    Pokemon @ Item
    Nature
    EV's (if applicable)
    - Move
    - Move
    - Move
    - Move

    It would help people be able to read it better if you use this format. :)


    Chandelure @ Leftovers
    Modest / Timid
    (252 SpA / 252 Spe / 4 SpD)
    -Flamethrower
    -Shadow Ball
    -Energy Ball
    -Calm Mind

    Calm Mind is for special attack boost, Flamethrower offers an extra STAB move and Energy Ball allows Lure to handle Water-types and the like, as well as offer more coverage. Anyone feel free to offer other suggestions though.
     
    Last edited: Feb 22, 2013
  3. Aura Sensei™

    Aura Sensei™ User Title

    Fire Blast is a risk-reward move on Chandelure, consider it instead of Flamethrower.

    Shadow Bal instead of Thunder on Jolteon. If you can breed, use Hp [Ice] instead of Magnet Rise and Volt Switch instead of Yawn.
     
  4. ohjeezitskim

    ohjeezitskim Well-Known Member

    Alright! Thanks for the input!

    EDIT/ Also hatched an Adamant Cranidos with 28-31 possible IVs in attack (and in HP)
    I finished EV training him and right now he's at 38 with attack @ 180!
     
    Last edited: Feb 24, 2013

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