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First UU Team. Any Comments?

DomVs27

Mytic Jim
I'm very much used to the OU Environment now, and like everyone eventually, I've grown to find the more tactical appeal of the UU environment ever more alluring. The hard hitters and over popularised pokemon of the OU have somewhat become tiresome.

But I digress, this is my first attempt at a plan.

;424;
Ambipom / Technician / Jolly / Focus Sash
252 Atk / 252 Spd / 4 HP

• Fake Out
• Taunt
• Pursuit
• U-turn

I'm sure you can figure out what this lead plans to do. Fake Out first turn most of the time. If I think I might predict a switch, then I'll send a Pursuit first turn. Then, after I get my free damage on their lead, breaking their sashes, I'll try guess what their next pokemon is going to do. Taunt if I think it's going to set up, and it's slower than me, or U-turn if I think it's going to go straight for an attack. Lots of prediction, but I can imagine the pay of is good.

;059;
Arcanine / Flash Fire / Jolly / Life Orb
252 Atk / 252 Spd / 4 HP

• Flare Blitz
• Extreme Speed
• Roar
• Flamethrower

Bring this in if there's any fire flying around, then I'm open to fire ridiculously powerful STAB Fire attacks around. With Flash Fire boost, Flamethrower can seriously dent some of the more Physical based walls predicting Flare Blitz. Extreme Speed is pretty self explanatory. Roar is in order to pseudo-haze.

;009;
Blastoise / Torrent / Bold / Leftovers
252 HP / 176 Def / 80 SpD

• Rapid Spin
• Surf
• Ice Beam
• Toxic

Pretty standard Rapid Spinner really. I'm hoping to not have to deal with Stealth Rocks or Spikes. Surf and Ice Beam have decent coverage, and Toxic will mess up any Bulky stuff or walls they might bring out.

;344;
Claydol / Levitate / Relaxed / Leftovers
252 HP / 144 Def / 114 SpA

• Rapid Spin
• Stealth Rock
• Earth Power
• Explosion

In my opinion, this is one of the best pokemon in the UU. A second Rapid Spinner, just in case, and the production of my own Entry Hazard, switch this in on Choice Earthquakes and anything else it can survive well, set up the Rocks, and either do a run, or blow up in their face, assuming Ghosts are dead.

;478;
Froslass / Snowcloak / Timid / Petaya Berry
252 SpA / 252 Spd / 4 Def

• Substitute
• Ice Beam
• Thunderbolt
• Shadow Ball

This has a good selection of attacks to choose from I must say. Thunderbolt and Ice Beam are two rather important attacks for a team, along with Flamethrower, however, this will be a special sweeper through and through. Bring it out, sub up, and wreak havoc in the late game. Also doubles as a Rapid Spin Blocker, although must beware Pursuit, as that would ruin Subbing plans for the late game.

;089;
Muk / Sticky Hold / Careful / Black Sludge
252 HP / 80 Def / 176 SpD

• Curse
• Shadow Sneak
• Brick Break
• Explosion

Finally, Bulky and Fat, a sort of Purple sludgey UU Snorlax in my opinion, with some great improvements. Curse + Shadow Sneak would be a nasty surprise for any Psychic Pokemon that think they can abuse my slow state [something I deemed more important than a Poison STAB with very poor type coverage] and then Brick Break to go along with Ghost. Explosion is such a lovely move on Bulky Pokemon, especially ones with a high Base Attack!

I'm not expecting this team to storm through the masses at lightning pace, but I do hope that it can effectively wade through the battles with it's head held high, and explode my way to victory when the way forward looks dim.

Now, any suggestion please?
 

Mai_Shiroi

Master of Fire
;059;
Arcanine / Flash Fire / Jolly / Life Orb
252 Atk / 252 Spd / 4 HP

• Flare Blitz
• Extreme Speed
• Roar
• Flamethrower

Bring this in if there's any fire flying around, then I'm open to fire ridiculously powerful STAB Fire attacks around. With Flash Fire boost, Flamethrower can seriously dent some of the more Physical based walls predicting Flare Blitz. Extreme Speed is pretty self explanatory. Roar is in order to pseudo-haze.

Ok... being the huge Arcanine fan that I am. This should change. With the nature you are giving it, you are putting down its Sp.Att so Flamethrower even with the FF boost, is still pretty bad.

Roar is also not the best choice because although Arcanine can take a few hits, if Life orb, and flare blitz damage, you are not going to live longer enough to use it.

Go with:

• Flare Blitz
• Extreme Speed
• Thunder Fang (For waters that switch in)
• Iron Head (For Rocks that try to wall you)

With an Adamant Nature, You still outspeed Jolly Gyarados, and even after an Intimidate, Arcanine can still 1HKO it with Thunder Fang.
 

DomVs27

Mytic Jim
Ok... being the huge Arcanine fan that I am. This should change. With the nature you are giving it, you are putting down its Sp.Att so Flamethrower even with the FF boost, is still pretty bad.

Roar is also not the best choice because although Arcanine can take a few hits, if Life orb, and flare blitz damage, you are not going to live longer enough to use it.

Go with:

• Flare Blitz
• Extreme Speed
• Thunder Fang (For waters that switch in)
• Iron Head (For Rocks that try to wall you)

With an Adamant Nature, You still outspeed Jolly Gyarados, and even after an Intimidate, Arcanine can still 1HKO it with Thunder Fang.

I'm sorry, but this is very reminiscent of a Choice Set. Sorry, but I'm not going to have 4 Attacks, because that restricts my item choice. And I'll change the nature to Naive, however, even with Jolly, Flamethrower screws over any physically defensive Weezing. So that stays. Thunder Fang, apart from the painfully low Base Power, and the awkward accuracy. Iron Head, it's not really going to work well.

This Arcanine is not going to sweep entire teams, but if something comes in that'll give me issue, I'll Roar it out. So I'll keep the move set.
 

Gren Draco

RIOTRIOTRIOTRIOTRIOT
Froslass is BL not UU, so you'll have to switch her out for something, maybe mismagius?
Your team isn't particularly Sr weak, with only arcanine taking 25% from it, so you should switch it out for a much better bulky water, Slowbro or Milotic are examples.
 

DomVs27

Mytic Jim
Froslass is BL not UU, so you'll have to switch her out for something, maybe mismagius?
Your team isn't particularly Sr weak, with only arcanine taking 25% from it, so you should switch it out for a much better bulky water, Slowbro or Milotic are examples.

Now Mismagius is an idea. Are you talking about Blastoise for the last part? Because my team is open to Spikes or Toxic Spikes, but Milotic is awful tempting. Any ideas for a moveset?
 

Gren Draco

RIOTRIOTRIOTRIOTRIOT
Now Mismagius is an idea. Are you talking about Blastoise for the last part? Because my team is open to Spikes or Toxic Spikes, but Milotic is awful tempting. Any ideas for a moveset?

look on my UU thread i have a restalk milotic set on there that should help you out, and not many UU pokemon use spikes, and you have Muk to absorb Toxic Spikes. And yeah i was tlaking about blastoise lol, i always forget to name the pokes XD
EDIT: don't use explosion on muk, he's your main way of taking special hits, use rest, since with a few curses you should be fine being asleep for a couple of turns, btw your team is pretty much sweeped by an offensive Espeon, who you can't counter unless it's specs and you predict well.
 
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DomVs27

Mytic Jim
look on my UU thread i have a restalk milotic set on there that should help you out, and not many UU pokemon use spikes, and you have Muk to absorb Toxic Spikes. And yeah i was tlaking about blastoise lol, i always forget to name the pokes XD
EDIT: don't use explosion on muk, he's your main way of taking special hits, use rest, since with a few curses you should be fine being asleep for a couple of turns, btw your team is pretty much sweeped by an offensive Espeon, who you can't counter unless it's specs and you predict well.

Not much of a rest talk fan, but I can see the appeal on Milotic, thanks.
What's a decent Espeon Counter then?

It's the same argument with Snorlax really, Rest or Explosion, both are fine options. For this team, I think that explosion is a much more effective option.

Milotic > Blastoise. I'll make that change.
 

Gren Draco

RIOTRIOTRIOTRIOTRIOT
Not much of a rest talk fan, but I can see the appeal on Milotic, thanks.
What's a decent Espeon Counter then?

It's the same argument with Snorlax really, Rest or Explosion, both are fine options. For this team, I think that explosion is a much more effective option.

Milotic > Blastoise. I'll make that change.

Special Defensive Drapion could go over muk and it can effectively counter espeon, as well as being a good alroud special wall and still absoring toxic Spikes.
 

DomVs27

Mytic Jim
That's interesting, but I just tried this team out on Shoddy (with Milotic) and Muk was my best Pokemon. Him and my Ambipom lead were pretty effective.

Maybe it was just cause I'm not used to my team yet.
What about Drapion > Froslass?
 

Drummer Tom

NU/UU Connoisseur
Yeah, fosslass is banned from from ou, so I suggest, my favorite pokeyman, Lanturn.

He resists Electric, Ice, Fire, water, steel, and grass knot is 40 base power.

He is pretty bulky, but I use him as a kinda sweeper.

I run,

Lanturn @ Expert Belt / Leftovers / Life orb
Modest / 140 hp / 252 speed / 116 speed
Agility
Thunderbolt
Ice Beam
Brine/Surf

116 spd Ivs, because after 1 agility you outrun +spd nature base 130s
But he is very versatile, so use any set you want.
 

Gren Draco

RIOTRIOTRIOTRIOTRIOT
That's interesting, but I just tried this team out on Shoddy (with Milotic) and Muk was my best Pokemon. Him and my Ambipom lead were pretty effective.

Maybe it was just cause I'm not used to my team yet.
What about Drapion > Froslass?

If you use drapion over froslass you are EQ weak, just try him over muk and see how it works, Drapion is a more effective special wall imo, since he has more resistances, Muk is only better if you need to resist fighting, but you'd have mismagius for that.
 
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