I'm very much used to the OU Environment now, and like everyone eventually, I've grown to find the more tactical appeal of the UU environment ever more alluring. The hard hitters and over popularised pokemon of the OU have somewhat become tiresome.
But I digress, this is my first attempt at a plan.
;424;
Ambipom / Technician / Jolly / Focus Sash
252 Atk / 252 Spd / 4 HP
• Fake Out
• Taunt
• Pursuit
• U-turn
I'm sure you can figure out what this lead plans to do. Fake Out first turn most of the time. If I think I might predict a switch, then I'll send a Pursuit first turn. Then, after I get my free damage on their lead, breaking their sashes, I'll try guess what their next pokemon is going to do. Taunt if I think it's going to set up, and it's slower than me, or U-turn if I think it's going to go straight for an attack. Lots of prediction, but I can imagine the pay of is good.
;059;
Arcanine / Flash Fire / Jolly / Life Orb
252 Atk / 252 Spd / 4 HP
• Flare Blitz
• Extreme Speed
• Roar
• Flamethrower
Bring this in if there's any fire flying around, then I'm open to fire ridiculously powerful STAB Fire attacks around. With Flash Fire boost, Flamethrower can seriously dent some of the more Physical based walls predicting Flare Blitz. Extreme Speed is pretty self explanatory. Roar is in order to pseudo-haze.
;009;
Blastoise / Torrent / Bold / Leftovers
252 HP / 176 Def / 80 SpD
• Rapid Spin
• Surf
• Ice Beam
• Toxic
Pretty standard Rapid Spinner really. I'm hoping to not have to deal with Stealth Rocks or Spikes. Surf and Ice Beam have decent coverage, and Toxic will mess up any Bulky stuff or walls they might bring out.
;344;
Claydol / Levitate / Relaxed / Leftovers
252 HP / 144 Def / 114 SpA
• Rapid Spin
• Stealth Rock
• Earth Power
• Explosion
In my opinion, this is one of the best pokemon in the UU. A second Rapid Spinner, just in case, and the production of my own Entry Hazard, switch this in on Choice Earthquakes and anything else it can survive well, set up the Rocks, and either do a run, or blow up in their face, assuming Ghosts are dead.
;478;
Froslass / Snowcloak / Timid / Petaya Berry
252 SpA / 252 Spd / 4 Def
• Substitute
• Ice Beam
• Thunderbolt
• Shadow Ball
This has a good selection of attacks to choose from I must say. Thunderbolt and Ice Beam are two rather important attacks for a team, along with Flamethrower, however, this will be a special sweeper through and through. Bring it out, sub up, and wreak havoc in the late game. Also doubles as a Rapid Spin Blocker, although must beware Pursuit, as that would ruin Subbing plans for the late game.
;089;
Muk / Sticky Hold / Careful / Black Sludge
252 HP / 80 Def / 176 SpD
• Curse
• Shadow Sneak
• Brick Break
• Explosion
Finally, Bulky and Fat, a sort of Purple sludgey UU Snorlax in my opinion, with some great improvements. Curse + Shadow Sneak would be a nasty surprise for any Psychic Pokemon that think they can abuse my slow state [something I deemed more important than a Poison STAB with very poor type coverage] and then Brick Break to go along with Ghost. Explosion is such a lovely move on Bulky Pokemon, especially ones with a high Base Attack!
I'm not expecting this team to storm through the masses at lightning pace, but I do hope that it can effectively wade through the battles with it's head held high, and explode my way to victory when the way forward looks dim.
Now, any suggestion please?
But I digress, this is my first attempt at a plan.
;424;
Ambipom / Technician / Jolly / Focus Sash
252 Atk / 252 Spd / 4 HP
• Fake Out
• Taunt
• Pursuit
• U-turn
I'm sure you can figure out what this lead plans to do. Fake Out first turn most of the time. If I think I might predict a switch, then I'll send a Pursuit first turn. Then, after I get my free damage on their lead, breaking their sashes, I'll try guess what their next pokemon is going to do. Taunt if I think it's going to set up, and it's slower than me, or U-turn if I think it's going to go straight for an attack. Lots of prediction, but I can imagine the pay of is good.
;059;
Arcanine / Flash Fire / Jolly / Life Orb
252 Atk / 252 Spd / 4 HP
• Flare Blitz
• Extreme Speed
• Roar
• Flamethrower
Bring this in if there's any fire flying around, then I'm open to fire ridiculously powerful STAB Fire attacks around. With Flash Fire boost, Flamethrower can seriously dent some of the more Physical based walls predicting Flare Blitz. Extreme Speed is pretty self explanatory. Roar is in order to pseudo-haze.
;009;
Blastoise / Torrent / Bold / Leftovers
252 HP / 176 Def / 80 SpD
• Rapid Spin
• Surf
• Ice Beam
• Toxic
Pretty standard Rapid Spinner really. I'm hoping to not have to deal with Stealth Rocks or Spikes. Surf and Ice Beam have decent coverage, and Toxic will mess up any Bulky stuff or walls they might bring out.
;344;
Claydol / Levitate / Relaxed / Leftovers
252 HP / 144 Def / 114 SpA
• Rapid Spin
• Stealth Rock
• Earth Power
• Explosion
In my opinion, this is one of the best pokemon in the UU. A second Rapid Spinner, just in case, and the production of my own Entry Hazard, switch this in on Choice Earthquakes and anything else it can survive well, set up the Rocks, and either do a run, or blow up in their face, assuming Ghosts are dead.
;478;
Froslass / Snowcloak / Timid / Petaya Berry
252 SpA / 252 Spd / 4 Def
• Substitute
• Ice Beam
• Thunderbolt
• Shadow Ball
This has a good selection of attacks to choose from I must say. Thunderbolt and Ice Beam are two rather important attacks for a team, along with Flamethrower, however, this will be a special sweeper through and through. Bring it out, sub up, and wreak havoc in the late game. Also doubles as a Rapid Spin Blocker, although must beware Pursuit, as that would ruin Subbing plans for the late game.
;089;
Muk / Sticky Hold / Careful / Black Sludge
252 HP / 80 Def / 176 SpD
• Curse
• Shadow Sneak
• Brick Break
• Explosion
Finally, Bulky and Fat, a sort of Purple sludgey UU Snorlax in my opinion, with some great improvements. Curse + Shadow Sneak would be a nasty surprise for any Psychic Pokemon that think they can abuse my slow state [something I deemed more important than a Poison STAB with very poor type coverage] and then Brick Break to go along with Ghost. Explosion is such a lovely move on Bulky Pokemon, especially ones with a high Base Attack!
I'm not expecting this team to storm through the masses at lightning pace, but I do hope that it can effectively wade through the battles with it's head held high, and explode my way to victory when the way forward looks dim.
Now, any suggestion please?